Regeneration skill only applies when not adjacent to a monster.

This commit is contained in:
Oskar Wiksten
2012-07-30 13:51:58 +02:00
parent 2f7ed5e1c5
commit c2bdcb25f2
5 changed files with 26 additions and 19 deletions

View File

@@ -431,7 +431,7 @@
<string name="skill_longdescription_eater">Gives +%1$d health points (HP) on every kill per skill level.</string>
<string name="skill_longdescription_fortitude">On every subsequent level-up, maximum health points (HP) will be raised by %1$d per skill level. This is not applied retroactively, only subsequent level-ups will be affected.</string>
<string name="skill_longdescription_evasion">For every skill level, reduces both the chance of failed flee attempts by %1$d %% and the chance that an adjacent monster will attack by %2$d %%.</string>
<string name="skill_longdescription_regeneration">Gain +%1$d health points (HP) on every round per skill level.</string>
<string name="skill_longdescription_regeneration">Gain +%1$d health points (HP) on every round per skill level when no monsters are directly adjacent.</string>
<string name="skill_longdescription_lower_exploss">For every skill level, reduces the amount of lost experience caused by death by %1$d %% (percentage of existing exp loss value, not percentage points). %2$d levels will remove all experience loss caused by death.</string>
<string name="skill_longdescription_magicfinder">Increases the chance of finding non-ordinary items by %1$d %% for every skill level.</string>
<string name="skill_longdescription_resistance_mental">Lowers the chance of being afflicted with mental conditions by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness.</string>