mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-15 22:04:41 +01:00
Minor cleanup in pwcave* and waytobrimhavencave* maps. Bugfix: Do not remove other lingering actor conditions when changing equipment (for example, if the player has a condition caused by something else with duration="forever", that condition would be removed when equipping or unequipping an item). git-svn-id: https://andors-trail.googlecode.com/svn/trunk@217 08aca716-68be-ccc6-4d58-36f5abd142ac
108 lines
5.5 KiB
XML
108 lines
5.5 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="orthogonal" width="20" height="25" tilewidth="32" tileheight="32">
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<tileset firstgid="1" name="tiles_1_1" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_1.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="129" name="tiles_1_2" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_2.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="257" name="tiles_2_1" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_1.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="385" name="tiles_2_2" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_2.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="513" name="tiles_2_3" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_3.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="641" name="tiles_2_4" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_4.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="769" name="tiles_2_5" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_5.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="897" name="tiles_1_3" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_3.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1025" name="tiles_1_4" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_4.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1153" name="tiles_1_5" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_5.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1281" name="tiles_1_6" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_6.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1409" name="tiles_1_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1537" name="tiles_1_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_1_8.png" width="512" height="224"/>
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</tileset>
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<tileset firstgid="1649" name="tiles_2_6" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_6.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1777" name="tiles_2_7" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_7.png" width="512" height="256"/>
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</tileset>
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<tileset firstgid="1905" name="tiles_2_8" tilewidth="32" tileheight="32">
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<image source="../drawable/map_tiles_2_8.png" width="512" height="224"/>
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</tileset>
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<layer name="Ground" width="20" height="25">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<layer name="Objects" width="20" height="25">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<layer name="Above" width="20" height="25">
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</data>
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</layer>
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<layer name="Walkable" width="20" height="25" visible="0">
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<data encoding="base64" compression="zlib">
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</data>
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</layer>
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<objectgroup name="Mapevents" width="20" height="25" visible="0">
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<object name="south" type="mapchange" x="320" y="768" width="32" height="32">
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<properties>
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<property name="map" value="pwcave2"/>
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<property name="place" value="north"/>
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</properties>
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</object>
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</objectgroup>
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<objectgroup name="Spawn" width="20" height="25" visible="0">
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<object name="iqhan_4" type="spawn" x="160" y="544" width="32" height="32">
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<properties>
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<property name="quantity" value="1"/>
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</properties>
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</object>
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<object name="iqhan_ch_1" type="spawn" x="160" y="576" width="256" height="160">
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<properties>
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<property name="quantity" value="1"/>
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</properties>
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</object>
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<object name="iqhan_ch_1" type="spawn" x="64" y="96" width="512" height="416">
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<properties>
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<property name="quantity" value="4"/>
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</properties>
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</object>
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<object name="iqhan_chb_1" type="spawn" x="128" y="64" width="416" height="448">
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<properties>
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<property name="quantity" value="1"/>
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</properties>
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</object>
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<object name="iqhan_ch_3" type="spawn" x="160" y="32" width="320" height="480">
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<properties>
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<property name="quantity" value="1"/>
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</properties>
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</object>
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</objectgroup>
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<objectgroup name="Keys" width="20" height="25"/>
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</map>
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