From 9405ad323a109ac8d29da0bb32a9378a0f0cbfc0 Mon Sep 17 00:00:00 2001 From: Oskar Wiksten Date: Sun, 3 Nov 2013 12:40:13 +0100 Subject: [PATCH] Bugfix: do not hardcode map names when upgrading savegame --- .../savegames/LegacySavegameFormatReaderForPlayer.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/savegames/LegacySavegameFormatReaderForPlayer.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/savegames/LegacySavegameFormatReaderForPlayer.java index 52289ebf8..1520e341f 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/savegames/LegacySavegameFormatReaderForPlayer.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/savegames/LegacySavegameFormatReaderForPlayer.java @@ -114,9 +114,9 @@ public final class LegacySavegameFormatReaderForPlayer { } private static void deactivateSpawnArea(WorldContext world, ControllerContext controllers, String mapName, String monsterTypeSpawnGroup) { - PredefinedMap map = world.maps.findPredefinedMap("fallhaven_prison"); + PredefinedMap map = world.maps.findPredefinedMap(mapName); for (MonsterSpawnArea area : map.spawnAreas) { - if (!area.monsterTypeSpawnGroup.equals("fallhaven_prisoner")) continue; + if (!area.monsterTypeSpawnGroup.equals(monsterTypeSpawnGroup)) continue; controllers.monsterSpawnController.deactivateSpawnArea(area, true); } }