Files
andors-trail/AndorsTrailEdit/controllers.js

270 lines
11 KiB
JavaScript

var ATEditor = (function(ATEditor, model, importExport, exampleData) {
var controllers = {};
controllers.NavigationController = function($scope, $routeParams, $http) {
$scope.sections = model.sections;
$scope.previousItems = [];
$scope.editObj = function(section, obj) {
$scope.previousItems = _.reject($scope.previousItems, function(i) {
return (i.section === section) && (i.obj === obj);
});
$scope.previousItems.unshift({section: section, obj: obj});
if ($scope.previousItems.length > 5) {
$scope.previousItems.pop();
}
window.location = "#/" + section.id + "/edit/" + obj.id;
};
$scope.addObj = function(section) {
var item = section.addNew();
$scope.editObj(section, item);
};
$scope.clear = function(section) {
if(!confirm("Are you sure you want to clear all " + section.name + " ?")) return;
section.items = [];
};
$scope.getName = function(section, obj) {
return section.getName(obj);
}
$scope.delObj = function(section, obj) {
if(!confirm("Are you sure you want to remove " + section.getName(obj) + " ?")) return;
this.destroy(function() {
section.remove(obj);
});
};
$scope.dupObj = function(section, obj) {
var item = section.clone(obj);
$scope.editObj(section, item);
};
exampleData.init($http);
};
controllers.ActorConditionController = function($scope, $routeParams) {
$scope.datasource = model.actorConditions;
$scope.obj = $scope.datasource.findById($routeParams.id);
};
controllers.QuestController = function($scope, $routeParams) {
$scope.datasource = model.quests;
$scope.obj = $scope.datasource.findById($routeParams.id);
$scope.addQuestStage = function() {
$scope.obj.stages.push({});
};
$scope.removeQuestStage = function(stage) {
var idx = $scope.obj.stages.indexOf(stage);
$scope.obj.stages.splice(idx, 1);
};
};
controllers.ItemController = function($scope, $routeParams) {
$scope.datasource = model.items;
var obj = $scope.datasource.findById($routeParams.id);
$scope.obj = obj;
if (_.isString($scope.obj.category)) {
$scope.obj.category = model.itemCategories.findById($scope.obj.category);
}
$scope.itemCategories = model.itemCategories.items;
function calculateItemCost(o) {
var v = function(i) { return i ? i : 0; }
var sgn = function(v) {
if (v < 0) return -1;
else if (v > 0) return 1;
else return 0;
}
var averageHPBoost = (v(o.useEffect.increaseCurrentHP.min) + v(o.useEffect.increaseCurrentHP.max)) / 2;
var costBoostHP = Math.round(0.1*sgn(averageHPBoost)*Math.pow(Math.abs(averageHPBoost), 2) + 3*averageHPBoost);
var itemUsageCost = costBoostHP;
var isWeapon = false;
if ($scope.obj.category) {
isWeapon = $scope.obj.category.inventorySlot == 0;
}
var equip_blockChance = v(obj.equipEffect.increaseBlockChance);
var equip_attackChance = v(obj.equipEffect.increaseAttackChance);
var equip_attackCost = v(obj.equipEffect.increaseAttackCost);
var equip_damageResistance = v(obj.equipEffect.increaseDamageResistance);
var equip_attackDamage_Min = v(obj.equipEffect.increaseAttackDamage.min);
var equip_attackDamage_Max = v(obj.equipEffect.increaseAttackDamage.max);
var equip_criticalChance = v(obj.equipEffect.increaseCriticalSkill);
var equip_criticalMultiplier = v(obj.equipEffect.setCriticalMultiplier);
var costBC = Math.round(3*Math.pow(Math.max(0,equip_blockChance), 2.5) + 28*equip_blockChance);
var costAC = Math.round(0.4*Math.pow(Math.max(0,equip_attackChance), 2.5) - 6*Math.pow(Math.abs(Math.min(0,equip_attackChance)),2.7));
var costAP = isWeapon ?
Math.round(0.2*Math.pow(10/equip_attackCost, 8) - 25*equip_attackCost)
: -3125 * equip_attackCost;
var costDR = 1325*equip_damageResistance;
var costDMG_Min = isWeapon ?
Math.round(10*Math.pow(equip_attackDamage_Min, 2.5))
:Math.round(10*Math.pow(equip_attackDamage_Min, 3) + equip_attackDamage_Min*80);
var costDMG_Max = isWeapon ?
Math.round(2*Math.pow(equip_attackDamage_Max, 2.1))
:Math.round(2*Math.pow(equip_attackDamage_Max, 3) + equip_attackDamage_Max*20);
var costCC = Math.round(2.2*Math.pow(equip_criticalChance, 3));
var costCM = Math.round(50*Math.pow(Math.max(0, equip_criticalMultiplier), 2));
if (!obj.equipEffect.hasCritical) {
costCC = 0;
costCM = 0;
}
var costCombat = costBC + costAC + costAP + costDR + costDMG_Min + costDMG_Max + costCC + costCM;
var equip_boostMaxHP = v(obj.equipEffect.increaseMaxHP);
var equip_boostMaxAP = v(obj.equipEffect.increaseMaxAP);
var equip_moveCostPenalty = v(obj.equipEffect.increaseMoveCost);
var costMaxHP = Math.round(30*Math.pow(Math.max(0,equip_boostMaxHP), 1.2) + 70*equip_boostMaxHP);
var costMaxAP = Math.round(50*Math.pow(Math.max(0,equip_boostMaxAP), 3) + 750*equip_boostMaxAP);
var costMovement = Math.round(510*Math.pow(Math.max(0,-equip_moveCostPenalty), 2.5) - 350*equip_moveCostPenalty);
var itemEquipCost = costCombat + costMaxHP + costMaxAP + costMovement;
if (!obj.hasEquipEffect) { itemEquipCost = 0; }
if (!obj.hasUseEffect) { itemUsageCost = 0; }
return itemEquipCost + itemUsageCost;
}
$scope.recalculateStorePrice = function() {
var val = parseInt(obj.baseMarketCost);
if (obj.hasManualPrice === "0") {
val = calculateItemCost(obj);
obj.baseMarketCost = val;
}
$scope.marketCost_Sell = Math.round(val * (100 + 15) / 100);
$scope.marketCost_Buy = Math.round(val * (100 - 15) / 100);
};
$scope.recalculateStorePrice();
$scope.$watch('obj.useEffect.increaseCurrentHP.min', $scope.recalculateStorePrice);
$scope.$watch('obj.useEffect.increaseCurrentHP.max', $scope.recalculateStorePrice);
$scope.$watch('obj.category', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseBlockChance', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseAttackChance', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseAttackCost', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseDamageResistance', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseAttackDamage.min', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseCriticalSkill', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.setCriticalMultiplier', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.hasCritical', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseMaxHP', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseMaxAP', $scope.recalculateStorePrice);
$scope.$watch('obj.equipEffect.increaseMoveCost', $scope.recalculateStorePrice);
$scope.$watch('obj.hasEquipEffect', $scope.recalculateStorePrice);
$scope.$watch('obj.hasUseEffect', $scope.recalculateStorePrice);
$scope.$watch('obj.baseMarketCost', $scope.recalculateStorePrice);
$scope.$watch('obj.hasManualPrice', $scope.recalculateStorePrice);
$scope.addCondition = function(list) {
list.push({magnitude:1});
};
$scope.removeCondition = function(list, cond) {
var idx = list.indexOf(cond);
list.splice(idx, 1);
};
};
controllers.DropListController = function($scope, $routeParams) {
$scope.datasource = model.droplists;
$scope.obj = $scope.datasource.findById($routeParams.id);
$scope.addDropItem = function() {
$scope.obj.items.push({quantity: {}});
};
$scope.removeDropItem = function(dropItem) {
var idx = $scope.obj.items.indexOf(dropItem);
$scope.obj.items.splice(idx, 1);
};
};
controllers.DialogueController = function($scope, $routeParams) {
$scope.datasource = model.dialogue;
$scope.obj = $scope.datasource.findById($routeParams.id);
};
controllers.MonsterController = function($scope, $routeParams) {
$scope.datasource = model.monsters;
var m = $scope.datasource.findById($routeParams.id) || {};
$scope.obj = m;
$scope.getExperience = function(obj) {
var EXP_FACTOR_DAMAGERESISTANCE = 9;
var EXP_FACTOR_SCALING = 0.7;
var div100 = function(v) { return v / 100; }
var v = function(i) { return i ? i : 0; }
var attacksPerTurn = Math.floor(v(obj.maxAP) / v(obj.attackCost));
var avgDamagePotential = 0;
if (obj.attackDamage) { avgDamagePotential = (v(obj.attackDamage.min) + v(obj.attackDamage.max)) / 2; }
var avgCrit = 0;
if (obj.hasCritical) {
avgCrit = div100(v(obj.criticalSkill)) * v(obj.criticalMultiplier);
}
var avgAttackHP = attacksPerTurn * div100(v(obj.attackChance)) * avgDamagePotential * (1 + avgCrit);
var avgDefenseHP = v(obj.maxHP) * (1 + div100(v(obj.blockChance))) + EXP_FACTOR_DAMAGERESISTANCE * v(obj.damageResistance);
var attackConditionBonus = 0;
if (obj.hitEffect && obj.hitEffect.conditionsTarget && v(obj.hitEffect.conditionsTarget.length) > 0) {
attackConditionBonus = 50;
}
var experience = (avgAttackHP * 3 + avgDefenseHP) * EXP_FACTOR_SCALING + attackConditionBonus;
return Math.ceil(experience);
};
$scope.recalculateExperience = function() {
$scope.experience = $scope.getExperience($scope.obj);
};
$scope.recalculateExperience();
$scope.$watch('obj.maxAP', $scope.recalculateExperience);
$scope.$watch('obj.attackCost', $scope.recalculateExperience);
$scope.$watch('obj.attackDamage.min', $scope.recalculateExperience);
$scope.$watch('obj.attackDamage.max', $scope.recalculateExperience);
$scope.$watch('obj.attackChance', $scope.recalculateExperience);
$scope.$watch('obj.hasCritical', $scope.recalculateExperience);
$scope.$watch('obj.criticalSkill', $scope.recalculateExperience);
$scope.$watch('obj.criticalMultiplier', $scope.recalculateExperience);
$scope.$watch('obj.maxHP', $scope.recalculateExperience);
$scope.$watch('obj.blockChance', $scope.recalculateExperience);
$scope.$watch('obj.damageResistance', $scope.recalculateExperience);
$scope.$watch('obj.hitEffect.conditionsTarget.length', $scope.recalculateExperience);
$scope.addCondition = function(list) {
list.push({magnitude:1, duration:1, chance:100});
};
$scope.removeCondition = function(list, cond) {
var idx = list.indexOf(cond);
list.splice(idx, 1);
};
};
controllers.ItemCategoryController = function($scope, $routeParams) {
$scope.datasource = model.itemCategories;
$scope.obj = $scope.datasource.findById($routeParams.id);
};
controllers.ImportController = function($scope) {
$scope.sections = model.sections;
$scope.content = "";
$scope.selectedSection = $scope.selectedSection || model.items;
$scope.importData = function() {
$scope.errorMsg = "";
$scope.importedMsg = "";
var section = $scope.selectedSection;
var countBefore = section.items.length;
function success() {
var countAfter = section.items.length;
$scope.importedMsg = "Imported " + (countAfter - countBefore) + " " + section.name;
}
function error(msg) {
$scope.errorMsg = "Error importing data: " + msg;
}
importExport.importText(section, $scope.content, success, error);
};
};
controllers.ExportController = function($scope) {
$scope.sections = model.sections;
$scope.content = "";
$scope.selectedSection = $scope.selectedSection || model.items;
$scope.exportData = function() {
$scope.content = importExport.exportData($scope.selectedSection);
};
};
ATEditor.controllers = controllers;
return ATEditor;
})(ATEditor, ATEditor.model, ATEditor.importExport, ATEditor.exampleData);