mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-13 21:18:13 +01:00
Added monsters to fields* and loneford* maps (monsters not defined yet). git-svn-id: https://andors-trail.googlecode.com/svn/trunk@149 08aca716-68be-ccc6-4d58-36f5abd142ac
177 lines
8.3 KiB
XML
177 lines
8.3 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="30" height="26" tilewidth="32" tileheight="32">
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<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
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</tileset>
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<layer name="Ground" width="30" height="26">
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</data>
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</layer>
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<layer name="Objects" width="30" height="26">
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</data>
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</layer>
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<layer name="Above" width="30" height="26">
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</data>
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</layer>
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<layer name="Walkable" width="30" height="26">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<objectgroup name="Mapevents" width="30" height="26">
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<object name="west" type="mapchange" x="0" y="448" width="32" height="32">
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<properties>
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<property name="map" value="fields4"/>
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<property name="place" value="east"/>
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</properties>
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</object>
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<object name="south" type="mapchange" x="32" y="800" width="32" height="32">
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<properties>
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<property name="map" value="loneford1"/>
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<property name="place" value="north"/>
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</properties>
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</object>
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<object name="lonefordhouse1" type="mapchange" x="224" y="192" width="32" height="32">
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<properties>
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<property name="map" value="loneford3"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="lonefordhouse2" type="mapchange" x="672" y="192" width="32" height="32">
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<properties>
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<property name="map" value="loneford4"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="lonefordhouse3" type="mapchange" x="256" y="384" width="32" height="32">
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<properties>
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<property name="map" value="loneford5"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="lonefordhouse4" type="mapchange" x="480" y="352" width="32" height="32">
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<properties>
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<property name="map" value="loneford6"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="lonefordhouse5" type="mapchange" x="672" y="480" width="32" height="32">
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<properties>
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<property name="map" value="loneford7"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="lonefordhouse6" type="mapchange" x="160" y="672" width="32" height="32">
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<properties>
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<property name="map" value="loneford8"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="lonefordhouse7" type="mapchange" x="640" y="640" width="64" height="32">
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<properties>
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<property name="map" value="loneford9"/>
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<property name="place" value="south"/>
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</properties>
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</object>
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<object name="sign_loneford2" type="sign" x="192" y="416" width="32" height="32"/>
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</objectgroup>
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<objectgroup name="Spawn" width="30" height="26">
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<object name="loneford_wellguard" type="spawn" x="320" y="384" width="32" height="32">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="loneford_villager0" type="spawn" x="288" y="544" width="96" height="256">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="conren" type="spawn" x="544" y="416" width="32" height="32">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="loneford_villager1" type="spawn" x="512" y="480" width="96" height="64">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="wallach" type="spawn" x="704" y="320" width="32" height="32">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="loneford_guard0" type="spawn" x="192" y="480" width="32" height="32">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="loneford_villager2" type="spawn" x="128" y="736" width="32" height="32">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="loneford_villager3" type="spawn" x="544" y="736" width="64" height="64">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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<object name="loneford_villager4" type="spawn" x="672" y="704" width="96" height="96">
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<properties>
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<property name="respawn" value="false"/>
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</properties>
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</object>
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</objectgroup>
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<objectgroup name="Keys" width="30" height="26"/>
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</map>
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