Commit Graph

13 Commits

Author SHA1 Message Date
Nut
59a2c0ea45 building 0.7.11 2020-06-06 00:31:23 +02:00
Zukero
e631e849e3 Patched all maps to include latest set of tilesets. 2016-08-08 16:34:30 +02:00
Zukero
6f757c66f4 Updated to version code 43.
Maps now save the spawn area ID, to have better control over which are
activated or not.
All maps refactored to have unique spawn area id. Spawn group now
defined in "spawngroup" property instead of name (id).
2016-07-18 18:51:38 +02:00
Oskar Wiksten
8b3ac992ce Remove obsoleted "width" and "height" on <objectgroup> in TMX files 2013-11-10 21:10:48 +01:00
Oskar Wiksten
b898cf7f7c Rename TMX property "outside" to "outdoors".
* Outdoors is a better name for this, because that's what we actually mean by it. Outside is ambiguous in this context. Outside is what it's called in Swedish :)
2013-11-03 08:20:00 +01:00
Oskar Wiksten
7088faaf8a Populating lostmine* maps with monsters. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
33b8d4fe3a Populating charwood* and lodar* maps with monsters. 2013-06-27 20:45:17 +02:00
Oskar Wiksten
3df824bfb2 Updated lodar* maps with new tileset. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
15cf74359e Moved a lot of tiles to the correct layers and updated tile walkable state on a lot of tiles. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
3d8090ad13 Make lodar* maps outdoor maps. Align lodar* and roadbeforecrossroads* maps to worldmap. 2013-06-27 20:45:16 +02:00
Oskar Wiksten
6dc31e42e9 Minor adjustments to maps for v0.6.12 2013-06-27 20:45:16 +02:00
Oskar Wiksten
96ddc508a3 Aligned lodar* and roadbeforecrossroads* maps to fit into worldmap. Updated sizes of mapchange areas.
Updated worldmap with new maps.
2013-06-27 20:45:16 +02:00
Oskar Wiksten
ac42088c03 New maps for v0.6.12 from Ian Haase. 2013-06-27 20:45:16 +02:00