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https://github.com/OMGeeky/andors-trail.git
synced 2026-02-23 15:38:29 +01:00
Updated to version code 43.
Maps now save the spawn area ID, to have better control over which are activated or not. All maps refactored to have unique spawn area id. Spawn group now defined in "spawngroup" property instead of name (id).
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@@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE map SYSTEM "http://mapeditor.org/dtd/1.0/map.dtd">
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<map version="1.0" orientation="orthogonal" width="25" height="20" tilewidth="32" tileheight="32">
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<tileset firstgid="1" name="map_bed_1" tilewidth="32" tileheight="32">
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<image source="../drawable/map_bed_1.png" width="512" height="256"/>
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@@ -155,19 +156,41 @@
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</object>
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</objectgroup>
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<objectgroup name="Spawn">
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<object name="kendelow" type="spawn" x="32" y="416" width="192" height="192"/>
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<object name="kendelow" type="spawn" x="32" y="416" width="192" height="192">
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<properties>
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<property name="spawngroup" value="kendelow"/>
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</properties>
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</object>
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<object name="remgard_drunk" type="spawn" x="320" y="448" width="384" height="96">
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<properties>
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<property name="quantity" value="3"/>
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<property name="spawngroup" value="remgard_drunk"/>
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</properties>
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</object>
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<object name="arghes" type="spawn" x="288" y="288" width="32" height="32"/>
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<object name="krell" type="spawn" x="640" y="256" width="32" height="32"/>
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<object name="elythom_knight1" type="spawn" x="608" y="288" width="32" height="32"/>
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<object name="elythom_knight2" type="spawn" x="672" y="256" width="32" height="32"/>
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<object name="remgard_drunk" type="spawn" x="288" y="96" width="480" height="128">
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<object name="arghes" type="spawn" x="288" y="288" width="32" height="32">
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<properties>
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<property name="spawngroup" value="arghes"/>
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</properties>
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</object>
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<object name="krell" type="spawn" x="640" y="256" width="32" height="32">
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<properties>
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<property name="spawngroup" value="krell"/>
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</properties>
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</object>
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<object name="elythom_knight1" type="spawn" x="608" y="288" width="32" height="32">
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<properties>
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<property name="spawngroup" value="elythom_knight1"/>
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</properties>
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</object>
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<object name="elythom_knight2" type="spawn" x="672" y="256" width="32" height="32">
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<properties>
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<property name="spawngroup" value="elythom_knight2"/>
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</properties>
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</object>
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<object name="remgard_drunk_1" type="spawn" x="288" y="96" width="480" height="128">
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<properties>
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<property name="quantity" value="2"/>
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<property name="spawngroup" value="remgard_drunk"/>
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</properties>
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</object>
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</objectgroup>
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