var ATEditor = (function(ATEditor, _) { var defaults = { actorcondition: { isStacking: 0 ,isPositive: 0 ,roundEffect: { increaseCurrentHP: {}, increaseCurrentAP: {} } ,fullRoundEffect: { increaseCurrentHP: {}, increaseCurrentAP: {} } ,abilityEffect: { increaseAttackDamage: {} } } ,quest: { showInLog: 0 ,stages: [] } ,item: { displaytype: 'ordinary' ,hasManualPrice: 0 ,equipEffect: { increaseAttackDamage: {}, addedConditions: [] } ,useEffect: { increaseCurrentHP: {}, increaseCurrentAP: {}, conditionsSource: [], conditionsTarget: [] } ,hitEffect: { increaseCurrentHP: {}, increaseCurrentAP: {}, conditionsSource: [], conditionsTarget: [] } ,killEffect: { increaseCurrentHP: {}, increaseCurrentAP: {}, conditionsSource: [], conditionsTarget: [] } } ,droplist: { items: [] } ,dialogue: { rewards: [] ,replies: [] } ,monster: { size: "1x1" ,maxHP: 1 ,maxAP: 10 ,moveCost: 10 ,unique: 0 ,monsterClass: 'humanoid' ,movementAggressionType: 'none' ,attackDamage: {} ,hitEffect: { increaseCurrentHP: {}, increaseCurrentAP: {}, conditionsSource: [], conditionsTarget: [] } } ,itemcategory: { actionType: 'none' ,size: 'none' } ,reply: { requires: [] } }; ATEditor.defaults = { addDefaults: function(type, o) { var def = defaults[type]; if (def) { var copyOfDefaults = ATEditor.utils.deepClone(def); ATEditor.utils.copyDefaults(o, copyOfDefaults); } }, removeDefaults: function(type, o) { return ATEditor.utils.removeDefaults(o, defaults[type]); } }; return ATEditor; })(ATEditor || {}, _);