From b505a4ea417a1d0f3232e87edff43293aef2cced Mon Sep 17 00:00:00 2001 From: jgemmajr Date: Fri, 20 Dec 2024 12:56:06 -0500 Subject: [PATCH] lower the prerequisite levels on the internal bleeding for more critical and better critical from 3 to 2 --- .../rpg/AndorsTrail/model/ability/SkillCollection.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/AndorsTrail/app/src/main/java/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java b/AndorsTrail/app/src/main/java/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java index 602fd7b3b..afa0e636e 100644 --- a/AndorsTrail/app/src/main/java/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java +++ b/AndorsTrail/app/src/main/java/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java @@ -187,12 +187,12 @@ public final class SkillCollection { initializeSkill(new SkillInfo(SkillID.resistanceBlood, MAX_LEVEL_RESISTANCE, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, null, position++)); initializeSkill(new SkillInfo(SkillID.shadowBless, 1, SkillInfo.LevelUpType.onlyByQuests, SkillCategory.immunity, null, position++)); initializeSkill(new SkillInfo(SkillID.crit1, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 3) - ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 3) + SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 2) + ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 2) }, position++)); initializeSkill(new SkillInfo(SkillID.crit2, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.criticals, new SkillLevelRequirement[] { - SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 6) - ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 6) + SkillLevelRequirement.requireOtherSkill(SkillID.moreCriticals, 4) + ,SkillLevelRequirement.requireOtherSkill(SkillID.betterCriticals, 4) ,SkillLevelRequirement.requireOtherSkill(SkillID.crit1, 1) }, position++)); initializeSkill(new SkillInfo(SkillID.rejuvenation, 1, SkillInfo.LevelUpType.alwaysShown, SkillCategory.immunity, new SkillLevelRequirement[] {