mirror of
https://github.com/OMGeeky/google-apis-rs.git
synced 2026-02-23 15:49:49 +01:00
rebuild all dependencies with latest version v5.0.3
This commit is contained in:
@@ -76,7 +76,7 @@ impl Default for Scope {
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/// secret,
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/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// ).build().await.unwrap();
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/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -121,7 +121,7 @@ impl<'a, S> GamesConfiguration<S> {
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GamesConfiguration {
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client,
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auth: Box::new(auth),
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_user_agent: "google-api-rust-client/5.0.2".to_string(),
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_user_agent: "google-api-rust-client/5.0.3".to_string(),
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_base_url: "https://gamesconfiguration.googleapis.com/".to_string(),
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_root_url: "https://gamesconfiguration.googleapis.com/".to_string(),
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}
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@@ -135,7 +135,7 @@ impl<'a, S> GamesConfiguration<S> {
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}
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/// Set the user-agent header field to use in all requests to the server.
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/// It defaults to `google-api-rust-client/5.0.2`.
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/// It defaults to `google-api-rust-client/5.0.3`.
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///
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/// Returns the previously set user-agent.
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pub fn user_agent(&mut self, agent_name: String) -> String {
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@@ -175,7 +175,6 @@ impl<'a, S> GamesConfiguration<S> {
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/// * [insert achievement configurations](AchievementConfigurationInsertCall) (request|response)
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/// * [list achievement configurations](AchievementConfigurationListCall) (none)
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/// * [update achievement configurations](AchievementConfigurationUpdateCall) (request|response)
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///
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#[serde_with::serde_as(crate = "::client::serde_with")]
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct AchievementConfiguration {
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@@ -254,7 +253,6 @@ impl client::Part for AchievementConfigurationDetail {}
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/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
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///
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/// * [list achievement configurations](AchievementConfigurationListCall) (response)
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///
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#[serde_with::serde_as(crate = "::client::serde_with")]
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct AchievementConfigurationListResponse {
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@@ -342,7 +340,6 @@ impl client::Part for GamesNumberFormatConfiguration {}
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/// * [insert leaderboard configurations](LeaderboardConfigurationInsertCall) (request|response)
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/// * [list leaderboard configurations](LeaderboardConfigurationListCall) (none)
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/// * [update leaderboard configurations](LeaderboardConfigurationUpdateCall) (request|response)
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///
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#[serde_with::serde_as(crate = "::client::serde_with")]
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct LeaderboardConfiguration {
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@@ -420,7 +417,6 @@ impl client::Part for LeaderboardConfigurationDetail {}
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/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
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///
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/// * [list leaderboard configurations](LeaderboardConfigurationListCall) (response)
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///
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#[serde_with::serde_as(crate = "::client::serde_with")]
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct LeaderboardConfigurationListResponse {
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@@ -504,7 +500,7 @@ impl client::Part for LocalizedStringBundle {}
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/// secret,
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/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// ).build().await.unwrap();
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/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
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/// // like `delete(...)`, `get(...)`, `insert(...)`, `list(...)` and `update(...)`
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/// // to build up your call.
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@@ -636,7 +632,7 @@ impl<'a, S> AchievementConfigurationMethods<'a, S> {
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/// secret,
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/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// ).build().await.unwrap();
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/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
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/// // like `delete(...)`, `get(...)`, `insert(...)`, `list(...)` and `update(...)`
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/// // to build up your call.
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@@ -775,7 +771,7 @@ impl<'a, S> LeaderboardConfigurationMethods<'a, S> {
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -932,7 +928,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationDeleteCall<'a, S> {
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@@ -1025,7 +1022,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -1193,7 +1190,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationGetCall<'a, S> {
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@@ -1287,7 +1285,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // As the method needs a request, you would usually fill it with the desired information
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/// // into the respective structure. Some of the parts shown here might not be applicable !
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/// // Values shown here are possibly random and not representative !
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@@ -1484,7 +1482,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationInsertCall<'a, S> {
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@@ -1577,7 +1576,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -1769,7 +1768,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationListCall<'a, S> {
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@@ -1863,7 +1863,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // As the method needs a request, you would usually fill it with the desired information
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/// // into the respective structure. Some of the parts shown here might not be applicable !
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/// // Values shown here are possibly random and not representative !
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@@ -2060,7 +2060,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> AchievementConfigurationUpdateCall<'a, S> {
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@@ -2153,7 +2154,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -2310,7 +2311,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationDeleteCall<'a, S> {
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@@ -2403,7 +2405,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -2571,7 +2573,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationGetCall<'a, S> {
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@@ -2665,7 +2668,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // As the method needs a request, you would usually fill it with the desired information
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/// // into the respective structure. Some of the parts shown here might not be applicable !
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/// // Values shown here are possibly random and not representative !
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@@ -2862,7 +2865,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationInsertCall<'a, S> {
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@@ -2955,7 +2959,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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@@ -3147,7 +3151,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationListCall<'a, S> {
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@@ -3241,7 +3246,7 @@ where
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/// # secret,
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/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// # ).build().await.unwrap();
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// # let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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/// // As the method needs a request, you would usually fill it with the desired information
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/// // into the respective structure. Some of the parts shown here might not be applicable !
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/// // Values shown here are possibly random and not representative !
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@@ -3438,7 +3443,8 @@ where
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/// while executing the actual API request.
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///
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/// ````text
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/// It should be used to handle progress information, and to implement a certain level of resilience.````
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/// It should be used to handle progress information, and to implement a certain level of resilience.
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/// ````
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///
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/// Sets the *delegate* property to the given value.
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pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> LeaderboardConfigurationUpdateCall<'a, S> {
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@@ -2,7 +2,7 @@
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// This file was generated automatically from 'src/generator/templates/api/lib.rs.mako'
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// DO NOT EDIT !
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//! This documentation was generated from *Games Configuration* crate version *5.0.2+20230112*, where *20230112* is the exact revision of the *gamesConfiguration:v1configuration* schema built by the [mako](http://www.makotemplates.org/) code generator *v5.0.2*.
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//! This documentation was generated from *Games Configuration* crate version *5.0.3+20230112*, where *20230112* is the exact revision of the *gamesConfiguration:v1configuration* schema built by the [mako](http://www.makotemplates.org/) code generator *v5.0.3*.
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//!
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//! Everything else about the *Games Configuration* *v1_configuration* API can be found at the
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//! [official documentation site](https://developers.google.com/games/).
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@@ -97,7 +97,7 @@
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//! secret,
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//! oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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//! ).build().await.unwrap();
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//! let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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//! let mut hub = GamesConfiguration::new(hyper::Client::builder().build(hyper_rustls::HttpsConnectorBuilder::new().with_native_roots().https_or_http().enable_http1().build()), auth);
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//! // You can configure optional parameters by calling the respective setters at will, and
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//! // execute the final call using `doit()`.
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//! // Values shown here are possibly random and not representative !
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