Zukero
055a2eaf32
Finally fixed clouds' lowest position.
...
Slower logo animation.
Larger logo.
2018-03-26 14:02:28 +02:00
Zukero
a98df96474
New animation for title logo. Better clouds scaling (now same
...
pixel-width as mountains etc.). Better loading animation. Clouds
animation now also showing behind loading dialog. Still need to enhance
support for low-end devices.
2018-03-22 17:34:04 +01:00
Zukero
470bc423ef
Added custom loading animation. Saved some PNGs in indexed color mode,
...
saving space.
2018-03-14 18:45:15 +01:00
Zukero
03d67209cd
Attempts to reduce memory usage of title screen and to improve
...
consistency over varied screen sizes and DPI (from spica to Full HD PC
through high-end 5" phone). Far from complete...
2018-03-13 18:55:12 +01:00
Zukero
1bb52b1f0e
More changes to the clouds.
2018-03-12 18:57:37 +01:00
Zukero
bf154e058b
Progress towards target title screen.
2018-03-09 18:03:19 +01:00
Zukero
d6d473a3d7
Started integrating new title screen drawables. Crashes on my phone
...
though :/
2018-03-08 18:28:54 +01:00
Zukero
67f2c41ac9
Preparatory works for new title screen
2018-03-07 17:51:58 +01:00
Zukero
1be47b2e0e
Fixed the green theme colors. Added dark gray theme. Renamed the themes
...
after metals.
2017-11-22 23:29:33 +01:00
Zukero
14f83283fb
No more "gold", green instead. All made from blue using scripts.
2017-11-22 18:22:47 +01:00
Zukero
bca34db508
Cleanup of all UI bitmaps, to have a cleaner, more consistent color
...
palette, easing the scriptability of derivatives creation.
2017-11-22 16:17:34 +01:00
Zukero
a54798443a
Fixed compatibility with Donut (1.6). Better list separator. Shops tabs
...
were mysteriously forgotten, until now, so I added icons too.
2017-11-20 23:52:38 +01:00
Zukero
413bf66c68
Removed Red, replaced by Gold. Not really pretty either... but it now
...
works... except on Android 1.6...
2017-11-20 18:50:10 +01:00
Zukero
827260c90f
First phase in attempt to provide several UI themes.
2017-11-19 22:37:03 +01:00
Zukero
df81e96a08
WARNING: Does not run!
...
Huge clean-up. Separation between themes and style. Preparatory work for
theme inheritance and alternative themes made by derivation.
Problem: due to a pre-lollipop bug, I still have to remove some color
indirections through attributes, as they are not preperly resolved.
2017-11-17 19:20:35 +01:00
Zukero
aea3571ca5
Fixed title screen animation for Lollipop+
...
Larger buttons overall and better spacing between replies.
2017-11-14 19:03:58 +01:00
Zukero
81c0c1a7ff
Animated logo on title screen
2017-11-13 16:43:08 +01:00
Zukero
13a8e351bd
ListPreferences popup issue almost fixed.
2017-11-10 20:01:30 +01:00
Zukero
3598624a8e
Reimplementation of the inventory context menu. Not complete yet.
...
Android doesn't help...
2017-11-09 00:35:22 +01:00
Zukero
b57f847b09
Nice combo boxes, erm, spinners, emulated through a button and a dialog.
...
Dual-sized heroes.
Did "Organize imports" in eclipse on the whole project, so almost all
java files are changed, but not by much.
2017-11-08 18:36:17 +01:00
Zukero
763c964b17
Better readability of magnitude & duration in actor condition bars.
...
Better list item borders bitmaps.
2017-11-07 18:50:06 +01:00
Zukero
7122907cc0
Nice actor conditions indicator bars.
2017-11-07 17:30:32 +01:00
Zukero
f78862e778
Better tabs, bettertext color consistency, UI skinning not yet
...
completed...
2017-11-06 19:08:31 +01:00
Zukero
164990ec6b
Tabs in hero view are now themed. Also, preparatory works for Dual-size
...
hero icons, and more UI tweaks.
2017-11-06 00:20:10 +01:00
Zukero
e4be5d35a8
New Dialog system for better UI control. ALmost there...
2017-11-05 01:47:27 +01:00
Zukero
e87ea318ec
More UI tweaks... getting there...
2017-11-04 00:17:11 +01:00
Zukero
3a8ad1395f
More UI tweaks... not there yet.
2017-11-03 18:06:50 +01:00
Zukero
335c853acd
Theme refining
2017-11-03 11:03:46 +01:00
Zukero
6787a0ac4b
More UI tweaks.
2017-11-02 19:10:23 +01:00
Zukero
a4694be347
UI Styling like crazy.
2017-11-02 19:05:15 +01:00
Zukero
a8b24abb39
Select your hero !
...
Support for three different hero sprites.
Externalized New Game Creation in a separate fragment.
Enhanced title screen UI.
Continuable game preview.
2017-10-31 18:26:11 +01:00
Zukero
6cfe381b84
First test at enhancing the start screen UI.
2017-10-30 18:12:30 +01:00
Zukero
93bdb8e18f
New icon for immunity overlay.
2017-08-28 13:15:39 +02:00
Rijackson
6a4c949ad5
Added japozero spritesheets to master branch. Also a new item sprite (recolored flowers for the damerialias), and some new map sprites (a new window, some new fences/pillars, and some crossings for the rail tracks). The map sprites are only in experimental maps, but I thought I should make them available to anyone doing map making.
2017-08-20 19:10:20 -04:00
Rijackson
cf4a381f06
Fix for problem where if you kill Toszylae and walk away without the helmet, you are doomed. There is nothing in any subsequent dialogue to give you a hint to go and look for something where you killed the lich, and in fact Talion's dialogue tree is simply wrong. The only way to get past talion_demon_1 is to have darkprotector:10. If you don't have that, the only available reply is "No, I have not killed it yet", even though you have. The only thing you can do with Urlifendor is go through a long dialogue sequence that arrives at the selector ulifendor_infected_18_s. That has two replies, but one requires toszylae:70, which you can't get until you have darkprotector:10, so of course you don't have it. So the only available reply is "OK. I will defeat the lich first. Goobye", even though you have already defeated it.
...
The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.
This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.
I have tested this, and everything seems to work as desired.
There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
2017-01-29 20:18:34 -05:00
Zukero
549d7f30a7
Fixed Health and XP bars bug for Marshmallow devices. Tested down to
...
Donut on x86 VM.
2016-04-26 13:30:03 +02:00
arnaudcoj
88b4dba796
Added an animation when an attack misses
2015-03-16 23:39:49 +01:00
Ian Haase
417b8a9e1c
edit of the tileset "map_broken_1".
2014-10-20 18:09:06 +02:00
Ian Haase
8109170405
Updated the tileset map_cavewall_4. Now it has got additional wall and corner tiles.
...
Credits go to rijackson741.
2014-06-20 15:58:13 +02:00
Ian Haase
da07968222
Edit of map_cavewall_3.png
...
Credits go to Moerit!
2014-06-08 14:47:10 +02:00
Ian Haase
95ee5b19d3
Added "map_transition_5" displaying additional shadow transitions
2014-02-20 16:01:50 +01:00
Oskar Wiksten
a24672a3f1
Slight border to monsters_rltiles3.png
2013-11-14 23:36:20 +01:00
Oskar Wiksten
b06c5b9b15
Unblur and add border for monsters_men.png
2013-11-14 23:24:21 +01:00
Oskar Wiksten
7cc2d303ef
Add border to monsters_men2.png monsters_snakes.png
2013-11-14 23:05:57 +01:00
Oskar Wiksten
f6559cac31
Refactor: remove unused resources
2013-11-03 14:55:59 +01:00
Oskar Wiksten
7f2388904b
Minor gfx update to tiling pine trees
2013-10-20 10:30:01 +02:00
Ian Haase
36da967dbe
updated tilesets + template.tmx and authors.xml
2013-10-05 17:55:57 +02:00
Ian Haase
8d91c7375d
recolored dirt transitions
2013-09-25 17:47:10 +02:00
Oskar Wiksten
0bcd41b2ef
Waterfall tiles (thanks red hatter!)
2013-08-19 20:01:04 +02:00
Oskar Wiksten
83d2a8bde0
Convert all code spaces to tabs.
...
* Yay for spaces-vs-tabs flamewar!
* Also removes trailing whitespaces in code
2013-07-23 16:36:26 +02:00