diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java index d405fd8a3..d5364d08d 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java @@ -143,32 +143,32 @@ public final class SkillCollection { initializeSkill(new SkillInfo(SkillID.barter, MAX_LEVEL_BARTER, SkillInfo.LevelUpType.alwaysShown, SkillCategory.utility, null)); initializeSkill(new SkillInfo(SkillID.dodge, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.defense, null)); initializeSkill(new SkillInfo(SkillID.barkSkin, MAX_LEVEL_BARKSKIN, SkillInfo.LevelUpType.alwaysShown, SkillCategory.defense, new SkillLevelRequirement[] { - SkillLevelRequirement.requireExperienceLevels(10, 0) - ,SkillLevelRequirement.requirePlayerStats(Player.StatID.blockChance, 15, 0) + SkillLevelRequirement.requireExperienceLevels(10, 0) + ,SkillLevelRequirement.requirePlayerStats(Player.StatID.blockChance, 15, 0) })); initializeSkill(new SkillInfo(SkillID.moreCriticals, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, null)); initializeSkill(new SkillInfo(SkillID.betterCriticals, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 1) + SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 1) })); initializeSkill(new SkillInfo(SkillID.speed, MAX_LEVEL_SPEED, SkillInfo.LevelUpType.alwaysShown, SkillCategory.offense, new SkillLevelRequirement[] { - SkillLevelRequirement.requireExperienceLevels(15, 0) + SkillLevelRequirement.requireExperienceLevels(15, 0) })); initializeSkill(new SkillInfo(SkillID.coinfinder, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.utility, null)); initializeSkill(new SkillInfo(SkillID.moreExp, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.utility, null)); initializeSkill(new SkillInfo(SkillID.cleave, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.offense, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.weaponChance, 1) - ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponDmg, 1) + SkillLevelRequirement.requireOtherSkill(SkillID.weaponChance, 1) + ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponDmg, 1) })); initializeSkill(new SkillInfo(SkillID.eater, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, new SkillLevelRequirement[] { - SkillLevelRequirement.requirePlayerStats(Player.StatID.maxHP, 20, 20) + SkillLevelRequirement.requirePlayerStats(Player.StatID.maxHP, 20, 20) })); initializeSkill(new SkillInfo(SkillID.fortitude, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, new SkillLevelRequirement[] { - SkillLevelRequirement.requireExperienceLevels(15, -10) + SkillLevelRequirement.requireExperienceLevels(15, -10) })); initializeSkill(new SkillInfo(SkillID.evasion, MAX_LEVEL_EVASION, SkillInfo.LevelUpType.alwaysShown, SkillCategory.defense, null)); initializeSkill(new SkillInfo(SkillID.regeneration, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, new SkillLevelRequirement[] { - SkillLevelRequirement.requirePlayerStats(Player.StatID.maxHP, 30, 0) - ,SkillLevelRequirement.requireOtherSkill(SkillID.fortitude, 1) + SkillLevelRequirement.requirePlayerStats(Player.StatID.maxHP, 30, 0) + ,SkillLevelRequirement.requireOtherSkill(SkillID.fortitude, 1) })); initializeSkill(new SkillInfo(SkillID.lowerExploss, MAX_LEVEL_LOWER_EXPLOSS, SkillInfo.LevelUpType.alwaysShown, SkillCategory.utility, null)); initializeSkill(new SkillInfo(SkillID.magicfinder, SkillInfo.MAXLEVEL_NONE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.utility, null)); @@ -177,8 +177,8 @@ public final class SkillCollection { initializeSkill(new SkillInfo(SkillID.resistanceBlood, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, null)); initializeSkill(new SkillInfo(SkillID.shadowBless, 1, SkillInfo.LevelUpType.onlyByQuests, SkillCategory.immunity, null)); initializeSkill(new SkillInfo(SkillID.crit1, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 3) - ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 3) + SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 3) + ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 3) })); initializeSkill(new SkillInfo(SkillID.crit2, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] { SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 6) @@ -186,18 +186,18 @@ public final class SkillCollection { ,SkillLevelRequirement.requireOtherSkill(SkillID.crit1, 1) })); initializeSkill(new SkillInfo(SkillID.rejuvenation, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.resistanceBlood, 3) - ,SkillLevelRequirement.requireOtherSkill(SkillID.resistanceMental, 3) - ,SkillLevelRequirement.requireOtherSkill(SkillID.resistancePhysical, 3) + SkillLevelRequirement.requireOtherSkill(SkillID.resistanceBlood, 3) + ,SkillLevelRequirement.requireOtherSkill(SkillID.resistanceMental, 3) + ,SkillLevelRequirement.requireOtherSkill(SkillID.resistancePhysical, 3) })); initializeSkill(new SkillInfo(SkillID.taunt, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.defense, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.evasion, 2) - ,SkillLevelRequirement.requireOtherSkill(SkillID.dodge, 4) + SkillLevelRequirement.requireOtherSkill(SkillID.evasion, 2) + ,SkillLevelRequirement.requireOtherSkill(SkillID.dodge, 4) })); initializeSkill(new SkillInfo(SkillID.concussion, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.offense, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.speed, 2) - ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponChance, 3) - ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponDmg, 5) + SkillLevelRequirement.requireOtherSkill(SkillID.speed, 2) + ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponChance, 3) + ,SkillLevelRequirement.requireOtherSkill(SkillID.weaponDmg, 5) })); initializeSkill(new SkillInfo(SkillID.weaponProficiencyDagger, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, SkillCategory.proficiency, null)); initializeSkill(new SkillInfo(SkillID.weaponProficiency1hsword, 3, SkillInfo.LevelUpType.firstLevelRequiresQuest, SkillCategory.proficiency, null));