diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml
index ea29806fb..09ef9398f 100644
--- a/AndorsTrail/res/values/strings.xml
+++ b/AndorsTrail/res/values/strings.xml
@@ -583,33 +583,33 @@
Specialization: Two handed weapon
Specialization: Weapon and shield
- Dagger proficiency
- One-handed sword proficiency
- Two-handed sword proficiency
- Axe proficiency
- Bludgeoning weapon proficiency
- Unarmed fighting
- Shield proficiency
- Armour proficiency: unarmored
- Light armor proficiency
- Heavy armor proficiency
- Fighting style: Dual wield
- Fighting style: Two handed weapon
- Fighting style: Weapon and shield
- Specialization: Dual wield
- Specialization: Two handed weapon
- Specialization: Weapon and shield
+ Better at fighting with daggers
+ Better at fighting with one-handed swords
+ Better at fighting with two-handed swords
+ Better at fighting with axes
+ Better at fighting with bludgeoning weapons
+ Better at fighting with bare hands
+ Make better use of shields
+ Better at fighting without armor
+ Make better use of light armor
+ Make better use of heavy armor
+ Wield two weapons at the same time
+ Make better use of weapons that require both hands
+ Better at fighting with weapon and shield
+ Expert at dual wielding
+ Expert at two-handed weapons
+ Expert at fighting with weapon and shield
- Dagger proficiency
- One-handed sword proficiency
- Two-handed sword proficiency
- Axe proficiency
- Bludgeoning weapon proficiency
- Unarmed fighting
- Shield proficiency
- Armour proficiency: unarmored
- Light armor proficiency
- Heavy armor proficiency
+ Increases attack chance of daggers and shortswords by %1$d for each level.
+ Increases attack chance of longswords and broadswords by %1$d for each level.
+ Increases attack chance of two-handed swords by %1$d for each level.
+ Increases attack chance of axes and greataxes by %1$d for each level.
+ Increases attack chance of bludgeoning weapons by %1$d for each level. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.
+ When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.
+ Increase damage resistance by %1$d per skill level while having a shield equipped.
+ While fighting without having any armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.
+ Increases block chance of every piece of light armor being worn by %1$d %% per skill level. Light armors include leather and light metal.
+ Increases block chance of every piece of heavy armor being worn by %1$d %% per skill level. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail.
Fighting style: Dual wield
Fighting style: Two handed weapon
Fighting style: Weapon and shield