diff --git a/AndorsTrail/res/values-fr/content_itemlist.xml b/AndorsTrail/res/values-fr/content_itemlist.xml index 821207dee..e1bc2ab27 100644 --- a/AndorsTrail/res/values-fr/content_itemlist.xml +++ b/AndorsTrail/res/values-fr/content_itemlist.xml @@ -370,7 +370,7 @@ [id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|]; {thorin_bone|items_misc:44|Os mâché|31|1|1|0|||||||||||||||||||||||||||||||||}; -{spider|items_misc:41|Araignée morte|31||1|1|||||||||||||||||||||||||||||||||}; +{spider|items_misc:40|Araignée morte|31||1|1|||||||||||||||||||||||||||||||||}; {irdegh|items_misc:49|Glande à poison d\'Irdegh|31||1|5|||||||||||||||||||||||||||||||||}; {arulir_skin|items_misc:39|Peau d\'Arulir|31||1|4|||||||||||||||||||||||||||||||||}; {algangror_rat|items_misc:38|Queue de rat d\'allure étrange|31|1|1|0|||||||||||||||||||||||||||||||||}; diff --git a/AndorsTrail/res/values-ru/content_itemlist.xml b/AndorsTrail/res/values-ru/content_itemlist.xml index cf12d951e..2d95aa0ed 100644 --- a/AndorsTrail/res/values-ru/content_itemlist.xml +++ b/AndorsTrail/res/values-ru/content_itemlist.xml @@ -371,7 +371,7 @@ [id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|]; {thorin_bone|items_misc:44|Обгрызанная кость|31|1|1|0|||||||||||||||||||||||||||||||||}; -{spider|items_misc:41|Мертвый паук|31||1|1|||||||||||||||||||||||||||||||||}; +{spider|items_misc:40|Мертвый паук|31||1|1|||||||||||||||||||||||||||||||||}; {irdegh|items_misc:49|Ядовитая железа Ирдега|31||1|5|||||||||||||||||||||||||||||||||}; {arulir_skin|items_misc:39|Кожа Арулира|31||1|4|||||||||||||||||||||||||||||||||}; {algangror_rat|items_misc:38|Странно выглядящий хвост крысы|31|1|1|0|||||||||||||||||||||||||||||||||}; diff --git a/AndorsTrail/res/values/content_actorconditions.xml b/AndorsTrail/res/values/content_actorconditions.xml index f5280cb6f..26e11c6c5 100644 --- a/AndorsTrail/res/values/content_actorconditions.xml +++ b/AndorsTrail/res/values/content_actorconditions.xml @@ -44,6 +44,8 @@ {shadowbless_heal|Blessing of Shadow regeneration|actorconditions_1:35|0||1|1|1|1|||||||||||||||||||||}; {shadowbless_acc|Blessing of Shadow accuracy|actorconditions_1:98|0||||||||||||||1|||||30|||||||}; {shadowbless_guard|Shadow guardian blessing|actorconditions_1:91|0||||||||||||||1|30||||||||||1|}; +{attenuation|Attenuation|actorconditions_1:89|2|1|||||||||||||1||||||||||-50|-2|}; +{enervation|Enervation|actorconditions_1:89|2|1|||||||||||||1||||1|-50|||-3|-3|||}; diff --git a/AndorsTrail/res/values/content_itemlist.xml b/AndorsTrail/res/values/content_itemlist.xml index df7db4ca0..040e5f7c6 100644 --- a/AndorsTrail/res/values/content_itemlist.xml +++ b/AndorsTrail/res/values/content_itemlist.xml @@ -371,7 +371,7 @@ [id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|]; {thorin_bone|items_misc:44|Chewed bone|31|1|1|0|||||||||||||||||||||||||||||||||}; -{spider|items_misc:41|Dead spider|31||1|1|||||||||||||||||||||||||||||||||}; +{spider|items_misc:40|Dead spider|31||1|1|||||||||||||||||||||||||||||||||}; {irdegh|items_misc:49|Irdegh poison gland|31||1|5|||||||||||||||||||||||||||||||||}; {arulir_skin|items_misc:39|Arulir skin|31||1|4|||||||||||||||||||||||||||||||||}; {algangror_rat|items_misc:38|Strange looking rat tail|31|1|1|0|||||||||||||||||||||||||||||||||}; diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml index be8c96299..5de4153f7 100644 --- a/AndorsTrail/res/values/strings.xml +++ b/AndorsTrail/res/values/strings.xml @@ -488,5 +488,12 @@ Move to bottom Immune to critical hits Effective critical chance: - + + Enervation + Chance of internal bleeding + For every critical hit made, there is a %1$d %% chance that the hit will cause internal bleeding on the target, effectively causing the \'Enervation\' condition on the target. Enervation severely lowers offensive combat abilities, making the target less able to land successful attacks. + Attenuation + Chance of shattering bones + For every critical hit made, there is a %1$d %% chance that the hit will shatter some of the target\'s bones, effectively causing the \'Attenuation\' condition on the target. Attenuation severely lowers defensive combat abilities, making the target less able to defend itself in subsequent attacks. + diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/SkillInfoActivity.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/SkillInfoActivity.java index 9c4a7fb35..0b44449b0 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/SkillInfoActivity.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/SkillInfoActivity.java @@ -132,6 +132,8 @@ public final class SkillInfoActivity extends Activity { case SkillCollection.SKILL_RESISTANCE_PHYSICAL_CAPACITY: return R.string.skill_title_resistance_physical_capacity; case SkillCollection.SKILL_RESISTANCE_BLOOD_DISORDER: return R.string.skill_title_resistance_blood_disorder; case SkillCollection.SKILL_SHADOW_BLESS: return R.string.skill_title_shadow_bless; + case SkillCollection.SKILL_ENERVATION: return R.string.skill_title_enervation; + case SkillCollection.SKILL_ATTENUATION: return R.string.skill_title_attenuation; default: return -1; } @@ -160,6 +162,8 @@ public final class SkillInfoActivity extends Activity { case SkillCollection.SKILL_RESISTANCE_PHYSICAL_CAPACITY: return res.getString(R.string.skill_longdescription_resistance_physical_capacity, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT * SkillCollection.MAX_LEVEL_RESISTANCE); case SkillCollection.SKILL_RESISTANCE_BLOOD_DISORDER: return res.getString(R.string.skill_longdescription_resistance_blood_disorder, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT * SkillCollection.MAX_LEVEL_RESISTANCE); case SkillCollection.SKILL_SHADOW_BLESS: return res.getString(R.string.skill_longdescription_shadow_bless, SkillCollection.PER_SKILLPOINT_INCREASE_RESISTANCE_SHADOW_BLESS); + case SkillCollection.SKILL_ENERVATION: return res.getString(R.string.skill_longdescription_enervation, SkillCollection.PER_SKILLPOINT_INCREASE_ENERVATION); + case SkillCollection.SKILL_ATTENUATION: return res.getString(R.string.skill_longdescription_attenuation, SkillCollection.PER_SKILLPOINT_INCREASE_ATTENUATION); default: return ""; } diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java index 3808a2cf0..408ce768a 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/ActorStatsController.java @@ -94,6 +94,7 @@ public class ActorStatsController { addNonStackableActorCondition(actor, e, duration); } } + recalculateActorCombatTraits(actor); } private static void addStackableActorCondition(Actor actor, ActorConditionEffect e, int duration) { @@ -267,7 +268,6 @@ public class ActorStatsController { if (!Constants.rollResult(conditionEffect.chance, chanceRollBias)) return; applyActorCondition(actor, conditionEffect); - recalculateActorCombatTraits(actor); } private static class VisualEffect { diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java index 2ed275d7a..1559e068a 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/CombatController.java @@ -182,7 +182,7 @@ public final class CombatController implements VisualEffectCompletedCallback { final Monster target = model.uiSelections.selectedMonster; this.currentlyAttackedMonster = target; - final AttackResult attack = playerAttacks(model, target); + final AttackResult attack = playerAttacks(world, target); this.lastAttackResult = attack; Resources r = context.mainActivity.getResources(); @@ -450,8 +450,10 @@ public final class CombatController implements VisualEffectCompletedCallback { return result; } - private AttackResult playerAttacks(ModelContainer model, Monster currentMonster) { - return attack(model.player, currentMonster); + private AttackResult playerAttacks(WorldContext world, Monster currentMonster) { + AttackResult result = attack(world.model.player, currentMonster); + if (result.isCriticalHit) SkillController.applyCriticalHitSkillEffectsToMonster(world, model.player, currentMonster); + return result; } private AttackResult monsterAttacks(ModelContainer model, Monster currentMonster) { diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/SkillController.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/SkillController.java index bf8195bd8..4e1ff6633 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/SkillController.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/SkillController.java @@ -1,10 +1,12 @@ package com.gpl.rpg.AndorsTrail.controller; +import com.gpl.rpg.AndorsTrail.context.WorldContext; import com.gpl.rpg.AndorsTrail.model.CombatTraits; import com.gpl.rpg.AndorsTrail.model.ability.ActorConditionEffect; import com.gpl.rpg.AndorsTrail.model.ability.ActorConditionType; import com.gpl.rpg.AndorsTrail.model.ability.SkillCollection; import com.gpl.rpg.AndorsTrail.model.ability.SkillInfo; +import com.gpl.rpg.AndorsTrail.model.actor.Monster; import com.gpl.rpg.AndorsTrail.model.actor.Player; import com.gpl.rpg.AndorsTrail.model.item.ItemTypeCollection; import com.gpl.rpg.AndorsTrail.model.item.DropList.DropItem; @@ -107,4 +109,24 @@ public final class SkillController { // Note that the bias should be negative, making it less likely that the chance roll will succeed return getRollBias(effect.chance, player, skill, -chanceIncreasePerSkillLevel); } + + public static void applyCriticalHitSkillEffectsToMonster(WorldContext world, Player player, Monster monster) { + int skillLevel = player.getSkillLevel(SkillCollection.SKILL_ATTENUATION); + if (skillLevel > 0) { + if (Constants.roll100(SkillCollection.PER_SKILLPOINT_INCREASE_ATTENUATION * skillLevel)) { + ActorConditionType conditionType = world.actorConditionsTypes.getActorConditionType("attenuation"); + ActorConditionEffect effect = new ActorConditionEffect(conditionType, 1, 5, null); + ActorStatsController.applyActorCondition(monster, effect); + } + } + + skillLevel = player.getSkillLevel(SkillCollection.SKILL_ENERVATION); + if (skillLevel > 0) { + if (Constants.roll100(SkillCollection.PER_SKILLPOINT_INCREASE_ENERVATION * skillLevel)) { + ActorConditionType conditionType = world.actorConditionsTypes.getActorConditionType("enervation"); + ActorConditionEffect effect = new ActorConditionEffect(conditionType, 1, 5, null); + ActorStatsController.applyActorCondition(monster, effect); + } + } + } } diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java index 62f364d3d..a834bf7b4 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/model/ability/SkillCollection.java @@ -32,8 +32,10 @@ public final class SkillCollection { public static final int SKILL_RESISTANCE_PHYSICAL_CAPACITY = 18; // lowers chance to get negative active conditions by monsters (Physical Capacity like Minor fatigue) public static final int SKILL_RESISTANCE_BLOOD_DISORDER = 19; // lowers chance to get negative active conditions by monsters (Blood Disorder like Weak Poison) public static final int SKILL_SHADOW_BLESS = 20; + public static final int SKILL_ENERVATION = 21; // lowers atk ability + public static final int SKILL_ATTENUATION = 22; // lowers def ability - public static final int NUM_SKILLS = SKILL_SHADOW_BLESS + 1; + public static final int NUM_SKILLS = SKILL_ATTENUATION + 1; public static final int PER_SKILLPOINT_INCREASE_WEAPON_CHANCE = 12; public static final int PER_SKILLPOINT_INCREASE_WEAPON_DAMAGE_MAX = 1; @@ -57,6 +59,8 @@ public final class SkillCollection { public static final int PER_SKILLPOINT_INCREASE_EXPLOSS_PERCENT = 20; public static final int PER_SKILLPOINT_INCREASE_RESISTANCE_CHANCE_PERCENT = 10; public static final int PER_SKILLPOINT_INCREASE_RESISTANCE_SHADOW_BLESS = 5; + public static final int PER_SKILLPOINT_INCREASE_ENERVATION = 50; + public static final int PER_SKILLPOINT_INCREASE_ATTENUATION = 50; public static final int MAX_LEVEL_BARTER = (int) Math.floor((float) Constants.MARKET_PRICEFACTOR_PERCENT / PER_SKILLPOINT_INCREASE_BARTER_PRICEFACTOR_PERCENTAGE); public static final int MAX_LEVEL_BARKSKIN = 5; @@ -111,6 +115,15 @@ public final class SkillCollection { initializeSkill(new SkillInfo(SKILL_RESISTANCE_PHYSICAL_CAPACITY, MAX_LEVEL_RESISTANCE, false, null)); initializeSkill(new SkillInfo(SKILL_RESISTANCE_BLOOD_DISORDER, MAX_LEVEL_RESISTANCE, false, null)); initializeSkill(new SkillInfo(SKILL_SHADOW_BLESS, 1, true, null)); + initializeSkill(new SkillInfo(SKILL_ENERVATION, 1, false, new SkillLevelRequirement[] { + SkillLevelRequirement.requireOtherSkill(SKILL_MORE_CRITICALS, 3) + ,SkillLevelRequirement.requireOtherSkill(SKILL_BETTER_CRITICALS, 3) + })); + initializeSkill(new SkillInfo(SKILL_ATTENUATION, 1, false, new SkillLevelRequirement[] { + SkillLevelRequirement.requireOtherSkill(SKILL_MORE_CRITICALS, 6) + ,SkillLevelRequirement.requireOtherSkill(SKILL_BETTER_CRITICALS, 6) + ,SkillLevelRequirement.requireOtherSkill(SKILL_ENERVATION, 1) + })); } public SkillInfo getSkill(int skillID) { diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/SkillListAdapter.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/SkillListAdapter.java index 2dffdee9f..449e5c364 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/SkillListAdapter.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/SkillListAdapter.java @@ -114,6 +114,8 @@ public final class SkillListAdapter extends ArrayAdapter { case SkillCollection.SKILL_RESISTANCE_PHYSICAL_CAPACITY: return R.string.skill_shortdescription_resistance_physical_capacity; case SkillCollection.SKILL_RESISTANCE_BLOOD_DISORDER: return R.string.skill_shortdescription_resistance_blood_disorder; case SkillCollection.SKILL_SHADOW_BLESS: return R.string.skill_shortdescription_shadow_bless; + case SkillCollection.SKILL_ENERVATION: return R.string.skill_shortdescription_enervation; + case SkillCollection.SKILL_ATTENUATION: return R.string.skill_shortdescription_attenuation; default: return -1; }