diff --git a/AndorsTrail/res/layout/heroinfo_stats.xml b/AndorsTrail/res/layout/heroinfo_stats.xml index c6d37601a..33e3e344b 100644 --- a/AndorsTrail/res/layout/heroinfo_stats.xml +++ b/AndorsTrail/res/layout/heroinfo_stats.xml @@ -12,7 +12,6 @@ android:layout_weight="1" > Aufsteigen Lebenspunkte erhöhen (+%1$d LP) Fügt den maximalen Lebenspunkten %1$d Punkte hinzu. - Angriffschance erhöhen (+%1$d %%) - Fügt %1$d%% zur Basis-Angriffschance hinzu. + Angriffschance erhöhen (+%1$d) + Fügt %1$d zur Basis-Angriffschance hinzu. Angriffsschaden erhöhen (+%1$d) Fügt %1$d zum Basis-Angriffsschaden hinzu. - Abwehrchance erhöhen (+%1$d %%) - Fügt %1$d%% zur Basis-Abwehrchance hinzu. + Abwehrchance erhöhen (+%1$d) + Fügt %1$d zur Basis-Abwehrchance hinzu. Schlafen Willst du dich hier ausruhen? @@ -352,7 +352,7 @@ Verringert bei jeder Stufe den Auf- und Abschlag von An- und Verkäufen um %1$d Prozentpunkte. Erhöht die Abwehrchance bei jeder Stufe um %1$d. Erhöht die Schadensresistenz bei jeder Stufe um %1$d. - Erhöht bei jeder Stufe die durch die Ausrüstung bestehende kritische Fähigkeit um %1$d %% (prozentualer Anteil an der bestehenden kritischen Fähigkeit, es handelt sich nicht um zusätzliche Prozentpunkte). + Erhöht bei jeder Stufe die durch die Ausrüstung bestehende kritische Fähigkeit um %1$d %%. Erhöht bei jeder Stufe den durch die Ausrüstung bestehenden kritischen Faktor um %1$d %%. Erhöht die maximalen Aktionspunkte (AP) bei jeder Stufe um %1$d. Erhöht bei jeder Stufe die Chance bei einem Gegner Goldmünzen zu finden um %1$d %%. Auch die Menge der gefundenen Goldmünzen erhöht sich jeweils um %2$d %% (bis zu der für den Gegnertyp maximalen Menge). @@ -447,9 +447,9 @@ Angriffskosten: %1$d AP Erhöht die Angriffskosten um %1$d AP Verringert die Angriffskosten um %1$d AP - Angriffschance: %1$d %% - Erhöht die Angriffschance um %1$d %% - Reduziert die Angriffschance um %1$d %% + Angriffschance: %1$d + Erhöht die Angriffschance um %1$d + Reduziert die Angriffschance um %1$d Schaden: %1$d Schaden: %1$d-%2$d Erhöht den Schaden um %1$d @@ -459,8 +459,8 @@ Erhöht die kritische Fähigkeit um %1$d Reduziert die kritische Fähigkeit um %1$d Ermöglicht kritische Treffer mit einem Multiplikator von x%1$.1f - Erhöht die Abwehrchance um %1$d %% - Reduziert die Abwehrchance um %1$d %% + Erhöht die Abwehrchance um %1$d + Reduziert die Abwehrchance um %1$d Erhöht die Schadensresistenz um %1$d Reduziert die Schadensresistenz um %1$d Erhöht die AP Kosten Gegenstände im Kampf zu verwenden um %1$d AP diff --git a/AndorsTrail/res/values-fr/strings.xml b/AndorsTrail/res/values-fr/strings.xml index a4c3ffc1d..bdba3024c 100644 --- a/AndorsTrail/res/values-fr/strings.xml +++ b/AndorsTrail/res/values-fr/strings.xml @@ -147,12 +147,12 @@ Niveau supérieur Augmenter les points de vie (+%1$d HP) Ajoute %1$d à votre total de points de vie. - Augmenter la probabilité de toucher (+%1$d %%) - Ajoute %1$d%% à votre probabilité de toucher de base. + Augmenter la probabilité de toucher (+%1$d) + Ajoute %1$d à votre probabilité de toucher de base. Augmenter les dégâts (+%1$d) Ajoute %1$d à vos dégâts de base. - Augmenter la probabilité de bloquer (+%1$d %%) - Ajoute %1$d%% à votre probabilité de bloquer de base. + Augmenter la probabilité de bloquer (+%1$d) + Ajoute %1$d à votre probabilité de bloquer de base. Repos Voulez-vous vous reposer ici ? @@ -168,7 +168,7 @@ <br /> <a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br /> <br /> - <a href="http://code.google.com/p/andors-trail/">Page du projet sur code.google.com pour les développeurs.</a><br /> + <a href="https://github.com/Zukero/andors-trail/">Code source du projet sur github.com pour les développeurs.</a><br /> <br /> Vous pouvez visiter les forums pour discuter du jeu avec d\'autres joueurs.<br /> @@ -179,7 +179,7 @@ <br /> Vous devriez avoir reçu une copie de la Licence Générale Publique GNU avec ce programme ; si ce n’est pas le cas, consultez : <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br /> <br /> - Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br /> + Pour toute requête concernant le code source ou les fonctionnalités, veuillez visiter la page du projet : <a href="https://github.com/Zukero/andors-trail/">https://github.com/Zukero/andors-trail/</a><br /> Bienvenue @@ -344,7 +344,7 @@ Chaque niveau de compétence réduit le malus financier d\'achat et de vente de %1$d %%. Chaque niveau de compétence augmente la chance de bloquer de %1$d. Chaque niveau de compétence augmente la résistance aux dégâts de %1$d. - Chaque niveau de compétence augmente la probabilité d\'infliger un coup critique de %1$d %%. Attention, ce pourcentage est relatif à la probabilité déjà existante (équipement, ...), ce n\'est pas un pourcentage absolu. + Chaque niveau de compétence augmente la probabilité d\'infliger un coup critique de %1$d %%. Chaque niveau de compétence augmente le facteur multiplicatif de coups critiques existant (donné par l\'équipement) de %1$d %%. Chaque niveau de compétence augmente le nombre maximal de points d\'action (AP) de %1$d. Chaque niveau de compétence augmente les chances de trouver de l\'or dans les butins de monstres de %1$d %%, et augmente le montant d\'or trouvé de %2$d %% (jusqu\'à atteindre le montant maximum propre à chaque monstre). @@ -405,8 +405,154 @@ Immunise contre les coups critiques Taux de coups critiques : + + + + Interface + Enable animations + Show animations for various interface elements, such as the combat bar. + Map + Map cannot be displayed. + The map cannot be displayed from this location. + Map + + Equip (offhand) + + Attack cost: %1$d AP + Increases attack cost by %1$d AP + Lowers attack cost by %1$d AP + Attack chance: %1$d + Increases attack chance by %1$d + Lowers attack chance by %1$d + Attack damage: %1$d + Attack damage: %1$d-%2$d + Increases attack damage by %1$d + Increases attack damage by %1$d-%2$d + Lowers attack damage by %1$d + Lowers attack damage by %1$d-%2$d + Increases critical skill by %1$d + Lowers critical skill by %1$d + Enables critical hits with a multiplier of x%1$.1f + Increases block chance by %1$d + Lowers block chance by %1$d + Raises damage resistance by %1$d + Lowers damage resistance by %1$d + Increases AP cost of using items in combat by %1$d AP + Lowers AP cost of using items in combat by %1$d AP + Increases AP cost of equipping items in combat by %1$d AP + Lowers AP cost of equipping items in combat by %1$d AP + + Are you sure you want to overwrite this savegame? + (slot %1$d) + Always show confirmation dialog box + Only show when overwriting a different playername + Never display confirmation dialog box + Confirm overwriting savegames + Gives a question about whether you want to overwrite when saving to a savegame slot that already contains a savegame. + + Re-equip cost (AP): + Use item cost (AP): + %1$s moves. + Combat log + [Quest completed: \"%1$s\"] + [Quest updated: \"%1$s\"] + + Dagger proficiency + One-handed sword proficiency + Two-handed sword proficiency + Axe proficiency + Bludgeoning weapon proficiency + Unarmed fighting + Shield proficiency + Unarmored fighting + Light armor proficiency + Heavy armor proficiency + Fighting style: Dual wield + Fighting style: Two-handed weapon + Fighting style: Weapon and shield + Specialization: Dual wield + Specialization: Two-handed weapon + Specialization: Weapon and shield + + Better at fighting with daggers + Better at fighting with one-handed swords + Better at fighting with two-handed swords + Better at fighting with axes + Better at fighting with bludgeoning weapons + Better at fighting without weapons + Make better use of shields + Better at fighting without armor + Make better use of light armor + Make better use of heavy armor + Wield two weapons at the same time + Make better use of weapons that require both hands + Better at fighting with weapon and shield + Expert at dual wielding + Expert at two-handed weapons + Expert at fighting with weapon and shield + + For each skill level, increases attack chance when using daggers and shortswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. + For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. + For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. + For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. + For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers. + When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level. + Increase damage resistance by %1$d per skill level while having a shield equipped. + While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor. + For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors. + For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail. + "Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand. + +Without this skill, only %1$d %% of a weapon\'s qualities may be used when equipped in the off-hand. This includes attack chance, critical skill, damage potential and block chance. Without this skill, attack speed (AP cost) of making an attack is the sum of the attack speed of the main weapon and that of the weapon used in the off-hand. + +With one level of this skill, %2$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed is the attack speed of the weapon in the main hand plus %3$d %% of the attack speed of the weapon in the off-hand. + +With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed equals the highest of the attack speeds of the two equipped weapons." + "Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers. + +Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential." + "Gives benefits when fighting with a weapon in the main hand and having a shield equipped in the off-hand. + +Every skill level increases the attack chance of weapons with %1$d %% of their original attack chances, and the block chance of shields by %2$d %% of their original block chances." + Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances. + Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances. + Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential. + + Quickslot position + Where to place the quickslots + Center bottom + Middle left + Middle right + Bottom left, along left border + Bottom left, along bottom border + Bottom right, along bottom border + Bottom right, along right border + Show quickslots when toolbox is opened + Makes the quickslot buttons be displayed as soon as the toolbox is opened + This is a development version of Andor\'s Trail. Savegames produced by this version are incompatible with the release version. + This is a prerelease version of Andor\'s Trail. Savegames produced by this version might not be compatible with the release version. + Game statistics + Completed quests + Times fallen unconscious + Gold spent in shops + Bonemeal potions used + Items used + Places visited + Most commonly used item + Monsters killed + Most powerful monster killed + Most commonly killed monsters + %1$s (%2$d) fr.mo + + + + + Activer la traduction + Utiliser une interface et un contenu traduit en francais (si disponible). Nécessite un redémarrage. + Changing locale requires restart. Andor\'s Trail has been closed. + diff --git a/AndorsTrail/res/values-it/strings.xml b/AndorsTrail/res/values-it/strings.xml index b06e566ff..aa39f099d 100644 --- a/AndorsTrail/res/values-it/strings.xml +++ b/AndorsTrail/res/values-it/strings.xml @@ -143,12 +143,12 @@ Nuovo Livello Aumenta salute (+%1$d HP) Aggiungi %1$d alla salute massima - Aumenta possibilità attacco (+%1$d %%) - Aggiungi %1$d%% alla tua possibilità attacco + Aumenta possibilità attacco (+%1$d) + Aggiungi %1$d alla tua possibilità attacco Aumenta danni attacco (+%1$d) Aggiungi %1$d al tuo attacco base - Aumenta possibilità difesa (+%1$d %%) - Aggiungi %1$d%% alla tua possibilità difesa base + Aumenta possibilità difesa (+%1$d) + Aggiungi %1$d alla tua possibilità difesa base Riposa Vuoi riposare qui? diff --git a/AndorsTrail/res/values-ja/strings.xml b/AndorsTrail/res/values-ja/strings.xml index ca3f944e1..bbee8689f 100644 --- a/AndorsTrail/res/values-ja/strings.xml +++ b/AndorsTrail/res/values-ja/strings.xml @@ -147,12 +147,12 @@ Level up 体力の上昇 (+%1$d HP) 最大HPが %1$d だけ上昇します。 - 命中率の向上 (+%1$d%%) - 基礎命中率が %1$d%% だけ上昇します。 + 命中率の向上 (+%1$d) + 基礎命中率が %1$d だけ上昇します。 ダメージの強化 (+%1$d) 基礎ダメージが %1$d だけ上昇します。 - 回避率の向上 (+%1$d%%) - 基礎回避率が %1$d%% だけ上昇します。 + 回避率の向上 (+%1$d) + 基礎回避率が %1$d だけ上昇します。 休憩 ここで休みますか? @@ -357,7 +357,7 @@ スキル1レベルごとに、店でアイテムを買うときに割高にされる比率や、売るときに割安にされる比率を %1$d%% ずつ有利にします。 スキル1レベルにつき、回避率を %1$d 向上させます。 スキル1レベルにつき、ダメージを %1$d ずつ軽減します。 - スキル1レベルにつき、装備によるクリティカルスキルを %1$d%% 増加させます。(クリティカルスキルの合計値に対する割合であり、この値がそのままクリティカル率に加算されるわけではありません。) + スキル1レベルにつき、装備によるクリティカルスキルを %1$d%% 増加させます。 スキル1レベルにつき、装備によるクリティカル倍率を %1$d%% 増加させます。 スキル1レベルにつき、行動値(AP)の最大値を %1$d ずつ増加させます。 スキル1レベルにつき、モンスターがgoldを落とす確率を %1$d%%, モンスターが落とすgoldの量を %2$d%% 増加させます。(そのモンスターが落とすgoldの上限額は増加しません。) diff --git a/AndorsTrail/res/values-pl/strings.xml b/AndorsTrail/res/values-pl/strings.xml index 2c13a1417..5a9fe5abf 100644 --- a/AndorsTrail/res/values-pl/strings.xml +++ b/AndorsTrail/res/values-pl/strings.xml @@ -147,12 +147,12 @@ Podnieś poziom Zwiększ punkty życia (+%1$d PŻ) Dodaje %1$d do maksymalnej liczby punktów życia. - Zwiększ szansę trafienia (+%1$d %%) - Dodaje %1$d%% do bazowej szansy trafienia. + Zwiększ szansę trafienia (+%1$d) + Dodaje %1$d do bazowej szansy trafienia. Zwiększ zadawane obrażenia (+%1$d) Dodaje %1$d do bazowej wartości zadawanych obrażeń. - Zwieksz szansę bloku (+%1$d %%) - Dodaje %1$d%% do bazowej szansy bloku. + Zwieksz szansę bloku (+%1$d) + Dodaje %1$d do bazowej szansy bloku. Odpoczynek Czy chcesz odpocząć w tym miejscu? @@ -352,7 +352,7 @@ Na każdy poziom umiejętności, obniża różnicę pomiędzy ceną zakupu a ceną sprzedaży o %1$d procent. Zwiększa szansę bloku o %1$d procent na każdy poziom umiejętności. Zwiększa odporność na obrażenia o %1$d na każdy poziom umiejętności. - Zwiększa umiejętność ciosu krytycznego dawaną przez ekwipunek o %1$d %% na każdy poziom umiejętności (procent od aktualnej wartości). + Zwiększa umiejętność ciosu krytycznego dawaną przez ekwipunek o %1$d %% na każdy poziom umiejętności. Zwiększa mnożnik obrażeń ciosu krytycznego dawany przez ekwipunek o %1$d %% na każdy poziom umiejętności. Zwiększa liczbę Punktów Akcji (PA) o %1$d na każdy poziom umiejętności. Zwiększa szansę na znalezienie złota przy zabitym przeciwniku o %1$d %%, oraz zwiększa ilość zdobytego w ten sposób złota o %2$d %% na każdy poziom umiejętności (do maksymalnej wartości którą przeciwnik może posiadać). diff --git a/AndorsTrail/res/values-pt-rBR/strings.xml b/AndorsTrail/res/values-pt-rBR/strings.xml index 9fa330d30..e3b7977b2 100644 --- a/AndorsTrail/res/values-pt-rBR/strings.xml +++ b/AndorsTrail/res/values-pt-rBR/strings.xml @@ -147,12 +147,12 @@ Aumento de nível Aumentar a saúde (+%1$d HP) Adiciona %1$d à saúde máxima. - Aumentar a probabilidade de ataque (+%1$d %%) - Adiciona %1$d%% à probabilidade de ataque base. + Aumentar a probabilidade de ataque (+%1$d) + Adiciona %1$d à probabilidade de ataque base. Aumentar o dado de ataque (+%1$d) Adiciona %1$d ao dano de ataque base. - Aumentar a probabilidade de bloqueio (+%1$d %%) - Adiciona %1$d%% à probabilidade de bloqueio base. + Aumentar a probabilidade de bloqueio (+%1$d) + Adiciona %1$d à probabilidade de bloqueio base. Repouso Quer descansar aqui? @@ -349,7 +349,7 @@ Por cada nível de habilidade, diminui a penalização monetária de compra e venda em %1$d pontos percentuais. Aumenta a probabilidade de bloqueio em %1$d por cada nível de habilidade. Aumenta a resistência a danos em %1$d por cada nível de habilidade. - Aumenta todas as probabilidades de ataque crítico dadas por equipamento em %1$d %% por cada nível de habilidade (percentagem do valor da probabilidade de ataque crítico existente, não pontos percentuais). + Aumenta todas as probabilidades de ataque crítico dadas por equipamento em %1$d %% por cada nível de habilidade. Aumenta todos os multiplicadores de ataque crítico dados por equipamento em %1$d %% por cada nível de habilidade. Aumenta o máximo de pontos de ação (AP) em %1$d por cada nível de habilidade. Aumenta a probabilidade de encontrar moedas na morte de monstros em %1$d %%, e aumenta a quantidade de moedas por cada morte em %2$d %% por cada nível de habilidade (até ao valor máximo que cada monstro possa dar). @@ -445,9 +445,9 @@ Custo de ataque: %1$d AP Aumenta custo de ataque em %1$d AP Reduz custo de ataque em %1$d AP - Chance de ataque: %1$d %% - Aumenta a chance de ataque em %1$d %% - Reduz a chance de ataque em %1$d %% + Chance de ataque: %1$d + Aumenta a chance de ataque em %1$d + Reduz a chance de ataque em %1$d Dano no ataque: %1$d Dano de ataque: %1$d-%2$d Aumenta o dano de ataque em %1$d @@ -457,8 +457,8 @@ Aumenta habilidade crítica em %1$d Reduz habilidade crítica em %1$d Habilita golpes críticos com um muliplicador de x%1$.1f - Aumenta a chance de bloqueio em %1$d %% - Reduz a chance de bloqueio em %1$d %% + Aumenta a chance de bloqueio em %1$d + Reduz a chance de bloqueio em %1$d Aumenta a resistência a dano em %1$d Reduz a resistência a dano em %1$d Aumenta o custo AP usando itens em combate em %1$d AP diff --git a/AndorsTrail/res/values-pt/strings.xml b/AndorsTrail/res/values-pt/strings.xml index 19fd9beca..f2c9d5d19 100644 --- a/AndorsTrail/res/values-pt/strings.xml +++ b/AndorsTrail/res/values-pt/strings.xml @@ -147,12 +147,12 @@ Aumento de nível Aumentar a saúde (+%1$d HP) Adiciona %1$d à tua saúde máxima. - Aumentar a probabilidade de ataque (+%1$d %%) - Adiciona %1$d%% à tua probabilidade de ataque base. + Aumentar a probabilidade de ataque (+%1$d) + Adiciona %1$d à tua probabilidade de ataque base. Aumentar o dado de ataque (+%1$d) Adiciona %1$d ao teu dano de ataque base. - Aumentar a probabilidade de bloqueio (+%1$d %%) - Adiciona %1$d%% à tua probabilidade de bloqueio base. + Aumentar a probabilidade de bloqueio (+%1$d) + Adiciona %1$d à tua probabilidade de bloqueio base. Repouso Queres descansar aqui? @@ -348,7 +348,7 @@ Por cada nível de habilidade, diminui a penalização monetária de compra e venda em %1$d pontos percentuais. Aumenta a probabilidade de bloqueio em %1$d por cada nível de habilidade. Aumenta a resistência a danos em %1$d por cada nível de habilidade. - Aumenta todas as probabilidades de ataque crítico dadas por equipamento em %1$d %% por cada nível de habilidade (percentagem do valor da probabilidade de ataque crítico existente, não pontos percentuais). + Aumenta todas as probabilidades de ataque crítico dadas por equipamento em %1$d %% por cada nível de habilidade. Aumenta todos os multiplicadores de ataque crítico dados por equipamento em %1$d %% por cada nível de habilidade. Aumenta o máximo de pontos de acção (AP) em %1$d por cada nível de habilidade. Aumenta a probabilidade de encontrar moedas na morte de monstros em %1$d %%, e aumenta a quantidade de moedas por cada morte em %2$d %% por cada nível de habilidade (até ao valor máximo que cada monstro possa dar). diff --git a/AndorsTrail/res/values-ru/strings.xml b/AndorsTrail/res/values-ru/strings.xml index 80287272a..6e6bf763e 100644 --- a/AndorsTrail/res/values-ru/strings.xml +++ b/AndorsTrail/res/values-ru/strings.xml @@ -147,12 +147,12 @@ Новый уровень Увеличить здоровье (+%1$d ОЗ) Добавить %1$d к максимальному здоровью. - Увеличить шанс атаки (+%1$d %%) - Добавить %1$d%% к базовому шансу атаки. + Увеличить шанс атаки (+%1$d) + Добавить %1$d к базовому шансу атаки. Увеличить силу атаки (+%1$d) Добавить %1$d к базовой силе атаки. - Увеличить шанс блока (+%1$d %%) - Добавить %1$d%% к базовому шансу на блок. + Увеличить шанс блока (+%1$d) + Добавить %1$d к базовому шансу на блок. Отдых Вы хотите отдохнуть здесь? @@ -348,7 +348,7 @@ Уменьшает разницу между ценой покупки или продажи и базовой ценой на %1$d процентов на каждый уровень навыка. Увеличивает шанс блока на %1$d на каждый уровень навыка. Увеличивает сопротивление урону на %1$d на каждый уровень навыка. - Увеличивает любой существующий шанс критического удара используемой экипировки на %1$d %% на каждый уровень навыка (процент существующего значения, а не процентных пунктов). + Увеличивает любой существующий шанс критического удара используемой экипировки на %1$d %% на каждый уровень навыка. Увеличивает любой существующий критического умножитель используемой экипировки на %1$d %% на каждый уровень навыка. Увеличивает колчество очков действия (ОД) на %1$d на каждый уровень навыка. Увеличивает шансы найти золото в останках монстра на %1$d %%, и увеличивает количество найденного золота на %2$d %% на каждый уровень навыка (но не более верхнего лимита на золото для этого монстра). @@ -444,9 +444,9 @@ Атака стоит: %1$d ОД Увеличивает стоимости атаки на %1$d ОД Уменьшает стоимости атаки на %1$d ОД - Шанс атаки: %1$d %% - Увеличивает шанс атаки на %1$d %% - Уменьшает шанс атаки на %1$d %% + Шанс атаки: %1$d + Увеличивает шанс атаки на %1$d + Уменьшает шанс атаки на %1$d Сила атаки: %1$d Сила атаки: %1$d-%2$d Увеличивает силу атаки на %1$d @@ -456,8 +456,8 @@ Увеличивает шанс крит. удара на %1$d Уменьшает шанс крит. удара на %1$d Увеличивает повреждения при крит. ударе в %1$.1f раз(а) - Увеличивает шанс блока на %1$d %% - Уменьшает шанс блока на %1$d %% + Увеличивает шанс блока на %1$d + Уменьшает шанс блока на %1$d Увеличивает сопротивление повреждениям на %1$d Уменьшает сопротивление повреждениям на %1$d Увеличивает необходимое кол-во ОД для использования предметов в бою на %1$d ОД diff --git a/AndorsTrail/res/values/strings.xml b/AndorsTrail/res/values/strings.xml index a5bf65587..2bf937b8f 100644 --- a/AndorsTrail/res/values/strings.xml +++ b/AndorsTrail/res/values/strings.xml @@ -187,7 +187,7 @@ <br /> You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br /> <br /> - For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br /> + For source code and feature requests, please visit the project page at <a href="https://github.com/Zukero/andors-trail/">https://github.com/Zukero/andors-trail/</a><br /> Welcome diff --git a/AndorsTrail/res/xml/shortcut_lodar4.tmx b/AndorsTrail/res/xml/shortcut_lodar4.tmx index be284995c..3cd62ea72 100644 --- a/AndorsTrail/res/xml/shortcut_lodar4.tmx +++ b/AndorsTrail/res/xml/shortcut_lodar4.tmx @@ -236,7 +236,7 @@ - + diff --git a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/TraitsInfoView.java b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/TraitsInfoView.java index 54894782e..c4ed25a94 100644 --- a/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/TraitsInfoView.java +++ b/AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/TraitsInfoView.java @@ -65,7 +65,7 @@ public final class TraitsInfoView { } else { row.setVisibility(View.VISIBLE); tv = (TextView) group.findViewById(R.id.traitsinfo_attack_chance); - tv.setText(Integer.toString(attackChance) + '%'); + tv.setText(Integer.toString(attackChance)); } row = (TableRow) group.findViewById(R.id.traitsinfo_attack_damage_row); @@ -110,7 +110,7 @@ public final class TraitsInfoView { } else { row.setVisibility(View.VISIBLE); tv = (TextView) group.findViewById(R.id.traitsinfo_block_chance); - tv.setText(Integer.toString(blockChance) + '%'); + tv.setText(Integer.toString(blockChance)); } row = (TableRow) group.findViewById(R.id.traitsinfo_damageresist_row);