From 2c95d0b88d1a36d4d78c2ddee84a34eef3e82f25 Mon Sep 17 00:00:00 2001 From: Dacmot Date: Mon, 22 May 2017 22:37:14 -0400 Subject: [PATCH] Add back round counters reset and move a function call to put it with similar functions --- .../com/gpl/rpg/AndorsTrail/controller/CombatController.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java index 9e43feb59..ac3674114 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java @@ -55,7 +55,6 @@ public final class CombatController implements VisualEffectCompletedCallback { public void exitCombat(boolean pickupLootBags) { setCombatSelection(null, null); world.model.uiSelections.isInCombat = false; - combatTurnListeners.onCombatEnded(); world.model.uiSelections.selectedPosition = null; world.model.uiSelections.selectedMonster = null; endOfCombatRound(); @@ -558,7 +557,9 @@ public final class CombatController implements VisualEffectCompletedCallback { } public void endOfCombatRound() { + combatTurnListeners.onCombatEnded(); world.model.worldData.tickWorldTime(); + controllers.gameRoundController.resetRoundTimers(); controllers.actorStatsController.applyConditionsToPlayer(world.model.player, false); controllers.actorStatsController.applyConditionsToMonsters(world.model.currentMap, true); }