Andor\'s Trail Quest-driven fantasy RPG Exit to menu Preferences Save Game was saved to slot %1$d Failed to save game! Is the SD card mounted and writable? Save game Load saved game Select slot level %1$d, %2$d exp, %3$d gold Loading resources… Load Failed Andor\'s Trail was unable to load the savegame file.\n\n:(\n\nThe file may be damaged or incomplete. Andor\'s Trail was unable to load the savegame file. This savegame file is created with a newer version than what is currently running. Andor\'s Trail was unable to load the savegame file. This savegame file has already been continued. Recenter Close More Game over You take your last breath and die. (RIP) Encounter Do you want to attack?\nDifficulty: %1$s Info Conditions HP: AP: XP: Overview Items Skills Category Sort Level up Level Mode Total experience Worn equipment Inventory Category Sort By Gold: %1$d Health points (HP): Experience points (XP): Action points (AP): Quests Standard\n(Unlimited lives and saves) Unlimited lives, 1 save Limited lives (%1$d/%2$d left) Permadeath (1 life) Attack (%1$d AP) Move (%1$d AP) Use item End turn Flee You can now flee combat by clicking in the direction you want to move. You failed to flee! AP: %1$d HP: %1$s is attacking. %1$s misses! %1$s hits you for %2$d hp! %1$s gets a critical hit for %2$d hp! Your attack misses. You hit %1$s for %2$d hp! You get a critical hit on %1$s for %2$d hp! %1$s dies! Not enough AP left this round. You fall unconscious, but fortunately wake up alive, dazed and fatigued. You lost %1$d experience. MISS You taunt %1$s! You are affected by %1$s. You are cleared of %1$s. You are now immunized against %1$s. %1$s is affected by %2$s. %1$s is cleared of %2$s. %1$s is now immunized against %2$s. You found an item: You found %1$d items: Info Equip Unequip Use Drop You used %1$s. %1$s was dropped. You equipped %1$s. Pick up all You found %1$d gold. You picked up an item. You picked up %1$d items. Items You found some items. Victory You survived the encounter. You gained %1$d experience. Very easy Easy Normal Hard Very hard Impossible Class: Difficulty: Health: Attack: Defense: Move cost (AP): Base combat statistics (without equipment and skills) Combat statistics (current) Attack cost (AP): Attack chance: Attack damage: Critical hit skill: Critical multiplier: Block chance: Damage resistance: Category: Use Equip Unequip Use (%1$d AP) Equip (%1$d AP) Unequip (%1$d AP) Continue current game New game Start game You will lose your current game and your current character, are you sure you want to start a new game? About/help Choose your hero Enter hero name Load Mode Data Migration Migrating savegame data. Failed to migrate savegame data. Load game The current game is unsaved and you will lose your character. Error loading game Can\'t load from an empty slot. Attention Loading this game deletes its save slot. You will have to save again before switching to another game. Standard (Unlimited lives and saves) Medium (Unlimited lives, 1 save) Hard (50 lives, 1 save) Very hard (10 lives, 1 save) Extreme (3 lives, 1 save) Permadeath (1 life, 1 save) [You gained %1$d experience] [You gained %1$d gold] [You lost %1$d gold] [You gained an item] [You gained %1$d items] Next Leave Buy Sell Info Buy (%1$d gold) Sell (%1$d gold) Your gold: %1$d %1$s bought. %1$s sold. Sort Level up Welcome to level %1$d! Level up Increase health (+%1$d HP) Adds %1$d to your maximum health. Increase attack chance (+%1$d) Adds %1$d to your base attack chance. Increase attack damage (+%1$d) Adds %1$d to your base attack damage. Increase block chance (+%1$d) Adds %1$d to your base block chance. Rest Do you want to rest here? You have rested and regained your full health. Help Authors License Welcome to Andor\'s Trail, an open-source roguelike RPG on Android.<br /> <br /> <a href="http://andorstrail.com/">Game forums on andorstrail.com for questions and gameplay discussions.</a><br /> <br /> <a href="https://andorstrail.gitbook.io/docs">Game wiki for info about the Andor\'s Trail world, among other things.</a><br /> <br /> <a href="https://github.com/AndorsTrailRelease/andors-trail/">Project source code on github.com for developers.</a><br /> <br /> Please visit the forums to discuss the game with other players.<br /> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br /> <br /> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br /> <br /> You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br /> <br /> For source code and feature requests, please visit the project page at <a href="https://github.com/AndorsTrailRelease/andors-trail/">https://github.com/AndorsTrailRelease/andors-trail/</a><br /> Game Settings can be found by pressing your device\'s Menu Button.

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Interface Icons

The Chestchest

Quickslots [Long press the pouches inside to assign items for instant use]

The Herohero

Menu [Overview, Quests, Skills & Inventory *]

* (While in inventory, "press" an item for information & "long press" for more options)

The Enemymonster

Information [Appears during Combat]

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Combat

Actions taken during battle cost AP...

Attacking - [3AP] *
attacking

* (Equipping Gear & Using Items may alter AP & usage cost)

Using Items - [5AP]
Fleeing - [6AP]

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Advanced Combat

During Combat, long press a tile adjacent to the Hero...
To Flee

(chosen tile is highlighted - Attack Button changes to Move)

flee

[flee mode activated - Long press enemy to re-enter combat]

To Change Targets

(the red target highlight shifts between enemies)

[the target has been changed]

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Welcome Thank you for downloading Andor\'s Trail!\n\nPlease note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\nPlease visit the project forums to discuss the game with other players or to help make the game even better (see "about").\n\nThanks for all the feedback! \n\nIn order to save and load your games (and only for this purpose) Andor\'s Trail will ask you for permission to access your storage. Loading and saving games Andor\'s Trail writes saved games to user accessible storage on your device. This allows you to easily back up your saved games or transfer them to a new device. Please visit our forums for more information.\n\nAndor\'s Trail does not use access to your device for any other purpose and does not access the internet. Andor\'s Trail is open source; the sources can be found on github. Select quests to show Active quests All quests Completed quests Status: %1$s In progress Completed Display Fullscreen Displays the game in fullscreen mode. (Requires restart) Dialog confirmation Confirm rest Gives a question about whether you want to rest when entering a bed. Otherwise, you will always automatically rest. Confirm attack Enables the \'Do you want to attack..?\' dialog box when attacking a monster. Display monster loot Choose how you want to show the results of a fight to be shown (gold, experience, items). Combat Combat speed Determines how fast monsters attack. Always show loot dialog box Show loot dialog box when finding items Dialog for items, notif. otherwise Show short notification Show notification only when finding items Do not display Instant (no animations) Fast Normal Slow Movement Movement method Type of movement method and handling of obstacles. Straight (original) Avoiding obstacles Active conditions Removes all %1$s Immune to %1$s %1$s chance of %2$s (%1$d rounds) On source On target On attacker When hitting target On every kill When used When equipped When hit by attacker When killed by attacker Drains %1$s HP Restores %1$s HP Drains %1$s AP Restores %1$s AP Raises max HP +%1$d Lowers max HP by %1$d Raises max AP +%1$d Lowers max AP by %1$d Move cost penalty +%1$d AP Lowers move cost %1$d AP Scaling factor Makes the game view display everything larger or smaller. Half size 0.75x size Normal size 1.5x size Double size System language Language Select the language. English is used if the system language is not available or content has not been translated. (Requires restart) Assign quick slot Select item to assign Slot 1 Slot 2 Slot 3 Un-assign quick slot Virtual d-pad Enables a virtual on-screen directional pad to guide movement. Minimizable d-pad If the virtual d-pad is enabled, this setting allows the d-pad to be minimized by pressing its center. Disabled Lower right corner Lower left corner Center bottom Center left Center right Upper left corner Upper right corner Center top Constant effect Every round Every full round Total cost: %1$d gold Total cost: %1$d gold All Are you sure? Are you sure you want to sell %1$s? This item is %2$s and you might not be able to recover it. Weapon Accuracy Hard Hit Merchant Dodge Bark Skin More Criticals Better Criticals Combat Speed Treasure Hunter Quick Learner Cleave Corpse Eater Increased Fortitude Evasion Regeneration Failure Mastery Magic Finder Strong Mind Enduring Body Pure Blood Increased attack chance Increased attack damage Better shop prices Increased block chance Damage resistance Increased critical skill Increased critical damage Increased maximum action points Higher chance of finding gold More experience from monster kills Recover action points on every kill Recover health points on every kill Gain health on each level up Increased chance of fleeing Gain health every round Decrease amount of lost experience when dying Increased chance of finding magic items Resistance against mental conditions Resistance against physical capacity conditions Resistance against blood disorders Increases attack chance by %1$d percentage points for each skill level. Increases max damage by %1$d for each skill level. For every skill level, decreases the buying and selling gold penalty by %1$d percentage points. Increases block chance by %1$d percentage points for each skill level. Increases damage resistance by %1$d for each skill level. Increases any existing critical skill given by equipment by %1$d %% for each skill level. Increases any existing critical multiplier given by equipment by %1$d %% for each skill level. Increases maximum action points (AP) by %1$d for each skill level. Increases chance of finding gold in monster drops by %1$d %%, and increases amount of gold in drops by %2$d %% for each skill level (up to the maximum amount that the monster drops). Increases amount of exp given by defeating monsters by %1$d %% for each skill level. Gives +%1$d action points (AP) on every kill per skill level. Gives +%1$d health points (HP) on every kill per skill level. On every subsequent level-up, maximum health points (HP) will be raised by %1$d per skill level. This is not applied retroactively, only subsequent level-ups will be affected. For every skill level, reduces both the chance of failed flee attempts by %1$d %% and the chance that an adjacent monster will attack by %2$d %%. Gain +%1$d health points (HP) on every round per skill level when no monsters are directly adjacent. For every skill level, reduces the amount of lost experience caused by death by %1$d %% (percentage of existing exp loss value, not percentage points). %2$d levels will remove all experience loss caused by death. Increases the chance of finding non-ordinary items by %1$d %% for every skill level. Lowers the chance of being afflicted with mental conditions by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness. Lowers the chance of being afflicted with conditions affecting your physical capacity by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Fatigue. Lowers the chance of being afflicted with disorders of the blood by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Poison or bleeding wounds. Level up Current level: %1$d Current level: %1$d / %2$d To level up this skill, you need at least level %1$d of the %2$s skill. To level up this skill, you need at least experience level %1$d. To level up this skill, you need at least %1$d %2$s (base stats). You may select one skill to improve. Skill points are kept until used. You may select %1$d skills to improve. This level also gives you a new skill point to spend! Create new Savegame slot Overwrite Savegame? This Savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame? Export Savegames Please select the directory to export all files to. Exporting Savegames Exporting Worldmap Export successful Export unsuccessful Overwrite Existing Files? The target Folder contains existing files with the same name of some Files that should be exported. Are you sure you want to overwrite those files? An unknown error occurred while exporting. Import Savegames Please select all Savegames you want to import. Importing Savegames Import successful Import unsuccessful - obsolete - An unknown error occurred while importing. Overwrite Existing Slot? There is already a savegame in the target slot. Do you want to keep the existing save, overwrite it with the imported save or import the save to a slot?\n\n%1$s\n\n%2$s Keep existing save Keep imported save Add as new Save Existing save: Slot: %1$s:\n\t%2$s Imported save: Slot: %1$s:\n\t%2$s Import worldmap Please select the Worldmap zip file. Importing worldmap Import of Worldmap successful Import of Worldmap unsuccessful Are you sure you selected a worldmap? Please select the zip file called \'worldmap.zip\' that was exported into your export location. - obsolete - Ordinary Quest item Legendary Extraordinary Rare Condition category: %1$s Spiritual Mental Physical Capacity Blood Disorder Max HP: Max AP: Cannot save the game while in combat. Switch character Saving allows you to switch to another character and later continue the current game. Do you want to save and exit the current game? Optimized drawing Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame. High quality filters Disable this if you experience performance issues on filtered maps (dark caves for example). Enabling this option will make the game use advanced color filters, instead of solid color overlays. Dark blessing of the Shadow Resistance against all types of conditions Lowers the chance of being afflicted with all types of conditions by %1$d %%. This includes all types of conditions caused by monster attacks such as Poison, Dazed or Fatigue. Move to top Move to bottom Immune to critical hits Effective critical chance: Internal bleeding Chance of internal bleeding For every critical hit made, there is a %1$d %% chance that the hit will cause internal bleeding on the target, effectively causing the \'Internal bleeding\' condition on the target. Internal bleeding severely lowers offensive combat abilities, making the target less able to land successful attacks. Fracture Chance of bone fracture For every critical hit made, there is a %1$d %% chance that the hit will fracture some of the target\'s bones, effectively causing the \'Fracture\' condition on the target. This will severely lower the target\'s defensive combat abilities, making it less able to defend itself in subsequent attacks. Rejuvenation Chance of effect removal Every round (6 seconds), there is a %1$d %% chance that one of the active negative actor conditions will be lowered by one magnitude. This applies to all temporary effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as poison. Taunt Attacker loses AP on miss When an attacker makes an attack that misses, there is a %1$d %% chance that the attacker loses %2$d action points (AP). This applies to all types of melee attacks against you. Concussion Chance of concussion When making an attack on a target whose block chance (BC) is at least %1$d lower than your attack chance (AC), there is a %2$d %% chance that the hit will cause a concussion on the target. A concussion will severely lower the target\'s offensive combat abilities, making the target less able to land successful attacks. About Interface Enable animations Show animations for various interface elements, such as the combat bar. Map Map cannot be displayed. The map cannot be displayed from this location. Map Equip (offhand) Attack cost: %1$d AP Increases attack cost by %1$d AP Lowers attack cost by %1$d AP Attack chance: %1$d Increases attack chance by %1$d Lowers attack chance by %1$d Attack damage: %1$d Attack damage: %1$d-%2$d Increases attack damage by %1$d Damage modifier: %1$d%% Increases attack damage by %1$d-%2$d Lowers attack damage by %1$d Lowers attack damage by %1$d-%2$d Increases critical skill by %1$d Lowers critical skill by %1$d Enables critical hits with a multiplier of x%1$.1f Increases block chance by %1$d Lowers block chance by %1$d Raises damage resistance by %1$d Lowers damage resistance by %1$d Increases AP cost of using items in combat by %1$d AP Lowers AP cost of using items in combat by %1$d AP Increases AP cost of equipping items in combat by %1$d AP Lowers AP cost of equipping items in combat by %1$d AP Are you sure you want to overwrite this savegame? (slot %1$d) %1$d.<empty> Always show confirmation dialog box Only show when overwriting a different playername Never display confirmation dialog box Confirm overwriting savegames Gives a question about whether you want to overwrite when saving to a savegame slot that already contains a savegame. Re-equip cost (AP): Use item cost (AP): %1$s moves. Combat log No entries yet. [Quest completed: \"%1$s\"] [Quest updated: \"%1$s\"] Dagger proficiency One-handed sword proficiency Two-handed sword proficiency Axe proficiency Blunt weapon proficiency Unarmed fighting Shield proficiency Unarmored fighting Light armor proficiency Heavy armor proficiency Fighting style: Dual wield Fighting style: Two-handed weapon Fighting style: Weapon and shield Fighting style: Way of the monk Specialization: Dual wield Specialization: Two-handed weapon Specialization: Weapon and shield Pole weapon proficiency Better at fighting with daggers Better at fighting with one-handed swords Better at fighting with two-handed swords Better at fighting with axes Better at fighting with blunt weapons Better at fighting without weapons Make better use of shields and parrying weapons Better at fighting without armor Make better use of light armor Make better use of heavy armor Wield two weapons at the same time Make better use of weapons that require both hands Better at fighting with weapon and shield Better at fighting unarmed/unarmored Expert at dual wielding Expert at two-handed weapons Expert at fighting with weapon and shield Better at fighting with pole weapons For each skill level, increases attack chance when using daggers and shortswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. For each skill level, increases attack chance of blunt weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, whips, war hammers and giant hammers. When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level. Increase damage resistance by %1$d per skill level while having a shield or parrying weapon equipped. While fighting without having any piece of armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor. For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather, light metal and hide armors. For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, their attack speed penalties reduced by %3$d %% per skill level, and their item use cost penalties reduced by %4$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail. "Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand. Without this skill, only %1$d %% of a weapon\'s qualities may be used when equipped in the off-hand. This includes attack chance, critical skill, damage potential and block chance. Without this skill, attack cost (AP cost) of making an attack is the sum of the attack cost of the main weapon and that of the weapon used in the off-hand. The lower of both damage modifiers will be used. With one level of this skill, %2$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack cost is the highest attack cost of both weapons plus %3$d %% of the lowest attack cost of both weapons. The average of both damage modifiers will be used. With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack cost equals the highest of the attack costs of the two equipped weapons. The highest damage modifier will be used." "Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers. Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential." "Gives benefits when fighting with a weapon in the main hand and having a shield or parrying weapon equipped in the off-hand. Every skill level increases the attack chance of weapons in the main hand with %1$d %% of their original attack chances, and the block chance of shields or parrying weapons by %2$d %% of their original block chances." "While fighting without having any piece of armor equipped and without using a weapon or shield, gain %1$d attack chance, %2$d block chance, %3$d damage resistance and increase the maximum damage by %4$d per skill level. The skill also gives a critical multiplier of 1 plus 0.%5$d per level. Items made of cloth are not considered as being armor." Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances. Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances. Increases both attack chances and damage potential of weapons in the main hand. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential. For each skill level, increases attack chance when using pole weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. Quickslot position Where to place the quickslots Center bottom Middle left Middle right Bottom left, along left border Bottom left, along bottom border Bottom right, along bottom border Bottom right, along right border Show quickslots when toolbox is opened Makes the quickslot buttons be displayed as soon as the toolbox is opened This is a development version of Andor\'s Trail. Savegames produced by this version are incompatible with the release version. This is a prerelease version of Andor\'s Trail. Savegames produced by this version might not be compatible with the release version. Game statistics Completed quests Times fallen unconscious Gold spent in shops Bonemeal potions used Items used Places visited Most commonly used item Monsters killed Most powerful monster killed Most commonly killed monsters %1$s (%2$d) Use localized resources Use translation of interface and content, where available. (requires restart) Changing locale requires restart. Andor\'s Trail has been closed. All Favorites Weapon Armor Jewelry Potion Food Quest Item Usable Other Unsorted Name Price Quantity Rarity Type Unsorted Name Price Quantity Rarity Type All Offense Defense Criticals Immunity Utility Speciality Proficiency Unsorted Name Points Unlocked Theme Choose the UI theme. (requires restart) Cobalt Malachite Obsidian Changing UI theme requires restart. Andor\'s Trail has been closed. Access to storage is mandatory for Andor\'s Trail to handle saved games and worldmap. Closing Andor\'s Trail. Spore poison immunity Full immunity to spore poison Permanently prevents monster attacks from inflicting the "Spore poisoning" status effect. D-pad transparency If the virtual d-pad is enabled, this setting determines how transparent it should be. 30% 40% 50% 60% 70% Previous kills