Enabling 'Load' button even if no saves exist (for imports)

This commit is contained in:
OMGeeky
2022-10-19 19:11:59 +02:00
parent 59e2e3035c
commit 185c0eaf7c

View File

@@ -190,14 +190,10 @@ public class StartScreenActivity_MainMenu extends Fragment {
setCurrentVersionForVersionCheck();
checkAndRequestPermissions(getActivity());
migrateDataOnDemand(getActivity());
boolean hasSavegames = !Savegames.getUsedSavegameSlots(getActivity()).isEmpty();
startscreen_load.setEnabled(hasSavegames);
}
});
}
boolean hasSavegames = !Savegames.getUsedSavegameSlots(getActivity()).isEmpty();
startscreen_load.setEnabled(hasSavegames);
}
@TargetApi(29)
@@ -212,13 +208,6 @@ public class StartScreenActivity_MainMenu extends Fragment {
null,
true);
CustomDialogFactory.addDismissButton(d, android.R.string.ok);
d.setOnDismissListener(new DialogInterface.OnDismissListener() {
@Override
public void onDismiss(DialogInterface arg0) {
boolean hasSavegames = !Savegames.getUsedSavegameSlots(getActivity()).isEmpty();
startscreen_load.setEnabled(hasSavegames);
}
});
CustomDialogFactory.show(d);
if (!AndroidStorage.migrateToInternalStorage(activity.getApplicationContext())) {
final CustomDialog errorDlg = CustomDialogFactory.createDialog(activity,