New string in strings.xml, for the "MISS" animated message.
Adapted in-combat movement to have animations there too.
No "sleep" anymore in monster actions. Now relying only on animation
callbacks.
Enhancements in debug map graphics, and more monster to better test
animations.
Player slides from tile to tile in MIN_INPUT_DEPLAY / 2 ms.
Mobs slide at a speed proportional to their Move cost / Max AP ratio.
Animation refresh rate is 25ms.