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Change "weapon proficiency"-skills to adding %ac,%bc,%cs instead of fixed values
* Also, lower "weapon and shield" and "2hand style" slightly.
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@@ -602,11 +602,11 @@
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<string name="skill_shortdescription_specialization_2hand">Expert at two-handed weapons</string>
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<string name="skill_shortdescription_specialization_weapon_shield">Expert at fighting with weapon and shield</string>
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<string name="skill_longdescription_weapon_prof_dagger">Increases attack chance of daggers and shortswords by %1$d for each level.</string>
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<string name="skill_longdescription_weapon_prof_1hsword">Increases attack chance of longswords and broadswords by %1$d for each level.</string>
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<string name="skill_longdescription_weapon_prof_2hsword">Increases attack chance of two-handed swords by %1$d for each level.</string>
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<string name="skill_longdescription_weapon_prof_axe">Increases attack chance of axes and greataxes by %1$d for each level.</string>
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<string name="skill_longdescription_weapon_prof_blunt">Increases attack chance of bludgeoning weapons by %1$d for each level. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.</string>
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<string name="skill_longdescription_weapon_prof_dagger">For each skill level, increases attack chance when using daggers and shortswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_1hsword">For each skill level, increases attack chance of longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_2hsword">For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_axe">For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.</string>
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<string name="skill_longdescription_weapon_prof_blunt">For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.</string>
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<string name="skill_longdescription_weapon_prof_unarmed">When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.</string>
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<string name="skill_longdescription_armor_prof_shield">Increase damage resistance by %1$d per skill level while having a shield equipped.</string>
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<string name="skill_longdescription_armor_prof_unarmored">While fighting without having any armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.</string>
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