Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
Populated most of the quest droplists (shop droplists still left to do).
Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
Added deterministic sort order to quest list.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@164 08aca716-68be-ccc6-4d58-36f5abd142ac
Corrected actor conditions that are applied when hit by monsters.
Corrected quests that were unsolvable.
Corrected walkable-layers and "above"-layers maps for Blackwater Mountain.
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@114 08aca716-68be-ccc6-4d58-36f5abd142ac