diff --git a/AndorsTrail/res/raw/itemlist_v070.json b/AndorsTrail/res/raw/itemlist_v070.json
index d8cc31835..512c27b4b 100644
--- a/AndorsTrail/res/raw/itemlist_v070.json
+++ b/AndorsTrail/res/raw/itemlist_v070.json
@@ -698,7 +698,7 @@
{
"id":"hmr_iron",
"iconID":"items_weapons_3:16",
- "name":"Iron warhammer",
+ "name":"Iron war hammer",
"baseMarketCost":1,
"category":"hammer",
"equipEffect":{
diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml
index 8936ab5ee..a023cebd0 100644
--- a/AndorsTrail/res/values/strings.xml
+++ b/AndorsTrail/res/values/strings.xml
@@ -448,10 +448,10 @@
To level up this skill, you need at least level %1$d of the %2$s skill.
To level up this skill, you need at least experience level %1$d.
To level up this skill, you need at least %1$d %2$s (base stats).
- You may select one skill to increase.
- You may select %1$d skills to increase.
- This level also gives you a new skill point to spend!
-
+ You may select one skill to improve.
+ You may select %1$d skills to improve.
+ This level also gives you a new skill point to spend!
+
Create new savegame slot
Overwrite savegame?
This savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame?
@@ -470,7 +470,7 @@
Max HP:
Max AP:
- Cannot save the game while in combat.
+ Cannot save the game in the heat of combat.
Optimized drawing
Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.
@@ -604,7 +604,7 @@
For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
- For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.
+ For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, war hammers and giant hammers.
When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.
Increase damage resistance by %1$d per skill level while having a shield equipped.
While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.