From 3615fed2e7e2d2760b91b9476316ceab229fe70d Mon Sep 17 00:00:00 2001 From: Michael Noack Date: Mon, 30 Jun 2014 19:08:23 +0200 Subject: [PATCH 1/3] Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit". --- .../com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java index 7a3f75e1e..d34cf2f61 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java @@ -56,7 +56,7 @@ public final class SkillCollection { public static final int PER_SKILLPOINT_INCREASE_WEAPON_CHANCE = 12; public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MAX = 2; - public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 0; + public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 2; public static final int PER_SKILLPOINT_INCREASE_DODGE = 9; public static final int PER_SKILLPOINT_INCREASE_BARKSKIN = 1; public static final int PER_SKILLPOINT_INCREASE_MORE_CRITICALS_PERCENT = 20; From 0e4ad9e2013047732feaf058736320dfc70e7984 Mon Sep 17 00:00:00 2001 From: Michael Noack Date: Tue, 1 Jul 2014 11:15:28 +0200 Subject: [PATCH 2/3] Revert "Fixes min damage not getting increased as advertised by skill point of skill "Hard Hit"." This reverts commit 3615fed2e7e2d2760b91b9476316ceab229fe70d. --- .../com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java index d34cf2f61..7a3f75e1e 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java @@ -56,7 +56,7 @@ public final class SkillCollection { public static final int PER_SKILLPOINT_INCREASE_WEAPON_CHANCE = 12; public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MAX = 2; - public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 2; + public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MIN = 0; public static final int PER_SKILLPOINT_INCREASE_DODGE = 9; public static final int PER_SKILLPOINT_INCREASE_BARKSKIN = 1; public static final int PER_SKILLPOINT_INCREASE_MORE_CRITICALS_PERCENT = 20; From bf5439d59e19f4652c9b584c2e7e40f3dda0942a Mon Sep 17 00:00:00 2001 From: Michael Noack Date: Tue, 1 Jul 2014 19:10:49 +0200 Subject: [PATCH 3/3] Fixes translations of skill description for "Hard Hit" to reflect changes in 0.7.1. TODO: pt and pt-rBR are wrong as well and need fixing. TODO: ru, ja and pl need to be checked by translators and be removed in case of doubt to give future translators a chance to fix the translation. --- AndorsTrail/res/values-de/strings.xml | 2 +- AndorsTrail/res/values-fr/strings.xml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/AndorsTrail/res/values-de/strings.xml b/AndorsTrail/res/values-de/strings.xml index f23b9fdd8..4b877b171 100644 --- a/AndorsTrail/res/values-de/strings.xml +++ b/AndorsTrail/res/values-de/strings.xml @@ -348,7 +348,7 @@ Widerstand gegen Blutstörungen Erhöht die Angriffschance bei jeder Stufe um %1$d. - Erhöht den minimalen und maximalen Schaden bei jeder Stufe um %1$d. + Erhöht den maximalen Schaden bei jeder Stufe um %1$d. Verringert bei jeder Stufe den Auf- und Abschlag von An- und Verkäufen um %1$d Prozentpunkte. Erhöht die Abwehrchance bei jeder Stufe um %1$d. Erhöht die Schadensresistenz bei jeder Stufe um %1$d. diff --git a/AndorsTrail/res/values-fr/strings.xml b/AndorsTrail/res/values-fr/strings.xml index bfe1be10b..a4c3ffc1d 100644 --- a/AndorsTrail/res/values-fr/strings.xml +++ b/AndorsTrail/res/values-fr/strings.xml @@ -340,7 +340,7 @@ Résistance aux troubles sanguins Chaque niveau de compétence augmente la probabilité de toucher de %1$d. - Chaque niveau de compétence augmente les dommages min. et max. de %1$d. + Chaque niveau de compétence augmente les dommages max. de %1$d. Chaque niveau de compétence réduit le malus financier d\'achat et de vente de %1$d %%. Chaque niveau de compétence augmente la chance de bloquer de %1$d. Chaque niveau de compétence augmente la résistance aux dégâts de %1$d.