Files
andors-trail/AndorsTrail/res/xml/fields5.tmx
oskar.wiksten ba2cd2a8b4 275 new lines of dialogue for the new Loneford quest. The Loneford quest is now completable.
Populated most of the quest droplists (shop droplists still left to do).
Fixed issues with the Prim and Blackwater quests, that were never marked as completed under some circumstances in v0.6.9.
Moved tiles on a lot of maps to their correct layer (from "Objects" to "Above" for example)
Added deterministic sort order to quest list.

git-svn-id: https://andors-trail.googlecode.com/svn/trunk@164 08aca716-68be-ccc6-4d58-36f5abd142ac
2011-10-02 19:27:46 +00:00

98 lines
5.4 KiB
XML

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<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
</tileset>
<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
</tileset>
<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
</tileset>
<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
</tileset>
<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
</tileset>
<layer name="Ground" width="30" height="30">
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</data>
</layer>
<layer name="Objects" width="30" height="30">
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</layer>
<layer name="Above" width="30" height="30">
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</layer>
<layer name="Walkable" width="30" height="30">
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</data>
</layer>
<objectgroup name="Mapevents" width="30" height="30">
<object name="south" type="mapchange" x="288" y="928" width="672" height="32">
<properties>
<property name="map" value="fields2"/>
<property name="place" value="north"/>
</properties>
</object>
<object name="east" type="mapchange" x="928" y="192" width="32" height="736">
<properties>
<property name="map" value="fields6"/>
<property name="place" value="west"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Spawn" width="30" height="30">
<object name="fieldcritter_1" type="spawn" x="256" y="704" width="352" height="192"/>
<object name="fieldcritter_0" type="spawn" x="512" y="800" width="352" height="96"/>
<object name="fieldcritter_1" type="spawn" x="640" y="224" width="256" height="192"/>
<object name="fieldcritter_0" type="spawn" x="704" y="288" width="192" height="288"/>
<object name="feygard_bridgeguard" type="spawn" x="416" y="512" width="32" height="32">
<properties>
<property name="respawn" value="false"/>
</properties>
</object>
</objectgroup>
<objectgroup name="Keys" width="30" height="30"/>
</map>