mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-02-15 22:04:41 +01:00
Fixed unresolvable quest "Missing pieces" (thanks chaosrunner87) Adjusted descriptions of "Dark blessing of the Shadow" so that it is more apparent that it can not be upgraded more than 1 level. Added property to maps that are considered outdoors (will be used for worldmap). Adjusted tile-loding code so that all available graphics are actually loaded. Changed colors of "mountain brute" (thanks ctnbeh13) Added journal fragment in BWM cabin that gives a hint on how to get out of there. Added sign text to woodcave that hints at a future quest (thanks ctnbeh13) git-svn-id: https://andors-trail.googlecode.com/svn/trunk@228 08aca716-68be-ccc6-4d58-36f5abd142ac
119 lines
5.2 KiB
XML
119 lines
5.2 KiB
XML
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<properties>
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</tileset>
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<image source="../drawable/map_tiles_2_3.png"/>
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</tileset>
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<image source="../drawable/map_tiles_2_4.png"/>
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</tileset>
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<image source="../drawable/map_tiles_2_5.png"/>
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</tileset>
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<image source="../drawable/map_tiles_1_3.png"/>
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</tileset>
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<image source="../drawable/map_tiles_1_6.png"/>
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</tileset>
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<image source="../drawable/map_tiles_2_7.png"/>
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</tileset>
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<image source="../drawable/map_tiles_2_8.png"/>
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</tileset>
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</data>
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<layer name="Walkable" width="20" height="20" visible="0">
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<object name="north" type="mapchange" x="256" y="0" width="64" height="32">
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<properties>
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<property name="map" value="fallhaven_sw"/>
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<property name="place" value="south"/>
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<object name="sign_wild10" type="sign" x="320" y="224" width="32" height="32"/>
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<properties>
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<property name="map" value="wild11"/>
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<property name="place" value="west"/>
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<objectgroup name="Spawn" width="20" height="20" visible="0">
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<object name="fallhaven_bandit" type="spawn" x="576" y="544" width="32" height="32">
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<properties>
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<property name="respawn" value="false"/>
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<object name="forestserpent1" type="spawn" x="64" y="224" width="288" height="384">
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<properties>
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</properties>
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</object>
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<object name="forestwasp" type="spawn" x="96" y="96" width="384" height="192">
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<properties>
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<property name="quantity" value="2"/>
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</properties>
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</object>
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<object name="forestboar2" type="spawn" x="384" y="224" width="192" height="192">
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<properties>
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<property name="quantity" value="2"/>
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</properties>
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</object>
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</objectgroup>
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<objectgroup name="Keys" width="20" height="20"/>
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</map>
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