The `google-games1` library allows access to all features of the *Google Games* service. This documentation was generated from *Games* crate version *1.0.2+20161207*, where *20161207* is the exact revision of the *games:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v1.0.2*. Everything else about the *Games* *v1* API can be found at the [official documentation site](https://developers.google.com/games/services/). # Features Handle the following *Resources* with ease from the central [hub](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Games.html) ... * [achievement definitions](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementDefinition.html) * [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementDefinitionListCall.html) * achievements * [*increment*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementIncrementCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementListCall.html), [*reveal*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementRevealCall.html), [*set steps at least*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementSetStepsAtLeastCall.html), [*unlock*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementUnlockCall.html) and [*update multiple*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.AchievementUpdateMultipleCall.html) * [applications](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Application.html) * [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ApplicationGetCall.html), [*played*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ApplicationPlayedCall.html) and [*verify*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ApplicationVerifyCall.html) * events * [*list by player*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.EventListByPlayerCall.html), [*list definitions*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.EventListDefinitionCall.html) and [*record*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.EventRecordCall.html) * [leaderboards](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Leaderboard.html) * [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.LeaderboardGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.LeaderboardListCall.html) * metagame * [*get metagame config*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.MetagameGetMetagameConfigCall.html) and [*list categories by player*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.MetagameListCategoriesByPlayerCall.html) * [players](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Player.html) * [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PlayerGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PlayerListCall.html) * pushtokens * [*remove*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PushtokenRemoveCall.html) and [*update*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.PushtokenUpdateCall.html) * [quest milestones](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestMilestone.html) * [*claim*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestMilestoneClaimCall.html) * [quests](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Quest.html) * [*accept*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestAcceptCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.QuestListCall.html) * revisions * [*check*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RevisionCheckCall.html) * [rooms](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Room.html) * [*create*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomCreateCall.html), [*decline*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomDeclineCall.html), [*dismiss*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomDismisCall.html), [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomGetCall.html), [*join*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomJoinCall.html), [*leave*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomLeaveCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomListCall.html) and [*report status*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.RoomReportStatuCall.html) * scores * [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreGetCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreListCall.html), [*list window*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreListWindowCall.html), [*submit*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreSubmitCall.html) and [*submit multiple*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.ScoreSubmitMultipleCall.html) * [snapshots](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Snapshot.html) * [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.SnapshotGetCall.html) and [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.SnapshotListCall.html) * turn based matches * [*cancel*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheCancelCall.html), [*create*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheCreateCall.html), [*decline*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheDeclineCall.html), [*dismiss*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheDismisCall.html), [*finish*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheFinishCall.html), [*get*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheGetCall.html), [*join*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheJoinCall.html), [*leave*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheLeaveCall.html), [*leave turn*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheLeaveTurnCall.html), [*list*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheListCall.html), [*rematch*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheRematchCall.html), [*sync*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheSyncCall.html) and [*take turn*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.TurnBasedMatcheTakeTurnCall.html) # Structure of this Library The API is structured into the following primary items: * **[Hub](https://docs.rs/google-games1/1.0.2+20161207/google_games1/struct.Games.html)** * a central object to maintain state and allow accessing all *Activities* * creates [*Method Builders*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.MethodsBuilder.html) which in turn allow access to individual [*Call Builders*](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html) * **[Resources](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Resource.html)** * primary types that you can apply *Activities* to * a collection of properties and *Parts* * **[Parts](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Part.html)** * a collection of properties * never directly used in *Activities* * **[Activities](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html)** * operations to apply to *Resources* All *structures* are marked with applicable traits to further categorize them and ease browsing. Generally speaking, you can invoke *Activities* like this: ```Rust,ignore let r = hub.resource().activity(...).doit() ``` Or specifically ... ```ignore let r = hub.turn_based_matches().decline(...).doit() let r = hub.turn_based_matches().leave(...).doit() let r = hub.turn_based_matches().finish(...).doit() let r = hub.turn_based_matches().take_turn(...).doit() let r = hub.turn_based_matches().create(...).doit() let r = hub.turn_based_matches().join(...).doit() let r = hub.turn_based_matches().leave_turn(...).doit() let r = hub.turn_based_matches().get(...).doit() ``` The `resource()` and `activity(...)` calls create [builders][builder-pattern]. The second one dealing with `Activities` supports various methods to configure the impending operation (not shown here). It is made such that all required arguments have to be specified right away (i.e. `(...)`), whereas all optional ones can be [build up][builder-pattern] as desired. The `doit()` method performs the actual communication with the server and returns the respective result. # Usage ## Setting up your Project To use this library, you would put the following lines into your `Cargo.toml` file: ```toml [dependencies] google-games1 = "*" ``` ## A complete example ```Rust extern crate hyper; extern crate yup_oauth2 as oauth2; extern crate google_games1 as games1; use games1::{Result, Error}; use std::default::Default; use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage}; use games1::Games; // Get an ApplicationSecret instance by some means. It contains the `client_id` and // `client_secret`, among other things. let secret: ApplicationSecret = Default::default(); // Instantiate the authenticator. It will choose a suitable authentication flow for you, // unless you replace `None` with the desired Flow. // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and // retrieve them from storage. let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate, hyper::Client::new(), ::default(), None); let mut hub = Games::new(hyper::Client::new(), auth); // You can configure optional parameters by calling the respective setters at will, and // execute the final call using `doit()`. // Values shown here are possibly random and not representative ! let result = hub.turn_based_matches().leave_turn("matchId", -48) .pending_participant_id("Stet") .language("sed") .consistency_token("et") .doit(); match result { Err(e) => match e { // The Error enum provides details about what exactly happened. // You can also just use its `Debug`, `Display` or `Error` traits Error::HttpError(_) |Error::MissingAPIKey |Error::MissingToken(_) |Error::Cancelled |Error::UploadSizeLimitExceeded(_, _) |Error::Failure(_) |Error::BadRequest(_) |Error::FieldClash(_) |Error::JsonDecodeError(_, _) => println!("{}", e), }, Ok(res) => println!("Success: {:?}", res), } ``` ## Handling Errors All errors produced by the system are provided either as [Result](https://docs.rs/google-games1/1.0.2+20161207/google_games1/enum.Result.html) enumeration as return value of the doit() methods, or handed as possibly intermediate results to either the [Hub Delegate](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Delegate.html), or the [Authenticator Delegate](https://docs.rs/yup-oauth2/*/yup_oauth2/trait.AuthenticatorDelegate.html). When delegates handle errors or intermediate values, they may have a chance to instruct the system to retry. This makes the system potentially resilient to all kinds of errors. ## Uploads and Downloads If a method supports downloads, the response body, which is part of the [Result](https://docs.rs/google-games1/1.0.2+20161207/google_games1/enum.Result.html), should be read by you to obtain the media. If such a method also supports a [Response Result](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.ResponseResult.html), it will return that by default. You can see it as meta-data for the actual media. To trigger a media download, you will have to set up the builder by making this call: `.param("alt", "media")`. Methods supporting uploads can do so using up to 2 different protocols: *simple* and *resumable*. The distinctiveness of each is represented by customized `doit(...)` methods, which are then named `upload(...)` and `upload_resumable(...)` respectively. ## Customization and Callbacks You may alter the way an `doit()` method is called by providing a [delegate](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Delegate.html) to the [Method Builder](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html) before making the final `doit()` call. Respective methods will be called to provide progress information, as well as determine whether the system should retry on failure. The [delegate trait](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Delegate.html) is default-implemented, allowing you to customize it with minimal effort. ## Optional Parts in Server-Requests All structures provided by this library are made to be [enocodable](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.RequestValue.html) and [decodable](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.ResponseResult.html) via *json*. Optionals are used to indicate that partial requests are responses are valid. Most optionals are are considered [Parts](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.Part.html) which are identifiable by name, which will be sent to the server to indicate either the set parts of the request or the desired parts in the response. ## Builder Arguments Using [method builders](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.CallBuilder.html), you are able to prepare an action call by repeatedly calling it's methods. These will always take a single argument, for which the following statements are true. * [PODs][wiki-pod] are handed by copy * strings are passed as `&str` * [request values](https://docs.rs/google-games1/1.0.2+20161207/google_games1/trait.RequestValue.html) are moved Arguments will always be copied or cloned into the builder, to make them independent of their original life times. [wiki-pod]: http://en.wikipedia.org/wiki/Plain_old_data_structure [builder-pattern]: http://en.wikipedia.org/wiki/Builder_pattern [google-go-api]: https://github.com/google/google-api-go-client # License The **games1** library was generated by Sebastian Thiel, and is placed under the *MIT* license. You can read the full text at the repository's [license file][repo-license]. [repo-license]: https://github.com/Byron/google-apis-rsblob/master/LICENSE.md