ee
v0.7.0dev
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Actor condition id:
Magnitude:
Duration (number of turns):
Chance:
Always
Frequent (70%)
Sometimes (50%)
Rare (20%)
Seldom (10%)
Very seldom (1%)
Unique (0.1%)
Droplist
General
Droplist internal ID:
Items dropped
Item (id)
Min quantity
Max quantity
Chance
Add
Item (id):
Quantity:
-
Chance:
Always
Often (70%)
Sometimes (30%)
Sometimes (25%)
Rare (20%)
Rare (10%)
Seldom (5%)
Unique (1%)
Extraordinary (0.1%)
Legendary (0.01%)
Item
General
Display name:
Internal ID:
Category:
Display as:
Ordinary item
Quest item (yellow)
Legendary (green)
Extraordinary (blue)
Rare (purple)
Base market cost (gold):
Item has manually specified store price
Actual price (gold):
Sell:
Buy:
Has equip effect
Has use effect
Has effect on every hit
Has effect on every kill
When equipped
Boost max HP:
Boost max AP:
Move cost penalty (AP):
Attack cost (AP):
Attack chance:
%
Attack damage (range):
-
Has critical chance
Critical skill:
%
Critical multiplier:
Block chance:
%
Damage resistance:
Apply actor condition
Condition
Magnitude
Add
When used
Boost current HP (range):
-
Boost current AP (range):
-
Apply actor condition
Condition
Magnitude
Duration
Chance
Add
When making a successful hit
Boost current HP (range):
-
Boost current AP (range):
-
Apply actor condition to source
Condition
Magnitude
Duration
Chance
Add
Apply actor condition to target
Condition
Magnitude
Duration
Chance
Add
On every kill
Boost current HP (range):
-
Boost current AP (range):
-
Apply actor condition
Condition
Magnitude
Duration
Chance
Add
Actor condition id:
Magnitude:
Dialogue
Conversation flow
NPC phrase
Phrase ID:
NPC says:
Reaching this phrase gives rewards
Rewards
Type
ID
Value
Add
Replies
Phrase leads directly to another phrase without replies
Phrase ID:
Replies
Reply
Add
Player reply
Phrase ID:
Player says:
Reply leads to:
NPC phrase
Trading screen
Combat
Conversation ends
NPC is removed from map
Next phrase ID:
Player must have item(s) to select this reply
Required item ID (will be removed from inventory)
Required item quantity
Player should have item in:
Inventory & item will be removed
Inventory
Worn equipment
Player must have progressed quest to select this reply
Quest stage required: (questname:stage)
Type:
Quest progress
Droplist
Skill increase
Actor condition
Alignment/faction change
ID:
Value: