Nut
59a2c0ea45
building 0.7.11
2020-06-06 00:31:23 +02:00
Zukero
e631e849e3
Patched all maps to include latest set of tilesets.
2016-08-08 16:34:30 +02:00
Zukero
6f757c66f4
Updated to version code 43.
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Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Oskar Wiksten
8b3ac992ce
Remove obsoleted "width" and "height" on <objectgroup> in TMX files
2013-11-10 21:10:48 +01:00
Oskar Wiksten
b898cf7f7c
Rename TMX property "outside" to "outdoors".
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* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Oskar Wiksten
7088faaf8a
Populating lostmine* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
33b8d4fe3a
Populating charwood* and lodar* maps with monsters.
2013-06-27 20:45:17 +02:00
Oskar Wiksten
3df824bfb2
Updated lodar* maps with new tileset.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
15cf74359e
Moved a lot of tiles to the correct layers and updated tile walkable state on a lot of tiles.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
3d8090ad13
Make lodar* maps outdoor maps. Align lodar* and roadbeforecrossroads* maps to worldmap.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
6dc31e42e9
Minor adjustments to maps for v0.6.12
2013-06-27 20:45:16 +02:00
Oskar Wiksten
96ddc508a3
Aligned lodar* and roadbeforecrossroads* maps to fit into worldmap. Updated sizes of mapchange areas.
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Updated worldmap with new maps.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03
New maps for v0.6.12 from Ian Haase.
2013-06-27 20:45:16 +02:00