mirror of
https://github.com/OMGeeky/andors-trail.git
synced 2026-01-16 08:40:57 +01:00
Fixed issue with icons for actor conditions not being removed after the effect duration has passed (thanks insink71 for finding it!) (issue 304). Bumbed version number to v0.6.11b2 git-svn-id: https://andors-trail.googlecode.com/svn/trunk@252 08aca716-68be-ccc6-4d58-36f5abd142ac
51 lines
1.5 KiB
XML
51 lines
1.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources><string name="about_interface"><![CDATA[
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<div><b>Game Settings</b> can be found by pressing your device\'s Menu Button.</div>
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<p>________________</p>
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<h1>Interface Icons</h1>
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<div><b>The Chest</b><img alt="chest" src="chest.png" /></div>
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<p>Quickslots [Long press the pouches inside to assign items for instant use]</p>
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<div><b>The Hero</b><img alt="hero" src="char_hero.png" /></div>
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<p>Menu [Overview, Quests, Skills & Inventory *]</p>
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<p>* (While in inventory, "press" an item for information & "long press" for more options)</p>
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<div><b>The Enemy</b><img alt="monster" src="monster.png" /></div>
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<p>Information [Appears during Combat]</p>
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<p>________________</p>
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<h1>Combat</h1>
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<p>Actions taken during battle cost AP...</p>
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<div><b>Attacking</b> - [3AP] *</div>
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<img alt="attacking" src="doubleattackexample.png" />
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<p>* (Equipping Gear & Using Items may alter AP & usage cost)</p>
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<div><b>Using Items</b> - [5AP]</div>
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<div><b>Fleeing</b> - [6AP]</div>
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<p>________________</p>
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<h1>Advanced Combat</h1>
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<div>During Combat, long press a tile adjacent to the Hero...</div>
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<div><b>To Flee</b></div>
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<p>(chosen tile is highlighted - Attack Button changes to Move)</p>
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<img alt="flee" src="flee_example.png" />
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<p>[flee mode activated - Long press enemy to re-enter combat]</p>
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<div><b>To Change Targets</b></div>
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<p>(the red target highlight shifts between enemies)</p>
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<p>[the target has been changed]</p>
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]]></string></resources>
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