Zukero
bfe243f670
Cleanup of data.
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Removed unused, obsolete entries.
2018-11-24 18:47:25 +01:00
Zukero
3ef4e501f9
Fixed minor issue with secret room pop-up in waterwayacavex
2018-10-31 12:50:40 +01:00
Zukero
1e11a008ee
Merge pull request #67 from NutAndor/master
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fixes in lakecave, stoutford, guynmart
2018-09-29 10:02:50 +02:00
Zukero
3ad385e02f
Attempt to fix perf issue with filters
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that plagues some devices only.
2018-09-28 13:33:30 +02:00
Nut
2f612e8897
Erwyns death redesigned
2018-09-27 00:54:07 +02:00
NutAndor
87f00e1531
Merge pull request #4 from Zukero/master
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merge from zukero
2018-09-23 17:09:37 +02:00
Rijackson
5d38ccbb68
Fix for the "graveyard loophole" and adjustment of Guynmart shield stats.
2018-09-16 19:47:49 -04:00
Nut
717f5c39e5
fixes in lakecave, stoutford, guynmart
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Caedas dialogue, trolls in lakecave
Gyras hint to find the helmet,
Map issues in guynmart
2018-09-17 00:13:07 +02:00
Rijackson
166698a592
Fixed the missing treetops in waterwaya3, a typo, and some capitalization issues.
2018-09-08 16:01:23 -04:00
Nut
a05621feeb
some map fixes
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In waytogalmore0.tmx I found an issue with Lutarcs poser 'Mikhail': he doesn't spawn as he should, so there is no icon in dialogue.
And I found a more cumbersome issue in the following 12 tmx maps:
There was taken 1 or more duplicate png file, with the path ../../altered/drawable/... instead of ../drawable/... and some sprites were taken from there also.
2018-08-27 22:35:36 +02:00
Zukero
df89a1001a
Updated guynmart_wood_9 to use dynamic tiles placeholder for the hero
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statue.
2018-08-24 16:11:15 +02:00
Zukero
ba094b4b95
First implementation of dynamic placeholder tiles for maps.
2018-08-24 09:56:18 +02:00
Rijackson
8f3151368a
Removed fields11a from worldmap.xml, because the map was removed in an earlier bug fix.
2018-08-19 18:45:24 -04:00
Rijackson
8254db89a5
Fixed waytolake7b
2018-08-17 08:05:04 -04:00
Zukero
27dee8b368
Merged ATCS project "bugfix_v0.7.2"
2018-08-15 14:25:23 +02:00
Rijackson
7b6ff3e22f
Removed map fields11a.tmx, which was causing conflicts with existing map fields11.tmx. fields11.tmx has been replaced with fields11a.tmx in bugfix project.
2018-08-04 18:09:50 -04:00
Zukero
4ab509aead
ATCS Project stoutford_combined finally integrated!
2018-07-08 15:54:47 +02:00
Zukero
ce0e1871ab
Merge branch 'master' into stoutford_tests
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# Conflicts:
# AndorsTrail/res/raw/conversationlist_fallhaven_south.json
# AndorsTrail/res/raw/conversationlist_pathway_fallhaven.json
# AndorsTrail/res/raw/questlist_pathway_fallhaven.json
2018-07-08 15:41:51 +02:00
Rijackson
8e972d579d
Final tweaks
2018-06-23 15:01:58 -04:00
Rijackson
60e9fa7073
Initial Teksin commit
2018-06-13 18:20:49 -04:00
NutAndor
e00ec840a1
Merge pull request #5 from Zukero/master
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merge zukeros master into nuts stoutford_tests
2018-06-07 23:04:45 +02:00
Nut
9992948740
Guynmart merge
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next try
2018-06-03 15:39:33 +02:00
Zukero
520074bd12
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/res/drawable/map_fence_4.png
AndorsTrail/res/values/loadresources.xml
2018-05-15 10:55:11 +02:00
Rijackson
e29bc07150
The graveyard and waterwaycave material from Gulisano and me.
2018-04-23 18:18:57 -04:00
Rijackson
4d771057e6
Fix bwentry worldmap and English on one sign
2018-03-30 16:36:11 -04:00
Zukero
bf9081df00
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2018-03-27 13:24:08 +02:00
Zukero
68b60a0286
Merge branch 'master' into title_screen
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/ConversationActivity.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/controller/PathFinder.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/view/MainView.java
2018-02-27 18:43:53 +01:00
Zukero
d30cf7fb91
Merge branch 'master' into stoutford_tests
2018-02-23 00:05:04 +01:00
Rijackson
8a0af4038a
Fixed fix for cliff heights in Crossglen.
2018-02-10 10:08:16 -05:00
Rijackson
98bf2d0381
Fix for cliff heights in Crossglen
2018-02-10 10:03:38 -05:00
Zukero
827260c90f
First phase in attempt to provide several UI themes.
2017-11-19 22:37:03 +01:00
Zukero
13a8e351bd
ListPreferences popup issue almost fixed.
2017-11-10 20:01:30 +01:00
Zukero
819edf7048
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/src/com/gpl/rpg/AndorsTrail/activity/DebugInterface.java
AndorsTrail/src/com/gpl/rpg/AndorsTrail/resource/tiles/TileManager.java
2017-08-28 13:18:42 +02:00
Zukero
ab61c774bf
Added immunity as a dialogue reward type.
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Debug content can trigger all event types.
2017-08-27 12:58:14 +02:00
Zukero
45d3ab9fb5
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/res/values/loadresources.xml
2017-07-25 21:33:55 +02:00
Rijackson
cf4a381f06
Fix for problem where if you kill Toszylae and walk away without the helmet, you are doomed. There is nothing in any subsequent dialogue to give you a hint to go and look for something where you killed the lich, and in fact Talion's dialogue tree is simply wrong. The only way to get past talion_demon_1 is to have darkprotector:10. If you don't have that, the only available reply is "No, I have not killed it yet", even though you have. The only thing you can do with Urlifendor is go through a long dialogue sequence that arrives at the selector ulifendor_infected_18_s. That has two replies, but one requires toszylae:70, which you can't get until you have darkprotector:10, so of course you don't have it. So the only available reply is "OK. I will defeat the lich first. Goobye", even though you have already defeated it.
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The helmet is now on the shrine behind the lich. When you pick it up, it disappears (mapchange). If you try to leave without it, you get a very big hint.
This is still not perfect. I could not figure out any way to change Talion's or Ulifendor's dialogue without a huge amount of work (the logic in the dialogues and the three interleaved quests is very bad, and in some cases only works because one mistake cancels another. I do not want to mess with it). This means that if the player kills the lich and still leaves without the helmet, despite the hint, the dialogues still make no sense. That is much less likely to happen now though.
I have tested this, and everything seems to work as desired.
There are also a number of other typo fixes, as reported on the forums, and I made the GoW extraordinary (as also reported on the forums).
2017-01-29 20:18:34 -05:00
Zukero
404385151b
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/res/xml/home.tmx
AndorsTrail/res/xml/stoutford_cellar.tmx
AndorsTrail/res/xml/stoutford_cellar2.tmx
AndorsTrail/res/xml/stoutford_church.tmx
AndorsTrail/res/xml/stoutford_cottage2.tmx
AndorsTrail/res/xml/stoutford_farmhouse1.tmx
AndorsTrail/res/xml/stoutford_ne.tmx
AndorsTrail/res/xml/stoutford_tavern.tmx
2016-08-08 16:45:34 +02:00
Zukero
e631e849e3
Patched all maps to include latest set of tilesets.
2016-08-08 16:34:30 +02:00
Zukero
d47704200c
New Black & White color filter. Set the "colorfilter" property of a map
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to "bw".
2016-08-08 16:27:15 +02:00
Zukero
49e5c9d930
New map-level property : "colorfilter".
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Possible values are "black20", "black40", "black60", "black80", and
"invert".
The blackXX ones add a black shade on the map (making them look darker,
like unlit caves), that has a 20% to 80% opacity. The invert one make
the screen use inverted colors. Others could be added, but only static
ones, like a B&W mode for example.
Animated ones ( like continuous gamma rotation ) aren't viable
performance-wise.
2016-08-08 12:22:12 +02:00
Zukero
96fb165929
Patched all maps to include latest set of tilesets.
2016-08-08 11:30:30 +02:00
Zukero
c277ff4266
Stoutford's main quest done, but needs testing.
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Some crash points exists (don't trade with the thief)
2016-07-21 16:23:32 +02:00
Zukero
63449f7e3c
Merge branch 'master' into stoutford_tests
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Conflicts:
AndorsTrail/res/xml/stoutford_church.tmx
2016-07-19 17:45:06 +02:00
Zukero
d126d1ebfd
ATTENTION: changes to map format.
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Object Group can be set property "active" to "false" to disable all
objects within at new game (except Spawn Areas, those are treated
individually).
(de)activateMapChangeArea script rewards become
(de)activateMapObjectGroup
Persistence of active object groups in saves is implemented.
Debug map showcases the new feature, with beer !
2016-07-19 17:00:19 +02:00
Zukero
6f757c66f4
Updated to version code 43.
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Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Zukero
6ca4786e6a
First content for Stoutford. Minimalistic, should-not-crash-the-game
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kind of content.
2016-01-07 18:24:58 +01:00
Zukero
b0061ee736
City of Stoutford added, and integrated. Now it needs people...
2016-01-06 23:18:52 +01:00
Zukero
268d8f3023
First merge of Halvor's "Surprise !" quest.
2015-12-08 15:08:56 +01:00
Zukero
910aa384e0
Changed IDs used by some debug resources to avoid overlapping with game
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content IDs.
2015-10-30 12:51:48 +01:00
Zukero
f4db713e63
Continued %-symbol deletion.
2015-10-29 16:04:10 +01:00