mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-24 12:20:42 +01:00
git-svn-id: https://andors-trail.googlecode.com/svn/trunk@20 08aca716-68be-ccc6-4d58-36f5abd142ac
225 lines
12 KiB
XML
225 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">Andor\'s Trail</string>
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<string name="exit">Exit</string>
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<string name="exit_to_menu">Exit to menu</string>
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<string name="menu_pause">Pause</string>
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<string name="menu_settings">Preferences</string>
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<string-array name="display_loot">
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<item>Show loot dialog box</item>
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<item>Show short notification</item>
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<item>Do not display</item>
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</string-array>
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<string-array name="display_loot_values">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</string-array>
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<string name="dialog_loading_message">Loading resources...</string>
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<string name="dialog_close">Close</string>
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<string name="dialog_confirmexit_title">Exit</string>
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<string name="dialog_confirmexit_message">Are you sure you want to exit?</string>
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<string name="dialog_paused_title">Paused</string>
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<string name="dialog_paused_message">Game is paused</string>
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<string name="dialog_paused_resume">Resume</string>
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<string name="dialog_monsterencounter_title">Encounter</string>
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<string name="dialog_monsterencounter_message">Do you want to attack?\nDifficulty: %s</string>
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<string name="dialog_monsterencounter_info">Info</string>
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<string name="status_hp">HP:</string>
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<string name="status_mp">MP:</string>
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<string name="status_ap">AP:</string>
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<string name="status_exp">Level:</string>
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<string name="heroinfo_char">Overview</string>
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<string name="heroinfo_inv">Inventory</string>
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<string name="heroinfo_wear">Equipped</string>
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<string name="heroinfo_skill">Skills</string>
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<string name="heroinfo_spell">Spells</string>
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<string name="heroinfo_levelup">Level up</string>
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<string name="heroinfo_level">Level</string>
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<string name="heroinfo_totalexperience">Total experience</string>
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<string name="heroinfo_wornequipment">Worn equipment</string>
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<string name="heroinfo_inventory">Inventory</string>
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<string name="heroinfo_gold">Gold: %d</string>
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<string name="heroinfo_actionpoints">Action points (AP):</string>
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<string name="combat_attack">Attack (%d AP)</string>
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<string name="combat_move">Move (%d AP)</string>
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<string name="combat_use">Use item</string>
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<string name="combat_spell">Spell</string>
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<string name="combat_endturn">End turn</string>
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<string name="combat_endcombat">End combat</string>
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<string name="combat_status_ap">AP: %d</string>
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<string name="combat_monsterhealth">HP:</string>
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<string name="combat_monsteraction">%s is attacking.</string>
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<string name="combat_cannotexitcombat">You cannot exit combat since there are adjacent monsters. You first have to move by longclicking a place with no adjacent monster, before you may end the combat.</string>
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<string name="combat_result_monstermiss">%s misses!</string>
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<string name="combat_result_monsterhit">%s hits you for %d hp!</string>
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<string name="combat_result_monsterhitcritical">%s gets a critical hit for %d hp!</string>
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<string name="combat_result_heromiss">Your attack misses.</string>
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<string name="combat_result_herohit">You hit %s for %d hp!</string>
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<string name="combat_result_herohitcritical">You get a critical hit on %s for %d hp!</string>
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<string name="combat_result_herokillsmonster">%s dies!</string>
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<string name="combat_not_enough_ap">Not enough AP left this round.</string>
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<string name="combat_hero_dies">You fall unconscious but fortunately wake up alive. You lost %d experience.</string>
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<string name="inventory_info">Info</string>
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<string name="inventory_equip">Equip</string>
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<string name="inventory_unequip">Unequip</string>
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<string name="inventory_use">Use</string>
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<string name="inventory_drop">Drop</string>
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<string name="inventory_item_used">You used %s.</string>
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<string name="inventory_item_dropped">%s was dropped.</string>
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<string name="inventory_item_equipped">You equipped %s.</string>
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<string name="dialog_loot_pickall">Pick up all</string>
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<string name="dialog_loot_foundgold">You found %d gold. </string>
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<string name="dialog_loot_pickedupitems">You picked up %d items.</string>
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<string name="dialog_groundloot_title">Items</string>
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<string name="dialog_groundloot_message">You found some items. </string>
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<string name="dialog_monsterloot_title">Victory</string>
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<string name="dialog_monsterloot_message">You survived the encounter. </string>
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<string name="dialog_monsterloot_gainedexp">You gained %d experience. </string>
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<string name="monster_difficulty_veryeasy">Very easy</string>
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<string name="monster_difficulty_easy">Easy</string>
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<string name="monster_difficulty_normal">Normal</string>
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<string name="monster_difficulty_hard">Hard</string>
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<string name="monster_difficulty_veryhard">Very hard</string>
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<string name="monster_difficulty_impossible">Impossible</string>
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<string name="actorinfo_class">Class:</string>
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<string name="actorinfo_difficulty">Difficulty:</string>
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<string name="actorinfo_health">Health:</string>
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<string name="actorinfo_attacksperturn">Attacks/turn:</string>
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<string name="actorinfo_movesperturn">Movement/turn:</string>
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<string name="actorinfo_attack">Attack:</string>
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<string name="actorinfo_criticalhit">Critical hit:</string>
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<string name="actorinfo_defense">Defense:</string>
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<string name="actorinfo_movecost">Move cost (AP):</string>
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<string name="actorinfo_basetraits">Unequipped combat statistics (base)</string>
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<string name="actorinfo_currenttraits">Equipped combat statistics (current)</string>
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<string name="traitsinfo_attack_cost">Attack cost (AP):</string>
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<string name="traitsinfo_attack_chance">Attack chance:</string>
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<string name="traitsinfo_attack_damage">Attack damage:</string>
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<string name="traitsinfo_criticalhit_chance">Critical hit chance:</string>
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<string name="traitsinfo_criticalhit_multiplier">Critical multiplier:</string>
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<string name="traitsinfo_defense_chance">Block chance:</string>
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<string name="traitsinfo_defense_damageresist">Damage resistance:</string>
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<string name="key_required">A specific key is required to pass.</string>
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<string name="iteminfo_category">Category: </string>
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<string name="iteminfo_action_use">Use</string>
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<string name="iteminfo_action_equip">Equip</string>
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<string name="iteminfo_action_unequip">Unequip</string>
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<string name="iteminfo_action_use_ap">Use (%d AP)</string>
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<string name="iteminfo_action_equip_ap">Equip (%d AP)</string>
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<string name="iteminfo_action_unequip_ap">Unequip (%d AP)</string>
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<string name="iteminfo_effect_heal">Restores %s HP</string>
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<string name="itemcategory_money">Money</string>
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<string name="itemcategory_weapon">Weapon</string>
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<string name="itemcategory_shield">Shield</string>
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<string name="itemcategory_wearable_head">Wearable (head)</string>
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<string name="itemcategory_wearable_body">Wearable (body)</string>
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<string name="itemcategory_wearable_hand">Wearable (hands)</string>
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<string name="itemcategory_wearable_feet">Wearable (feet)</string>
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<string name="itemcategory_wearable_neck">Wearable (neck)</string>
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<string name="itemcategory_wearable_ring">Wearable (ring)</string>
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<string name="itemcategory_potion">Potion</string>
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<string name="itemcategory_other">Other</string>
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<string name="startscreen_continue">Continue current game</string>
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<string name="startscreen_newgame">New game</string>
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<string name="startscreen_newgame_confirm">You will lose your current game and your current character, are you sure you want to start a new game?</string>
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<string name="startscreen_about">About/help</string>
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<string name="startscreen_currenthero">%s, level %d</string>
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<string name="startscreen_enterheroname">Enter hero name</string>
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<string name="conversation_title">%s says</string>
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<string name="conversation_rewardexp"> [You gained %d experience]</string>
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<string name="conversation_rewardgold"> [You gained %d gold]</string>
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<string name="conversation_lostgold"> [You lost %d gold]</string>
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<string name="shop_buy">Buy</string>
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<string name="shop_sell">Sell</string>
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<string name="shop_infoitem">Info</string>
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<string name="shop_buyitem">Buy (%d gold)</string>
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<string name="shop_sellitem">Sell (%d gold)</string>
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<string name="shop_yourgold">Your gold: %d</string>
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<string name="shop_item_bought">%s bought.</string>
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<string name="shop_item_sold">%s sold.</string>
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<string name="levelup_title">Level up</string>
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<string name="levelup_description">Welcome to level %d!</string>
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<string name="levelup_buttontext">Level up</string>
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<string name="levelup_add_health">Increase health (+%d HP)</string>
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<string name="levelup_add_health_description">Adds %d to your maximum health.</string>
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<string name="levelup_add_attackchance">Increase attack chance (+%d \%)</string>
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<string name="levelup_add_attackchance_description">Adds %d\% to your base attack chance.</string>
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<string name="levelup_add_attackdamage">Increase attack damage (+%d)</string>
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<string name="levelup_add_attackdamage_description">Adds %d\% to your base attack damage.</string>
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<string name="levelup_add_blockchance">Increase block chance (+%d \%)</string>
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<string name="levelup_add_blockchance_description">Adds %d\% to your base block chance.</string>
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<string name="dialog_rest_title">Rest</string>
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<string name="dialog_rest_confirm_message">Do you want to rest here?</string>
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<string name="dialog_rest_message">You have rested and regained your full health.</string>
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<string name="about_button1">Help</string>
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<string name="about_button2">Authors</string>
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<string name="about_button3">License</string>
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<string name="about_contents1">
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Welcome to Andor\'s Trail, a roguelike RPG on Android.<br />
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<br />
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<a href="http://code.google.com/p/andors-trail/">Project homepage on code.google.com</a><br />
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<br />
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I should really add some info here about how to play the game :)<br />
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</string>
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<string name="about_contents2">
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Programming by Oskar Wiksten<br />
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<a href="http://telles0808.deviantart.com/art/RPG-Maker-VX-RTP-Tileset-159218223">Map tilesets graphics by telles0808</a><br />
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<a href="http://ails.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453">Item tilesets graphics by Ails</a><br />
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<a href="http://redknight91.deviantart.com/art/Arena-Game-Sprites-154661559">Hero graphics by RedKnight91</a><br />
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<a href="http://nacred.deviantart.com/art/Sprite-Sheet-171751308">Additional monster graphics by nacred</a><br />
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<a href="http://rltiles.sourceforge.net">Monster tileset graphics by rltiles.sourceforge.net</a><br />
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Part of (or All) the graphic tiles used in this program is the public domain roguelike tileset "RLTiles".
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Some of the tiles have been modified by Oskar Wiksten.
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You can find the original tileset at <a href="http://rltiles.sf.net">http://rltiles.sf.net</a><br />
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</string>
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<string name="about_contents3">
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Copyright (C) 2010 Oskar Wiksten<br />
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<br />
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This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.<br />
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<br />
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.<br />
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<br />
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You should have received a copy of the GNU General Public License along with this program; if not, see <a href="http://www.gnu.org/licenses">http://www.gnu.org/licenses</a><br />
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<br />
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For source code and feature requests, please visit the project page at <a href="http://code.google.com/p/andors-trail/">http://code.google.com/p/andors-trail/</a><br />
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</string>
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<string name="dialog_newversion_title">Welcome</string>
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<string name="dialog_newversion_message">
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Thank you for downloading Andor\'s Trail!\n\n
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Please note that this version of Andor\'s Trail is a WORK IN PROGRESS, which means that all maps are not yet complete.\n
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You are however of course free to explore Crossglen village as much as you like.\n
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Since this is a work in progress, it may contain bugs and gameplay that is not balanced well. This release is intended as a bug-hunt before we start adding even more content.\n
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Please visit the project page to get more info or to contribute to the project (see "about").\n
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\n
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Thanks for all the feedback!
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</string>
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</resources>
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