From 3f3ba031c3ac3fc40fafd55fe453dfc76b5e0212 Mon Sep 17 00:00:00 2001 From: Rijackson Date: Sun, 26 Apr 2020 13:55:20 -0400 Subject: [PATCH] Changed skill descriptions to include parrying weapons with shields. --- AndorsTrail/res/values/strings.xml | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml index 222b89c7b..f2dc185f6 100644 --- a/AndorsTrail/res/values/strings.xml +++ b/AndorsTrail/res/values/strings.xml @@ -624,7 +624,7 @@ Better at fighting with axes Better at fighting with bludgeoning weapons Better at fighting without weapons - Make better use of shields + Make better use of shields and parrying weapons Better at fighting without armor Make better use of light armor Make better use of heavy armor @@ -643,7 +643,7 @@ For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers. When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level. - Increase damage resistance by %1$d per skill level while having a shield equipped. + Increase damage resistance by %1$d per skill level while having a shield or parrying weapon equipped. While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor. For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors. For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail. @@ -657,15 +657,15 @@ With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities ma "Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers. Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential." - "Gives benefits when fighting with a weapon in the main hand and having a shield equipped in the off-hand. + "Gives benefits when fighting with a weapon in the main hand and having a shield or parrying weapon equipped in the off-hand. -Every skill level increases the attack chance of weapons with %1$d %% of their original attack chances, and the block chance of shields by %2$d %% of their original block chances." +Every skill level increases the attack chance of weapons in the main hand with %1$d %% of their original attack chances, and the block chance of shields or parrying weapons by %2$d %% of their original block chances." "While fighting without having any piece of armor equipped and without using a weapon or shield, gain %1$d attack chance, %2$d block chance, %3$d damage resistance and increase the maximum damage by %4$d per skill level. The skill also gives a critical multiplier of 1 plus 0.%5$d per level. Items made of cloth are not considered as being armor." Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances. Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances. - Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential. + Increases both attack chances and damage potential of weapons in the main hand. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential. For each skill level, increases attack chance when using pole weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. Quickslot position