Copy ...\AndorsTrailRelease\andors-trail\AndorsTrail to a temporary directory, then delete it.
Open Android Studio, New > Import Project, select the AndorsTrail folder from the temporary location, choose ...\AndorsTrailRelease\andors-trail\AndorsTrail as target directory. Click next a few times.
It then shows some error about not finding build tools. Below it there should be the option to 'Add google Maven reposiroty and sync project'. Click that option and then 'Do Refactor' (Bottom Left).
In the newly created file 'app/build.gradle'
In line 4 change the compileSdkVersion to 30 (or higher?)
In line 9 change the minSdkVersion to 14 instead of 4
In line 22 change the version from '29.+' to '28.0.0' and the compile at the beginning to implementation
Then Click 'Sync Project with Gradle Files' (icon in top right) that should no longer give errors.
Then replace the url in the tmx files with an https version of it since it makes problems later on (Replace "http://" to "https://" with Notepad++ for all *.tmx files in subfolder XML)
After that rename all maps to .xml instead of .tmx (CMD: ren ...\AndorsTrailRelease\andors-trail\AndorsTrail\app\src\main\res\xml\*.tmx *.xml)
Edit the .ignore file
Object Group can be set property "active" to "false" to disable all
objects within at new game (except Spawn Areas, those are treated
individually).
(de)activateMapChangeArea script rewards become
(de)activateMapObjectGroup
Persistence of active object groups in saves is implemented.
Debug map showcases the new feature, with beer !
Enhancements in debug map graphics, and more monster to better test
animations.
Player slides from tile to tile in MIN_INPUT_DEPLAY / 2 ms.
Mobs slide at a speed proportional to their Move cost / Max AP ratio.
Animation refresh rate is 25ms.
* Requirement class moved from model.conversation to model.script
* Added requirement questLatestProgress : quest stage must be reached, but no stage with superior ID must be reached.
* New key requirements conditions type (item/gold/bonemeals) consumption (more or less than value, never strict checking, either <= or >=).
Populated waterway- and pwcave maps with monsters.
Added selftests to verify that all defined monsters are being used.
Disabled manual saving while in combat (issue 241).
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@165 08aca716-68be-ccc6-4d58-36f5abd142ac