Nut.andor
863cc1a0bb
Preparation for Compile
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- change http:// to https://
2022-09-25 14:34:23 +02:00
Zukero
e631e849e3
Patched all maps to include latest set of tilesets.
2016-08-08 16:34:30 +02:00
Zukero
6f757c66f4
Updated to version code 43.
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Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Oskar Wiksten
8b3ac992ce
Remove obsoleted "width" and "height" on <objectgroup> in TMX files
2013-11-10 21:10:48 +01:00
Oskar Wiksten
8d719b4083
Update v070 maps/conversations after the Hirazinn has been killed
2013-07-23 13:04:51 +02:00
Oskar Wiksten
33b8d4fe3a
Populating charwood* and lodar* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
3df824bfb2
Updated lodar* maps with new tileset.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
c1ed9d2ffa
Minor changes to lodarhouse map.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03
New maps for v0.6.12 from Ian Haase.
2013-06-27 20:45:16 +02:00