From 8667e925f39994c60373a29b7fecb9e1e220d4ff Mon Sep 17 00:00:00 2001 From: Zukero Date: Sun, 22 Oct 2017 17:59:18 +0200 Subject: [PATCH] Simple bug fix where full round triggers incorrectly decreased conditions duration for monsters, while it doesn't for players. --- .../gpl/rpg/AndorsTrail/controller/ActorStatsController.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java index 9c70430b3..4759e827d 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java @@ -365,7 +365,7 @@ public final class ActorStatsController { return; } - decreaseDurationAndRemoveConditions(monster); + if (!isFullRound) decreaseDurationAndRemoveConditions(monster); } private void applyStatsEffects(Actor actor, boolean isFullRound) {