Andor\'s Trail
Quest-driven fantasy RPG
Exit
Exit to menu
Pause
Preferences
Save
Load
Game was saved to slot %1$d
Failed to save game! Is the SD card mounted and writable?
Save game
Load saved game
Select slot
(empty)
level %1$d, %2$d exp, %3$d gold
Loading resources...
Load Failed
Andor\'s Trail was unable to load the savegame file.\n\n:(\n\nThe file may be damaged or incomplete.
Andor\'s Trail was unable to load the savegame file. This savegame file is created with a newer version than what is currently running.
Close
Exit
Are you sure you want to exit?
Paused
Game is paused
Resume
Encounter
Do you want to attack?\nDifficulty: %1$s
Info
HP:
MP:
AP:
Level:
Overview
Inventory
Equipped
Skills
Spells
Level up
Level
Total experience
Worn equipment
Inventory
Gold: %1$d
Action points (AP):
Quests
Attack (%1$d AP)
Move (%1$d AP)
Use item
Spell
End turn
Flee
You can now flee combat by clicking in the direction you want to move.
You failed to flee!
AP: %1$d
HP:
%1$s is attacking.
%1$s misses!
%1$s hits you for %2$d hp!
%1$s gets a critical hit for %2$d hp!
Your attack misses.
You hit %1$s for %2$d hp!
You get a critical hit on %1$s for %2$d hp!
%1$s dies!
Not enough AP left this round.
You fall unconscious but fortunately wake up alive. You lost %1$d experience.
Info
Equip
Unequip
Use
Drop
You used %1$s.
%1$s was dropped.
You equipped %1$s.
Pick up all
You found %1$d gold.
You picked up an item.
You picked up %1$d items.
Items
You found some items.
Victory
You survived the encounter.
You gained %1$d experience.
Very easy
Easy
Normal
Hard
Very hard
Impossible
Class:
Difficulty:
Health:
Attacks/turn:
Movement/turn:
Attack:
Critical hit:
Defense:
Move cost (AP):
Base combat statistics (without equipment and skills)
Combat statistics (current)
Attack cost (AP):
Attack chance:
Attack damage:
Critical hit chance:
Critical multiplier:
Block chance:
Damage resistance:
Category:
Use
Equip
Unequip
Use (%1$d AP)
Equip (%1$d AP)
Unequip (%1$d AP)
Money
Weapon
Shield
Wearable (head)
Wearable (body)
Wearable (hands)
Wearable (feet)
Wearable (neck)
Wearable (ring)
Potion
Other
Continue current game
New game
You will lose your current game and your current character, are you sure you want to start a new game?
About/help
Enter hero name
Load
[You gained %1$d experience]
[You gained %1$d gold]
[You lost %1$d gold]
[You gained an item]
[You gained %1$d items]
Next
Leave
Buy
Sell
Info
Buy (%1$d gold)
Sell (%1$d gold)
Your gold: %1$d
%1$s bought.
%1$s sold.
Level up
Welcome to level %1$d!
Level up
Increase health (+%1$d HP)
Adds %1$d to your maximum health.
Increase attack chance (+%1$d %%)
Adds %1$d%% to your base attack chance.
Increase attack damage (+%1$d)
Adds %1$d to your base attack damage.
Increase block chance (+%1$d %%)
Adds %1$d%% to your base block chance.
Rest
Do you want to rest here?
You have rested and regained your full health.
Help
Authors
License
Welcome to Andor\'s Trail, an open-source roguelike RPG on Android.<br />
<br />
<a href="http://andorstrail.com/">Game forums on andorstrail.com for questions and gameplay discussions.</a><br />
<br />
<a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com for developers.</a><br />
<br />
Please visit the forums to discuss the game with other players.<br />
<br />
We really should add some info here about how to play the game :)<br />
Copyright (C) 2011 Oskar Wiksten<br />
<br />
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br />
<br />
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br />
<br />
You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
<br />
For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
Welcome
Thank you for downloading Andor\'s Trail!\n\n
Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
Please visit the project forums to discuss the game with other players or to help make the game even better (see "about").\n
\n
Thanks for all the feedback!
Quests
Select quests to show
- Hide completed quests
- Include completed quests
- Only completed quests
Status: %1$s
In progress
Completed
Display
Fullscreen
Displays the game in fullscreen mode. (Requires restart)
Dialog confirmation
Confirm rest
Gives a question about whether you want to rest when entering a bed. Otherwise, you will always automatically rest.
Confirm attack
Enables the \'Do you want to attack..?\' dialog box when attacking a monster.
Display monster loot
Choose how you want to show the results of a fight to be shown (gold, experience, items).
Combat
Combat speed
Determines how fast monsters attack.
- Show loot dialog box
- Show short notification
- Do not display
- 0
- 1
- 2
- Instant (no animations)
- Fast
- Normal
- Slow
- 0
- 400
- 1000
- 1500
Movement
Movement method
Type of movement method and handling of obstacles.
- Straight (original)
- Avoiding obstacles
- 0
- 1
Active conditions
Removes all %1$s
%1$s chance of %2$s
(%1$d rounds)
On source
On target
When hitting target
On every kill
When used
When equipped
Drains %1$s HP
Restores %1$s HP
Drains %1$s AP
Restores %1$s AP
Raises max HP +%1$d
Lowers max HP by %1$d
Raises max AP +%1$d
Lowers max AP by %1$d
Move cost penalty +%1$d AP
Lowers move cost %1$d AP
Scaling factor
Makes the game view display everything larger.
- Normal size
- 1.5x size
- Double size
- 1.0f
- 1.5f
- 2.0f
Assign quick slot
Slot 1
Slot 2
Slot 3
Un-assign quick slot
Virtual d-pad
Enables a virtual on-screen directional pad to guide movement
Minimizable d-pad
If the virtual d-pad is enabled, this setting allows the d-pad to be minimized by pressing its center.
- Disabled
- Lower right corner
- Lower left corner
- Center bottom
- Center left
- Center right
- Upper left corner
- Upper right corner
- Center top
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
Constant effect
Every round
Every full round
Total cost: %1$d gold
Total cost: %1$d gold
All
Are you sure?
Are you sure you want to sell %1$s? This item is %2$s and you might not be able to recover it.
Weapon Accuracy
Hard Hit
Merchant
Dodge
Bark Skin
More Criticals
Better Criticals
Combat Speed
Treasure Hunter
Quick Learner
Cleave
Corpse Eater
Increased Fortitude
Evasion
Regeneration
Failure Mastery
Magic Finder
Strong Mind
Enduring Body
Pure Blood
Increased attack chance
Increased attack damage
Better shop prices
Increased block chance
Damage resistance
Increased critical chance
Increased critical damage
Increased maximum action points
Higher chance of finding gold
More experience from monster kills
Recover action points on every kill
Recover health points on every kill
Gain health on each level up
Increased chance of fleeing
Gain health every round
Decrease amount of lost experience when dying
Increased chance of finding magic items
Resistance against mental conditions
Resistance against physical capacity conditions
Resistance against blood disorders
Increases attack chance by %1$d for each skill level.
Increases min and max damage by %1$d for each skill level.
For every skill level, decreases the buying and selling gold penalty by %1$d percentage points.
Increases block chance by %1$d for each skill level.
Increases damage resistance by %1$d for each skill level.
Increases any existing critical chance given by equipment by %1$d %% for each skill level (percentage of existing critical chance value, not percentage points).
Increases any existing critical multiplier given by equipment by %1$d %% for each skill level.
Increases maximum action points (AP) by %1$d for each skill level.
Increases chance of finding gold in monster drops by %1$d %%, and increases amount of gold in drops by %2$d %% for each skill level (up to the maximum amount that the monster drops).
Increases amount of exp given by defeating monsters by %1$d %% for each skill level
Gives +%1$d action points (AP) on every kill per skill level.
Gives +%1$d health points (HP) on every kill per skill level.
On every subsequent level-up, maximum health points (HP) will be raised by %1$d per skill level. This is not applied retroactively, only subsequent level-ups will be affected.
For every skill level, reduces both the chance of failed flee attempts by %1$d %% and the chance that an adjacent monster will attack by %2$d %%.
Gain +%1$d health points (HP) on every round per skill level.
For every skill level, reduces the amount of lost experience caused by death by %1$d %% (percentage of existing exp loss value, not percentage points). %2$d levels will remove all experience loss caused by death.
Increases the chance of finding non-ordinary items by %1$d %% for every skill level.
Lowers the chance of being afflicted with mental conditions by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness.
Lowers the chance of being afflicted with conditions affecting your physical capacity by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Fatigue.
Lowers the chance of being afflicted with disorders of the blood by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Poison or bleeding wounds.
Level up
Current level: %1$d
Current level: %1$d / %2$d
To level up this skill, you need at least level %1$d of the %2$s skill.
To level up this skill, you need at least experience level %1$d.
To level up this skill, you need at least %1$d %2$s (base stats).
You may select one skill to increase.
You may select %1$d skills to increase.
This level also gives you a new skill point to spend!
Create new savegame slot
Overwrite savegame?
This savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame?
- Ordinary
- Quest item
- Legendary
- Extraordinary
- Rare
Condition category: %1$s
- Spiritual
- Mental
- Physical Capacity
- Blood Disorder
Max HP:
Max AP:
Cannot save the game while in combat.
Optimized drawing
Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.