Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87)
Adjusted descriptions of "Dark blessing of the Shadow" so that it is more apparent that it can not be upgraded more than 1 level.
Added property to maps that are considered outdoors (will be used for worldmap).
Adjusted tile-loding code so that all available graphics are actually loaded.
Changed colors of "mountain brute" (thanks ctnbeh13)
Added journal fragment in BWM cabin that gives a hint on how to get out of there.
Added sign text to woodcave that hints at a future quest (thanks ctnbeh13)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@228 08aca716-68be-ccc6-4d58-36f5abd142ac
Populated monsters on 33 new maps.
Started adding new actor conditions for v0.6.11.
Combine visual effect values for effects that are caused every turn, such as poison (issue 268)
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@206 08aca716-68be-ccc6-4d58-36f5abd142ac