Files
andors-trail/AndorsTrailEdit/js/controllers/item.js

112 lines
5.3 KiB
JavaScript

var ATEditor = (function(ATEditor, model) {
function ItemController($scope, $routeParams) {
$scope.datasource = model.items;
var obj = $scope.datasource.findById($routeParams.id);
$scope.obj = obj;
if (_.isString($scope.obj.category)) {
$scope.obj.category = model.itemCategories.findById($scope.obj.category);
}
$scope.itemCategories = model.itemCategories.items;
$scope.$watch('obj.category', function(val) {
$scope.isWeapon = _.toBool(val && val.actionType == 2 && val.inventorySlot == 0);
});
function calculateItemCost(o) {
var v = function(i) { return i ? i : 0; }
var sgn = function(v) {
if (v < 0) return -1;
else if (v > 0) return 1;
else return 0;
}
var averageHPBoost = (v(o.useEffect.increaseCurrentHP.min) + v(o.useEffect.increaseCurrentHP.max)) / 2;
var costBoostHP = Math.round(0.1*sgn(averageHPBoost)*Math.pow(Math.abs(averageHPBoost), 2) + 3*averageHPBoost);
var itemUsageCost = costBoostHP;
var isWeapon = $scope.isWeapon;
var equip_blockChance = v(obj.equipEffect.increaseBlockChance);
var equip_attackChance = v(obj.equipEffect.increaseAttackChance);
var equip_attackCost = v(obj.equipEffect.increaseAttackCost);
var equip_damageResistance = v(obj.equipEffect.increaseDamageResistance);
var equip_attackDamage_Min = v(obj.equipEffect.increaseAttackDamage.min);
var equip_attackDamage_Max = v(obj.equipEffect.increaseAttackDamage.max);
var equip_criticalChance = v(obj.equipEffect.increaseCriticalSkill);
var equip_criticalMultiplier = v(obj.equipEffect.setCriticalMultiplier);
var costBC = Math.round(3*Math.pow(Math.max(0,equip_blockChance), 2.5) + 28*equip_blockChance);
var costAC = Math.round(0.4*Math.pow(Math.max(0,equip_attackChance), 2.5) - 6*Math.pow(Math.abs(Math.min(0,equip_attackChance)),2.7));
var costAP = isWeapon ?
Math.round(0.2*Math.pow(10/equip_attackCost, 8) - 25*equip_attackCost)
: -3125 * equip_attackCost;
var costDR = 1325*equip_damageResistance;
var costDMG_Min = isWeapon ?
Math.round(10*Math.pow(equip_attackDamage_Min, 2.5))
:Math.round(10*Math.pow(equip_attackDamage_Min, 3) + equip_attackDamage_Min*80);
var costDMG_Max = isWeapon ?
Math.round(2*Math.pow(equip_attackDamage_Max, 2.1))
:Math.round(2*Math.pow(equip_attackDamage_Max, 3) + equip_attackDamage_Max*20);
var costCC = Math.round(2.2*Math.pow(equip_criticalChance, 3));
var costCM = Math.round(50*Math.pow(Math.max(0, equip_criticalMultiplier), 2));
var costCombat = costBC + costAC + costAP + costDR + costDMG_Min + costDMG_Max + costCC + costCM;
var equip_boostMaxHP = v(obj.equipEffect.increaseMaxHP);
var equip_boostMaxAP = v(obj.equipEffect.increaseMaxAP);
var equip_moveCostPenalty = v(obj.equipEffect.increaseMoveCost);
var costMaxHP = Math.round(30*Math.pow(Math.max(0,equip_boostMaxHP), 1.2) + 70*equip_boostMaxHP);
var costMaxAP = Math.round(50*Math.pow(Math.max(0,equip_boostMaxAP), 3) + 750*equip_boostMaxAP);
var costMovement = Math.round(510*Math.pow(Math.max(0,-equip_moveCostPenalty), 2.5) - 350*equip_moveCostPenalty);
var itemEquipCost = costCombat + costMaxHP + costMaxAP + costMovement;
if (!obj.hasEquipEffect) { itemEquipCost = 0; }
if (!obj.hasUseEffect) { itemUsageCost = 0; }
return itemEquipCost + itemUsageCost;
}
$scope.recalculateStorePrice = function() {
var val = parseInt(obj.baseMarketCost);
if (obj.hasManualPrice === "0") {
val = calculateItemCost(obj);
if (val <= 0) { val = 1; }
obj.baseMarketCost = val;
}
$scope.marketCost_Sell = Math.round(val * (100 + 15) / 100);
$scope.marketCost_Buy = Math.round(val * (100 - 15) / 100);
};
$scope.recalculateStorePrice();
$scope.$watch('obj.useEffect.increaseCurrentHP.min', $scope.recalculateStorePrice);
$scope.$watch('obj.useEffect.increaseCurrentHP.max', $scope.recalculateStorePrice);
$scope.$watch('obj.category', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseBlockChance', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseAttackChance', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseAttackCost', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseDamageResistance', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseAttackDamage.min', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseCriticalSkill', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.setCriticalMultiplier', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseMaxHP', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseMaxAP', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseMoveCost', $scope.recalculateStorePrice);
$scope.$watch('obj.hasEquipEffect', $scope.recalculateStorePrice);
$scope.$watch('obj.hasUseEffect', $scope.recalculateStorePrice);
$scope.$watch('obj.baseMarketCost', $scope.recalculateStorePrice);
$scope.$watch('obj.hasManualPrice', $scope.recalculateStorePrice);
$scope.addCondition = function(list) {
list.push({magnitude:1});
};
$scope.removeCondition = function(list, cond) {
var idx = list.indexOf(cond);
list.splice(idx, 1);
};
};
ATEditor.controllers = ATEditor.controllers || {};
ATEditor.controllers.ItemController = ItemController;
return ATEditor;
})(ATEditor, ATEditor.model);