Andor\'s Trail Quest-driven fantasy RPG Exit Exit to menu Pause Preferences Save Load Game was saved to slot %1$d Failed to save game! Is the SD card mounted and writable? Save game Load saved game Select slot (empty) level %1$d, %2$d exp, %3$d gold Loading resources... Load Failed Andor\'s Trail was unable to load the savegame file.\n\n:(\n\nThe file may be damaged or incomplete. Andor\'s Trail was unable to load the savegame file. This savegame file is created with a newer version than what is currently running. Close Exit Are you sure you want to exit? Paused Game is paused Resume Encounter Do you want to attack?\nDifficulty: %1$s Info HP: MP: AP: Level: Overview Inventory Equipped Skills Spells Level up Level Total experience Worn equipment Inventory Gold: %1$d Action points (AP): Quests Attack (%1$d AP) Move (%1$d AP) Use item Spell End turn Flee You can now flee combat by clicking in the direction you want to move. You failed to flee! AP: %1$d HP: %1$s is attacking. %1$s misses! %1$s hits you for %2$d hp! %1$s gets a critical hit for %2$d hp! Your attack misses. You hit %1$s for %2$d hp! You get a critical hit on %1$s for %2$d hp! %1$s dies! Not enough AP left this round. You fall unconscious but fortunately wake up alive. You lost %1$d experience. Info Equip Unequip Use Drop You used %1$s. %1$s was dropped. You equipped %1$s. Pick up all You found %1$d gold. You picked up an item. You picked up %1$d items. Items You found some items. Victory You survived the encounter. You gained %1$d experience. Very easy Easy Normal Hard Very hard Impossible Class: Difficulty: Health: Attacks/turn: Movement/turn: Attack: Critical hit: Defense: Move cost (AP): Base combat statistics (without equipment and skills) Combat statistics (current) Attack cost (AP): Attack chance: Attack damage: Critical hit chance: Critical multiplier: Block chance: Damage resistance: Category: Use Equip Unequip Use (%1$d AP) Equip (%1$d AP) Unequip (%1$d AP) Money Weapon Shield Wearable (head) Wearable (body) Wearable (hands) Wearable (feet) Wearable (neck) Wearable (ring) Potion Other Continue current game New game You will lose your current game and your current character, are you sure you want to start a new game? About/help Enter hero name Load [You gained %1$d experience] [You gained %1$d gold] [You lost %1$d gold] [You gained an item] [You gained %1$d items] Next Leave Buy Sell Info Buy (%1$d gold) Sell (%1$d gold) Your gold: %1$d %1$s bought. %1$s sold. Level up Welcome to level %1$d! Level up Increase health (+%1$d HP) Adds %1$d to your maximum health. Increase attack chance (+%1$d %%) Adds %1$d%% to your base attack chance. Increase attack damage (+%1$d) Adds %1$d to your base attack damage. Increase block chance (+%1$d %%) Adds %1$d%% to your base block chance. Rest Do you want to rest here? You have rested and regained your full health. Help Authors License Welcome to Andor\'s Trail, an open-source roguelike RPG on Android.<br /> <br /> <a href="http://andorstrail.com/">Game forums on andorstrail.com for questions and gameplay discussions.</a><br /> <br /> <a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com for developers.</a><br /> <br /> Please visit the forums to discuss the game with other players.<br /> <br /> We really should add some info here about how to play the game :)<br /> Copyright (C) 2011 Oskar Wiksten<br /> <br /> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br /> <br /> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br /> <br /> You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br /> <br /> For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br /> Welcome Thank you for downloading Andor\'s Trail!\n\n Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n Please visit the project forums to discuss the game with other players or to help make the game even better (see "about").\n \n Thanks for all the feedback! Quests Select quests to show Hide completed quests Include completed quests Only completed quests Status: %1$s In progress Completed Display Fullscreen Displays the game in fullscreen mode. (Requires restart) Dialog confirmation Confirm rest Gives a question about whether you want to rest when entering a bed. Otherwise, you will always automatically rest. Confirm attack Enables the \'Do you want to attack..?\' dialog box when attacking a monster. Display monster loot Choose how you want to show the results of a fight to be shown (gold, experience, items). Combat Combat speed Determines how fast monsters attack. Show loot dialog box Show short notification Do not display 0 1 2 Instant (no animations) Fast Normal Slow 0 400 1000 1500 Movement Movement method Type of movement method and handling of obstacles. Straight (original) Avoiding obstacles 0 1 Active conditions Removes all %1$s %1$s chance of %2$s (%1$d rounds) On source On target When hitting target On every kill When used When equipped Drains %1$s HP Restores %1$s HP Drains %1$s AP Restores %1$s AP Raises max HP +%1$d Lowers max HP by %1$d Raises max AP +%1$d Lowers max AP by %1$d Move cost penalty +%1$d AP Lowers move cost %1$d AP Scaling factor Makes the game view display everything larger. Normal size 1.5x size Double size 1.0f 1.5f 2.0f Assign quick slot Slot 1 Slot 2 Slot 3 Un-assign quick slot Virtual d-pad Enables a virtual on-screen directional pad to guide movement Minimizable d-pad If the virtual d-pad is enabled, this setting allows the d-pad to be minimized by pressing its center. Disabled Lower right corner Lower left corner Center bottom Center left Center right Upper left corner Upper right corner Center top 0 1 2 3 4 5 6 7 8 Constant effect Every round Every full round Total cost: %1$d gold Total cost: %1$d gold All Are you sure? Are you sure you want to sell %1$s? This item is %2$s and you might not be able to recover it. Weapon Accuracy Hard Hit Merchant Dodge Bark Skin More Criticals Better Criticals Combat Speed Treasure Hunter Quick Learner Cleave Corpse Eater Increased Fortitude Evasion Regeneration Failure Mastery Magic Finder Strong Mind Enduring Body Pure Blood Increased attack chance Increased attack damage Better shop prices Increased block chance Damage resistance Increased critical chance Increased critical damage Increased maximum action points Higher chance of finding gold More experience from monster kills Recover action points on every kill Recover health points on every kill Gain health on each level up Increased chance of fleeing Gain health every round Decrease amount of lost experience when dying Increased chance of finding magic items Resistance against mental conditions Resistance against physical capacity conditions Resistance against blood disorders Increases attack chance by %1$d for each skill level. Increases min and max damage by %1$d for each skill level. For every skill level, decreases the buying and selling gold penalty by %1$d percentage points. Increases block chance by %1$d for each skill level. Increases damage resistance by %1$d for each skill level. Increases any existing critical chance given by equipment by %1$d %% for each skill level (percentage of existing critical chance value, not percentage points). Increases any existing critical multiplier given by equipment by %1$d %% for each skill level. Increases maximum action points (AP) by %1$d for each skill level. Increases chance of finding gold in monster drops by %1$d %%, and increases amount of gold in drops by %2$d %% for each skill level (up to the maximum amount that the monster drops). Increases amount of exp given by defeating monsters by %1$d %% for each skill level Gives +%1$d action points (AP) on every kill per skill level. Gives +%1$d health points (HP) on every kill per skill level. On every subsequent level-up, maximum health points (HP) will be raised by %1$d per skill level. This is not applied retroactively, only subsequent level-ups will be affected. For every skill level, reduces both the chance of failed flee attempts by %1$d %% and the chance that an adjacent monster will attack by %2$d %%. Gain +%1$d health points (HP) on every round per skill level. For every skill level, reduces the amount of lost experience caused by death by %1$d %% (percentage of existing exp loss value, not percentage points). %2$d levels will remove all experience loss caused by death. Increases the chance of finding non-ordinary items by %1$d %% for every skill level. Lowers the chance of being afflicted with mental conditions by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness. Lowers the chance of being afflicted with conditions affecting your physical capacity by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Fatigue. Lowers the chance of being afflicted with disorders of the blood by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Poison or bleeding wounds. Level up Current level: %1$d Current level: %1$d / %2$d To level up this skill, you need at least level %1$d of the %2$s skill. To level up this skill, you need at least experience level %1$d. To level up this skill, you need at least %1$d %2$s (base stats). You may select one skill to increase. You may select %1$d skills to increase. This level also gives you a new skill point to spend! Create new savegame slot Overwrite savegame? This savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame? Ordinary Quest item Legendary Extraordinary Rare Condition category: %1$s Spiritual Mental Physical Capacity Blood Disorder Max HP: Max AP: Cannot save the game while in combat. Optimized drawing Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.