chore(codegen): v1.0.2

This commit is contained in:
Sebastian Thiel
2016-12-27 07:48:18 +01:00
parent ac325e4de0
commit ab4410d913
840 changed files with 4683 additions and 4683 deletions

View File

@@ -4,12 +4,12 @@
[package]
name = "google-games1"
version = "1.0.1+20161207"
version = "1.0.2+20161207"
authors = ["Sebastian Thiel <byronimo@gmail.com>"]
description = "A complete library to interact with Games (protocol v1)"
repository = "https://github.com/Byron/google-apis-rs/tree/master/gen/games1"
homepage = "https://developers.google.com/games/services/"
documentation = "https://docs.rs/google-games1/1.0.1+20161207"
documentation = "https://docs.rs/google-games1/1.0.2+20161207"
license = "MIT"
keywords = ["games", "google", "protocol", "web", "api"]
build = "src/build.rs"

View File

@@ -5,44 +5,44 @@ DO NOT EDIT !
-->
The `google-games1` library allows access to all features of the *Google Games* service.
This documentation was generated from *Games* crate version *1.0.1+20161207*, where *20161207* is the exact revision of the *games:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v1.0.1*.
This documentation was generated from *Games* crate version *1.0.2+20161207*, where *20161207* is the exact revision of the *games:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v1.0.2*.
Everything else about the *Games* *v1* API can be found at the
[official documentation site](https://developers.google.com/games/services/).
# Features
Handle the following *Resources* with ease from the central [hub](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Games.html) ...
Handle the following *Resources* with ease from the central [hub](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Games.html) ...
* [achievement definitions](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementDefinition.html)
* [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementDefinitionListCall.html)
* [achievement definitions](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementDefinition.html)
* [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementDefinitionListCall.html)
* achievements
* [*increment*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementIncrementCall.html), [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementListCall.html), [*reveal*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementRevealCall.html), [*set steps at least*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementSetStepsAtLeastCall.html), [*unlock*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementUnlockCall.html) and [*update multiple*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.AchievementUpdateMultipleCall.html)
* [applications](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Application.html)
* [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ApplicationGetCall.html), [*played*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ApplicationPlayedCall.html) and [*verify*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ApplicationVerifyCall.html)
* [*increment*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementIncrementCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementListCall.html), [*reveal*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementRevealCall.html), [*set steps at least*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementSetStepsAtLeastCall.html), [*unlock*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementUnlockCall.html) and [*update multiple*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementUpdateMultipleCall.html)
* [applications](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Application.html)
* [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ApplicationGetCall.html), [*played*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ApplicationPlayedCall.html) and [*verify*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ApplicationVerifyCall.html)
* events
* [*list by player*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.EventListByPlayerCall.html), [*list definitions*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.EventListDefinitionCall.html) and [*record*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.EventRecordCall.html)
* [leaderboards](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Leaderboard.html)
* [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.LeaderboardGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.LeaderboardListCall.html)
* [*list by player*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.EventListByPlayerCall.html), [*list definitions*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.EventListDefinitionCall.html) and [*record*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.EventRecordCall.html)
* [leaderboards](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Leaderboard.html)
* [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.LeaderboardGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.LeaderboardListCall.html)
* metagame
* [*get metagame config*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.MetagameGetMetagameConfigCall.html) and [*list categories by player*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.MetagameListCategoriesByPlayerCall.html)
* [players](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Player.html)
* [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.PlayerGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.PlayerListCall.html)
* [*get metagame config*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.MetagameGetMetagameConfigCall.html) and [*list categories by player*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.MetagameListCategoriesByPlayerCall.html)
* [players](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Player.html)
* [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PlayerGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PlayerListCall.html)
* pushtokens
* [*remove*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.PushtokenRemoveCall.html) and [*update*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.PushtokenUpdateCall.html)
* [quest milestones](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.QuestMilestone.html)
* [*claim*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.QuestMilestoneClaimCall.html)
* [quests](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Quest.html)
* [*accept*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.QuestAcceptCall.html) and [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.QuestListCall.html)
* [*remove*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PushtokenRemoveCall.html) and [*update*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PushtokenUpdateCall.html)
* [quest milestones](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestMilestone.html)
* [*claim*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestMilestoneClaimCall.html)
* [quests](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Quest.html)
* [*accept*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestAcceptCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestListCall.html)
* revisions
* [*check*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RevisionCheckCall.html)
* [rooms](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Room.html)
* [*create*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomCreateCall.html), [*decline*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomDeclineCall.html), [*dismiss*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomDismisCall.html), [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomGetCall.html), [*join*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomJoinCall.html), [*leave*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomLeaveCall.html), [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomListCall.html) and [*report status*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.RoomReportStatuCall.html)
* [*check*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RevisionCheckCall.html)
* [rooms](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Room.html)
* [*create*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomCreateCall.html), [*decline*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomDeclineCall.html), [*dismiss*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomDismisCall.html), [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomGetCall.html), [*join*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomJoinCall.html), [*leave*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomLeaveCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomListCall.html) and [*report status*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomReportStatuCall.html)
* scores
* [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ScoreGetCall.html), [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ScoreListCall.html), [*list window*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ScoreListWindowCall.html), [*submit*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ScoreSubmitCall.html) and [*submit multiple*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.ScoreSubmitMultipleCall.html)
* [snapshots](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Snapshot.html)
* [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.SnapshotGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.SnapshotListCall.html)
* [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreGetCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreListCall.html), [*list window*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreListWindowCall.html), [*submit*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreSubmitCall.html) and [*submit multiple*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreSubmitMultipleCall.html)
* [snapshots](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Snapshot.html)
* [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.SnapshotGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.SnapshotListCall.html)
* turn based matches
* [*cancel*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheCancelCall.html), [*create*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheCreateCall.html), [*decline*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheDeclineCall.html), [*dismiss*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheDismisCall.html), [*finish*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheFinishCall.html), [*get*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheGetCall.html), [*join*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheJoinCall.html), [*leave*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheLeaveCall.html), [*leave turn*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheLeaveTurnCall.html), [*list*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheListCall.html), [*rematch*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheRematchCall.html), [*sync*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheSyncCall.html) and [*take turn*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.TurnBasedMatcheTakeTurnCall.html)
* [*cancel*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheCancelCall.html), [*create*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheCreateCall.html), [*decline*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheDeclineCall.html), [*dismiss*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheDismisCall.html), [*finish*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheFinishCall.html), [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheGetCall.html), [*join*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheJoinCall.html), [*leave*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheLeaveCall.html), [*leave turn*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheLeaveTurnCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheListCall.html), [*rematch*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheRematchCall.html), [*sync*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheSyncCall.html) and [*take turn*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheTakeTurnCall.html)
@@ -51,17 +51,17 @@ Handle the following *Resources* with ease from the central [hub](https://docs.r
The API is structured into the following primary items:
* **[Hub](https://docs.rs/google-games1/1.0.1+20161207/google_games1/struct.Games.html)**
* **[Hub](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Games.html)**
* a central object to maintain state and allow accessing all *Activities*
* creates [*Method Builders*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.MethodsBuilder.html) which in turn
allow access to individual [*Call Builders*](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.CallBuilder.html)
* **[Resources](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.Resource.html)**
* creates [*Method Builders*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.MethodsBuilder.html) which in turn
allow access to individual [*Call Builders*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html)
* **[Resources](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Resource.html)**
* primary types that you can apply *Activities* to
* a collection of properties and *Parts*
* **[Parts](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.Part.html)**
* **[Parts](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Part.html)**
* a collection of properties
* never directly used in *Activities*
* **[Activities](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.CallBuilder.html)**
* **[Activities](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html)**
* operations to apply to *Resources*
All *structures* are marked with applicable traits to further categorize them and ease browsing.
@@ -153,17 +153,17 @@ match result {
```
## Handling Errors
All errors produced by the system are provided either as [Result](https://docs.rs/google-games1/1.0.1+20161207/google_games1/enum.Result.html) enumeration as return value of
All errors produced by the system are provided either as [Result](https://docs.rs/google-games1/1.0.2+20161207/google_games1/enum.Result.html) enumeration as return value of
the doit() methods, or handed as possibly intermediate results to either the
[Hub Delegate](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.Delegate.html), or the [Authenticator Delegate](https://docs.rs/yup-oauth2/*/yup_oauth2/trait.AuthenticatorDelegate.html).
[Hub Delegate](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Delegate.html), or the [Authenticator Delegate](https://docs.rs/yup-oauth2/*/yup_oauth2/trait.AuthenticatorDelegate.html).
When delegates handle errors or intermediate values, they may have a chance to instruct the system to retry. This
makes the system potentially resilient to all kinds of errors.
## Uploads and Downloads
If a method supports downloads, the response body, which is part of the [Result](https://docs.rs/google-games1/1.0.1+20161207/google_games1/enum.Result.html), should be
If a method supports downloads, the response body, which is part of the [Result](https://docs.rs/google-games1/1.0.2+20161207/google_games1/enum.Result.html), should be
read by you to obtain the media.
If such a method also supports a [Response Result](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.ResponseResult.html), it will return that by default.
If such a method also supports a [Response Result](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.ResponseResult.html), it will return that by default.
You can see it as meta-data for the actual media. To trigger a media download, you will have to set up the builder by making
this call: `.param("alt", "media")`.
@@ -173,29 +173,29 @@ Methods supporting uploads can do so using up to 2 different protocols:
## Customization and Callbacks
You may alter the way an `doit()` method is called by providing a [delegate](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.Delegate.html) to the
[Method Builder](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.CallBuilder.html) before making the final `doit()` call.
You may alter the way an `doit()` method is called by providing a [delegate](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Delegate.html) to the
[Method Builder](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html) before making the final `doit()` call.
Respective methods will be called to provide progress information, as well as determine whether the system should
retry on failure.
The [delegate trait](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.Delegate.html) is default-implemented, allowing you to customize it with minimal effort.
The [delegate trait](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Delegate.html) is default-implemented, allowing you to customize it with minimal effort.
## Optional Parts in Server-Requests
All structures provided by this library are made to be [enocodable](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.RequestValue.html) and
[decodable](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.ResponseResult.html) via *json*. Optionals are used to indicate that partial requests are responses
All structures provided by this library are made to be [enocodable](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.RequestValue.html) and
[decodable](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.ResponseResult.html) via *json*. Optionals are used to indicate that partial requests are responses
are valid.
Most optionals are are considered [Parts](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.Part.html) which are identifiable by name, which will be sent to
Most optionals are are considered [Parts](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Part.html) which are identifiable by name, which will be sent to
the server to indicate either the set parts of the request or the desired parts in the response.
## Builder Arguments
Using [method builders](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.CallBuilder.html), you are able to prepare an action call by repeatedly calling it's methods.
Using [method builders](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html), you are able to prepare an action call by repeatedly calling it's methods.
These will always take a single argument, for which the following statements are true.
* [PODs][wiki-pod] are handed by copy
* strings are passed as `&str`
* [request values](https://docs.rs/google-games1/1.0.1+20161207/google_games1/trait.RequestValue.html) are moved
* [request values](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.RequestValue.html) are moved
Arguments will always be copied or cloned into the builder, to make them independent of their original life times.

View File

@@ -2,7 +2,7 @@
// This file was generated automatically from 'src/mako/api/lib.rs.mako'
// DO NOT EDIT !
//! This documentation was generated from *Games* crate version *1.0.1+20161207*, where *20161207* is the exact revision of the *games:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v1.0.1*.
//! This documentation was generated from *Games* crate version *1.0.2+20161207*, where *20161207* is the exact revision of the *games:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v1.0.2*.
//!
//! Everything else about the *Games* *v1* API can be found at the
//! [official documentation site](https://developers.google.com/games/services/).

View File

@@ -142,7 +142,7 @@ impl<'a, C, A> Games<C, A>
Games {
client: RefCell::new(client),
auth: RefCell::new(authenticator),
_user_agent: "google-api-rust-client/1.0.1".to_string(),
_user_agent: "google-api-rust-client/1.0.2".to_string(),
}
}
@@ -193,7 +193,7 @@ impl<'a, C, A> Games<C, A>
}
/// Set the user-agent header field to use in all requests to the server.
/// It defaults to `google-api-rust-client/1.0.1`.
/// It defaults to `google-api-rust-client/1.0.2`.
///
/// Returns the previously set user-agent.
pub fn user_agent(&mut self, agent_name: String) -> String {