mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2025-12-26 16:07:57 +01:00
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@111 08aca716-68be-ccc6-4d58-36f5abd142ac
897 lines
38 KiB
HTML
897 lines
38 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
|
<html xmlns="http://www.w3.org/1999/xhtml">
|
|
<head>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" />
|
|
<link rel="shortcut icon" href="http://andors.techby2guys.com/favicon.ico"/>
|
|
<link href="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.11/themes/base/jquery-ui.css" rel="stylesheet" type="text/css"/>
|
|
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script>
|
|
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.11/jquery-ui.min.js"></script>
|
|
|
|
<link rel="stylesheet" type="text/css" href="styles2.css" />
|
|
<link rel="stylesheet" type="text/css" href="inc/ui.dynatree.css" />
|
|
<script type="text/javascript" src="AndorsTrailEditor.js"></script>
|
|
<title>Andor's Trail Content Editor</title>
|
|
</head>
|
|
<body>
|
|
|
|
<div id="screen">
|
|
<div id="top">
|
|
<div class="andorsTrailLogo" id="title">
|
|
Andor's Trail Content Editor
|
|
<span id="version">
|
|
v0.6.9a1
|
|
</span>
|
|
</div>
|
|
<div id="buttons">
|
|
<div id="import">Import</div>
|
|
<div id="export">Export</div>
|
|
</div>
|
|
</div>
|
|
|
|
<div id="left" class="workarea">
|
|
<div id="tools">
|
|
<h3><a href="#">Actor conditions</a></h3>
|
|
<div id="actorconditionlist">
|
|
<ul class="itemlist"> </ul>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
|
|
<h3><a href="#">Quests</a></h3>
|
|
<div id="questlist">
|
|
<ul class="itemlist"> </ul>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
|
|
<h3><a href="#">Items</a></h3>
|
|
<div id="itemlist">
|
|
<ul class="itemlist"> </ul>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
|
|
<h3><a href="#">Droplists</a></h3>
|
|
<div id="droplist">
|
|
<ul class="itemlist"> </ul>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
|
|
<h3><a href="#">Dialogue</a></h3>
|
|
<div id="conversationlist">
|
|
<ul class="itemlist"> </ul>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
|
|
<h3><a href="#">Monsters & NPCs</a></h3>
|
|
<div id="monsterlist">
|
|
<ul class="itemlist"> </ul>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
</div>
|
|
|
|
<div id="center" class="workarea">
|
|
<div id="tabs">
|
|
<ul>
|
|
<li><a href="#tabs-1">Start</a></li>
|
|
</ul>
|
|
<div id="tabs-1">
|
|
<h3>Welcome to the content editor for Andor's Trail.</h3>
|
|
Start by importing some content from the game by pressing the top right "Import" button.<br />
|
|
Or you could start by creating new content by selecting something from the left list.<br />
|
|
<br />
|
|
</div>
|
|
</div>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
|
|
<div class="hidden" id="templates">
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Monster editor -->
|
|
|
|
<div id="editMonster">
|
|
<h3>Monster / NPC</h3>
|
|
<fieldset class="fieldSet">
|
|
<legend>General</legend>
|
|
<div class="fieldWithLabel">
|
|
<div id="monsterimage" class="field"><input type="hidden" id="iconID" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="id" class="label">Internal id:</label>
|
|
<input class="field" type="text" size="30" id="id" class="fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="name" class="label">Display name:</label>
|
|
<input class="field" type="text" size="30" id="name" class="fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="tags" class="label">Spawngroup:</label>
|
|
<input class="field" type="text" size="30" id="tags" class="fieldInput" title="This is a grouping of monster types. Use these tags on spawn areas to spawn random monsters with the same tag. Several monsters may have the same tag." />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="size" class="label">Size:</label>
|
|
<input class="field" type="text" size="5" id="size" class="fieldInput" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasConversation" />Has conversation</div>
|
|
</div>
|
|
<div class="fieldWithLabel" id="hasConversationDisplay">
|
|
<label for="phraseID" class="label">Conversation phrase ID:</label>
|
|
<input class="field" type="text" size="30" id="phraseID" class="fieldInput" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="droplistID" class="label">Droplist ID (combat or shop):</label>
|
|
<input class="field" type="text" size="30" id="droplistID" class="fieldInput"/>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet">
|
|
<legend>Stats</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="maxAP" class="label">Total AP:</label>
|
|
<input class="field" type="text" size="5" id="maxAP" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="moveCost" class="label">Movement cost (AP):</label>
|
|
<input class="field" type="text" size="5" id="moveCost" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="maxHP" class="label">Max HP:</label>
|
|
<input class="field" type="text" size="5" id="maxHP" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasCombat" />Has combat traits</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasCombatDisplay">
|
|
<legend>Combat</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="experience" class="label">Experience:</label>
|
|
<input class="field" type="text" size="7" id="experience" class="fieldInput integer" readonly="readonly" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="attackCost" class="label">Attack cost (AP):</label>
|
|
<input class="field" type="text" size="5" id="attackCost" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="attackChance" class="label">Attack chance:</label>
|
|
<div class="field"><input type="text" size="5" id="attackChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="attackDamage" class="label">Attack damage (range):</label>
|
|
<div class="field"><input type="text" size="3" id="attackDamage_Min" class="fieldInput integer" /> - <input type="text" size="3" id="attackDamage_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasCritical" />Has critical chance</div>
|
|
</div>
|
|
<div id="hasCriticalDisplay">
|
|
<div class="fieldWithLabel">
|
|
<label for="criticalChance" class="label">Critical chance:</label>
|
|
<div class="field"><input type="text" size="5" id="criticalChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="criticalMultiplier" class="label">Critical multiplier:</label>
|
|
<input class="field" type="text" size="5" id="criticalMultiplier" class="fieldInput integer" />
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="blockChance" class="label">Block chance:</label>
|
|
<div class="field"><input type="text" size="5" id="blockChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="damageResistance" class="label">Damage resistance:</label>
|
|
<input class="field" type="text" size="5" id="damageResistance" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasHitEffect" />Has effect on each hit</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasHitEffectDisplay">
|
|
<legend>On every successful attack hit</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="onHit_boostHP" class="label">Boost current HP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="onHit_boostHP_Min" class="fieldInput" /> - <input type="text" size="3" id="onHit_boostHP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="onHit_boostAP" class="label">Boost current AP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="onHit_boostAP_Min" class="fieldInput" /> - <input type="text" size="3" id="onHit_boostAP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="onHit_conditionsSource" class="label">Conditions added to source</label>
|
|
<table class="field" id="onHit_conditionsSource">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
<th id="duration">Duration</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="onHit_conditionsTarget" class="label">Conditions added to target</label>
|
|
<table class="field" id="onHit_conditionsTarget">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
<th id="duration">Duration</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<div class="endSets"> </div>
|
|
</div>
|
|
|
|
<div id="dialog-onHitConditions">
|
|
<div class="fieldWithLabel">
|
|
<label for="condition" class="label">Actor condition id:</label>
|
|
<input type="text" size="30" id="condition" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="magnitude" class="label">Magnitude:</label>
|
|
<input type="text" size="5" id="magnitude" class="field fieldInput integer"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="duration" class="label">Duration (number of turns):</label>
|
|
<input type="text" size="5" id="duration" class="field fieldInput integer"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="chance" class="label">Chance:</label>
|
|
<select class="field" id="chance">
|
|
<option value="100">Always</option>
|
|
<option value="70">Frequent (70%)</option>
|
|
<option value="50">Sometimes (50%)</option>
|
|
<option value="20">Rare (20%)</option>
|
|
<option value="10">Seldom (10%)</option>
|
|
<option value="1">Very seldom (1%)</option>
|
|
<option value="1/1000">Unique (0.1%)</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Droplist editor -->
|
|
|
|
<div id="editDroplist">
|
|
<h3>Droplist</h3>
|
|
<fieldset class="fieldSet">
|
|
<legend>General</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="id" class="label">Droplist internal ID:</label>
|
|
<input type="text" size="30" id="id" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="stages" class="label">Items dropped</label>
|
|
<table class="field" id="items">
|
|
<thead><tr>
|
|
<th id="itemID">Item (id)</th>
|
|
<th id="quantity_Min">Min quantity</th>
|
|
<th id="quantity_Max">Max quantity</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<div class="endSets"> </div>
|
|
</div>
|
|
|
|
<div id="dialog-droplistItem">
|
|
<div class="fieldWithLabel">
|
|
<label for="itemID" class="label">Item (id):</label>
|
|
<input type="text" size="30" id="itemID" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="quantity" class="label">Quantity:</label>
|
|
<div class="field"><input type="text" size="3" id="quantity_Min" class="fieldInput integer" /> - <input type="text" size="3" id="quantity_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="chance" class="label">Chance:</label>
|
|
<select class="field" id="chance">
|
|
<option value="100">Always</option>
|
|
<option value="70">Often (70%)</option>
|
|
<option value="30">Sometimes (30%)</option>
|
|
<option value="25">Sometimes (25%)</option>
|
|
<option value="20">Rare (20%)</option>
|
|
<option value="10">Rare (10%)</option>
|
|
<option value="5">Seldom (5%)</option>
|
|
<option value="1">Unique (1%)</option>
|
|
<option value="1/1000">Extraordinary (0.1%)</option>
|
|
<option value="1/10000">Legendary (0.01%)</option>
|
|
</select>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Item editor -->
|
|
|
|
<div id="editItem">
|
|
<h3>Item</h3>
|
|
<fieldset class="fieldSet">
|
|
<legend>General</legend>
|
|
<div class="fieldWithLabel">
|
|
<div id="itemimage" class="field"><input type="hidden" id="iconID" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="name" class="label">Display name:</label>
|
|
<input class="field" type="text" size="30" id="name" class="fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="tags" class="label">Internal ID:</label>
|
|
<input class="field" type="text" size="30" id="searchTag" class="fieldInput" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="category" class="label">Category:</label>
|
|
<select class="field" id="category">
|
|
<option value="0">Weapon</option>
|
|
<option value="1">Shield</option>
|
|
<option value="2">Wearable (head)</option>
|
|
<option value="3">Wearable (body)</option>
|
|
<option value="4">Wearable (hand)</option>
|
|
<option value="5">Wearable (feet)</option>
|
|
<option value="6">Wearable (neck)</option>
|
|
<option value="7">Wearable (ring)</option>
|
|
<option value="20">Potion</option>
|
|
<option value="21">Food</option>
|
|
<option value="30">Money</option>
|
|
<option value="31">Other</option>
|
|
</select>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="baseMarketCost" class="label">Base market cost (gold):</label>
|
|
<input class="field" type="text" size="7" id="baseMarketCost" class="fieldInput integer" title="The actual price is adjusted 15% depending on if the item is being bought or sold. Set to 0 to prohibit selling this item type (for example, for a quest item)." />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="marketCost_Sell" class="label">Actual price (gold):</label>
|
|
<div class="field">
|
|
<span>Sell: <input type="text" size="7" id="marketCost_Sell" class="fieldInput integer" readonly="readonly" /></span>
|
|
<span>Buy: <input type="text" size="7" id="marketCost_Buy" class="fieldInput integer" readonly="readonly" /></span>
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasEquipEffect" />Has equip effect</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasUseEffect" />Has use effect</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasHitEffect" />Has effect on every hit</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasKillEffect" />Has effect on every kill</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasEquipEffectDisplay">
|
|
<legend>When equipped</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_boostMaxHP" class="label">Boost max HP:</label>
|
|
<input type="text" size="5" id="equip_boostMaxHP" class="field fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_boostMaxAP" class="label">Boost max AP:</label>
|
|
<input type="text" size="5" id="equip_boostMaxAP" class="field fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_moveCostPenalty" class="label">Move cost penalty (AP):</label>
|
|
<input type="text" size="5" id="equip_moveCostPenalty" class="field fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_attackCost" class="label">Attack cost (AP):</label>
|
|
<input class="field" type="text" size="5" id="equip_attackCost" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_attackChance" class="label">Attack chance:</label>
|
|
<div class="field"><input type="text" size="5" id="equip_attackChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_attackDamage" class="label">Attack damage (range):</label>
|
|
<div class="field"><input type="text" size="3" id="equip_attackDamage_Min" class="fieldInput integer" /> - <input type="text" size="3" id="equip_attackDamage_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="equip_hasCritical" />Has critical chance</div>
|
|
</div>
|
|
<div id="equip_hasCriticalDisplay">
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_criticalChance" class="label">Critical chance:</label>
|
|
<div class="field"><input type="text" size="5" id="equip_criticalChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_criticalMultiplier" class="label">Critical multiplier:</label>
|
|
<input class="field" type="text" size="5" id="equip_criticalMultiplier" class="fieldInput integer" />
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_blockChance" class="label">Block chance:</label>
|
|
<div class="field"><input type="text" size="5" id="equip_blockChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_damageResistance" class="label">Damage resistance:</label>
|
|
<input class="field" type="text" size="5" id="equip_damageResistance" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="equip_conditions" class="label">Apply actor condition</label>
|
|
<table class="field" id="equip_conditions">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasUseEffectDisplay">
|
|
<legend>When used</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="use_boostHP" class="label">Boost current HP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="use_boostHP_Min" class="fieldInput" /> - <input type="text" size="3" id="use_boostHP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="use_boostAP" class="label">Boost current AP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="use_boostAP_Min" class="fieldInput" /> - <input type="text" size="3" id="use_boostAP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="use_conditionsSource" class="label">Apply actor condition</label>
|
|
<table class="field" id="use_conditionsSource">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
<th id="duration">Duration</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasHitEffectDisplay">
|
|
<legend>When making a successful hit</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="hit_boostHP" class="label">Boost current HP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="hit_boostHP_Min" class="fieldInput" /> - <input type="text" size="3" id="hit_boostHP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="hit_boostAP" class="label">Boost current AP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="hit_boostAP_Min" class="fieldInput" /> - <input type="text" size="3" id="hit_boostAP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="hit_conditionsSource" class="label">Apply actor condition to source</label>
|
|
<table class="field" id="hit_conditionsSource">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
<th id="duration">Duration</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="hit_conditionsTarget" class="label">Apply actor condition to target</label>
|
|
<table class="field" id="hit_conditionsTarget">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
<th id="duration">Duration</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasKillEffectDisplay">
|
|
<legend>On every kill</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="kill_boostHP" class="label">Boost current HP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="kill_boostHP_Min" class="fieldInput" /> - <input type="text" size="3" id="kill_boostHP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="kill_boostAP" class="label">Boost current AP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="kill_boostAP_Min" class="fieldInput" /> - <input type="text" size="3" id="kill_boostAP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="kill_conditionsSource" class="label">Apply actor condition</label>
|
|
<table class="field" id="kill_conditionsSource">
|
|
<thead><tr>
|
|
<th id="condition">Condition</th>
|
|
<th id="magnitude">Magnitude</th>
|
|
<th id="duration">Duration</th>
|
|
<th id="chance">Chance</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<div class="endSets"> </div>
|
|
</div>
|
|
|
|
<div id="dialog-equipConditions">
|
|
<div class="fieldWithLabel">
|
|
<label for="condition" class="label">Actor condition id:</label>
|
|
<input type="text" size="30" id="condition" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="magnitude" class="label">Magnitude:</label>
|
|
<input type="text" size="5" id="magnitude" class="field fieldInput integer"/>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Quest editor -->
|
|
|
|
<div id="editQuest">
|
|
<h3>Quest</h3>
|
|
<fieldset class="fieldSet">
|
|
<legend>General</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="id" class="label">Internal ID:</label>
|
|
<input type="text" size="30" id="id" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="name" class="label">Display name:</label>
|
|
<input type="text" size="30" id="name" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="showInLog" />Show in quest log</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet">
|
|
<legend>Stages</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="stages" class="label">Stages shown in quest log</label>
|
|
<table class="field" id="stages">
|
|
<thead><tr>
|
|
<th id="progress">Progress</th>
|
|
<th id="logText">Logtext</th>
|
|
<th id="rewardExperience">Experience</th>
|
|
<th id="finishesQuest">Finishes quest</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<div class="endSets"> </div>
|
|
</div>
|
|
|
|
<div id="dialog-questlog">
|
|
<div class="fieldWithLabel">
|
|
<label for="progress" class="label">Progress stage (#):</label>
|
|
<input type="text" size="4" id="progress" class="field fieldInput integer"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="logText" class="label">Logtext displayed in quest log:</label>
|
|
<textarea rows="4" cols="40" id="logText"></textarea>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="rewardExperience" class="label">Experience reward for reaching this stage:</label>
|
|
<input type="text" size="7" id="rewardExperience" class="field fieldInput integer"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="finishesQuest" />Finishes quest</div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Dialogue editor -->
|
|
|
|
<div id="editDialogue">
|
|
<h3>Dialogue</h3>
|
|
<fieldset class="fieldSet">
|
|
<legend>Conversation flow</legend>
|
|
<div id="dialogueTree"> </div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="dialoguePhrase">
|
|
<legend>NPC phrase</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="id" class="label">Phrase ID:</label>
|
|
<input type="text" size="30" id="id" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="message" class="label">NPC says:</label>
|
|
<textarea rows="4" cols="40" id="message"></textarea>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasProgressQuest" />Reaching this phrase progresses quest</div>
|
|
</div>
|
|
<div class="fieldWithLabel" id="hasProgressQuestDisplay">
|
|
<label for="progressQuest" class="label">Progress to quest stage: (questname:stage)</label>
|
|
<input type="text" size="30" id="progressQuest" class="field fieldInput" title="For example, 'mikhail:20' would advance the quest mikhail to stage 20."/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasRewardDroplist" />Reaching this phrase gives items</div>
|
|
</div>
|
|
<div class="fieldWithLabel" id="hasRewardDroplistDisplay">
|
|
<label for="rewardDropListID" class="label">Droplist ID of items to give</label>
|
|
<input type="text" size="30" id="rewardDropListID" class="field fieldInput"/>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="dialoguePhraseReplies">
|
|
<legend>Replies</legend>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasOnlyNextReply" />Phrase leads directly to another phrase without replies</div>
|
|
</div>
|
|
<div class="fieldWithLabel" id="hasOnlyNextReplyDisplay">
|
|
<label for="nextPhraseID" class="label">Phrase ID:</label>
|
|
<div class="field">
|
|
<input type="text" size="30" id="nextPhraseID" class="fieldInput" />
|
|
<img src="imgarrowright.png" alt="Follow" id="followNextReply" class="imageButton" title="Open editor for the indicated phrase. Leave empty to automatically generate a new phrase id based on the prefix for this phrase, or supply a new phrase id that should be used." />
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel" id="hasRepliesDisplay">
|
|
<label for="replies" class="label">Replies</label>
|
|
<table class="field" id="replies">
|
|
<thead><tr>
|
|
<th id="text">Reply</th>
|
|
</tr></thead>
|
|
<tbody>
|
|
|
|
</tbody>
|
|
</table>
|
|
<div id="add">Add</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="dialogueReply">
|
|
<legend>Player reply</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="id" class="label">Phrase ID:</label>
|
|
<input type="text" size="30" id="id" class="field fieldInput" readonly="readonly" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="text" class="label">Player says:</label>
|
|
<textarea rows="4" cols="40" id="text"></textarea>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="replyLeadsTo" class="label">Reply leads to:</label>
|
|
<select class="field fieldInput" id="replyLeadsTo">
|
|
<option value="">NPC phrase</option>
|
|
<option value="S">Trading screen</option>
|
|
<option value="F">Combat</option>
|
|
<option value="X">Conversation ends</option>
|
|
<option value="R">NPC is removed from map</option>
|
|
</select>
|
|
</div>
|
|
<div class="fieldWithLabel" id="nextPhraseIDDisplay">
|
|
<label for="nextPhraseID" class="label">Next phrase ID:</label>
|
|
<div class="field">
|
|
<input type="text" size="30" id="nextPhraseID" class="fieldInput"/>
|
|
<img src="imgarrowright.png" alt="Follow" id="followReply" class="imageButton" title="Open editor for the indicated phrase. Leave empty to automatically generate a new phrase id based on the prefix for this phrase, or supply a new phrase id that should be used." />
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="requiresItems" />Player must have item(s) to select this reply</div>
|
|
</div>
|
|
<div id="requiresItemsDisplay">
|
|
<div class="fieldWithLabel">
|
|
<label for="requires_itemID" class="label">Required item ID (will be removed from inventory)</label>
|
|
<input type="text" size="30" id="requires_itemID" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="requires_Quantity" class="label">Required item quantity</label>
|
|
<input type="text" size="5" id="requires_Quantity" class="field fieldInput integer"/>
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="requiresQuest" />Player must have progressed quest to select this reply</div>
|
|
</div>
|
|
<div class="fieldWithLabel" id="requiresQuestDisplay">
|
|
<label for="requires_Progress" class="label">Quest stage required: (questname:stage)</label>
|
|
<input type="text" size="30" id="requires_Progress" class="field fieldInput" title="For example, 'mikhail:20' would require that the quest mikhail is at at least stage 20."/>
|
|
</div>
|
|
|
|
</fieldset>
|
|
<div class="endSets"> </div>
|
|
</div>
|
|
|
|
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Actor condition editor -->
|
|
|
|
<div id="editActorCondition">
|
|
<h3>Actor condition</h3>
|
|
<fieldset class="fieldSet">
|
|
<legend>General</legend>
|
|
<div class="fieldWithLabel">
|
|
<div id="actorconditionimage" class="field"><input type="hidden" id="iconID" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="id" class="label">Internal ID:</label>
|
|
<input type="text" size="30" id="id" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="name" class="label">Display name:</label>
|
|
<input type="text" size="30" id="name" class="field fieldInput"/>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="isStacking" />Allow stacked effects</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasRoundEffect" />Has effect every round (every 6s)</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasFullRoundEffect" />Has effect every full round (every 25:th s)</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasAbilityEffect" />Has constant ability effect</div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasRoundEffectDisplay">
|
|
<legend>Every round (6s)</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="round_visualEffectID" class="label">Visual effect:</label>
|
|
<select class="field fieldInput" id="round_visualEffectID">
|
|
<option value="-1">None</option>
|
|
<option value="0">Red splatter</option>
|
|
<option value="1">Blue swirl</option>
|
|
<option value="2">Green splatter</option>
|
|
</select>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="round_boostHP" class="label">Boost current HP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="round_boostHP_Min" class="fieldInput" /> - <input type="text" size="3" id="round_boostHP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="round_boostAP" class="label">Boost current AP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="round_boostAP_Min" class="fieldInput" /> - <input type="text" size="3" id="round_boostAP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasFullRoundEffectDisplay">
|
|
<legend>Every full round (25s)</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="fullround_visualEffectID" class="label">Visual effect:</label>
|
|
<select class="field fieldInput" id="fullround_visualEffectID">
|
|
<option value="-1">None</option>
|
|
<option value="0">Red splatter</option>
|
|
<option value="1">Blue swirl</option>
|
|
<option value="2">Green splatter</option>
|
|
</select>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="fullround_boostHP" class="label">Boost current HP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="fullround_boostHP_Min" class="fieldInput" /> - <input type="text" size="3" id="fullround_boostHP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="fullround_boostAP" class="label">Boost current AP (range):</label>
|
|
<div class="field"><input type="text" size="3" id="fullround_boostAP_Min" class="fieldInput" /> - <input type="text" size="3" id="fullround_boostAP_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
</fieldset>
|
|
<fieldset class="fieldSet" id="hasAbilityEffectDisplay">
|
|
<legend>Constant ability effect</legend>
|
|
<div class="fieldWithLabel">
|
|
<label for="boostMaxHP" class="label">Boost max HP:</label>
|
|
<input type="text" size="5" id="boostMaxHP" class="field fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="boostMaxAP" class="label">Boost max AP:</label>
|
|
<input type="text" size="5" id="boostMaxAP" class="field fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="moveCostPenalty" class="label">Move cost penalty (AP):</label>
|
|
<input type="text" size="5" id="moveCostPenalty" class="field fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="attackCost" class="label">Attack cost (AP):</label>
|
|
<input class="field" type="text" size="5" id="attackCost" class="fieldInput integer" />
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="attackChance" class="label">Attack chance:</label>
|
|
<div class="field"><input type="text" size="5" id="attackChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="attackDamage" class="label">Attack damage (range):</label>
|
|
<div class="field"><input type="text" size="3" id="attackDamage_Min" class="fieldInput integer" /> - <input type="text" size="3" id="attackDamage_Max" class="fieldInput integer" /></div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<div class="label"><input type="checkbox" id="hasCritical" />Has critical chance</div>
|
|
</div>
|
|
<div id="hasCriticalDisplay">
|
|
<div class="fieldWithLabel">
|
|
<label for="criticalChance" class="label">Critical chance:</label>
|
|
<div class="field"><input type="text" size="5" id="criticalChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="criticalMultiplier" class="label">Critical multiplier:</label>
|
|
<input class="field" type="text" size="5" id="criticalMultiplier" class="fieldInput integer" />
|
|
</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="blockChance" class="label">Block chance:</label>
|
|
<div class="field"><input type="text" size="5" id="blockChance" class="fieldInput integer" />%</div>
|
|
</div>
|
|
<div class="fieldWithLabel">
|
|
<label for="damageResistance" class="label">Damage resistance:</label>
|
|
<input class="field" type="text" size="5" id="damageResistance" class="fieldInput integer" />
|
|
</div>
|
|
</fieldset>
|
|
<div class="endSets"> </div>
|
|
</div>
|
|
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Import / Export dialog form -->
|
|
|
|
<div id="dialog-importexport">
|
|
<div id="actorconditions">
|
|
<div class="importexport-header">Actor conditions</div>
|
|
<div id="description">This data corresponds to res/values/actorconditions.xml in the source code.</div>
|
|
<textarea id="value" rows="6" cols="80"></textarea>
|
|
<div id="import">Import</div>
|
|
</div>
|
|
|
|
<div id="quests">
|
|
<div class="importexport-header">Quests</div>
|
|
<div id="description">This data corresponds to res/values/questlist.xml in the source code.</div>
|
|
<textarea id="value" rows="6" cols="80"></textarea>
|
|
<div id="import">Import</div>
|
|
</div>
|
|
|
|
<div id="items">
|
|
<div class="importexport-header">Items</div>
|
|
<div id="description">This data corresponds to res/values/itemlist.xml in the source code.</div>
|
|
<textarea id="value" rows="6" cols="80"></textarea>
|
|
<div id="import">Import</div>
|
|
</div>
|
|
|
|
<div id="droplists">
|
|
<div class="importexport-header">Droplists</div>
|
|
<div id="description">This data corresponds to res/values/droplist.xml in the source code.</div>
|
|
<textarea id="value" rows="6" cols="80"></textarea>
|
|
<div id="import">Import</div>
|
|
</div>
|
|
|
|
<div id="dialogue">
|
|
<div class="importexport-header">Dialogue</div>
|
|
<div id="description">This data corresponds to res/values/conversationlist.xml in the source code.</div>
|
|
<textarea id="value" rows="6" cols="80"></textarea>
|
|
<div id="import">Import</div>
|
|
</div>
|
|
|
|
<div id="monsters">
|
|
<div class="importexport-header">Monsters</div>
|
|
<div id="description">This data corresponds to res/values/monsters.xml in the source code.</div>
|
|
<textarea id="value" rows="6" cols="80"></textarea>
|
|
<div id="import">Import</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- ========================================================= -->
|
|
<!-- Select images dialog -->
|
|
|
|
<div id="dialog-images"> </div>
|
|
|
|
</div>
|
|
|
|
<script type="text/javascript">
|
|
$(document).ready(startEditor);
|
|
</script>
|
|
|
|
</body>
|
|
</html>
|