Commit Graph

9 Commits

Author SHA1 Message Date
Nut.andor
863cc1a0bb Preparation for Compile
- change  http://  to  https://
2022-09-25 14:34:23 +02:00
Zukero
e631e849e3 Patched all maps to include latest set of tilesets. 2016-08-08 16:34:30 +02:00
Zukero
6f757c66f4 Updated to version code 43.
Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Oskar Wiksten
8b3ac992ce Remove obsoleted "width" and "height" on <objectgroup> in TMX files 2013-11-10 21:10:48 +01:00
Oskar Wiksten
8d719b4083 Update v070 maps/conversations after the Hirazinn has been killed 2013-07-23 13:04:51 +02:00
Oskar Wiksten
33b8d4fe3a Populating charwood* and lodar* maps with monsters. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
3df824bfb2 Updated lodar* maps with new tileset. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
c1ed9d2ffa Minor changes to lodarhouse map. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03 New maps for v0.6.12 from Ian Haase. 2013-06-27 20:45:16 +02:00