From 16e8a5fdbe2344c4091c031d6c8791cdcd495724 Mon Sep 17 00:00:00 2001 From: Oskar Wiksten Date: Thu, 8 Aug 2013 11:31:06 +0200 Subject: [PATCH] Bugfix: only use pathfinder for monsters that are aggressive --- .../rpg/AndorsTrail/controller/MonsterMovementController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MonsterMovementController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MonsterMovementController.java index 5f74e6d66..a9658212a 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MonsterMovementController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/MonsterMovementController.java @@ -101,7 +101,7 @@ public final class MonsterMovementController implements EvaluateWalkable { } private void determineMonsterNextPosition(Monster m, MonsterSpawnArea area, Coord playerPosition) { - if (m.getMovementAggressionType() == MonsterType.AggressionType.protectSpawn) { + if (m.getMovementAggressionType() == MonsterType.AggressionType.protectSpawn && m.isAgressive()) { if (area.area.contains(playerPosition)) { if (findPathFor(m, playerPosition)) return; }