diff --git a/AndorsTrail/gen/com/gpl/rpg/AndorsTrail/R.java b/AndorsTrail/gen/com/gpl/rpg/AndorsTrail/R.java
index a2841777e..18631c646 100644
--- a/AndorsTrail/gen/com/gpl/rpg/AndorsTrail/R.java
+++ b/AndorsTrail/gen/com/gpl/rpg/AndorsTrail/R.java
@@ -324,25 +324,25 @@ public final class R {
public static final int inventoryitem=0x7f0b0000;
}
public static final class string {
- public static final int about_button1=0x7f0500fb;
- public static final int about_button2=0x7f0500fc;
- public static final int about_button3=0x7f0500fd;
- public static final int about_contents1=0x7f0500fe;
- public static final int about_contents2=0x7f0500ff;
- public static final int about_contents3=0x7f050100;
+ public static final int about_button1=0x7f050100;
+ public static final int about_button2=0x7f050101;
+ public static final int about_button3=0x7f050102;
+ public static final int about_contents1=0x7f050103;
+ public static final int about_contents2=0x7f050104;
+ public static final int about_contents3=0x7f050105;
/** Translated as: affliction / statuseffect / temporary effect
Translated as: affliction / statuseffect / temporary effect
Translated as: affliction / statuseffect / temporary effect
Translated as: affliction / statuseffect / temporary effect
*/
- public static final int actorcondition_info_removes_all=0x7f050119;
+ public static final int actorcondition_info_removes_all=0x7f05011e;
public static final int actorconditions_v069=0x7f050000;
public static final int actorconditions_v069_bwm=0x7f050001;
- public static final int actorinfo_attack=0x7f0500b9;
- public static final int actorinfo_attacksperturn=0x7f0500b7;
- public static final int actorinfo_basetraits=0x7f0500bd;
- public static final int actorinfo_class=0x7f0500b4;
- public static final int actorinfo_criticalhit=0x7f0500ba;
+ public static final int actorinfo_attack=0x7f0500be;
+ public static final int actorinfo_attacksperturn=0x7f0500bc;
+ public static final int actorinfo_basetraits=0x7f0500c2;
+ public static final int actorinfo_class=0x7f0500b9;
+ public static final int actorinfo_criticalhit=0x7f0500bf;
/** ===========================================
Added in v0.6.9
===========================================
@@ -352,66 +352,71 @@ public final class R {
===========================================
Added in v0.6.9
*/
- public static final int actorinfo_currentconditions=0x7f050118;
- public static final int actorinfo_currenttraits=0x7f0500be;
- public static final int actorinfo_defense=0x7f0500bb;
- public static final int actorinfo_difficulty=0x7f0500b5;
- public static final int actorinfo_health=0x7f0500b6;
- public static final int actorinfo_movecost=0x7f0500bc;
- public static final int actorinfo_movesperturn=0x7f0500b8;
- public static final int app_name=0x7f05005e;
- public static final int combat_attack=0x7f05008a;
- public static final int combat_begin_flee=0x7f050090;
- public static final int combat_endturn=0x7f05008e;
+ public static final int actorinfo_currentconditions=0x7f05011d;
+ public static final int actorinfo_currenttraits=0x7f0500c3;
+ public static final int actorinfo_defense=0x7f0500c0;
+ public static final int actorinfo_difficulty=0x7f0500ba;
+ public static final int actorinfo_health=0x7f0500bb;
+ public static final int actorinfo_movecost=0x7f0500c1;
+ public static final int actorinfo_movesperturn=0x7f0500bd;
+ public static final int app_name=0x7f050063;
+ public static final int combat_attack=0x7f05008f;
+ public static final int combat_begin_flee=0x7f050095;
+ public static final int combat_endturn=0x7f050093;
/** End combat
Kampf beenden
End combat
End combat
End combat
*/
- public static final int combat_flee=0x7f05008f;
- public static final int combat_flee_failed=0x7f050091;
- public static final int combat_hero_dies=0x7f05009d;
- public static final int combat_monsteraction=0x7f050094;
- public static final int combat_monsterhealth=0x7f050093;
- public static final int combat_move=0x7f05008b;
- public static final int combat_not_enough_ap=0x7f05009c;
- public static final int combat_result_herohit=0x7f050099;
- public static final int combat_result_herohitcritical=0x7f05009a;
- public static final int combat_result_herokillsmonster=0x7f05009b;
- public static final int combat_result_heromiss=0x7f050098;
- public static final int combat_result_monsterhit=0x7f050096;
- public static final int combat_result_monsterhitcritical=0x7f050097;
+ public static final int combat_flee=0x7f050094;
+ public static final int combat_flee_failed=0x7f050096;
+ public static final int combat_hero_dies=0x7f0500a2;
+ public static final int combat_monsteraction=0x7f050099;
+ public static final int combat_monsterhealth=0x7f050098;
+ public static final int combat_move=0x7f050090;
+ public static final int combat_not_enough_ap=0x7f0500a1;
+ public static final int combat_result_herohit=0x7f05009e;
+ public static final int combat_result_herohitcritical=0x7f05009f;
+ public static final int combat_result_herokillsmonster=0x7f0500a0;
+ public static final int combat_result_heromiss=0x7f05009d;
+ public static final int combat_result_monsterhit=0x7f05009b;
+ public static final int combat_result_monsterhitcritical=0x7f05009c;
/** You cannot exit combat since there are adjacent monsters. You first have to move by long-clicking a place with no adjacent monster, before you may end the combat.
Du kannst den Kampf nicht verlassen, weil noch Gegner in der Nähe sind.Du musst dich zunächst auf ein Feld bewegen, wo dich die Gegner nicht mehr erreichen können.
You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.
You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.
You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.
*/
- public static final int combat_result_monstermiss=0x7f050095;
- public static final int combat_spell=0x7f05008d;
- public static final int combat_status_ap=0x7f050092;
- public static final int combat_use=0x7f05008c;
- public static final int conversation_leave=0x7f0500e4;
- public static final int conversation_lostgold=0x7f0500e0;
- public static final int conversation_next=0x7f0500e3;
+ public static final int combat_result_monstermiss=0x7f05009a;
+ public static final int combat_spell=0x7f050092;
+ public static final int combat_status_ap=0x7f050097;
+ public static final int combat_use=0x7f050091;
+ public static final int conversation_leave=0x7f0500e9;
+ public static final int conversation_lostgold=0x7f0500e5;
+ public static final int conversation_next=0x7f0500e8;
/** %1$s says
%1$s sagt
%1$s Dit
*/
- public static final int conversation_rewardexp=0x7f0500de;
- public static final int conversation_rewardgold=0x7f0500df;
- public static final int conversation_rewarditem=0x7f0500e1;
- public static final int conversation_rewarditems=0x7f0500e2;
- public static final int conversation_title=0x7f050134;
+ public static final int conversation_rewardexp=0x7f0500e3;
+ public static final int conversation_rewardgold=0x7f0500e4;
+ public static final int conversation_rewarditem=0x7f0500e6;
+ public static final int conversation_rewarditems=0x7f0500e7;
+ public static final int conversation_title=0x7f050139;
public static final int conversationlist_alynndir=0x7f050026;
public static final int conversationlist_ambelie=0x7f05002a;
- public static final int conversationlist_blackwater_signs=0x7f05003c;
+ public static final int conversationlist_blackwater_harlenn=0x7f05003e;
+ public static final int conversationlist_blackwater_herec=0x7f050041;
+ public static final int conversationlist_blackwater_lower=0x7f050040;
+ public static final int conversationlist_blackwater_signs=0x7f05003d;
+ public static final int conversationlist_blackwater_upper=0x7f05003f;
public static final int conversationlist_bwm_agent_1=0x7f050031;
public static final int conversationlist_bwm_agent_2=0x7f050032;
public static final int conversationlist_bwm_agent_3=0x7f050033;
public static final int conversationlist_bwm_agent_4=0x7f050034;
public static final int conversationlist_bwm_agent_5=0x7f050035;
+ public static final int conversationlist_bwm_agent_6=0x7f050036;
public static final int conversationlist_crossglen=0x7f050005;
public static final int conversationlist_crossglen_gruil=0x7f050007;
public static final int conversationlist_crossglen_leonid=0x7f050008;
@@ -447,12 +452,12 @@ public final class R {
public static final int conversationlist_mikhail=0x7f050003;
public static final int conversationlist_ogam=0x7f050028;
public static final int conversationlist_oluag=0x7f05002e;
- public static final int conversationlist_prim_arghest=0x7f050036;
- public static final int conversationlist_prim_guthbered=0x7f05003b;
- public static final int conversationlist_prim_houses=0x7f05003a;
- public static final int conversationlist_prim_inn=0x7f050038;
- public static final int conversationlist_prim_outside=0x7f050037;
- public static final int conversationlist_prim_tavern=0x7f050039;
+ public static final int conversationlist_prim_arghest=0x7f050037;
+ public static final int conversationlist_prim_guthbered=0x7f05003c;
+ public static final int conversationlist_prim_houses=0x7f05003b;
+ public static final int conversationlist_prim_inn=0x7f050039;
+ public static final int conversationlist_prim_outside=0x7f050038;
+ public static final int conversationlist_prim_tavern=0x7f05003a;
public static final int conversationlist_shops=0x7f050027;
public static final int conversationlist_signs_pre067=0x7f05001c;
public static final int conversationlist_signs_v068=0x7f05002f;
@@ -463,214 +468,214 @@ public final class R {
public static final int conversationlist_vilegard_villagers=0x7f050022;
public static final int conversationlist_wilderness=0x7f050019;
public static final int conversationlist_wrye=0x7f05002d;
- public static final int dialog_close=0x7f050070;
- public static final int dialog_confirmexit_message=0x7f050072;
- public static final int dialog_confirmexit_title=0x7f050071;
- public static final int dialog_groundloot_message=0x7f0500aa;
- public static final int dialog_groundloot_title=0x7f0500a9;
- public static final int dialog_loading_failed_incorrectversion=0x7f05006f;
- public static final int dialog_loading_failed_message=0x7f05006e;
- public static final int dialog_loading_failed_title=0x7f05006d;
- public static final int dialog_loading_message=0x7f05006c;
- public static final int dialog_loot_foundgold=0x7f0500a7;
- public static final int dialog_loot_pickall=0x7f0500a6;
- public static final int dialog_loot_pickedupitems=0x7f0500a8;
- public static final int dialog_monsterencounter_info=0x7f050078;
- public static final int dialog_monsterencounter_message=0x7f050077;
- public static final int dialog_monsterencounter_title=0x7f050076;
- public static final int dialog_monsterloot_gainedexp=0x7f0500ad;
- public static final int dialog_monsterloot_message=0x7f0500ac;
- public static final int dialog_monsterloot_title=0x7f0500ab;
- public static final int dialog_newversion_message=0x7f050102;
- public static final int dialog_newversion_title=0x7f050101;
- public static final int dialog_paused_message=0x7f050074;
- public static final int dialog_paused_resume=0x7f050075;
- public static final int dialog_paused_title=0x7f050073;
- public static final int dialog_rest_confirm_message=0x7f0500f9;
- public static final int dialog_rest_message=0x7f0500fa;
- public static final int dialog_rest_title=0x7f0500f8;
- public static final int droplists_crossglen=0x7f05003e;
- public static final int droplists_crossglen_outside=0x7f05003f;
- public static final int droplists_debug=0x7f05003d;
- public static final int droplists_fallhaven=0x7f050040;
- public static final int droplists_v068=0x7f050042;
- public static final int droplists_wilderness=0x7f050041;
- public static final int exit=0x7f05005f;
- public static final int exit_to_menu=0x7f050060;
- public static final int heroinfo_actionpoints=0x7f050088;
- public static final int heroinfo_char=0x7f05007d;
- public static final int heroinfo_gold=0x7f050087;
- public static final int heroinfo_inv=0x7f05007e;
- public static final int heroinfo_inventory=0x7f050086;
- public static final int heroinfo_level=0x7f050083;
- public static final int heroinfo_levelup=0x7f050082;
- public static final int heroinfo_quests=0x7f050089;
- public static final int heroinfo_skill=0x7f050080;
- public static final int heroinfo_spell=0x7f050081;
- public static final int heroinfo_totalexperience=0x7f050084;
- public static final int heroinfo_wear=0x7f05007f;
- public static final int heroinfo_wornequipment=0x7f050085;
- public static final int inventory_assign=0x7f05012e;
- public static final int inventory_assign_slot1=0x7f05012f;
- public static final int inventory_assign_slot2=0x7f050130;
- public static final int inventory_assign_slot3=0x7f050131;
- public static final int inventory_drop=0x7f0500a2;
- public static final int inventory_equip=0x7f05009f;
- public static final int inventory_info=0x7f05009e;
- public static final int inventory_item_dropped=0x7f0500a4;
- public static final int inventory_item_equipped=0x7f0500a5;
- public static final int inventory_item_used=0x7f0500a3;
- public static final int inventory_unassign=0x7f050132;
- public static final int inventory_unequip=0x7f0500a0;
- public static final int inventory_use=0x7f0500a1;
- public static final int itemcategory_money=0x7f0500cd;
- public static final int itemcategory_other=0x7f0500d7;
- public static final int itemcategory_potion=0x7f0500d6;
- public static final int itemcategory_shield=0x7f0500cf;
- public static final int itemcategory_weapon=0x7f0500ce;
- public static final int itemcategory_wearable_body=0x7f0500d1;
- public static final int itemcategory_wearable_feet=0x7f0500d3;
- public static final int itemcategory_wearable_hand=0x7f0500d2;
- public static final int itemcategory_wearable_head=0x7f0500d0;
- public static final int itemcategory_wearable_neck=0x7f0500d4;
- public static final int itemcategory_wearable_ring=0x7f0500d5;
- public static final int iteminfo_action_equip=0x7f0500c8;
- public static final int iteminfo_action_equip_ap=0x7f0500cb;
- public static final int iteminfo_action_unequip=0x7f0500c9;
- public static final int iteminfo_action_unequip_ap=0x7f0500cc;
- public static final int iteminfo_action_use=0x7f0500c7;
- public static final int iteminfo_action_use_ap=0x7f0500ca;
+ public static final int dialog_close=0x7f050075;
+ public static final int dialog_confirmexit_message=0x7f050077;
+ public static final int dialog_confirmexit_title=0x7f050076;
+ public static final int dialog_groundloot_message=0x7f0500af;
+ public static final int dialog_groundloot_title=0x7f0500ae;
+ public static final int dialog_loading_failed_incorrectversion=0x7f050074;
+ public static final int dialog_loading_failed_message=0x7f050073;
+ public static final int dialog_loading_failed_title=0x7f050072;
+ public static final int dialog_loading_message=0x7f050071;
+ public static final int dialog_loot_foundgold=0x7f0500ac;
+ public static final int dialog_loot_pickall=0x7f0500ab;
+ public static final int dialog_loot_pickedupitems=0x7f0500ad;
+ public static final int dialog_monsterencounter_info=0x7f05007d;
+ public static final int dialog_monsterencounter_message=0x7f05007c;
+ public static final int dialog_monsterencounter_title=0x7f05007b;
+ public static final int dialog_monsterloot_gainedexp=0x7f0500b2;
+ public static final int dialog_monsterloot_message=0x7f0500b1;
+ public static final int dialog_monsterloot_title=0x7f0500b0;
+ public static final int dialog_newversion_message=0x7f050107;
+ public static final int dialog_newversion_title=0x7f050106;
+ public static final int dialog_paused_message=0x7f050079;
+ public static final int dialog_paused_resume=0x7f05007a;
+ public static final int dialog_paused_title=0x7f050078;
+ public static final int dialog_rest_confirm_message=0x7f0500fe;
+ public static final int dialog_rest_message=0x7f0500ff;
+ public static final int dialog_rest_title=0x7f0500fd;
+ public static final int droplists_crossglen=0x7f050043;
+ public static final int droplists_crossglen_outside=0x7f050044;
+ public static final int droplists_debug=0x7f050042;
+ public static final int droplists_fallhaven=0x7f050045;
+ public static final int droplists_v068=0x7f050047;
+ public static final int droplists_wilderness=0x7f050046;
+ public static final int exit=0x7f050064;
+ public static final int exit_to_menu=0x7f050065;
+ public static final int heroinfo_actionpoints=0x7f05008d;
+ public static final int heroinfo_char=0x7f050082;
+ public static final int heroinfo_gold=0x7f05008c;
+ public static final int heroinfo_inv=0x7f050083;
+ public static final int heroinfo_inventory=0x7f05008b;
+ public static final int heroinfo_level=0x7f050088;
+ public static final int heroinfo_levelup=0x7f050087;
+ public static final int heroinfo_quests=0x7f05008e;
+ public static final int heroinfo_skill=0x7f050085;
+ public static final int heroinfo_spell=0x7f050086;
+ public static final int heroinfo_totalexperience=0x7f050089;
+ public static final int heroinfo_wear=0x7f050084;
+ public static final int heroinfo_wornequipment=0x7f05008a;
+ public static final int inventory_assign=0x7f050133;
+ public static final int inventory_assign_slot1=0x7f050134;
+ public static final int inventory_assign_slot2=0x7f050135;
+ public static final int inventory_assign_slot3=0x7f050136;
+ public static final int inventory_drop=0x7f0500a7;
+ public static final int inventory_equip=0x7f0500a4;
+ public static final int inventory_info=0x7f0500a3;
+ public static final int inventory_item_dropped=0x7f0500a9;
+ public static final int inventory_item_equipped=0x7f0500aa;
+ public static final int inventory_item_used=0x7f0500a8;
+ public static final int inventory_unassign=0x7f050137;
+ public static final int inventory_unequip=0x7f0500a5;
+ public static final int inventory_use=0x7f0500a6;
+ public static final int itemcategory_money=0x7f0500d2;
+ public static final int itemcategory_other=0x7f0500dc;
+ public static final int itemcategory_potion=0x7f0500db;
+ public static final int itemcategory_shield=0x7f0500d4;
+ public static final int itemcategory_weapon=0x7f0500d3;
+ public static final int itemcategory_wearable_body=0x7f0500d6;
+ public static final int itemcategory_wearable_feet=0x7f0500d8;
+ public static final int itemcategory_wearable_hand=0x7f0500d7;
+ public static final int itemcategory_wearable_head=0x7f0500d5;
+ public static final int itemcategory_wearable_neck=0x7f0500d9;
+ public static final int itemcategory_wearable_ring=0x7f0500da;
+ public static final int iteminfo_action_equip=0x7f0500cd;
+ public static final int iteminfo_action_equip_ap=0x7f0500d0;
+ public static final int iteminfo_action_unequip=0x7f0500ce;
+ public static final int iteminfo_action_unequip_ap=0x7f0500d1;
+ public static final int iteminfo_action_use=0x7f0500cc;
+ public static final int iteminfo_action_use_ap=0x7f0500cf;
/** A specific key is required to pass.
Hier kommt man nur mit einem bestimmten Schlüssel weiter.
Une clé spécifique est requise pour passer.
*/
- public static final int iteminfo_category=0x7f0500c6;
- public static final int iteminfo_effect_chance_of=0x7f05011a;
- public static final int iteminfo_effect_decrease_current_ap=0x7f050124;
- public static final int iteminfo_effect_decrease_current_hp=0x7f050122;
- public static final int iteminfo_effect_decrease_max_ap=0x7f050129;
- public static final int iteminfo_effect_decrease_max_hp=0x7f050127;
- public static final int iteminfo_effect_decrease_movecost=0x7f05012b;
- public static final int iteminfo_effect_duration=0x7f05011b;
- public static final int iteminfo_effect_increase_current_ap=0x7f050125;
- public static final int iteminfo_effect_increase_current_hp=0x7f050123;
- public static final int iteminfo_effect_increase_max_ap=0x7f050128;
- public static final int iteminfo_effect_increase_max_hp=0x7f050126;
- public static final int iteminfo_effect_increase_movecost=0x7f05012a;
- public static final int iteminfo_effect_works_on_source=0x7f05011c;
- public static final int iteminfo_effect_works_on_target=0x7f05011d;
- public static final int iteminfo_effect_works_when_equipped=0x7f050121;
- public static final int iteminfo_effect_works_when_hitting_target=0x7f05011e;
- public static final int iteminfo_effect_works_when_killing_target=0x7f05011f;
- public static final int iteminfo_effect_works_when_used=0x7f050120;
- public static final int itemlist_animal=0x7f05004b;
- public static final int itemlist_armour=0x7f050048;
- public static final int itemlist_debug=0x7f050044;
- public static final int itemlist_food=0x7f050049;
- public static final int itemlist_junk=0x7f05004c;
- public static final int itemlist_money=0x7f050043;
- public static final int itemlist_necklaces=0x7f050047;
- public static final int itemlist_potions=0x7f05004a;
- public static final int itemlist_quest=0x7f05004d;
- public static final int itemlist_rings=0x7f050046;
- public static final int itemlist_v068=0x7f05004e;
- public static final int itemlist_v069=0x7f05004f;
- public static final int itemlist_weapons=0x7f050045;
- public static final int key_required=0x7f050133;
- public static final int levelup_add_attackchance=0x7f0500f2;
- public static final int levelup_add_attackchance_description=0x7f0500f3;
- public static final int levelup_add_attackdamage=0x7f0500f4;
- public static final int levelup_add_attackdamage_description=0x7f0500f5;
- public static final int levelup_add_blockchance=0x7f0500f6;
- public static final int levelup_add_blockchance_description=0x7f0500f7;
- public static final int levelup_add_health=0x7f0500f0;
- public static final int levelup_add_health_description=0x7f0500f1;
- public static final int levelup_buttontext=0x7f0500ef;
- public static final int levelup_description=0x7f0500ee;
- public static final int levelup_title=0x7f0500ed;
- public static final int loadsave_selectslot=0x7f050069;
- public static final int loadsave_slot_empty=0x7f05006a;
- public static final int loadsave_title_load=0x7f050068;
- public static final int loadsave_title_save=0x7f050067;
- public static final int menu_load=0x7f050064;
- public static final int menu_pause=0x7f050061;
- public static final int menu_save=0x7f050063;
- public static final int menu_save_failed=0x7f050066;
- public static final int menu_save_gamesaved=0x7f050065;
- public static final int menu_settings=0x7f050062;
- public static final int monster_difficulty_easy=0x7f0500af;
- public static final int monster_difficulty_hard=0x7f0500b1;
- public static final int monster_difficulty_impossible=0x7f0500b3;
- public static final int monster_difficulty_normal=0x7f0500b0;
- public static final int monster_difficulty_veryeasy=0x7f0500ae;
- public static final int monster_difficulty_veryhard=0x7f0500b2;
- public static final int monsterlist_crossglen_animals=0x7f050051;
- public static final int monsterlist_crossglen_npcs=0x7f050053;
- public static final int monsterlist_debug=0x7f050050;
- public static final int monsterlist_fallhaven_animals=0x7f050052;
- public static final int monsterlist_fallhaven_npcs=0x7f050054;
- public static final int monsterlist_v068_npcs=0x7f050056;
- public static final int monsterlist_v069_monsters=0x7f050057;
- public static final int monsterlist_v069_npcs=0x7f050058;
- public static final int monsterlist_wilderness=0x7f050055;
- public static final int preferences_combat_category=0x7f050112;
- public static final int preferences_combat_speed=0x7f050114;
- public static final int preferences_combat_speed_title=0x7f050113;
- public static final int preferences_dialog_category=0x7f05010b;
- public static final int preferences_dialog_confirmattack=0x7f05010f;
- public static final int preferences_dialog_confirmattack_title=0x7f05010e;
- public static final int preferences_dialog_confirmrest=0x7f05010d;
- public static final int preferences_dialog_confirmrest_title=0x7f05010c;
- public static final int preferences_dialog_monsterloot=0x7f050111;
- public static final int preferences_dialog_monsterloot_title=0x7f050110;
- public static final int preferences_display_category=0x7f050108;
- public static final int preferences_display_fullscreen=0x7f05010a;
- public static final int preferences_display_fullscreen_title=0x7f050109;
- public static final int preferences_display_scaling_factor=0x7f05012d;
- public static final int preferences_display_scaling_factor_title=0x7f05012c;
- public static final int preferences_movement_category=0x7f050115;
- public static final int preferences_movementmethod=0x7f050117;
- public static final int preferences_movementmethod_title=0x7f050116;
- public static final int questlist=0x7f05005a;
+ public static final int iteminfo_category=0x7f0500cb;
+ public static final int iteminfo_effect_chance_of=0x7f05011f;
+ public static final int iteminfo_effect_decrease_current_ap=0x7f050129;
+ public static final int iteminfo_effect_decrease_current_hp=0x7f050127;
+ public static final int iteminfo_effect_decrease_max_ap=0x7f05012e;
+ public static final int iteminfo_effect_decrease_max_hp=0x7f05012c;
+ public static final int iteminfo_effect_decrease_movecost=0x7f050130;
+ public static final int iteminfo_effect_duration=0x7f050120;
+ public static final int iteminfo_effect_increase_current_ap=0x7f05012a;
+ public static final int iteminfo_effect_increase_current_hp=0x7f050128;
+ public static final int iteminfo_effect_increase_max_ap=0x7f05012d;
+ public static final int iteminfo_effect_increase_max_hp=0x7f05012b;
+ public static final int iteminfo_effect_increase_movecost=0x7f05012f;
+ public static final int iteminfo_effect_works_on_source=0x7f050121;
+ public static final int iteminfo_effect_works_on_target=0x7f050122;
+ public static final int iteminfo_effect_works_when_equipped=0x7f050126;
+ public static final int iteminfo_effect_works_when_hitting_target=0x7f050123;
+ public static final int iteminfo_effect_works_when_killing_target=0x7f050124;
+ public static final int iteminfo_effect_works_when_used=0x7f050125;
+ public static final int itemlist_animal=0x7f050050;
+ public static final int itemlist_armour=0x7f05004d;
+ public static final int itemlist_debug=0x7f050049;
+ public static final int itemlist_food=0x7f05004e;
+ public static final int itemlist_junk=0x7f050051;
+ public static final int itemlist_money=0x7f050048;
+ public static final int itemlist_necklaces=0x7f05004c;
+ public static final int itemlist_potions=0x7f05004f;
+ public static final int itemlist_quest=0x7f050052;
+ public static final int itemlist_rings=0x7f05004b;
+ public static final int itemlist_v068=0x7f050053;
+ public static final int itemlist_v069=0x7f050054;
+ public static final int itemlist_weapons=0x7f05004a;
+ public static final int key_required=0x7f050138;
+ public static final int levelup_add_attackchance=0x7f0500f7;
+ public static final int levelup_add_attackchance_description=0x7f0500f8;
+ public static final int levelup_add_attackdamage=0x7f0500f9;
+ public static final int levelup_add_attackdamage_description=0x7f0500fa;
+ public static final int levelup_add_blockchance=0x7f0500fb;
+ public static final int levelup_add_blockchance_description=0x7f0500fc;
+ public static final int levelup_add_health=0x7f0500f5;
+ public static final int levelup_add_health_description=0x7f0500f6;
+ public static final int levelup_buttontext=0x7f0500f4;
+ public static final int levelup_description=0x7f0500f3;
+ public static final int levelup_title=0x7f0500f2;
+ public static final int loadsave_selectslot=0x7f05006e;
+ public static final int loadsave_slot_empty=0x7f05006f;
+ public static final int loadsave_title_load=0x7f05006d;
+ public static final int loadsave_title_save=0x7f05006c;
+ public static final int menu_load=0x7f050069;
+ public static final int menu_pause=0x7f050066;
+ public static final int menu_save=0x7f050068;
+ public static final int menu_save_failed=0x7f05006b;
+ public static final int menu_save_gamesaved=0x7f05006a;
+ public static final int menu_settings=0x7f050067;
+ public static final int monster_difficulty_easy=0x7f0500b4;
+ public static final int monster_difficulty_hard=0x7f0500b6;
+ public static final int monster_difficulty_impossible=0x7f0500b8;
+ public static final int monster_difficulty_normal=0x7f0500b5;
+ public static final int monster_difficulty_veryeasy=0x7f0500b3;
+ public static final int monster_difficulty_veryhard=0x7f0500b7;
+ public static final int monsterlist_crossglen_animals=0x7f050056;
+ public static final int monsterlist_crossglen_npcs=0x7f050058;
+ public static final int monsterlist_debug=0x7f050055;
+ public static final int monsterlist_fallhaven_animals=0x7f050057;
+ public static final int monsterlist_fallhaven_npcs=0x7f050059;
+ public static final int monsterlist_v068_npcs=0x7f05005b;
+ public static final int monsterlist_v069_monsters=0x7f05005c;
+ public static final int monsterlist_v069_npcs=0x7f05005d;
+ public static final int monsterlist_wilderness=0x7f05005a;
+ public static final int preferences_combat_category=0x7f050117;
+ public static final int preferences_combat_speed=0x7f050119;
+ public static final int preferences_combat_speed_title=0x7f050118;
+ public static final int preferences_dialog_category=0x7f050110;
+ public static final int preferences_dialog_confirmattack=0x7f050114;
+ public static final int preferences_dialog_confirmattack_title=0x7f050113;
+ public static final int preferences_dialog_confirmrest=0x7f050112;
+ public static final int preferences_dialog_confirmrest_title=0x7f050111;
+ public static final int preferences_dialog_monsterloot=0x7f050116;
+ public static final int preferences_dialog_monsterloot_title=0x7f050115;
+ public static final int preferences_display_category=0x7f05010d;
+ public static final int preferences_display_fullscreen=0x7f05010f;
+ public static final int preferences_display_fullscreen_title=0x7f05010e;
+ public static final int preferences_display_scaling_factor=0x7f050132;
+ public static final int preferences_display_scaling_factor_title=0x7f050131;
+ public static final int preferences_movement_category=0x7f05011a;
+ public static final int preferences_movementmethod=0x7f05011c;
+ public static final int preferences_movementmethod_title=0x7f05011b;
+ public static final int questlist=0x7f05005f;
/** These quests do not need translation:
*/
- public static final int questlist_debug=0x7f050059;
+ public static final int questlist_debug=0x7f05005e;
/** These quests do not need translation:
*/
- public static final int questlist_nondisplayed=0x7f05005b;
- public static final int questlist_v068=0x7f05005c;
- public static final int questlist_v069=0x7f05005d;
- public static final int questlog_includecompleted_prompt=0x7f050104;
- public static final int questlog_queststatus=0x7f050105;
- public static final int questlog_queststatus_completed=0x7f050107;
- public static final int questlog_queststatus_inprogress=0x7f050106;
- public static final int questlog_title=0x7f050103;
- public static final int savegame_currenthero_displayinfo=0x7f05006b;
- public static final int shop_buy=0x7f0500e5;
- public static final int shop_buyitem=0x7f0500e8;
- public static final int shop_infoitem=0x7f0500e7;
- public static final int shop_item_bought=0x7f0500eb;
- public static final int shop_item_sold=0x7f0500ec;
- public static final int shop_sell=0x7f0500e6;
- public static final int shop_sellitem=0x7f0500e9;
- public static final int shop_yourgold=0x7f0500ea;
- public static final int startscreen_about=0x7f0500db;
- public static final int startscreen_continue=0x7f0500d8;
- public static final int startscreen_enterheroname=0x7f0500dc;
- public static final int startscreen_load=0x7f0500dd;
- public static final int startscreen_newgame=0x7f0500d9;
- public static final int startscreen_newgame_confirm=0x7f0500da;
- public static final int status_ap=0x7f05007b;
- public static final int status_exp=0x7f05007c;
- public static final int status_hp=0x7f050079;
- public static final int status_mp=0x7f05007a;
- public static final int traitsinfo_attack_chance=0x7f0500c0;
- public static final int traitsinfo_attack_cost=0x7f0500bf;
- public static final int traitsinfo_attack_damage=0x7f0500c1;
- public static final int traitsinfo_criticalhit_chance=0x7f0500c2;
- public static final int traitsinfo_criticalhit_multiplier=0x7f0500c3;
- public static final int traitsinfo_defense_chance=0x7f0500c4;
- public static final int traitsinfo_defense_damageresist=0x7f0500c5;
+ public static final int questlist_nondisplayed=0x7f050060;
+ public static final int questlist_v068=0x7f050061;
+ public static final int questlist_v069=0x7f050062;
+ public static final int questlog_includecompleted_prompt=0x7f050109;
+ public static final int questlog_queststatus=0x7f05010a;
+ public static final int questlog_queststatus_completed=0x7f05010c;
+ public static final int questlog_queststatus_inprogress=0x7f05010b;
+ public static final int questlog_title=0x7f050108;
+ public static final int savegame_currenthero_displayinfo=0x7f050070;
+ public static final int shop_buy=0x7f0500ea;
+ public static final int shop_buyitem=0x7f0500ed;
+ public static final int shop_infoitem=0x7f0500ec;
+ public static final int shop_item_bought=0x7f0500f0;
+ public static final int shop_item_sold=0x7f0500f1;
+ public static final int shop_sell=0x7f0500eb;
+ public static final int shop_sellitem=0x7f0500ee;
+ public static final int shop_yourgold=0x7f0500ef;
+ public static final int startscreen_about=0x7f0500e0;
+ public static final int startscreen_continue=0x7f0500dd;
+ public static final int startscreen_enterheroname=0x7f0500e1;
+ public static final int startscreen_load=0x7f0500e2;
+ public static final int startscreen_newgame=0x7f0500de;
+ public static final int startscreen_newgame_confirm=0x7f0500df;
+ public static final int status_ap=0x7f050080;
+ public static final int status_exp=0x7f050081;
+ public static final int status_hp=0x7f05007e;
+ public static final int status_mp=0x7f05007f;
+ public static final int traitsinfo_attack_chance=0x7f0500c5;
+ public static final int traitsinfo_attack_cost=0x7f0500c4;
+ public static final int traitsinfo_attack_damage=0x7f0500c6;
+ public static final int traitsinfo_criticalhit_chance=0x7f0500c7;
+ public static final int traitsinfo_criticalhit_multiplier=0x7f0500c8;
+ public static final int traitsinfo_defense_chance=0x7f0500c9;
+ public static final int traitsinfo_defense_damageresist=0x7f0500ca;
}
public static final class style {
public static final int Theme_NoBackground=0x7f0a0000;
diff --git a/AndorsTrail/res/values/conversationlist.xml b/AndorsTrail/res/values/conversationlist.xml
index aa18a79ad..db2eb1f9b 100644
--- a/AndorsTrail/res/values/conversationlist.xml
+++ b/AndorsTrail/res/values/conversationlist.xml
@@ -1073,6 +1073,26 @@
{bwm_agent_5_6|Now hurry. We are almost there. Follow the snowy path to the north, and you should reach the settlement in no time.|bwm_agent:50||{{Ok, I will follow the path to the north, further up the mountain.|R||||}}|};
+
+[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
+{bwm_agent_6_start||||{
+ {|bwm_agent_6_3|bwm_agent:60|||}
+ {|bwm_agent_6_0||||}
+ }|};
+{bwm_agent_6_1|I am glad you followed me up the mountain to help us out.|||{
+ {How did you get up here so fast?|bwm_agent_6_6||||}
+ {Those were some tough fights, but I can manage.|bwm_agent_6_5||||}
+ {Are we there yet?|bwm_agent_6_2||||}
+ }|};
+{bwm_agent_6_2|Oh yes. In fact, our Blackwater mountain settlement is just down these stairs.|||{{N|bwm_agent_6_4||||}}|};
+{bwm_agent_6_3|Go ahead, I will meet you inside.|||{{Ok, see you inside.|R||||}}|};
+{bwm_agent_6_0|We meet again. Well done fighting your way up here.|||{{N|bwm_agent_6_1||||}}|};
+{bwm_agent_6_4|You should go down these stairs and talk to our leader, Harlenn. He can usually be found at the third level down.|bwm_agent:60||{{N|bwm_agent_6_3||||}}|};
+{bwm_agent_6_5|Yes, you seem like an able fighter.|||{{Are we there yet?|bwm_agent_6_2||||}}|};
+{bwm_agent_6_6|I learned some shortcuts up and down the mountain a while back. Nothing strange about that right?|||{{N|bwm_agent_6_7||||}}|};
+{bwm_agent_6_7|Anyway, we are right at the settlement now. In fact, our Blackwater mountain settlement is just down these stairs.|||{{N|bwm_agent_6_4||||}}|};
+
+
[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
{arghest_start||||{{|arghest_return_1|prim_innquest:40|||}{|arghest_return_2|prim_innquest:30|||}{|arghest_1||||}}|};
@@ -1260,7 +1280,10 @@
{Yes, I noticed some monsters outside the village.|guthbered_13||||}
{What monsters?|guthbered_13||||}
}|};
-{guthbered_who_1|I am Guthbered, protector of this village.||||};
+{guthbered_who_1|I am Guthbered, protector of this village.|||{
+ {What can you tell me about Prim?|guthbered_2||||}
+ {I was told to see you about helping against the monster attacks.|guthbered_20|prim_hunt:11|||}
+ }|};
{guthbered_13|A while ago, we started seeing the first of the monsters. At first, they were no problem for us to handle. Our guards could cut them down easily.|||{{N|guthbered_14||||}}|};
{guthbered_14|But after a while, some of our guards got hurt, and the monsters started increasing in numbers.|||{{N|guthbered_15||||}}|};
{guthbered_15|Also, the monsters almost seemed like they were getting smarter. Their attacks were getting more and more coordinated.|||{{N|guthbered_16||||}}|};
@@ -1328,14 +1351,195 @@
{|sign_blackwater16_qstarted|kazaul:10|||}
{|sign_blackwater16_notstarted||||}
}|};
-{sign_blackwater16_qstarted|You find a piece of torn paper stuck in the thick bush. You can barely make out the phrase \'Kazaul, destroyer of bright dreams\' from the torn paper.\nThis must be the first half of the chant for the Kazaul ritual.|kazaul:22|||};
+{sign_blackwater16_qstarted|You find a piece of torn paper stuck in the thick bush. You can barely make out the phrase \'Kazaul, destroyer of bright dreams\' from the torn paper.\nThis must be the second half of the chant for the Kazaul ritual.|kazaul:22|||};
{sign_blackwater16_notstarted|You find a piece of torn paper stuck in the thick bush. You can barely make out the phrase \'Kazaul, destroyer of bright dreams\' from the torn paper.||||};
{bwm_sleephall_1|You are not allowed to rest here. Only Blackwater residents or close allies are allowed to rest here.||||};
{keyarea_bwm_agent_60|You must talk to the man before proceeding further.||||};
{sign_blackwater50_left|This leads out into the wilderness outside Prim.||||};
-{sign_blackwater50_right|This leads back into the Blackwater settlement.||||};
+{sign_blackwater50_right|This leads back into the Blackwater Mountain settlement.||||};
+
+[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
+{harlenn_start||||{
+ {|harlenn_return_1|bwm_agent:250|||}
+ {|harlenn_return_3|bwm_agent:70|||}
+ {|harlenn_return_2|bwm_agent:65|||}
+ {|harlenn_1||||}
+ }|};
+{harlenn_1|Welcome, traveller.|||{{N|harlenn_2||||}}|};
+{harlenn_2|You must be the newcomer that traveled up the mountain side that I heard about.|||{{N|harlenn_3||||}}|};
+{harlenn_3|We need your help in dealing with some .. problems.|||{{Who are you?|harlenn_4||||}}|};
+{harlenn_4|Oh sorry, I did not introduce myself properly. I am Harlenn, leader of the people living in this mountain settlement.|||{{I was told to see you by the guide that led me up the mountain.|harlenn_5||||}}|};
+{harlenn_5|Oh yes, we are lucky he found you. You see, usually we seldom travel that far down the mountain.|||{{N|harlenn_6||||}}|};
+{harlenn_6|Most of the time, we spend in the settlement or up here on the mountain.|||{{N|harlenn_7||||}}|};
+{harlenn_7|However, recent event have forced us to send for help. We are lucky you found us.|||{
+ {What problems are you referring to?|harlenn_8||||}
+ {What is happening up here?|harlenn_8||||}
+ }|};
+{harlenn_8|I am sure you noticed just by getting here. The monsters of course!|||{{N|harlenn_9||||}}|};
+{harlenn_9|Those damn beasts outside our very settlement. The white wyrms and the Aulaeth. And their trainers are even deadlier.|||{
+ {Those? They were no match for me.|harlenn_11||||}
+ {I can see where this is going. You need me to deal with them for you I guess?|harlenn_10||||}
+ {At least they aren\'t anything like those Gornaud beasts at the bottom of the mountain.|harlenn_12||||}
+ }|};
+{harlenn_10|Well, yes. But just killing them won\'t have any effect. We have tried that, to no avail. They just keep coming back.|||{{N|harlenn_13||||}}|};
+{harlenn_11|You sound like my kind of type!|||{{N|harlenn_13||||}}|};
+{harlenn_12|Gornaud? I haven\'t heard about those. But I\'m sure they couldn\'t possibly be worse than these beasts up here.|||{{N|harlenn_13||||}}|};
+{harlenn_13|Anyway, the beasts are really starting to cut down our numbers. But they are not our only concern.|||{{N|harlenn_14||||}}|};
+{harlenn_14|On top of that, we are being attacked by raids from those bastards down in that low-life town of Prim at the base of the mountain.|bwm_agent:65||{{N|harlenn_15||||}}|};
+{harlenn_15|Oh, those treacherous, fake bastards.|||{
+ {What have they done?|harlenn_16||||}
+ {I talked to Guthbered in Prim. They say you are the ones doing the attacks, and that you are behind the Gornaud attacks on Prim.|harlenn_prim_1|prim_hunt:25|||}
+ {Is there anything I can do to help?|harlenn_18||||}
+ }|};
+{harlenn_16|They come here at night and sabotage our supplies.|||{{N|harlenn_17||||}}|};
+{harlenn_17|We are almost certain they are the ones behind these monsters also.|bwm_agent:66||{
+ {I talked to Guthbered in Prim. They say you are the ones doing the attacks, and that you are behind the Gornaud attacks on Prim.|harlenn_prim_1|prim_hunt:25|||}
+ {Is there anything I can do to help?|harlenn_18||||}
+ }|};
+{harlenn_18|Why, yes. Of course. If you are up to it.|||{{N|harlenn_19||||}}|};
+{harlenn_19|Considering you made it up here alive, I\'m pretty sure you can handle yourself.|||{{N|harlenn_20||||}}|};
+{harlenn_prim_1|We?! Hah! It figures he would say that. They are always lying and cheating to get things their way. We have certainly not attacked them!|||{{N|harlenn_prim_2||||}}|};
+{harlenn_prim_2|It is, of course, *they* who are the ones causing all the trouble.|||{{N|harlenn_prim_3||||}}|};
+{harlenn_prim_3|They even captured one of our fellow scouts. Who knows what they have done to him.|||{{N|harlenn_prim_4||||}}|};
+{harlenn_prim_4|I\'m telling you, they are treacherous and lying!|prim_hunt:30||{
+ {Sure, I believe you. What do you need from me?|harlenn_prim_6||||}
+ {What would I gain by helping you instead of them?|harlenn_prim_5||||}
+ {I\'m not buying this. I think I would rather help the people of Prim than you people.|harlenn_prim_7||||}
+ }|};
+{harlenn_prim_5|Gain? Our trust of course. You would always be welcome here in our camp. Our traders have some excellent equipment.|||{
+ {Ok, I\'ll help you deal with them.|harlenn_prim_6||||}
+ {I\'m still not convinced, but I\'ll help you for now.|harlenn_prim_6||||}
+ }|};
+{harlenn_prim_6|Good. We will need an able fighter to help us deal with the monsters and the Prim bandits.|||{{N|harlenn_19||||}}|};
+{harlenn_prim_7|Bah. Then you are useless to me. Why did you even bother to come up here and waste my time? Begone.|bwm_agent:250|||};
+{harlenn_20|Ok, this is the plan. I want you to go talk to Guthbered down in Prim, and give him our ultimatum:|||{{N|harlenn_21||||}}|};
+{harlenn_21|Either they stop their attacks, or we will have to deal with them.|||{
+ {Sure. I will go tell him your ultimatum.|harlenn_22||||}
+ {No. In fact, I think I should help the people of Prim instead.|harlenn_prim_7||||}
+ }|};
+{harlenn_22|Good. Now hurry! We don\'t know how much time we have left before they attack again.|bwm_agent:70|||};
+{harlenn_return_1|You again? I want no business with you. Leave me.||||};
+{harlenn_return_2|Welcome back, traveller. What\'s on your mind?|||{
+ {I talked to Guthbered in Prim. They say you are attacking Prim, and that you are behind the Gornaud attacks on Prim.|harlenn_prim_1|prim_hunt:25|||}
+ {What was that you said earlier about the monsters that are attacking your settlement?|harlenn_9||||}
+ }|};
+{harlenn_return_3|Welcome back, traveller. Did you talk to that deceiving Guthbered down in Prim?|||{
+ {What was I supposed to do again?|harlenn_20||||}
+ {No, not yet.|harlenn_22||||}
+ }|};
+
+
+[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
+{blackwater_entranceguard|Oh, a newcomer. Great. I hope you are here to help us with our problems.|||{{N|blackwater_guard1||||}}|};
+{blackwater_guard1|Stay out of trouble and trouble will stay away from you.||||};
+{blackwater_guest1|Great place this, isn\'t it?||||};
+{blackwater_guest2|Teehee. Mazeg\'s potions make you feel all tingly and funny.||||};
+{blackwater_cook|Get out of my kitchen! Take a seat and I will get to you in time.||||};
+{keneg|Banging. Wheezing.|||{{N|keneg_1||||}}|};
+{keneg_1|Have to get away!|||{{N|keneg_2||||}}|};
+{keneg_2|The monsters, they come at night.|||{{N|keneg_3||||}}|};
+{keneg_3|*Looks nervous*\nHave to hide.||||};
+{mazeg||||{
+ {|mazeg_1|bwm_agent:240|||}
+ {|mazeg_2||||}
+ }|};
+{mazeg_1|Welcome friend! Would you like to browse my selection of fine potions and ointments?|||{{Sure. Show me what you have.|S||||}}|};
+{mazeg_2|Welcome traveller. Have you come to ask for help from me and my potions?|||{{N|blackwater_notrust||||}}|};
+{blackwater_notrust|Regardless, I cannot help you. My services are only for residents of Blackwater Mountain. And I don\'t trust you enough yet.||||};
+{waeges||||{
+ {|waeges_1|bwm_agent:240|||}
+ {|waeges_2||||}
+ }|};
+{waeges_1|Welcome friend. What can I do for you?|||{{What weapons do you have for sale?|S||||}}|};
+{waeges_2|Welcome traveller. I see you are looking at my fine selection of weapons.|||{{N|blackwater_notrust||||}}|};
+{blackwater_fighter|I have no time for you, kid. Have to practice my skills.||||};
+{ungorm|... but while the forces were withdrawing, the larger part of ...|||{{N|ungorm_1||||}}|};
+{ungorm_1|Oh. A young one. Hello. Please do not disturb my students while they are studying.||||};
+{blackwater_pupil|Sorry, I can\'t talk right now.||||};
+
+
+
+[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
+{laede||||{
+ {|laede_1|bwm_agent:240|||}
+ {|laede_3||||}
+ }|};
+{laede_1|You are welcome to rest here if you want. Pick any any bed you wish.|nondisplay:16||{{N|laede_2||||}}|};
+{laede_2|I should warn you though that the one in the corner over there has a rotten stench to it. Someone must have spilled something onto it.||||};
+{laede_3|Welcome traveller. These beds are only for residents of Blackwater Mountain.||||};
+{iducus||||{
+ {|iducus_1|bwm_agent:240|||}
+ {|iducus_2||||}
+ }|};
+{iducus_1|Welcome friend. What can I do for you?|||{{What items do you have for sale?|S||||}}|};
+{iducus_2|Welcome traveller. I see you are looking at my fine selection of wares.|||{{N|blackwater_notrust||||}}|};
+{blackwater_priest|... Kazaul, destroyer of spilled hope ..\nNo that\'s not it.|||{{N|blackwater_priest_1||||}}|};
+{blackwater_priest_1|Spilled .. torment?\nNo that\'s not it either.|||{{N|blackwater_priest_2||||}}|};
+{blackwater_priest_2|Argh, I can\'t seem to remember it.|||{{What are you doing?|blackwater_priest_3||||}}|};
+{blackwater_priest_3|Oh, hello. Nevermind. Nothing. Just trying to remember something. Don\'t concern yourself with that.||||};
+{blackwater_guard2|Halt! You should not step any further.|||{{N|blackwater_guard2_1||||}}|};
+{blackwater_guard2_1|There is something over there. Do you see it?|||{{N|blackwater_guard2_2||||}}|};
+{blackwater_guard2_2|A mist? A Shadow? I\'m sure I saw something moving.|||{{N|blackwater_guard2_3||||}}|};
+{blackwater_guard2_3|Screw this guard duty stuff. I am staying back here.|||{{N|blackwater_guard2_4||||}}|};
+{blackwater_guard2_4|Good thing we blocked that entrance from that old cabin.||||};
+{blackwater_bossguard|(The guard gives you a patronizing look, but says nothing)||||};
+{blackwater_throneguard||||{
+ {|blackwater_throneguard_5|bwm_agent:240|||}
+ {|blackwater_throneguard_5|prim_hunt:140|||}
+ {|blackwater_throneguard_1||||}
+ }|};
+{blackwater_throneguard_1|Only residents of Blackwater Mountain or faction members are allowed in here.|||{{Here, I have a written permit to enter.|blackwater_throneguard_3||bwm_permit|1|}}|};
+{blackwater_throneguard_2|I will let you through. Please go right ahead.|||{
+ {Thank you.|R||||}
+ {Yes, get out of my way.|R||||}
+ }|};
+{blackwater_throneguard_3|A permit you say? Let me see that.|prim_hunt:140||{{N|blackwater_throneguard_4||||}}|};
+{blackwater_throneguard_4|Well, it has the signature and all. I guess it checks out allright.|||{{N|blackwater_throneguard_2||||}}|};
+{blackwater_throneguard_5|Oh, It is you.|||{{N|blackwater_throneguard_2||||}}|};
+
+
+
+[id|message|progressQuest|rewardDropListID|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|]|];
+{herec_start||||{
+ {|herec_q5|bwm_wyrms:30|||}
+ {|herec_q3|bwm_wyrms:20|||}
+ {|herec_q1|bwm_wyrms:10|||}
+ {|herec_1||||}
+ }|};
+{herec_1|Welcome, traveller. You must be the one I heard about, that travelled up the mountain.|||{{N|herec_2||||}}|};
+{herec_2|Would you be willing to help me with a task?|||{
+ {Depends. What task?|herec_4||||}
+ {Why would I want to help you?|herec_3||||}
+ }|};
+{herec_3|Ah, a negotiator. I like that. If you help me, I will offer to trade the fruits of my labour with you. It should be most valuable to you.|||{
+ {Fine. What task are we talking about here?|herec_4||||}
+ {No, how can I agree to something when I don\'t know what it is? I\'m out.|herec_11||||}
+ }|};
+{herec_4|It is simple really. I am studying these wyrm creatures that lurk outside our settlement. I am trying to find what their strengths are, so that I can use it for myself.|||{{N|herec_5||||}}|};
+{herec_5|But my expertise is in examinating, and not in actually going head to head with those things.|||{{N|herec_6||||}}|};
+{herec_6|That\'s where you come in.|||{{N|herec_7||||}}|};
+{herec_7|I need you to gather some samples from them for me. I hear that some of the white wyrm beasts have sharper claws that can be extracted at the time of death.|||{{N|herec_8||||}}|};
+{herec_8|If you were to bring me some samples of those claws from the white wyrms, that would really speed up my research further.|||{{N|herec_9||||}}|};
+{herec_9|Let\'s say, five of those claws should be enough.|||{
+ {Ok, sounds easy enough. I\'ll get you your 5 white wyrm claws.|herec_10||||}
+ {Sure. Those things are no match for me.|herec_10||||}
+ {No way I am going near those beasts again.|herec_11||||}
+ }|};
+{herec_10|Good. Thank you. Please hurry back so I can continue my research on these beasts.|bwm_wyrms:10|||};
+{herec_11|I assure you that my research is important. But it\'s your decision, and your loss.||||};
+{herec_q1|Welcome back. How is the search going?|||{
+ {What was I supposed to do again?|herec_4||||}
+ {I haven\'t found everything yet. But I am working on it.|herec_10||||}
+ {I have found what you asked for.|herec_q2||bwm_claws|5|}
+ }|};
+{herec_q2|Very well done my friend! These will be very valuable in my research.|bwm_wyrms:20||{{N|herec_q2_2||||}}|};
+{herec_q2_2|Come back in just a minute and I will have something ready for you.||||};
+{herec_q3|Welcome back my friend! Good news. I have successfully distilled the fragments of the claws you brought earlier.|||{{N|herec_q4||||}}|};
+{herec_q4|Now I am able to create effective potions that contain some essence of the white wyrms. These potions will be very useful in future dealings with these monsters.|bwm_wyrms:30||{{N|herec_q5||||}}|};
+{herec_q5|Would you like to trade some potions?|||{{Sure. Let\'s see what you have.|S||||}}|};
+
diff --git a/AndorsTrail/res/values/itemlist.xml b/AndorsTrail/res/values/itemlist.xml
index f2ddc44cb..f77cf1e8b 100644
--- a/AndorsTrail/res/values/itemlist.xml
+++ b/AndorsTrail/res/values/itemlist.xml
@@ -208,7 +208,9 @@
{pot_bleeding_ointment|items_tiles:35|Ointment of bleeding wounds|20|310||||||||||||||1|||||{{bleeding_wound|-99||100|}}||||||||||||||};
{pot_fatigue_restore|items_tiles:41|Restore fatigue|20|210||||||||||||||1|||||{{fatigue_minor|-99||100|}}||||||||||||||};
-{pot_blind_rage|items_tiles:63|Potion of blind rage|20|495|0||||||||||||{{rage_minor|1|}}|1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
+{pot_blind_rage|items_tiles:63|Potion of blind rage|20|495||||||||||||||1|||||{{rage_minor|1|5|100|}}|0|||||||0||||||};
+{bwm_claws|items_tiles:257|White wyrm claw|31|35|||||||||||||||||||||||||||||||||};
+{bwm_permit|items_tiles:249|Forged papers for Blackwater|31|0|||||||||||||||||||||||||||||||||};
diff --git a/AndorsTrail/res/values/monsterlist.xml b/AndorsTrail/res/values/monsterlist.xml
index 7d5cc683c..59b401b21 100644
--- a/AndorsTrail/res/values/monsterlist.xml
+++ b/AndorsTrail/res/values/monsterlist.xml
@@ -277,8 +277,8 @@
{monsters_rltiles1:74|Prim pupil|prim_pupil3|1x1||10|5|5|||||||||prim_pupil1||||||||};
{monsters_warrior1:0|Blackwater entrance guard|blackwater_entranceguard|1x1|30|10|||||||||||blackwater_entranceguard||||||||};
-{karvis_npc:2|Blackwater dinner guest|blackwater_guest1|1x1|20|10|||||||||||blackwater_guest||||||||};
-{monsters_man1:0|Blackwater inhabitant|blackwater_guest2|1x1|10|10|||||||||||blackwater_guest||||||||};
+{karvis_npc:2|Blackwater dinner guest|blackwater_guest1|1x1|20|10|||||||||||blackwater_guest1||||||||};
+{monsters_man1:0|Blackwater inhabitant|blackwater_guest2|1x1|10|10|||||||||||blackwater_guest2||||||||};
{karvis_npc:0|Blackwater cook|blackwater_cook|1x1||10|5|5|||||||||blackwater_cook||||||||};
{monsters_rltiles1:86|Keneg|keneg|1x1||10|5|5|||||||||keneg||||||||};
{monsters_rltiles1:85|Mazeg|mazeg|1x1||10|5|5|||||||||mazeg||||||||};
@@ -287,7 +287,7 @@
{monsters_rltiles1:83|Ungorm|ungorm|1x1||10|5|5|||||||||ungorm||||||||};
{monsters_rltiles1:74|Blackwater pupil|blackwater_pupil|1x1||10|5|5|||||||||blackwater_pupil||||||||};
{monsters_rltiles1:81|Laede|blackwater_sleephall|1x1||10|5|5|||||||||laede||||||||};
-{monsters_men2:9|Herec|herec|1x1||10|5|5|||||||||herec||||||||};
+{monsters_men2:9|Herec|herec|1x1||10|5|5|||||||||herec_start||||||||};
{monsters_rltiles1:87|Iducus|iducus|1x1||10|5|5||||||||iducus|iducus||||||||};
{monsters_rltiles1:80|Blackwater priest|blackwater_priest|1x1||10|5|5|||||||||blackwater_priest||||||||};
{monsters_rltiles1:84|Studying Blackwater priest|blackwater_pupil|1x1||10|5|5|||||||||blackwater_pupil||||||||};
@@ -295,8 +295,8 @@
{monsters_rltiles1:76|Blackwater border patrol|blackwater_guard2|1x1||10|5|5|||||||||blackwater_guard2||||||||};
{monsters_rltiles1:76|Harlenn\'s bodyguard|blackwater_bossguard|1x1||10|5|5|||||||||blackwater_bossguard||||||||};
{monsters_men:3|Blackwater throneroom guard|blackwater_throneguard|1x1||10|5|5|||||||||blackwater_throneguard||||||||};
-{monsters_men2:6|Harlenn|harlenn|1x1||10|5|5|||||||||harlenn||||||||};
-{monsters_men2:4|Throdna|throdna|1x1||10|5|5|||||||||throdna||||||||};
+{monsters_men2:6|Harlenn|harlenn|1x1||10|5|5|||||||||harlenn_start||||||||};
+{monsters_men2:4|Throdna|throdna|1x1||10|5|5|||||||||throdna_start||||||||};
{monsters_rltiles1:85|Throdna\'s guard|throdna_guard|1x1||10|5|5|||||||||throdna_guard||||||||};
{monsters_rltiles1:80|Blackwater mage|blackwater_acolyte|1x1||10|5|5|||||||||blackwater_acolyte||||||||};
diff --git a/AndorsTrail/res/values/questlist.xml b/AndorsTrail/res/values/questlist.xml
index 7ce765379..50e233928 100644
--- a/AndorsTrail/res/values/questlist.xml
+++ b/AndorsTrail/res/values/questlist.xml
@@ -27,7 +27,10 @@
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
-{nondisplay|Placeholder for hidden quests|0|{{10|Tavern room in Foaming Flask (not displayed)||0|}}|};
+{nondisplay|Placeholder for hidden quests|0|{
+ {10|Tavern room in Foaming Flask (not displayed)||0|}
+ {16|Sleeping quarters in Blackwater mountain (not displayed)||0|}
+ }|};
{crossglen|TODO|0|{{1|||0|}}|};
{fallhaventavern|Room to rent|0|{{10|||1|}}|};
{arcir|Elythara|0|{{10|||0|}}|};
@@ -54,6 +57,12 @@
{30|I should follow the mountain path up the mountain to the Blackwater settlement.|||}
{40|I met the man again on my way up to Blackwater Mountain. I should proceed further up the mountain.|||}
{50|I have made it up to the snow-filled parts of the Blackwater Mountain. The man told me to proceed further up the mountain. Apparently, the Blackwater Mountain settlement is close by.|||}
+ {60|I have made to the Blackwater mountain settlement. I should find and talk to their leader, Harlenn.|||}
+ {65|I have spoken to Harlenn in the Blackwater Mountain settlement. Apparently, the settlement is under attack by a number of monsters, the Aulaeth and white wyrms. On top of that, they are being attacked by the people of Prim.|||}
+ {66|Harlenn thinks the people of Prim are behind the monster attacks somehow.|||}
+ {70|Harlenn wants me to give a message to Guthbered of Prim. Either the people of Prim stop their attacks on the Blackwater Mountain settlement, or they will have to be dealt with themselves. I should go talk to Guthbered in Prim.|||}
+ {240|I am now trusted in the Blackwater Mountain settlement, and all services should be available for me to use.|||}
+ {250|I have decided to not help the people of the Blackwater Mountain settlement.||1|}
}|};
{prim_innquest|Well rested|1|{
{10|I talked to the cook in Prim, at the base of Blackwater Mountain. There is a back room available for rent, but it is currently rented out to Arghest. I should go talk to Arghest to see whether he still wants to rent the room. The cook pointed me towards the southwest of Prim.|||}
@@ -67,7 +76,9 @@
{11|The village of Prim needs help from someone from the outside to deal with attacks from some monsters. I should speak to Guthbered in Prim if I want to help them.|||}
{15|Guthbered can be found in the main hall of Prim. I should look for a stone house in the center of town.|||}
{20|I talked to Guthbered about the story about Prim. Prim has recently been under constant attack from the Blackwater Mountain settlement.|||}
- {25|Guthbered wants me to go up the the settlement atop the Blackwater Mountain and ask their leader Harlenn why they have summoned the Gornaud monsters against Prim.|||}
+ {25|Guthbered wants me to go up to the settlement atop the Blackwater Mountain and ask their leader Harlenn why (or if) they have summoned the Gornaud monsters against Prim.|||}
+ {30|I have talked to Harlenn about the attacks on Prim. He denies that the people of the Blackwater Mountain settlement have anything to do with them.|||}
+ {140|I have shown the forged permit to the guard and was let through to the inner chamber.|||}
}|};
{kazaul|Lights in the dark||{
{10|I should go look for the parts of the Kazaul ritual on the mountain path up to Blackwater Mountain from Prim. I need to find the two parts of the chant and the three pieces describing the ritual itself.|||}
@@ -77,8 +88,12 @@
{26|I have found the second piece of the Kazaul ritual.|||}
{27|I have found the third piece of the Kazaul ritual.|||}
}|};
+{bwm_wyrms|No weakness||{
+ {10|Herec on the second level of the Blackwater Mountain settlement is reasearching the white wyrms outside the settlement. He wants me to bring him 5 white wyrm claws so that he can continue his research. Apparently, only some of the wyrms have these claws. I will have to kill some to find them.|||}
+ {20|I have given the 5 white wyrm claws to Herec.|||}
+ {30|Herec has finished making a potion of fatigue restoration that will be very useful when fighting against the wyrms in the future.|150|1|}
+ }|};
-
diff --git a/AndorsTrail/res/xml/blackwater_mountain16.tmx b/AndorsTrail/res/xml/blackwater_mountain16.tmx
index 74ec91bc7..edb92cc5b 100644
--- a/AndorsTrail/res/xml/blackwater_mountain16.tmx
+++ b/AndorsTrail/res/xml/blackwater_mountain16.tmx
@@ -55,12 +55,12 @@
- eJytVEFuwkAMTFYV/IP0BS3iwKG0SVtxQgRa3sST+oQ8gJ+UBzRW1spomBVJYaSIAx6PPbY3y4bjMWTZz8MIwp1h+ojP/P+5xnJP0Ldzt+3vIn7r/DL+KLxyLuq/JDxlrxV3QzFKEzWQyx40Ca5pzEMfHybav5PgL/Mufil0VbyjavVK+N5Dz51NdN1FjHmjPalDp8U1h5gHPVNcrJk9Wk37OSnuU8IrA/a/N38j/6P9/bK+iVtQfoTxd5HnMK5roGfWQyAPGa+010Pufn7jffocqrhrPvNU31aT92V9Gu8QY79hZzwv+u1zxBtG1KCp9hT3Sc3O6kLPOAd6o2aH4JtOvRcKVsMz5OX3YgywZu+Ha/O9auj/a2+N2tMzvXe/eXdPZ7rFRsxV1VzSTLD2P+OdOpg=
+ eJylVMkNwkAMzK4Q9AFUAIgHD45wiBfiLoBqKIkSUgCdkAKIlbUyGrwigZFWecSzY4/tTZL66PskebQaEGrg1m6mj9i433Wbcp9Qt3L3xXccztZ9xt8Nr5SL+tOIp+y1xd1RjKWJGshlD7IIVzRGvor3bdu/p8GfuDJ+Yuha8YploZfCWfmK26WZ0bx7IWZBc3LwpRbn7MM96JnFxZzZo1mn6pPFHUS8EmD9J/E38NfF9yx1E7dH9yOEfww8hXBVAz2TGvyXvZvTXNfZ+9Gf+6l9WIZZ057H6pactC6pU3jXEHuBmdF70W/tI+4w4gCa1pziPFm9k7zQM74DvbF6h+Cdjr0XFiSHIdzL70UTYM5aD+emc5XR/29vjTWnOb13L1fuU067mBl9tXJOqSeY+xuLBDsA
- eJxjYCANvGeG0P+ZEWJBbKSZgaw3iUS9IPuN0PR8YMauFh10sDAwOKHp/U9ALysrKv8KC/F6kcEJFlQ+TC+xbsemF9l+dHeCwA4WTDHk+IvDIo8MsJmJbi8hgG4HMXqv4HAXKfbSW28HBW5GTxuk6MUFKNH7nkS9uNIJtQG97BmuAFv4kRKmhMqLwQZIKVsB1Pweig==
+ eJxjYCANvGeG0P+ZEWJBbKSZgayXVACy3wjNvg9EmtfBwsDghKaXkFtYWVH5V1iI14sMTrCg8mF6iXU7Nr3I9qO7EwR2sGCKIcdfHBZ5ZIDNTHR7CQF0O4jRewWHuyhJN7TW20GBm9HTBil6cQFK8xgpAFc6oTaglz3DFWALP1LClFB5MdgAKWUrAC2kHiI=
diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
index f52a1e391..e5f410c6d 100644
--- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
+++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/ResourceLoader.java
@@ -157,6 +157,7 @@ public final class ResourceLoader {
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_bwm_agent_3));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_bwm_agent_4));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_bwm_agent_5));
+ world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_bwm_agent_6));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_arghest));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_outside));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_inn));
@@ -164,6 +165,10 @@ public final class ResourceLoader {
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_houses));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_prim_guthbered));
world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_signs));
+ world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_harlenn));
+ world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_upper));
+ world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_lower));
+ world.conversations.initialize(world.itemTypes, world.dropLists, r.getString(R.string.conversationlist_blackwater_herec));
}
if (AndorsTrailApplication.DEVELOPMENT_VALIDATEDATA) {
world.conversations.verifyData();