first and untested draft of the damage rebalancing

uses a damage modifier for each weapon
the modifier is only applied to non-weapon damage
added default modifiers to existing weapons based on their AC and adjusted fot 8+ weapons based on an edjucated guess (when the appear in the game, etc)
This commit is contained in:
Gonk
2019-12-23 23:24:44 +01:00
parent 2d9cf8e364
commit 8daf7ca144
21 changed files with 184 additions and 5 deletions

View File

@@ -561,6 +561,7 @@
<string name="iteminfo_effect_weapon_attack_damage">Attack damage: %1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">Attack damage: %1$d-%2$d</string>
<string name="iteminfo_effect_increase_attack_damage">Increases attack damage by %1$d</string>
<string name="iteminfo_effect_set_damage_modifier">Damage modifier: %1$d %%</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">Increases attack damage by %1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">Lowers attack damage by %1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">Lowers attack damage by %1$d-%2$d</string>