From b3cecaf84568819bb50e86721cc29110ece8b4fc Mon Sep 17 00:00:00 2001 From: Gonk Date: Wed, 20 Nov 2019 23:04:48 +0100 Subject: [PATCH] action points are reset after a fight so the action points displayed are always max when not in a fight --- .../src/com/gpl/rpg/AndorsTrail/controller/CombatController.java | 1 + 1 file changed, 1 insertion(+) diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java index f38ac9ffc..d6bbac491 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java @@ -57,6 +57,7 @@ public final class CombatController implements VisualEffectCompletedCallback { setCombatSelection(null, null); world.model.uiSelections.isInCombat = false; combatTurnListeners.onCombatEnded(); + controllers.actorStatsController.setActorMaxAP(world.model.player); world.model.uiSelections.selectedPosition = null; world.model.uiSelections.selectedMonster = null; if (world.model.player.isDead()) {