From 998c56d8ab3e810ef7ed20a25bb868642df386c4 Mon Sep 17 00:00:00 2001 From: Mohamad Alkotob Date: Thu, 5 Jan 2017 09:17:34 +0200 Subject: [PATCH] excess tabs --- .../model/ability/SkillCollection.java | 82 +++++++++---------- 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java index 5112aa19e..d636c9c8d 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java @@ -11,47 +11,47 @@ import java.util.Collection; public final class SkillCollection { public static enum SkillID { weaponChance - ,weaponDmg - ,barter - ,dodge - ,barkSkin - ,moreCriticals - ,betterCriticals - ,speed // Raises max ap - ,coinfinder - ,moreExp - ,cleave // +10ap on kill - ,eater // +1hp per kill - ,fortitude // +N hp per levelup - ,evasion // increase successful flee chance & reduce chance of monster attack - ,regeneration // +N hp per round - ,lowerExploss - ,magicfinder - ,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed) - ,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue) - ,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison) - ,shadowBless - ,crit1 // lowers atk ability - ,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions - ,rejuvenation // Reduces magnitudes of conditions - ,taunt // Causes AP loss of attackers that miss - ,concussion // AC loss for monsters with (AC-BC)>N - ,weaponProficiencyDagger - ,weaponProficiency1hsword - ,weaponProficiency2hsword - ,weaponProficiencyAxe - ,weaponProficiencyBlunt - ,weaponProficiencyUnarmed - ,armorProficiencyShield - ,armorProficiencyUnarmored - ,armorProficiencyLight - ,armorProficiencyHeavy - ,fightstyleDualWield - ,fightstyle2hand - ,fightstyleWeaponShield - ,specializationDualWield - ,specialization2hand - ,specializationWeaponShield + ,weaponDmg + ,barter + ,dodge + ,barkSkin + ,moreCriticals + ,betterCriticals + ,speed // Raises max ap + ,coinfinder + ,moreExp + ,cleave // +10ap on kill + ,eater // +1hp per kill + ,fortitude // +N hp per levelup + ,evasion // increase successful flee chance & reduce chance of monster attack + ,regeneration // +N hp per round + ,lowerExploss + ,magicfinder + ,resistanceMental // lowers chance to get negative active conditions by monsters (Mental like Dazed) + ,resistancePhysical // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue) + ,resistanceBlood // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison) + ,shadowBless + ,crit1 // lowers atk ability + ,crit2 // lowers def ability ,rejuvenation // Reduces magnitudes of conditions + ,rejuvenation // Reduces magnitudes of conditions + ,taunt // Causes AP loss of attackers that miss + ,concussion // AC loss for monsters with (AC-BC)>N + ,weaponProficiencyDagger + ,weaponProficiency1hsword + ,weaponProficiency2hsword + ,weaponProficiencyAxe + ,weaponProficiencyBlunt + ,weaponProficiencyUnarmed + ,armorProficiencyShield + ,armorProficiencyUnarmored + ,armorProficiencyLight + ,armorProficiencyHeavy + ,fightstyleDualWield + ,fightstyle2hand + ,fightstyleWeaponShield + ,specializationDualWield + ,specialization2hand + ,specializationWeaponShield } // should be in the same number &U order as in arrays.xml