Andor\'s Trail
Quest-driven fantasy RPG
Exit
Exit to menu
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Preferences
Save
Load
Game was saved to slot %1$d
Failed to save game! Is the SD card mounted and writable?
Save game
Load saved game
Select slot
(empty)
level %1$d, %2$d exp, %3$d gold
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Andor\'s Trail was unable to load the savegame file.\n\n:(\n\nThe file may be damaged or incomplete.
Andor\'s Trail was unable to load the savegame file. This savegame file is created with a newer version than what is currently running.
Close
Exit
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Paused
Game is paused
Resume
Encounter
Do you want to attack?\nDifficulty: %1$s
Info
HP:
MP:
AP:
Level:
Overview
Items
Equipped
Skills
Spells
Level up
Level
Total experience
Worn equipment
Inventory
Gold: %1$d
Action points (AP):
Quests
Attack (%1$d AP)
Move (%1$d AP)
Use item
Spell
End turn
Flee
You can now flee combat by clicking in the direction you want to move.
You failed to flee!
AP: %1$d
HP:
%1$s is attacking.
%1$s misses!
%1$s hits you for %2$d hp!
%1$s gets a critical hit for %2$d hp!
Your attack misses.
You hit %1$s for %2$d hp!
You get a critical hit on %1$s for %2$d hp!
%1$s dies!
Not enough AP left this round.
You fall unconscious, but fortunately wake up alive, dazed and fatigued. You lost %1$d experience.
Info
Equip
Unequip
Use
Drop
You used %1$s.
%1$s was dropped.
You equipped %1$s.
Pick up all
You found %1$d gold.
You picked up an item.
You picked up %1$d items.
Items
You found some items.
Victory
You survived the encounter.
You gained %1$d experience.
Very easy
Easy
Normal
Hard
Very hard
Impossible
Class:
Difficulty:
Health:
Attacks/turn:
Movement/turn:
Attack:
Critical hit:
Defense:
Move cost (AP):
Base combat statistics (without equipment and skills)
Combat statistics (current)
Attack cost (AP):
Attack chance:
Attack damage:
Critical hit skill:
Critical multiplier:
Block chance:
Damage resistance:
Category:
Use
Equip
Unequip
Use (%1$d AP)
Equip (%1$d AP)
Unequip (%1$d AP)
Money
Weapon
Shield
Wearable (head)
Wearable (body)
Wearable (hands)
Wearable (feet)
Wearable (neck)
Wearable (ring)
Potion
Other
Continue current game
New game
You will lose your current game and your current character, are you sure you want to start a new game?
About/help
Enter hero name
Load
[You gained %1$d experience]
[You gained %1$d gold]
[You lost %1$d gold]
[You gained an item]
[You gained %1$d items]
Next
Leave
Buy
Sell
Info
Buy (%1$d gold)
Sell (%1$d gold)
Your gold: %1$d
%1$s bought.
%1$s sold.
Level up
Welcome to level %1$d!
Level up
Increase health (+%1$d HP)
Adds %1$d to your maximum health.
Increase attack chance (+%1$d %%)
Adds %1$d%% to your base attack chance.
Increase attack damage (+%1$d)
Adds %1$d to your base attack damage.
Increase block chance (+%1$d %%)
Adds %1$d%% to your base block chance.
Rest
Do you want to rest here?
You have rested and regained your full health.
Help
Authors
License
Welcome to Andor\'s Trail, an open-source roguelike RPG on Android.<br />
<br />
<a href="http://andorstrail.com/">Game forums on andorstrail.com for questions and gameplay discussions.</a><br />
<br />
<a href="http://andorstrail.com/wiki">Game wiki for info about the Andor\'s Trail world, among other things.</a><br />
<br />
<a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com for developers.</a><br />
<br />
Please visit the forums to discuss the game with other players.<br />
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br />
<br />
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br />
<br />
You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
<br />
For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
Welcome
Thank you for downloading Andor\'s Trail!\n\n
Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
Please visit the project forums to discuss the game with other players or to help make the game even better (see "about").\n
\n
Thanks for all the feedback!
Quests
Select quests to show
Hide completed quests
Include completed quests
Only completed quests
Status: %1$s
In progress
Completed
Display
Fullscreen
Displays the game in fullscreen mode. (Requires restart)
Dialog confirmation
Confirm rest
Gives a question about whether you want to rest when entering a bed. Otherwise, you will always automatically rest.
Confirm attack
Enables the \'Do you want to attack..?\' dialog box when attacking a monster.
Display monster loot
Choose how you want to show the results of a fight to be shown (gold, experience, items).
Combat
Combat speed
Determines how fast monsters attack.
Always show loot dialog box
Show loot dialog box when finding items
Show loot dialog box when finding items, short notification otherwise
Show short notification
Show short notification only when finding items
Do not display
Instant (no animations)
Fast
Normal
Slow
Movement
Movement method
Type of movement method and handling of obstacles.
Straight (original)
Avoiding obstacles
Active conditions
Removes all %1$s
%1$s chance of %2$s
(%1$d rounds)
On source
On target
When hitting target
On every kill
When used
When equipped
Drains %1$s HP
Restores %1$s HP
Drains %1$s AP
Restores %1$s AP
Raises max HP +%1$d
Lowers max HP by %1$d
Raises max AP +%1$d
Lowers max AP by %1$d
Move cost penalty +%1$d AP
Lowers move cost %1$d AP
Scaling factor
Makes the game view display everything larger.
Normal size
1.5x size
Double size
Assign quick slot
Slot 1
Slot 2
Slot 3
Un-assign quick slot
Virtual d-pad
Enables a virtual on-screen directional pad to guide movement.
Minimizable d-pad
If the virtual d-pad is enabled, this setting allows the d-pad to be minimized by pressing its center.
Disabled
Lower right corner
Lower left corner
Center bottom
Center left
Center right
Upper left corner
Upper right corner
Center top
Constant effect
Every round
Every full round
Total cost: %1$d gold
Total cost: %1$d gold
All
Are you sure?
Are you sure you want to sell %1$s? This item is %2$s and you might not be able to recover it.
Weapon Accuracy
Hard Hit
Merchant
Dodge
Bark Skin
More Criticals
Better Criticals
Combat Speed
Treasure Hunter
Quick Learner
Cleave
Corpse Eater
Increased Fortitude
Evasion
Regeneration
Failure Mastery
Magic Finder
Strong Mind
Enduring Body
Pure Blood
Increased attack chance
Increased attack damage
Better shop prices
Increased block chance
Damage resistance
Increased critical skill
Increased critical damage
Increased maximum action points
Higher chance of finding gold
More experience from monster kills
Recover action points on every kill
Recover health points on every kill
Gain health on each level up
Increased chance of fleeing
Gain health every round
Decrease amount of lost experience when dying
Increased chance of finding magic items
Resistance against mental conditions
Resistance against physical capacity conditions
Resistance against blood disorders
Increases attack chance by %1$d for each skill level.
Increases max damage by %1$d for each skill level.
For every skill level, decreases the buying and selling gold penalty by %1$d percentage points.
Increases block chance by %1$d for each skill level.
Increases damage resistance by %1$d for each skill level.
Increases any existing critical skill given by equipment by %1$d %% for each skill level (percentage of existing critical skill value, not percentage points).
Increases any existing critical multiplier given by equipment by %1$d %% for each skill level.
Increases maximum action points (AP) by %1$d for each skill level.
Increases chance of finding gold in monster drops by %1$d %%, and increases amount of gold in drops by %2$d %% for each skill level (up to the maximum amount that the monster drops).
Increases amount of exp given by defeating monsters by %1$d %% for each skill level
Gives +%1$d action points (AP) on every kill per skill level.
Gives +%1$d health points (HP) on every kill per skill level.
On every subsequent level-up, maximum health points (HP) will be raised by %1$d per skill level. This is not applied retroactively, only subsequent level-ups will be affected.
For every skill level, reduces both the chance of failed flee attempts by %1$d %% and the chance that an adjacent monster will attack by %2$d %%.
Gain +%1$d health points (HP) on every round per skill level when no monsters are directly adjacent.
For every skill level, reduces the amount of lost experience caused by death by %1$d %% (percentage of existing exp loss value, not percentage points). %2$d levels will remove all experience loss caused by death.
Increases the chance of finding non-ordinary items by %1$d %% for every skill level.
Lowers the chance of being afflicted with mental conditions by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Dazed or Weapon Feebleness.
Lowers the chance of being afflicted with conditions affecting your physical capacity by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Fatigue.
Lowers the chance of being afflicted with disorders of the blood by %1$d %% for every skill level, up to a maximum of %2$d %%. This includes conditions caused by monster attacks such as Poison or bleeding wounds.
Level up
Current level: %1$d
Current level: %1$d / %2$d
To level up this skill, you need at least level %1$d of the %2$s skill.
To level up this skill, you need at least experience level %1$d.
To level up this skill, you need at least %1$d %2$s (base stats).
You may select one skill to increase.
You may select %1$d skills to increase.
This level also gives you a new skill point to spend!
Create new savegame slot
Overwrite savegame?
This savegame contains a different player name (%1$s) than your current player name (%2$s). Are you sure you want to overwrite this savegame?
Ordinary
Quest item
Legendary
Extraordinary
Rare
Condition category: %1$s
Spiritual
Mental
Physical Capacity
Blood Disorder
Max HP:
Max AP:
Cannot save the game while in combat.
Optimized drawing
Disable this if you see graphical artifacts. Enabling this option will make the game only redraw changed parts of the screen every frame.
Dark blessing of the Shadow
Resistance against all types of conditions
Lowers the chance of being afflicted with all types of conditions by %1$d %%. This includes all types of conditions caused by monster attacks such as Poison, Dazed or Fatigue.
Move to top
Move to bottom
Immune to critical hits
Effective critical chance:
Internal bleeding
Chance of internal bleeding
For every critical hit made, there is a %1$d %% chance that the hit will cause internal bleeding on the target, effectively causing the \'Internal bleeding\' condition on the target. Internal bleeding severely lowers offensive combat abilities, making the target less able to land successful attacks.
Fracture
Chance of bone fracture
For every critical hit made, there is a %1$d %% chance that the hit will fracture some of the target\'s bones, effectively causing the \'Fracture\' condition on the target. This will severely lower the target\'s defensive combat abilities, making it less able to defend itself in subsequent attacks.
Rejuvenation
Chance of effect removal
Every round (6 seconds), there is a %1$d %% chance that one of the active negative actor conditions will be lowered by one magnitude. This applies to all temporary effect types that affect the body; mental conditions such as Dazed, physical capacity conditions such as Fatigue and also blood disorders such as poison.
Taunt
Attacker loses AP on miss
When an attacker makes an attack that misses, there is a %1$d %% chance that the attacker loses %2$d action points (AP). This applies to all types of melee attacks against you.
Concussion
Chance of concussion
When making an attack on a target whose block chance (BC) is at least %1$d lower than your attack chance (AC), there is a %2$d %% chance that the hit will cause a concussion on the target. A concussion will severely lower the target\'s offensive combat abilities, making the target less able to land successful attacks.
About
Interface
Enable animations
Show animations for various interface elements, such as the combat bar.
Map
Map cannot be displayed.
The map cannot be displayed from this location.
Map
Equip (offhand)
Attack cost: %1$d AP
Increases attack cost by %1$d AP
Lowers attack cost by %1$d AP
Attack chance: %1$d %%
Increases attack chance by %1$d %%
Lowers attack chance by %1$d %%
Attack damage: %1$d
Attack damage: %1$d-%2$d
Increases attack damage by %1$d
Increases attack damage by %1$d-%2$d
Lowers attack damage by %1$d
Lowers attack damage by %1$d-%2$d
Increases critical skill by %1$d
Lowers critical skill by %1$d
Enables critical hits with a multiplier of x%1$.1f
Increases block chance by %1$d %%
Lowers block chance by %1$d %%
Raises damage resistance by %1$d
Lowers damage resistance by %1$d
Increases AP cost of using items in combat by %1$d AP
Lowers AP cost of using items in combat by %1$d AP
Increases AP cost of equipping items in combat by %1$d AP
Lowers AP cost of equipping items in combat by %1$d AP
Are you sure you want to overwrite this savegame?
(slot %1$d)
Always show confirmation dialog box
Only show when overwriting a different playername
Never display confirmation dialog box
Confirm overwriting savegames
Gives a question about whether you want to overwrite when saving to a savegame slot that already contains a savegame.
Re-equip cost (AP):
Use item cost (AP):
%1$s moves.
Combat log
[Quest completed: \"%1$s\"]
[Quest updated: \"%1$s\"]
Dagger proficiency
One-handed sword proficiency
Two-handed sword proficiency
Axe proficiency
Bludgeoning weapon proficiency
Unarmed fighting
Shield proficiency
Unarmored fighting
Light armor proficiency
Heavy armor proficiency
Fighting style: Dual wield
Fighting style: Two-handed weapon
Fighting style: Weapon and shield
Specialization: Dual wield
Specialization: Two-handed weapon
Specialization: Weapon and shield
Better at fighting with daggers
Better at fighting with one-handed swords
Better at fighting with two-handed swords
Better at fighting with axes
Better at fighting with bludgeoning weapons
Better at fighting without weapons
Make better use of shields
Better at fighting without armor
Make better use of light armor
Make better use of heavy armor
Wield two weapons at the same time
Make better use of weapons that require both hands
Better at fighting with weapon and shield
Expert at dual wielding
Expert at two-handed weapons
Expert at fighting with weapon and shield
For each skill level, increases attack chance when using daggers and shortswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
For each skill level, increases attack chance of rapiers, longswords and broadswords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
For each skill level, increases attack chance of two-handed swords by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
For each skill level, increases attack chance of axes and greataxes by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill.
For each skill level, increases attack chance of bludgeoning weapons by %1$d %% of the item\'s base attack chance, increases block chance by %2$d %% of the item\'s base block chance, and increases critical skill by %3$d %% of the item\'s base critical skill. This includes clubs, quarterstaves, maces, scepters, warhammers and giant hammers.
When fighting without a weapon and shield, gain %1$d attack chance, %2$d damage potential and %3$d block chance per skill level.
Increase damage resistance by %1$d per skill level while having a shield equipped.
While fighting without having any armor equipped, gain %1$d block chance per skill level. Items made of cloth are not considered as being armor.
For every skill level, increases the block chance of every piece of light armor being worn by %1$d %% of their original block chances. Light armors include leather and light metal.
For every skill level, increases the block chance of every piece of heavy armor being worn by %1$d %% of their original block chances. Pieces of heavy armor have their movement penalties reduced by %2$d %% per skill level, and their attack speed penalties reduced by %3$d %% per skill level. Heavy armors include metal armors, chain mail and plate mail.
"Gives benefits when fighting with two weapons at the same time, one in the main hand and one in the off-hand.
Without this skill, only %1$d %% of a weapon\'s qualities may be used when equipped in the off-hand. This includes attack chance, critical skill, damage potential and block chance. Without this skill, attack speed (AP cost) of making an attack is the sum of the attack speed of the main weapon and that of the weapon used in the off-hand.
With one level of this skill, %2$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed is the attack speed of the weapon in the main hand plus %3$d %% of the attack speed of the weapon in the off-hand.
With two levels of this skill, %4$d %% of the off-hand\'s weapon\'s qualities may be used, and the attack speed equals the highest of the attack speeds of the two equipped weapons."
"Gives benefits when using weapons that require both hands to wield, such as two-handed swords, greataxes or giant hammers.
Every skill level increases damage potential of two-handed weapons with %1$d %% of the original damage potential."
"Gives benefits when fighting with a weapon in the main hand and having a shield equipped in the off-hand.
Every skill level increases the attack chance of weapons with %1$d %% of their original attack chances, and the block chance of shields by %2$d %% of their original block chances."
Increases the attack chance of both wielded weapons by an additional %1$d %% of their original attack chances, in addition to the benefits given by the weapon style skill. The block chances of both wielded weapons are also increased by %2$d %% of their original block chances.
Increases damage potential of two-handed weapons by an additional %1$d %% of the original damage potential, in addition to the benefits given by the weapon style skill. The attack chances of two-handed weapons are also increased by %2$d %% of their original attack chances.
Increases both attack chances and damage potential of weapons. The attack chance is increased by %1$d %% of the original attack chance, and the damage potential is increased by %2$d %% of the original damage potential.
Quickslot position
Where to place the quickslots
Center bottom
Middle left
Middle right
Bottom left, along left border
Bottom left, along bottom border
Bottom right, along bottom border
Bottom right, along right border
Show quickslots when toolbox is opened
Makes the quickslot buttons be displayed as soon as the toolbox is opened
This is a development version of Andor\'s Trail. Savegames produced by this version are incompatible with the release version.
This is a prerelease version of Andor\'s Trail. Savegames produced by this version might not be compatible with the release version.
Game statistics
Completed quests
Times fallen unconscious
Gold spent in shops
Bonemeal potions used
Items used
Places visited
Most commonly used item
Monsters killed
Most powerful monster killed
Most commonly killed monsters
%1$s (%2$d)