Enhancements in debug map graphics, and more monster to better test
animations.
Player slides from tile to tile in MIN_INPUT_DEPLAY / 2 ms.
Mobs slide at a speed proportional to their Move cost / Max AP ratio.
Animation refresh rate is 25ms.
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
Populated waterway- and pwcave maps with monsters.
Added selftests to verify that all defined monsters are being used.
Disabled manual saving while in combat (issue 241).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@165 08aca716-68be-ccc6-4d58-36f5abd142ac