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first and untested draft of the damage rebalancing
uses a damage modifier for each weapon the modifier is only applied to non-weapon damage added default modifiers to existing weapons based on their AC and adjusted fot 8+ weapons based on an edjucated guess (when the appear in the game, etc)
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@@ -561,6 +561,7 @@
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<string name="iteminfo_effect_weapon_attack_damage">Attack damage: %1$d</string>
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<string name="iteminfo_effect_weapon_attack_damage_minmax">Attack damage: %1$d-%2$d</string>
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<string name="iteminfo_effect_increase_attack_damage">Increases attack damage by %1$d</string>
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<string name="iteminfo_effect_set_damage_modifier">Damage modifier: %1$d %%</string>
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<string name="iteminfo_effect_increase_attack_damage_minmax">Increases attack damage by %1$d-%2$d</string>
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<string name="iteminfo_effect_decrease_attack_damage">Lowers attack damage by %1$d</string>
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<string name="iteminfo_effect_decrease_attack_damage_minmax">Lowers attack damage by %1$d-%2$d</string>
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