Files
andors-trail/AndorsTrail/res/values/loadresources_debug.xml
oskar.wiksten 02d5a2fac1 Fixed lots of Android lint warnings.
New graphics for red damage animation.
Added better script triggers to Mikhail's conversation while doing the bread and rats quests.
Start outline of new minor quest for v0.6.11 (sisterfight).
Re-spawn monsters that were not unique in v0.6.10 (issue 301).

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@225 08aca716-68be-ccc6-4d58-36f5abd142ac
2012-03-24 11:28:14 +00:00

91 lines
4.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<resources>
<array name="loadresource_items_debug">
<item>@string/itemlist_money</item>
<item>@string/itemlist_weapons</item>
<item>@string/itemlist_armour</item>
<item>@string/itemlist_debug</item>
</array>
<string name="itemlist_debug">
[id|iconID|name|category|displaytype|hasManualPrice|baseMarketCost|hasEquipEffect|equip_boostMaxHP|equip_boostMaxAP|equip_moveCostPenalty|equip_attackCost|equip_attackChance|equip_criticalChance|equip_criticalMultiplier|equip_attackDamage_Min|equip_attackDamage_Max|equip_blockChance|equip_damageResistance|equip_conditions[condition|magnitude|]|hasUseEffect|use_boostHP_Min|use_boostHP_Max|use_boostAP_Min|use_boostAP_Max|use_conditionsSource[condition|magnitude|duration|chance|]|hasHitEffect|hit_boostHP_Min|hit_boostHP_Max|hit_boostAP_Min|hit_boostAP_Max|hit_conditionsSource[condition|magnitude|duration|chance|]|hit_conditionsTarget[condition|magnitude|duration|chance|]|hasKillEffect|kill_boostHP_Min|kill_boostHP_Max|kill_boostAP_Min|kill_boostAP_Max|kill_conditionsSource[condition|magnitude|duration|chance|]|];
{debug_dagger1|items_weapons:20|Black heart dagger|0|3|1|6|1||||2|100|30|3|5|10|||||||||||||||||||||||};
{debug_ring1|items_jewelry:4|Black heart ring|7|1|1|3|1|||||50|||10|10|||||||||||||||||||||||};
{shadow_slayer|items_weapons:60|Shadow of the slayer|0|3|1|0|1||2||7|25|10|2|5|9|||||||||||||||||1|1|1||||};
</string>
<array name="loadresource_droplists_debug">
<item>@string/droplists_debug</item>
</array>
<string name="droplists_debug">
[id|items[itemID|quantity_Min|quantity_Max|chance|]|];
{debugshop1|{{club1|10|10|100|}{club3|5|5|100|}{hammer0|5|5|100|}{hammer1|5|5|100|}{shirt1|5|5|100|}{shirt2|5|5|100|}{dagger0|5|5|100|}}|};
{debuglist1|{{gold|3|3|100|}{dagger0|1|1|100|}{shirt1|1|1|100|}{club3|1|1|100|}}|};
{startitems|{
{gold|12|12|100|}
{club1|1|1|100|}
{shirt1|5|5|100|}
{dagger0|1|1|100|}
{debug_dagger1|1|1|100|}
{debug_ring1|1|1|100|}
{shadow_slayer|1|1|100|}
}|};
</string>
<array name="loadresource_quests_debug">
<item>@string/questlist_debug</item>
</array>
<string name="questlist_debug">
[id|name|showInLog|stages[progress|logText|rewardExperience|finishesQuest|]|];
{debugquest|Debug Quest|1|{{10|I have talked to the NPC||0|}{20|I have asked the NPC for more info.|20|0|}{100|I have given the items to the NPC|40|1|}}|};
</string>
<array name="loadresource_conversationlists_debug">
<item>@string/conversationlist_debug</item>
</array>
<string name="conversationlist_debug">
[id|message|rewards[rewardType|rewardID|value|]|replies[text|nextPhraseID|requires_Progress|requires_itemID|requires_Quantity|requires_Type|]|];
{debugshop|Welcome adventurer!||{{Trade items very very long text|S|||||}{Bye|X|||||}{Fight|F|||||}}|};
{debugquest|Debug quest start\nTest.|{{0|debugquest|10|}}|{{Iron sword*2|debugquest2||dagger0|1|0|}{Progress+=10|debugquest4|||||}{Progress=100|debugquest1|debugquest:100||||}}|};
{debugquest1|Yes, you have already completed this quest.|{{1|debuglist1||}}|{{Next|debugquest3|||||}}|};
{debugquest2|Thank you for the items.|{{0|debugquest|100|}}|{{Next|debugquest3|||||}}|};
{debugquest3|Quest is now completed.||{{Bye|X|||||}}|};
{debugquest4|More info. Quest progress should now be updated to 20.|{{0|debugquest|20|}}|{{Back|debugquest|||||}}|};
{debugsign|This should be a signpost.|||};
{debugrequireskey|This tile requires a questprogress.|||};
</string>
<array name="loadresource_monsters_debug">
<item>@string/monsterlist_debug</item>
</array>
<string name="monsterlist_debug">
[id|iconID|name|tags|size|monsterClass|unique|faction|maxHP|maxAP|moveCost|attackCost|attackChance|criticalChance|criticalMultiplier|attackDamage_Min|attackDamage_Max|blockChance|damageResistance|droplistID|phraseID|hasHitEffect|onHit_boostHP_Min|onHit_boostHP_Max|onHit_boostAP_Min|onHit_boostAP_Max|onHit_conditionsSource[condition|magnitude|duration|chance|]|onHit_conditionsTarget[condition|magnitude|duration|chance|]|];
{traveller1|monsters_man1:0|Traveller1|debugNPC1||0|1||10|10|10|10|50|||1|2|||debugshop1|debugshop||||||||};
{traveller2|monsters_man1:0|Traveller2|debugNPC2||0|1||10|10|10|10|50|||1|2|||debugshop1|debugquest||||||||};
{black_ant|monsters_insects:0|Ant|insect||1|||10|10|10|10|50|||1|2|||debuglist1|||||||||};
{small_wasp|monsters_insects:1|Pitiful debug bug with long name|insect||1|||10|10|10|10|50|||1|2|||debuglist1|||||||||};
{winged_demon|monsters_demon1:0|Winged demon|demon|2x2|2|||10|10|10|10|50|||10|20|||debuglist1|||||||||};
{troll|monsters_misc:5|Troll|troll||5|||10|10|10|2|50|||1|2|||debuglist1|||||||||};
</string>
<array name="loadresource_maps_debug">
<item>@xml/debugmap</item>
</array>
</resources>