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andors-trail/AndorsTrail/res/values-zh-rCN/strings.xml
xvy fc1dedc570 Translated using Weblate (Chinese (Simplified Han script))
Currently translated at 100.0% (612 of 612 strings)
2025-01-02 21:00:43 +01:00

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="localize_resources_from_mo_filename">zh_CN.mo</string>
<string name="app_description">任务驱动型的奇幻 RPG</string>
<string name="exit_to_menu">返回菜单</string>
<string name="menu_settings">设置</string>
<string name="menu_save">保存</string>
<string name="menu_save_gamesaved">游戏已经保存至存档%1$d</string>
<string name="menu_save_failed">游戏保存失败确认SD卡已挂载并且可以写入</string>
<string name="loadsave_title_save">保存游戏</string>
<string name="loadsave_title_load">载入存档</string>
<string name="loadsave_selectslot">选择存档</string>
<string name="savegame_currenthero_displayinfo">等级%1$d经验%2$d金币%3$d</string>
<string name="dialog_loading_message">正在载入资源…</string>
<string name="dialog_loading_failed_title">载入失败</string>
<string name="dialog_loading_failed_message">Andor\'s Trail无法加载此存档。
\n
\n:(
\n
\n此存档可能已损坏或不完整。</string>
<string name="dialog_loading_failed_incorrectversion">Andor\'s Trail 无法载入游戏存档。游戏存档是由一个更新的版本创建的。</string>
<string name="dialog_recenter">回到中央</string>
<string name="dialog_close">关闭</string>
<string name="dialog_more">更多</string>
<string name="app_name">安道尔追踪</string>
<string name="status_hp">体力:</string>
<string name="heroinfo_char">总览</string>
<string name="heroinfo_skill">技能</string>
<string name="heroinfo_levelup">升级</string>
<string name="heroinfo_level">等级</string>
<string name="heroinfo_totalexperience">总经验值</string>
<string name="dialog_monsterencounter_title">遭遇</string>
<string name="dialog_monsterencounter_message">你想要攻击吗?
\n难度%1$s</string>
<string name="dialog_monsterencounter_info">信息</string>
<string name="dialog_monsterencounter_conditions">状态</string>
<string name="status_ap">行动点:</string>
<string name="status_exp">经验:</string>
<string name="heroinfo_inv">物品</string>
<string name="heroinfo_skill_categories">类别</string>
<string name="heroinfo_skill_sort">排序</string>
<string name="heroinfo_wornequipment">当前装备</string>
<string name="heroinfo_inventory">背包</string>
<string name="heroinfo_inventory_categories">类别</string>
<string name="heroinfo_inventory_sort">排序方式</string>
<string name="heroinfo_gold">金币:%1$d</string>
<string name="heroinfo_healthpoints">生命值HP</string>
<string name="heroinfo_experiencepoints">经验值XP</string>
<string name="heroinfo_actionpoints">行动点AP</string>
<string name="heroinfo_quests">任务</string>
<string name="combat_attack">攻击(%1$dAP</string>
<string name="combat_move">移动(%1$dAP</string>
<string name="combat_use">使用物品</string>
<string name="combat_endturn">结束回合</string>
<string name="combat_flee">逃跑</string>
<string name="combat_begin_flee">请点击你想要逃跑的方向。</string>
<string name="combat_flee_failed">逃跑失败!</string>
<string name="combat_status_ap">行动点:%1$d</string>
<string name="combat_monsterhealth">生命值:</string>
<string name="combat_monsteraction">%1$s正在攻击。</string>
<string name="combat_result_monstermiss">%1$s未命中</string>
<string name="combat_result_monsterhit">%1$s命中了你你失去%2$d点生命值</string>
<string name="combat_result_monsterhitcritical">%1$s暴击你失去了%2$d点生命值</string>
<string name="combat_result_heromiss">你的攻击未命中。</string>
<string name="combat_result_herohit">%1$s失去%2$d点生命值</string>
<string name="combat_result_herohitcritical">暴击!%1$s失去%2$d点生命值</string>
<string name="combat_result_herokillsmonster">%1$s被击败</string>
<string name="combat_not_enough_ap">剩余行动值不足。</string>
<string name="combat_hero_dies">你昏迷了,但幸运的是活着醒来。你茫然无措,疲惫不堪。失去了%1$d经验值。</string>
<string name="combat_miss_animation_message">未命中</string>
<string name="combat_taunt_monster">你嘲讽了%1$s</string>
<string name="combat_condition_player_apply">你受到了%1$s的影响。</string>
<string name="combat_condition_player_clear">你摆脱了%1$s的影响。</string>
<string name="combat_condition_player_immune">你现在对%1$s免疫。</string>
<string name="combat_condition_monster_apply">%1$s受到了%2$s的影响。</string>
<string name="combat_condition_monster_clear">%1$s摆脱了%2$s的影响。</string>
<string name="shop_buy">购买</string>
<string name="shop_sell">卖出</string>
<string name="about_button1">帮助</string>
<string name="dialog_newversion_title">欢迎</string>
<string name="questlog_queststatus_completed">已完成</string>
<string name="menu_button_worldmap">地图</string>
<string name="display_worldmap_title">地图</string>
<string name="combat_condition_monster_immune">%1$s现在对%2$s免疫。</string>
<string name="inventory_info">信息</string>
<string name="dialog_groundloot_title">物品</string>
<string name="conversation_leave">离开</string>
<string name="shop_infoitem">详情</string>
<string name="shop_item_sort">排序</string>
<string name="dialog_rest_title">休息</string>
<string name="dialog_rest_confirm_message">你想在这里休息吗?</string>
<string name="inventory_item_equipped">%1$s已装备。</string>
<string name="levelup_title">等级提升</string>
<string name="levelup_buttontext">等级提升</string>
<string name="skill_title_regeneration">自我愈合</string>
<string name="skillinfo_action_levelup">等级提升</string>
<string name="skill_title_crit1">内伤附加</string>
<string name="skill_title_crit2">折伤附加</string>
<string name="skill_title_concussion">震荡附加</string>
<string name="heroinfo_gamestats_name_and_qty">%1$s%2$d</string>
<string name="inventory_equip">装备</string>
<string name="inventory_unequip">卸下</string>
<string name="inventory_use">使用</string>
<string name="inventory_item_used">%1$s已使用。</string>
<string name="dialog_loot_pickall">全部捡起</string>
<string name="inventory_item_dropped">%1$s已被丢弃。</string>
<string name="inventory_drop">丢弃</string>
<string name="heroinfo_one_life">永久死亡1生命</string>
<string name="heroinfo_limited_lives">有限复活(%1$d/%2$d剩余</string>
<string name="heroinfo_unlimited_lives">无限复活1个存档</string>
<string name="heroinfo_unlimited_lives_and_saves">标准
\n无限复活 无限存档)</string>
<string name="heroinfo_mode">模式</string>
<string name="rip_startscreen">(安息)</string>
<string name="dialog_game_over_text">你咽下了最后一口气。</string>
<string name="dialog_game_over_title">游戏结束</string>
<string name="dialog_loading_failed_cheat">Andor\'s Trail无法加载此存档。此存档已在使用。</string>
<string name="traitsinfo_attack_cost">攻击消耗AP</string>
<string name="actorinfo_currenttraits">战斗状态(当前)</string>
<string name="actorinfo_movecost">移动消耗AP</string>
<string name="actorinfo_basetraits">基础战斗状态(不计装备及技能)</string>
<string name="actorinfo_defense">防御力:</string>
<string name="actorinfo_attack">攻击力:</string>
<string name="actorinfo_health">生命值:</string>
<string name="actorinfo_difficulty">难度:</string>
<string name="actorinfo_class">职业:</string>
<string name="monster_difficulty_impossible">炼狱</string>
<string name="monster_difficulty_veryhard">噩梦</string>
<string name="monster_difficulty_hard">困难</string>
<string name="monster_difficulty_normal">普通</string>
<string name="monster_difficulty_easy">简单</string>
<string name="monster_difficulty_veryeasy">菜鸟</string>
<string name="dialog_monsterloot_gainedexp">你获得了%1$d点经验。</string>
<string name="dialog_monsterloot_message">你在战斗中幸存下来。</string>
<string name="dialog_monsterloot_title">胜利</string>
<string name="dialog_groundloot_message">你发现了一些物品。</string>
<string name="dialog_loot_pickedupitems">你捡起了%1$d件物品。</string>
<string name="dialog_loot_pickedupitem">你捡起了一件物品。</string>
<string name="dialog_loot_foundgold">你发现了%1$d金币。</string>
<string name="preferences_combat_category">战斗设置</string>
<string name="preferences_dialog_monsterloot_title">显示掉落物品</string>
<string name="preferences_dialog_confirmattack_title">攻击确认</string>
<string name="preferences_dialog_confirmrest_title">休息确认</string>
<string name="preferences_display_fullscreen">全屏显示。(需重启游戏)</string>
<string name="preferences_display_category">显示设置</string>
<string name="questlog_queststatus">状态:%1$s</string>
<string name="questlog_includecompleted_includecompleted">所有任务</string>
<string name="questlog_includecompleted_prompt">选择要显示的任务</string>
<string name="dialog_permission_information_title">加载和保存游戏</string>
<string name="dialog_newversion_permission_information">\n\nAndor\'s Trail将会向你申请储存设备的访问权限用于储存和加载游戏存档不会用作他途。</string>
<string name="about_button2">制作组</string>
<string name="traitsinfo_defense_chance">格挡率:</string>
<string name="dialog_rest_message">你已经休息,并恢复了生命值。</string>
<string name="iteminfo_category">分类:</string>
<string name="traitsinfo_criticalhit_skill">暴击率:</string>
<string name="levelup_add_blockchance_description">增加基础格挡率%1$d。</string>
<string name="levelup_add_blockchance">增加格挡率(+%1$d</string>
<string name="levelup_add_attackdamage_description">增加基础攻击伤害%1$d。</string>
<string name="levelup_add_attackdamage">增加攻击伤害(+%1$d</string>
<string name="levelup_add_attackchance_description">增加基础命中率%1$d。</string>
<string name="levelup_add_attackchance">增加命中率(+%1$d</string>
<string name="levelup_add_health_description">增加生命值上限%1$d。</string>
<string name="levelup_add_health">增加生命值(+%1$dHP</string>
<string name="shop_item_sold">卖了%1$s。</string>
<string name="shop_item_bought">买了%1$s。</string>
<string name="conversation_next">继续</string>
<string name="iteminfo_action_equip_ap">装备(消耗 %1$d AP)</string>
<string name="traitsinfo_defense_damageresist">伤害减免:</string>
<string name="traitsinfo_criticalhit_multiplier">暴击倍率:</string>
<string name="traitsinfo_attack_chance">命中率:</string>
<string name="levelup_description">恭喜升到%1$d级</string>
<string name="shop_yourgold">现有金币:%1$d</string>
<string name="shop_sellitem">卖出(%1$d金币</string>
<string name="shop_buyitem">购买(%1$d金币</string>
<string name="conversation_rewarditems">【你获得%1$d件物品】</string>
<string name="conversation_rewarditem">【你获得一件物品】</string>
<string name="conversation_lostgold">【你失去 %1$d 金币】</string>
<string name="conversation_rewardgold">【你得到 %1$d 金币】</string>
<string name="conversation_rewardexp">【你获得 %1$d 点经验值】</string>
<string name="startscreen_mode_1_life">永久死亡1次复活,单一存档)</string>
<string name="startscreen_mode_3_lives">极限3次复活,单一存档)</string>
<string name="startscreen_mode_10_lives">极难10次复活,单一存档)</string>
<string name="startscreen_mode_50_lives">困难50次复活,单一存档)</string>
<string name="startscreen_mode_unlimited_lives">中等(无限复活,单一存档)</string>
<string name="startscreen_mode_unlimited_saves_and_lives">标准(无限复活 无限存档)</string>
<string name="startscreen_attention_message_slot_gets_delete_on_load">加载此存档将会删除它。在切换角色前你需要再次存档。</string>
<string name="startscreen_attention_slot_gets_delete_on_load">注意</string>
<string name="startscreen_error_loading_empty_slot">无法从空存档中加载游戏。</string>
<string name="startscreen_error_loading_game">存档加载失败</string>
<string name="startscreen_load_game_confirm">当前游戏没有保存,你将失去你的角色。</string>
<string name="startscreen_load_game">加载存档</string>
<string name="startscreen_game_mode">模式</string>
<string name="startscreen_load">加载</string>
<string name="startscreen_enterheroname">输入英雄的名字</string>
<string name="startscreen_selectherosprite">选择英雄</string>
<string name="startscreen_about">关于/帮助</string>
<string name="startscreen_newgame_confirm">你将失去当前角色与游戏进度,确认要新建游戏吗?</string>
<string name="startscreen_newgame_start">开始游戏</string>
<string name="startscreen_newgame">新游戏</string>
<string name="startscreen_continue">继续当前游戏</string>
<string name="iteminfo_action_use_ap">使用(消耗%1$d AP)</string>
<string name="iteminfo_action_unequip">卸下</string>
<string name="iteminfo_action_equip">装备</string>
<string name="iteminfo_action_use">使用</string>
<string name="traitsinfo_attack_damage">攻击伤害:</string>
<string name="about_button3">许可证</string>
<string name="iteminfo_action_unequip_ap">卸下(消耗 %1$d AP)</string>
<string name="storage_permissions_mandatory">Andor\'s Trail必须具有存储访问权限才能处理游戏存档和世界地图。正在关闭Andor\'s Trail。</string>
<string name="change_theme_requires_restart">更改主题需要重新启动。Andor\'s Trail已退出。</string>
<string name="conversation_reward_quest_finished">【任务完成:\"%1$s\"】</string>
<string name="combat_log_noentries">尚无记录。</string>
<string name="combat_log_title">战斗记录</string>
<string name="combat_result_monstermoved">%1$s移动。</string>
<string name="heroinfo_useitem_cost">使用物品消耗AP</string>
<string name="heroinfo_reequip_cost">重新装备消耗AP</string>
<string name="preferences_dialog_overwrite_savegame">在保存到已包含存档的存档槽时, 询问是否要覆盖。</string>
<string name="preferences_dialog_overwrite_savegame_title">覆盖存档确认</string>
<string name="preferences_display_overwrite_savegame_entries_never_confirm">从不显示确认对话框</string>
<string name="preferences_display_overwrite_savegame_entries_confirm_overwrite">仅在玩家名不同时显示</string>
<string name="preferences_display_overwrite_savegame_entries_always_confirm">始终显示</string>
<string name="dialog_newversion_message">感谢你下载Andor\'s Trail
\n
\n请注意这个版本的Andor\'s Trail还在<b>开发中</b>,意味着地图还没有全部完成。
\n请到我们的论坛一起讨论游戏帮助我们做得更好查看关于
\n
\n感谢大家的反馈</string>
<string name="skill_title_eater">尸骸掠食</string>
<string name="skill_title_cleave">我还能打</string>
<string name="skill_title_more_exp">超群悟性</string>
<string name="skill_title_coinfinder">慧眼识金</string>
<string name="skill_title_speed">快刀斩麻</string>
<string name="skill_title_better_criticals">刚劲重击</string>
<string name="skill_title_more_criticals">唾手重击</string>
<string name="skill_title_barkskin">坚如磐石</string>
<string name="skill_title_dodge">格挡闪避</string>
<string name="skill_title_barter">伶牙俐齿</string>
<string name="skill_title_weapon_dmg">奋力猛击</string>
<string name="bulkselection_sell_confirmation">你确认要卖出%1$s吗这个物品是%2$s的你可能不会再次获得。</string>
<string name="skill_title_weapon_chance">手眼合一</string>
<string name="bulkselection_sell_confirmation_title">确定吗?</string>
<string name="bulkselection_select_all">全部</string>
<string name="bulkselection_totalcost_sell">总计需要:%1$d 金币</string>
<string name="bulkselection_totalcost_buy">总计需要:%1$d 金币</string>
<string name="actorconditioninfo_effect_every_full_round">每完整回合</string>
<string name="actorconditioninfo_effect_every_round">每回合</string>
<string name="actorconditioninfo_constant_effect">持续效果</string>
<string name="preferences_movement_dpad_positions_center_top">正上方</string>
<string name="preferences_movement_dpad_positions_upper_right">右上方</string>
<string name="preferences_movement_dpad_positions_upper_left">左上方</string>
<string name="preferences_movement_dpad_positions_center_right">正右方</string>
<string name="preferences_movement_dpad_positions_center_left">正左方</string>
<string name="preferences_movement_dpad_positions_center_bottom">正下方</string>
<string name="preferences_movement_dpad_positions_lower_left">左下方</string>
<string name="preferences_movement_dpad_positions_lower_right">右下方</string>
<string name="preferences_movement_dpad_positions_disabled">禁用</string>
<string name="preferences_movement_dpad_minimizeable">启用虚拟方向键时,这项设置允许点按虚拟方向键的中心来最小化。</string>
<string name="preferences_movement_dpad_minimizeable_title">可最小化的虚拟方向键</string>
<string name="preferences_movement_dpad_position">启用虚拟方向键。</string>
<string name="preferences_movement_dpad_position_title">虚拟方向键</string>
<string name="inventory_unassign">取消分配到快捷栏</string>
<string name="inventory_assign_slot3">快捷栏3</string>
<string name="inventory_assign_slot2">快捷栏2</string>
<string name="inventory_assign_slot1">快捷栏1</string>
<string name="inventory_selectitem">选择要分配的物品</string>
<string name="inventory_assign">分配到快捷栏</string>
<string name="preferences_language_description">选择语言,如果系统语言不可用或内容未翻译,则使用英语。(需要重启游戏)</string>
<string name="preferences_language">语言</string>
<string name="preferences_language_default">系统语言</string>
<string name="preferences_display_scaling_factor_double">200% 大小</string>
<string name="preferences_display_scaling_factor_50_percent_larger">150% 大小</string>
<string name="preferences_display_scaling_factor_normal">正常大小</string>
<string name="preferences_display_scaling_factor_75_percent">75% 大小</string>
<string name="preferences_display_scaling_factor_50_percent">50% 大小</string>
<string name="preferences_display_scaling_factor">让游戏界面变大或变小。</string>
<string name="preferences_display_scaling_factor_title">缩放比例</string>
<string name="iteminfo_effect_decrease_movecost">降低移动消耗%1$dAP</string>
<string name="iteminfo_effect_increase_movecost">增加移动消耗%1$dAP</string>
<string name="iteminfo_effect_increase_max_ap">增加%1$d点AP上限</string>
<string name="iteminfo_effect_decrease_max_ap">降低%1$d点AP上限</string>
<string name="iteminfo_effect_increase_max_hp">增加%1$d点HP上限</string>
<string name="iteminfo_effect_decrease_max_hp">降低%1$d点HP上限</string>
<string name="iteminfo_effect_increase_current_ap">恢复%1$sAP</string>
<string name="iteminfo_effect_decrease_current_ap">消耗%1$sAP</string>
<string name="iteminfo_effect_increase_current_hp">恢复%1$sHP</string>
<string name="iteminfo_effect_decrease_current_hp">失去%1$sHP</string>
<string name="iteminfo_effect_works_when_killed_by_attacker">当被攻击者击杀时</string>
<string name="iteminfo_effect_works_when_hit_by_attacker">当被攻击者命中时</string>
<string name="iteminfo_effect_works_when_equipped">当装备时</string>
<string name="iteminfo_effect_works_when_used">当使用时</string>
<string name="iteminfo_effect_works_when_killing_target">每次击杀</string>
<string name="iteminfo_effect_works_when_hitting_target">当命中目标时</string>
<string name="iteminfo_effect_works_on_attacker">对攻击者</string>
<string name="iteminfo_effect_works_on_target">目标获得</string>
<string name="iteminfo_effect_works_on_source">获得</string>
<string name="iteminfo_effect_duration">%1$d回合</string>
<string name="iteminfo_effect_chance_of">%1$s机率的%2$s</string>
<string name="actorcondition_info_immunity">免疫%1$s</string>
<string name="actorcondition_info_removes_all">移除所有%1$s</string>
<string name="actorinfo_currentconditions">当前状态</string>
<string name="preferences_movementmethods_avoid">避开障碍物</string>
<string name="preferences_movementmethods_straight">直线(默认)</string>
<string name="preferences_movementmethod">移动模式和如何处理障碍物。</string>
<string name="preferences_movementmethod_title">移动模式</string>
<string name="preferences_movement_category">移动设置</string>
<string name="preferences_attackspeed_slow">缓慢</string>
<string name="preferences_attackspeed_normal">正常</string>
<string name="preferences_attackspeed_fast">快速</string>
<string name="preferences_attackspeed_instant">即刻(没有动画)</string>
<string name="preferences_display_loot_never">不显示</string>
<string name="preferences_display_loot_toast_on_items">仅在获得物品时显示通知</string>
<string name="preferences_display_loot_toast">显示简短通知</string>
<string name="preferences_display_loot_dialog_on_items_or_toast">获得物品时显示对话框,否则显示通知</string>
<string name="preferences_display_loot_dialog_on_items">获得物品时显示对话框</string>
<string name="preferences_display_loot_dialog">总是显示对话框</string>
<string name="preferences_combat_speed">决定怪物进攻的速度显示。</string>
<string name="preferences_combat_speed_title">战斗速度</string>
<string name="preferences_dialog_monsterloot">选择显示战斗结果(金币,经验,物品)。</string>
<string name="preferences_dialog_confirmattack">攻击怪物时,显示“你是否要攻击..?”对话框。</string>
<string name="preferences_dialog_confirmrest">进入床铺时,确认是否需要休息。否则,进入床铺时将自动休息。</string>
<string name="preferences_dialog_category">确认对话框设置</string>
<string name="preferences_display_fullscreen_title">全屏</string>
<string name="questlog_queststatus_inprogress">进行中</string>
<string name="questlog_includecompleted_onlycompleted">已完成的任务</string>
<string name="questlog_includecompleted_hidecompleted">进行中的任务</string>
<string name="about_contents1">欢迎游玩 Andor\'s Trail这是一款基于安卓系统的开源肉鸽RPG。 &lt;br /&gt; &lt;br /&gt; &lt;a href=http://andorstrail.com/&gt;我们的游戏论坛的网址是 andorstrail.com在此可以提出属于你的问题和游玩意见。 &lt;/a&gt;&lt;br /&gt; &lt;br /&gt;&lt;a href=https://andorstrail.gitbook.io/docs&gt;我们也有自己的wiki可以查看到有关 Andor\'s Trail 的各种游戏资讯。 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;若你想要基于本游戏开发的话可以在github.com上获取到源代码&lt;/a&gt;&lt;br /&gt; &lt;br /&gt;欢迎大家到论坛上各抒己见,互相交流。 &lt;br /&gt;</string>
<string name="skill_longdescription_fightstyle_dualwield">当两个武器同时装备,一个在主手,另一个副手时,获得额外增益。
\n
\n如果没有这个技能当武器装备在副手时只有%1$d%%的数据可以使用。数据包括命中率、暴击等级、伤害和格挡率。没有这个技能攻击时AP消耗就是主手武器和副手武器的AP消耗之和。伤害则是两者的较低值。
\n
\n技能等级1时可使用%2$d%%副手武器的数据攻击时AP消耗是装备的两个武器中的较高值加上%3$d%%的较低值。伤害是两者的平均值。
\n
\n技能等级2时可使用%4$d%%副手武器的数据攻击时AP消耗等于两个武器中的最高值。伤害是两者的较高值。</string>
<string name="skill_longdescription_armor_prof_heavy">每一技能等级可以增加重甲%1$d%%的格挡率,减轻重甲%2$d%%的移动AP消耗增加的惩罚减轻重甲%3$d%%的攻击速度下降的惩罚,以及减轻重甲%4$d %%它们所致的使用物品AP消耗增加的惩罚。重甲包括重质金属甲、链甲及板甲。</string>
<string name="preferences_display_theme_charcoal">黑曜石</string>
<string name="preferences_display_theme_green">孔雀石</string>
<string name="preferences_display_theme_blue">钴蓝色</string>
<string name="preferences_display_theme_title">主题</string>
<string name="skill_sort_unlocked">解锁</string>
<string name="skill_sort_points">加点</string>
<string name="skill_sort_name">名称</string>
<string name="skill_sort_unsorted">默认</string>
<string name="skill_category_proficiency">精通</string>
<string name="skill_category_speciality">专长</string>
<string name="skill_category_utility">通用</string>
<string name="skill_category_immunity">免疫</string>
<string name="skill_category_criticals">暴击</string>
<string name="skill_category_defense">防御</string>
<string name="skill_category_offense">攻击</string>
<string name="skill_category_all">全部</string>
<string name="shoplist_sort_type">类别</string>
<string name="shoplist_sort_rarity">稀有度</string>
<string name="shoplist_sort_quantity">数量</string>
<string name="shoplist_sort_price">价格</string>
<string name="shoplist_sort_name">名称</string>
<string name="shoplist_sort_custom">默认</string>
<string name="inventory_sort_type">类别</string>
<string name="inventory_sort_rarity">稀有度</string>
<string name="inventory_sort_quantity">数量</string>
<string name="inventory_sort_price">价格</string>
<string name="inventory_sort_name">名称</string>
<string name="inventory_sort_custom">默认</string>
<string name="inventory_category_other">其它</string>
<string name="inventory_category_quest">任务物品</string>
<string name="inventory_category_usable">消耗品</string>
<string name="inventory_category_armor">盔甲</string>
<string name="inventory_category_weapons">武器</string>
<string name="inventory_category_favorites">最爱</string>
<string name="inventory_category_all">全部</string>
<string name="change_locale_requires_restart">更改语言需要重新启动。Andor\'s Trail已退出。</string>
<string name="preferences_ui_use_localized_resources">在可用的地方使用界面和内容的翻译。(需要重启游戏)</string>
<string name="preferences_ui_use_localized_resources_title">使用本地化资源</string>
<string name="heroinfo_gamestats">游戏统计数据</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible">打开工具箱后立即显示快捷栏</string>
<string name="preferences_ui_show_quickslots_when_toolbox_is_visible_title">打开工具箱时显示快捷栏</string>
<string name="preferences_quickslots_placements_vertical_bottom_right">右下, 沿右边界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_right">右下,沿下边界</string>
<string name="preferences_quickslots_placements_horizontal_bottom_left">左下,沿下边界</string>
<string name="preferences_quickslots_placements_vertical_bottom_left">左下,沿左边界</string>
<string name="preferences_quickslots_placements_vertical_center_right">正右</string>
<string name="preferences_quickslots_placements_vertical_center_left">正左</string>
<string name="preferences_quickslots_placements_horizontal_center_bottom">正下</string>
<string name="preferences_quickslots_placement_summary">在哪里放置快捷栏</string>
<string name="preferences_quickslots_placement">快捷栏位置</string>
<string name="skill_longdescription_weapon_prof_pole">当使用长柄武器时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
<string name="skill_longdescription_specialization_weapon_shield">增加主手武器的命中率和伤害。增加原始命中率%1$d%%,增加原始伤害%2$d%%。</string>
<string name="skill_longdescription_specialization_2hand">在战斗风格技能的基础上,增加双手武器的原始伤害%1$d%%。增加双手武器的原始命中率%2$d%%。</string>
<string name="skill_longdescription_specialization_dualwield">在战斗风格技能的基础上,增加双持的武器的原始命中率%1$d%%。增加双持的武器的原始格挡率%2$d%%。</string>
<string name="skill_longdescription_fightstyle_unarmed_unarmored">在没有装备任何盔甲且没有使用武器或盾牌的情况下战斗,每个技能等级命中率增加%1$d格挡率增加%2$d伤害减免增加%3$d最大伤害增加%4$d。该技能还提供了1+0.%5$d*技能等级的暴击倍率。
\n
\n由布制成的装备不被认为是盔甲。</string>
<string name="skill_longdescription_fightstyle_weapon_shield">当主手装备武器,副手装备盾牌或格挡武器时将获得额外增益。
\n
\n每个技能等级增加主手武器原始命中率%1$d%%,增加盾牌或格挡武器原始格挡率%2$d%%。</string>
<string name="skill_longdescription_fightstyle_2hand">当使用双手武器时,比如双手剑、巨斧或巨锤时,获得额外增益。
\n
\n每个技能等级增加双手武器的原始伤害%1$d%%。</string>
<string name="skill_longdescription_armor_prof_light">每一技能等级可以增加轻甲%1$d%%的格挡率。轻甲包括皮革甲、 轻质金属甲和兽皮甲。</string>
<string name="skill_longdescription_armor_prof_unarmored">在没有装备护甲的情况下战斗时,每个技能等级增加格挡率%1$d。布制衣甲不被视作护甲。</string>
<string name="skill_longdescription_armor_prof_shield">装备盾牌时,每个技能等级增加伤害减免%1$d。</string>
<string name="skill_longdescription_weapon_prof_unarmed">当没有装备武器和盾牌时,每个技能等级提升%1$d命中率%2$d伤害和%3$d格挡率。</string>
<string name="skill_longdescription_weapon_prof_blunt">当使用钝器时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。包括棍、长棍、狼牙棒、权杖、鞭子、战锤和巨锤。</string>
<string name="skill_longdescription_weapon_prof_axe">当使用斧子和巨斧时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
<string name="skill_longdescription_weapon_prof_2hsword">当使用双手剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
<string name="skill_longdescription_weapon_prof_1hsword">当使用刺剑、长剑、阔剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础格挡率,提升%3$d%%装备的基础暴击等级。</string>
<string name="skill_longdescription_weapon_prof_dagger">当使用匕首和短剑时,每个技能等级提升%1$d%%装备的基础命中率,提升%2$d%%装备基础命中率,提升%3$d%%装备的基础暴击等级。</string>
<string name="skill_shortdescription_weapon_prof_pole">更擅长用长柄武器作战</string>
<string name="skill_shortdescription_specialization_weapon_shield">武器和盾牌专家</string>
<string name="skill_shortdescription_specialization_2hand">双手武器专家</string>
<string name="skill_shortdescription_specialization_dualwield">武器双持专家</string>
<string name="skill_shortdescription_fightstyle_unarmed_unarmored">更擅长徒手/无护甲的战斗</string>
<string name="skill_shortdescription_fightstyle_weapon_shield">更擅长用武器和盾牌作战</string>
<string name="skill_shortdescription_fightstyle_2hand">更擅长使用需要双手的武器</string>
<string name="skill_shortdescription_fightstyle_dualwield">同时使用两种武器</string>
<string name="skill_shortdescription_armor_prof_heavy">更擅长使用重甲</string>
<string name="skill_shortdescription_armor_prof_light">更擅长使用轻甲</string>
<string name="skill_shortdescription_armor_prof_unarmored">更擅长不穿护甲作战</string>
<string name="skill_shortdescription_armor_prof_shield">更擅长使用盾牌和格挡武器</string>
<string name="skill_shortdescription_weapon_prof_unarmed">更擅长徒手作战</string>
<string name="skill_shortdescription_weapon_prof_blunt">更擅长用钝器作战</string>
<string name="skill_shortdescription_weapon_prof_axe">更擅长用斧子作战</string>
<string name="skill_shortdescription_weapon_prof_2hsword">更擅长用双手剑作战</string>
<string name="skill_shortdescription_weapon_prof_1hsword">更擅长用单手剑作战</string>
<string name="skill_shortdescription_weapon_prof_dagger">更擅长用匕首作战</string>
<string name="skill_title_weapon_prof_pole">长柄武器精通</string>
<string name="skill_title_specialization_weapon_shield">特化:武器盾牌</string>
<string name="skill_title_specialization_2hand">特化:双手武器</string>
<string name="skill_title_specialization_dualwield">特化:武器双持</string>
<string name="skill_title_fightstyle_unarmed_unarmored">战斗风格:武僧之路</string>
<string name="skill_title_fightstyle_weapon_shield">战斗风格:武器盾牌</string>
<string name="skill_title_fightstyle_2hand">战斗风格:双手武器</string>
<string name="skill_title_fightstyle_dualwield">战斗风格:武器双持</string>
<string name="skill_title_armor_prof_heavy">重甲精通</string>
<string name="skill_title_armor_prof_light">轻甲精通</string>
<string name="skill_title_armor_prof_unarmored">无甲战斗</string>
<string name="skill_title_armor_prof_shield">盾牌精通</string>
<string name="skill_title_weapon_prof_unarmed">徒手战斗</string>
<string name="skill_title_weapon_prof_blunt">钝器精通</string>
<string name="skill_title_weapon_prof_axe">斧类精通</string>
<string name="skill_title_weapon_prof_2hsword">双手剑精通</string>
<string name="skill_title_weapon_prof_1hsword">单手剑精通</string>
<string name="skill_title_weapon_prof_dagger">匕首精通</string>
<string name="conversation_reward_quest_updated">【任务更新:\"%1$s\"】</string>
<string name="loadsave_empty_slot">%1$d.&lt;空白&gt;</string>
<string name="iteminfo_effect_weapon_attack_damage">攻击伤害:%1$d</string>
<string name="iteminfo_effect_decrease_attack_chance">降低命中率%1$d</string>
<string name="iteminfo_effect_increase_attack_chance">增加命中率%1$d</string>
<string name="iteminfo_effect_weapon_attack_chance">命中率:%1$d</string>
<string name="iteminfo_effect_decrease_attack_cost">降低攻击消耗%1$dAP</string>
<string name="iteminfo_effect_increase_attack_cost">增加攻击消耗%1$dAP</string>
<string name="iteminfo_effect_weapon_attack_cost">攻击消耗:%1$dAP</string>
<string name="inventory_equip_offhand">装备(副手)</string>
<string name="preferences_ui_enable_animations">显示各种界面元素(如战斗栏)的动画。</string>
<string name="preferences_ui_enable_animations_title">启用动画</string>
<string name="preferences_ui_category">界面设置</string>
<string name="about_button4">关于</string>
<string name="skill_longdescription_concussion">当敌人的格挡低于你的命中至少%1$d时有%2$d%%概率对敌人造成震荡。震荡会严重降低目标的进攻作战能力,使目标无法成功地发动攻击。</string>
<string name="skill_shortdescription_concussion">有概率附加震荡</string>
<string name="skill_longdescription_taunt">攻击没有命中时,攻击者有%1$d%%概率失去%2$dAP。这适用于所有对你的混战攻击。</string>
<string name="skill_shortdescription_taunt">攻击者在未命中时失去AP</string>
<string name="skill_title_taunt">寻衅引怒</string>
<string name="skill_longdescription_rejuvenation">每回合6秒有%1$d%%的机率使一个当前的负面状态被降低一级。这适用于影响身体的所有临时效果类型;精神状态如眩晕,物理状态如疲劳,血液状态如中毒。</string>
<string name="skill_shortdescription_rejuvenation">有概率移除负面状态</string>
<string name="skill_title_rejuvenation">脱然焕发</string>
<string name="skill_longdescription_crit2">每一次成功的暴击都会有%1$d %%的机率给目标附加折伤状态。这会大大降低目标的防守性作战能力,使其在随后的攻击中防御能力下降。</string>
<string name="skill_shortdescription_crit2">有概率附加骨折</string>
<string name="skill_longdescription_crit1">每一次成功的暴击都会有%1$d%%的机率给目标附加内出血状态。这会大大降低目标的攻击性性作战能力,使其更难攻击成功。</string>
<string name="skill_shortdescription_crit1">有概率附加内出血</string>
<string name="loadsave_save_overwrite_confirmation_title">覆盖存档?</string>
<string name="loadsave_save_to_new_slot">创建新的存档槽</string>
<string name="traitsinfo_criticalhit_effectivechance">有效暴击率:</string>
<string name="actorinfo_immune_criticals">免疫暴击</string>
<string name="inventory_movebottom">移至底部</string>
<string name="inventory_movetop">移到顶部</string>
<string name="skill_longdescription_shadow_bless">降低受所有负面状态影响的概率%1$d%%。这包括怪物攻击造成的所有类型的状态, 如中毒、眩晕或疲劳。</string>
<string name="skill_shortdescription_shadow_bless">抵抗所有类型的负面状态</string>
<string name="skill_title_shadow_bless">暗影祝福</string>
<string name="preferences_high_quality_filters">如果你在滤色地图上遇到性能问题(例如在暗洞中),请禁用此功能。启用此功能将使游戏使用高级滤色器,而不是纯色叠加。</string>
<string name="preferences_high_quality_filters_title">高品质滤色</string>
<string name="preferences_optimized_drawing">如果图形异常,请禁用此项。启用此选项将使游戏在每帧中只重绘的屏幕上更改的部分。</string>
<string name="preferences_optimized_drawing_title">优化绘图</string>
<string name="menu_save_switch_character">保存游戏允许你切换到另一个角色,并在稍后继续当前的游戏。是否保存并退出当前游戏\?</string>
<string name="menu_save_switch_character_title">切换角色</string>
<string name="menu_save_saving_not_allowed_in_combat">无法在战斗中保存游戏。</string>
<string name="traitsinfo_base_max_ap">AP上限</string>
<string name="traitsinfo_base_max_hp">HP上限</string>
<string name="actorcondition_categories_blood">血液</string>
<string name="actorcondition_categories_physical">物理</string>
<string name="actorcondition_categories_mental">精神</string>
<string name="actorcondition_categories_spiritual">心灵</string>
<string name="actorconditioninfo_category">状态类别:%1$s</string>
<string name="iteminfo_displaytypes_rare">稀有</string>
<string name="iteminfo_displaytypes_extraordinary">非凡</string>
<string name="iteminfo_displaytypes_legendary">传奇</string>
<string name="iteminfo_displaytypes_quest">任务物品</string>
<string name="iteminfo_displaytypes_ordinary">普通</string>
<string name="loadsave_save_overwrite_confirmation">此存档的英雄名(%1$s与当前%2$s不同。确实要覆盖此存档吗</string>
<string name="levelup_adds_new_skillpoint">这次升级会给你一个新的技能点!</string>
<string name="skill_number_of_increases_several">你可以选择升级%1$d项技能。</string>
<string name="skill_number_of_increases_one">你可以选择升级一项技能。</string>
<string name="skill_prerequisite_stat">要升级这个技能, 您需要至少%1$d%2$s基础值</string>
<string name="skill_prerequisite_level">要升级这个技能,你需要至少达到%1$d级。</string>
<string name="skill_prerequisite_other_skill">要升级这个技能,你至少需要%1$d级的%2$s技能。</string>
<string name="skill_current_level_with_maximum">当前等级:%1$d/%2$d</string>
<string name="skill_current_level">当前等级:%1$d</string>
<string name="skill_longdescription_resistance_blood_disorder">每一技能等级降低受血液负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如中毒、流血。</string>
<string name="skill_longdescription_resistance_physical_capacity">每一技能等级降低受物理负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如疲劳等。</string>
<string name="skill_longdescription_resistance_mental">每一技能等级降低受精神负面状态影响的概率%1$d%%,直至最高%2$d%%。包括怪物攻击造成的状态, 如恍惚、武器弱化等。</string>
<string name="skill_longdescription_magicfinder">每一技能等级增加发现非普通物品的概率%1$d%%。</string>
<string name="skill_longdescription_lower_exploss">每一技能等级可以减少%1$d%%由死亡造成的经验损失。技能升至%2$d级后会彻底不产生因死亡造成的经验损失。</string>
<string name="skill_longdescription_regeneration">每一技能等级当没有直接接触怪物时每回合增加HP%1$d点。</string>
<string name="skill_longdescription_evasion">每一技能等级可以减少逃跑失败%1$d%%的概率,减少相邻怪物%2$d%%的攻击概率。</string>
<string name="skill_longdescription_fortitude">每一次人物等级提升最大HP按技能等级增加%1$d。技能等级提升之前的HP不会变化只有后续升级时才会增加。</string>
<string name="skill_longdescription_eater">每一技能等级增加%1$d击杀后获得的HP点。</string>
<string name="skill_longdescription_cleave">每一技能等级增加%1$d击杀后获得的AP点。</string>
<string name="skill_longdescription_more_exp">每一技能等级增加%1$d%%战斗获得的经验值。</string>
<string name="skill_longdescription_coinfinder">每一技能等级增加掉落金币概率%1$d%%,金币量%2$d%%。</string>
<string name="skill_longdescription_speed">每一技能等级增加%1$dAP上限。</string>
<string name="skill_longdescription_better_criticals">每一技能等级增加%1$d装备赋予的暴击伤害倍率。</string>
<string name="skill_longdescription_more_criticals">每一技能等级增加 %1$d%%装备赋予的暴击率。</string>
<string name="skill_longdescription_barkskin">每一技能等级增加%1$d伤害抗性。</string>
<string name="skill_longdescription_dodge">每一技能等级增加%1$d格挡率。</string>
<string name="skill_longdescription_barter">每一技能等级可以使得买入所需和卖出所获的金币分别按%1$d百分比递减和递增。</string>
<string name="skill_longdescription_weapon_dmg">每一技能等级增加%1$d最大伤害。</string>
<string name="skill_longdescription_weapon_chance">每一技能等级增加%1$d命中率。</string>
<string name="skill_shortdescription_resistance_blood_disorder">抵抗血液类负面状态</string>
<string name="skill_shortdescription_resistance_physical_capacity">抵抗物理类负面状态</string>
<string name="skill_shortdescription_resistance_mental">抵抗精神类负面状态</string>
<string name="skill_shortdescription_magicfinder">增加找到魔法物品的机率</string>
<string name="skill_shortdescription_lower_exploss">减少死亡时经验值损失</string>
<string name="skill_shortdescription_regeneration">每回合恢复生命值</string>
<string name="skill_shortdescription_evasion">增加逃跑机率</string>
<string name="skill_shortdescription_fortitude">每次等级提升后增加更多生命值</string>
<string name="skill_shortdescription_eater">每次击杀敌人后恢复HP</string>
<string name="skill_shortdescription_cleave">每次击杀敌人后恢复AP</string>
<string name="skill_shortdescription_more_exp">击杀敌人获得更多经验值</string>
<string name="skill_shortdescription_coinfinder">增加金币发现率</string>
<string name="skill_shortdescription_speed">增加AP上限</string>
<string name="skill_shortdescription_better_criticals">增加暴击伤害</string>
<string name="skill_shortdescription_more_criticals">增加暴击等级</string>
<string name="skill_shortdescription_barkskin">增加伤害减免</string>
<string name="skill_shortdescription_dodge">增加格挡率</string>
<string name="skill_shortdescription_barter">更为善于砍价与抬价</string>
<string name="skill_shortdescription_weapon_dmg">增加攻击伤害</string>
<string name="skill_shortdescription_weapon_chance">增加命中率</string>
<string name="skill_title_resistance_blood_disorder">血液净涤</string>
<string name="skill_title_resistance_physical_capacity">强身健体</string>
<string name="skill_title_resistance_mental">修心养性</string>
<string name="skill_title_magicfinder">魔器寻索</string>
<string name="skill_title_lower_exploss">卷土重来</string>
<string name="skill_title_evasion">脚底抹油</string>
<string name="about_interface"><![CDATA[
<div>按下运行设备上的菜单按钮即可找到并进入<b>游戏设置</b>界面。</div>
<p>________________</p>
<h1>界面图标</h1>
<div><b>宝箱</b><img alt="chest" src="chest.png" /></div>
<p>快捷栏 [长按快捷栏槽可分配快捷栏物品]</p>
<div><b>英雄</b><img alt="hero" src="char_hero.png" /></div>
<p>菜单 [总览,任务,技能,背包 *]</p>
<p>* (在背包界面,点击物品可以看到其对应信息,而长按会显示更多操作选项)</p>
<div><b>敌人</b><img alt="monster" src="monster.png" /></div>
<p>对应信息 [在战斗中显示]</p>
<p>________________</p>
<h1>战斗</h1>
<p>战斗时进行操作会消耗AP(行动点)...</p>
<div><b>攻击</b> - [3AP] *</div>
<img alt="attacking" src="doubleattackexample.png" />
<p>* (装备的选择或者物品的使用可能会改变AP上限以及操作所需的AP)</p>
<div><b>使用物品</b> - [5AP]</div>
<div><b>逃跑</b> - [6AP]</div>
<p>________________</p>
<h1>战斗中的进阶操作</h1>
<div>在战斗中,长按英雄附近的地块...</div>
<div><b>逃跑</b></div>
<p>(选中的地块会高亮,同时攻击按钮的字样会变成移动)</p>
<img alt="flee" src="flee_example.png" />
<p>[这样逃跑模式就激活了- 而此时可以通过长按敌人来切换回战斗模式]</p>
<div><b>更改目标</b></div>
<p>(红色高亮表示你目前正选中的是此敌人,同时其是可以通过长按更改的)</p>
<p>[目标已更改]</p>
]]></string>
<string name="heroinfo_gamestats_bonemeals">使用骨粉药剂</string>
<string name="heroinfo_gamestats_spent_gold">商店消费金币</string>
<string name="heroinfo_gamestats_deaths">死亡次数</string>
<string name="heroinfo_gamestats_quests">完成任务</string>
<string name="heroinfo_gamestats_fav_item">最常使用的物品</string>
<string name="heroinfo_gamestats_visited_maps">地图到访</string>
<string name="heroinfo_gamestats_num_used_items">物品使用数量</string>
<string name="heroinfo_gamestats_fav_monsters">击杀最多的怪物</string>
<string name="heroinfo_gamestats_top_boss">击杀最强的怪物</string>
<string name="heroinfo_gamestats_num_killed_monsters">击杀怪物的数量</string>
<string name="display_worldmap_not_available">此位置无法显示地图。</string>
<string name="menu_button_worldmap_failed">无法显示地图。</string>
<string name="loadsave_save_overwrite_confirmation_slot">(槽位%1$d</string>
<string name="loadsave_save_overwrite_confirmation_all">确实要覆盖此存档吗?</string>
<string name="iteminfo_effect_decrease_reequip_cost">减少在战斗中装备物品消耗的AP%1$d点</string>
<string name="iteminfo_effect_increase_reequip_cost">增加在战斗中装备物品消耗的AP%1$d点</string>
<string name="iteminfo_effect_decrease_use_cost">减少在战斗中使用物品消耗的AP%1$d点</string>
<string name="iteminfo_effect_increase_use_cost">增加在战斗中使用物品消耗的AP%1$d点</string>
<string name="iteminfo_effect_increase_damage_resistance">增加伤害减免%1$d</string>
<string name="iteminfo_effect_decrease_block_chance">降低格挡率%1$d</string>
<string name="iteminfo_effect_increase_block_chance">增加格挡率%1$d</string>
<string name="iteminfo_effect_critical_multiplier">暴击倍数x%1$.1f</string>
<string name="iteminfo_effect_decrease_critical_skill">降低暴击等级%1$d</string>
<string name="iteminfo_effect_increase_critical_skill">增加暴击等级%1$d</string>
<string name="iteminfo_effect_decrease_attack_damage_minmax">降低攻击伤害%1$d-%2$d</string>
<string name="iteminfo_effect_decrease_attack_damage">降低攻击伤害%1$d</string>
<string name="iteminfo_effect_increase_attack_damage_minmax">增加攻击伤害%1$d-%2$d</string>
<string name="iteminfo_effect_set_damage_modifier">伤害修正:%1$d%%</string>
<string name="iteminfo_effect_increase_attack_damage">增加攻击伤害%1$d</string>
<string name="iteminfo_effect_weapon_attack_damage_minmax">攻击伤害:%1$d-%2$d</string>
<string name="iteminfo_effect_decrease_damage_resistance">降低伤害减免%1$d</string>
<string name="startscreen_non_release_version">这是Andor\'s Trail的预发布版本。这个版本的游戏存档与正式版不兼容。</string>
<string name="startscreen_incompatible_savegames">这是Andor\'s Trail的开发版本。这个版本的游戏存档与正式版不兼容。</string>
<string name="skill_title_fortitude">坚毅愈增</string>
<string name="dialog_permission_information">Andor\'s Trail写入游戏存档到你设备上的内部存储。这可以让你很容易地备份你保存的游戏或转移到一个新的设备。请访问我们的论坛获取更多信息。
\n
\nAndor\'s Trail不使用访问您的设备用于任何其他目的也不访问互联网。Andors Trail是开源的源代码可以在github上找到。</string>
<string name="about_contents3">本程序为自由软件在自由软件基金会发布的GNU通用公共许可协议的约束下你可以对其进行再发布及修改。协议版本为第二版或任意更新的版本。&lt;br /&gt; &lt;br /&gt; 我们希望发布的这款程序有用,但&lt;b&gt;不保证&lt;/b&gt;,甚至不保证它有&lt;b&gt;经济价值&lt;/b&gt;&lt;b&gt;适合特定用途&lt;/b&gt;。详情参见GNU通用公共许可协议。&lt;br /&gt; &lt;br /&gt; 你理当已收到一份GNU通用公共许可协议的副本如果没有请见 &lt;a href=http://www.gnu.org/licenses&gt;http://www.gnu.org/licenses&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 有关源代码和功能请求,请访问项目页面 &lt;a href=https://github.com/AndorsTrailRelease/andors-trail/&gt;https://github.com/AndorsTrailRelease/andors-trail/&lt;/a&gt;&lt;br /&gt;</string>
<string name="preferences_display_theme">选择界面主题。(需要重启游戏)</string>
<string name="preferences_movement_dpad_transparency_70_pct">70%</string>
<string name="preferences_movement_dpad_transparency_60_pct">60%</string>
<string name="preferences_movement_dpad_transparency_50_pct">50%</string>
<string name="preferences_movement_dpad_transparency_40_pct">40%</string>
<string name="preferences_movement_dpad_transparency_30_pct">30%</string>
<string name="preferences_movement_dpad_transparency">如果启用虚拟 d-pad则这个选项会决定其透明度。</string>
<string name="preferences_movement_dpad_transparency_title">D-pad 透明度</string>
<string name="skill_longdescription_spore_immunity">永久免疫怪物攻击造成的孢子中毒状态。</string>
<string name="skill_shortdescription_spore_immunity">完全免疫孢子中毒</string>
<string name="skill_title_spore_immunity">孢子中毒免疫</string>
<string name="inventory_category_food">食物</string>
<string name="inventory_category_potion">药剂</string>
<string name="inventory_category_jewelry">饰品</string>
<string name="combat_log_item_plural">你找到了%1$d个物品</string>
<string name="combat_log_item_single">你找到了一个东西:</string>
<string name="startscreen_migration_title">数据转移</string>
<string name="startscreen_migration_text">转移savegame数据.</string>
<string name="startscreen_migration_failure">转移savegame数据失败.</string>
<string name="loadsave_export">导出存档游戏</string>
<string name="loadsave_export_successfull">导出成功</string>
<string name="loadsave_export_unsuccessfull">导出失败</string>
<string name="loadsave_export_overwrite_confirmation_title">是否覆盖现有文件?</string>
<string name="loadsave_export_overwrite_confirmation">目标文件夹包含与应导出的某些文件同名的现有文件。是否确实要覆盖这些文件?</string>
<string name="loadsave_import_save">导入存档游戏</string>
<string name="loadsave_import_save_successfull">导入成功</string>
<string name="loadsave_import_save_unsuccessfull">导入失败</string>
<string name="loadsave_import_save_error_unknown">- 已废弃 -</string>
<string name="loadsave_import_option_keep_existing">保留现有存档</string>
<string name="loadsave_import_option_keep_imported">保留导入的保存</string>
<string name="loadsave_import_option_add_as_new">添加为新的保存</string>
<string name="loadsave_import_existing_description">现有保存: 插槽: %1$s
\n\t%2$s</string>
<string name="loadsave_import_imported_description">导入存档:槽位:%1$s
\n%2$s</string>
<string name="loadsave_import_worldmap">导入世界地图</string>
<string name="loadsave_import_worldmap_successfull">世界地图导入成功</string>
<string name="loadsave_import_worldmap_unsuccessfull">世界地图导入成功</string>
<string name="loadsave_import_worldmap_wrong_directory">- 已废弃 -</string>
<string name="monsterinfo_killcount">先前击杀</string>
<string name="loadsave_import_file_exists_question">在目标槽中已经有一个保存游戏。你想保留现有的保存,用导入的保存覆盖它,还是把保存导入到一个插槽中?
\n
\n%1$s
\n
\n%2$s</string>
<string name="loadsave_import_overwrite_confirmation_title">是否覆盖现有插槽?</string>
<string name="loadsave_import_error_unknown">导入时发生未知错误。</string>
<string name="loadsave_import_worldmap_info">请选择世界地图压缩文件。</string>
<string name="loadsave_import_worldmap_wrong_file">您确定选择了世界地图吗请选择导出到导出位置的名为“worldmap.zip”的 zip 文件。</string>
<string name="loadsave_export_info">请选择要将所有文件导出到的目录。</string>
<string name="loadsave_exporting_savegames">导出保存游戏</string>
<string name="loadsave_exporting_worldmap">导出世界地图</string>
<string name="loadsave_export_error_unknown">导入时发生未知错误。</string>
<string name="loadsave_import_save_info">请选择您要导入的所有保存游戏。</string>
<string name="loadsave_importing_savegames">导入存档</string>
<string name="loadsave_importing_worldmap">导入世界地图</string>
</resources>