mirror of
https://github.com/OMGeeky/google-apis-rs.git
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193 lines
10 KiB
Rust
193 lines
10 KiB
Rust
// DO NOT EDIT !
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// This file was generated automatically from 'src/mako/api/lib.rs.mako'
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// DO NOT EDIT !
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//! This documentation was generated from *container* crate version *1.0.1+20160421*, where *20160421* is the exact revision of the *container:v1* schema built by the [mako](http://www.makotemplates.org/) code generator *v1.0.1*.
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//!
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//! Everything else about the *container* *v1* API can be found at the
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//! [official documentation site](https://cloud.google.com/container-engine/).
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//! The original source code is [on github](https://github.com/Byron/google-apis-rs/tree/master/gen/container1).
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//! # Features
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//!
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//! Handle the following *Resources* with ease from the central [hub](struct.Container.html) ...
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//!
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//! * projects
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//! * [*zones clusters create*](struct.ProjectZoneClusterCreateCall.html), [*zones clusters delete*](struct.ProjectZoneClusterDeleteCall.html), [*zones clusters get*](struct.ProjectZoneClusterGetCall.html), [*zones clusters list*](struct.ProjectZoneClusterListCall.html), [*zones clusters node pools create*](struct.ProjectZoneClusterNodePoolCreateCall.html), [*zones clusters node pools delete*](struct.ProjectZoneClusterNodePoolDeleteCall.html), [*zones clusters node pools get*](struct.ProjectZoneClusterNodePoolGetCall.html), [*zones clusters node pools list*](struct.ProjectZoneClusterNodePoolListCall.html), [*zones clusters update*](struct.ProjectZoneClusterUpdateCall.html), [*zones get serverconfig*](struct.ProjectZoneGetServerconfigCall.html), [*zones operations get*](struct.ProjectZoneOperationGetCall.html) and [*zones operations list*](struct.ProjectZoneOperationListCall.html)
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//!
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//!
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//!
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//!
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//! Not what you are looking for ? Find all other Google APIs in their Rust [documentation index](http://byron.github.io/google-apis-rs).
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//!
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//! # Structure of this Library
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//!
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//! The API is structured into the following primary items:
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//!
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//! * **[Hub](struct.Container.html)**
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//! * a central object to maintain state and allow accessing all *Activities*
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//! * creates [*Method Builders*](trait.MethodsBuilder.html) which in turn
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//! allow access to individual [*Call Builders*](trait.CallBuilder.html)
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//! * **[Resources](trait.Resource.html)**
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//! * primary types that you can apply *Activities* to
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//! * a collection of properties and *Parts*
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//! * **[Parts](trait.Part.html)**
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//! * a collection of properties
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//! * never directly used in *Activities*
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//! * **[Activities](trait.CallBuilder.html)**
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//! * operations to apply to *Resources*
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//!
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//! All *structures* are marked with applicable traits to further categorize them and ease browsing.
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//!
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//! Generally speaking, you can invoke *Activities* like this:
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//!
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//! ```Rust,ignore
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//! let r = hub.resource().activity(...).doit()
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//! ```
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//!
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//! Or specifically ...
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//!
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//! ```ignore
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//! let r = hub.projects().zones_clusters_node_pools_create(...).doit()
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//! let r = hub.projects().zones_clusters_delete(...).doit()
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//! let r = hub.projects().zones_operations_get(...).doit()
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//! let r = hub.projects().zones_clusters_node_pools_delete(...).doit()
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//! let r = hub.projects().zones_clusters_update(...).doit()
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//! let r = hub.projects().zones_clusters_create(...).doit()
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//! ```
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//!
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//! The `resource()` and `activity(...)` calls create [builders][builder-pattern]. The second one dealing with `Activities`
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//! supports various methods to configure the impending operation (not shown here). It is made such that all required arguments have to be
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//! specified right away (i.e. `(...)`), whereas all optional ones can be [build up][builder-pattern] as desired.
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//! The `doit()` method performs the actual communication with the server and returns the respective result.
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//!
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//! # Usage
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//!
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//! ## Setting up your Project
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//!
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//! To use this library, you would put the following lines into your `Cargo.toml` file:
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//!
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//! ```toml
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//! [dependencies]
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//! google-container1 = "*"
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//! ```
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//!
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//! ## A complete example
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//!
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//! ```test_harness,no_run
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//! extern crate hyper;
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//! extern crate yup_oauth2 as oauth2;
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//! extern crate google_container1 as container1;
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//! use container1::CreateNodePoolRequest;
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//! use container1::{Result, Error};
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//! # #[test] fn egal() {
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//! use std::default::Default;
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//! use oauth2::{Authenticator, DefaultAuthenticatorDelegate, ApplicationSecret, MemoryStorage};
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//! use container1::Container;
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//!
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//! // Get an ApplicationSecret instance by some means. It contains the `client_id` and
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//! // `client_secret`, among other things.
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//! let secret: ApplicationSecret = Default::default();
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//! // Instantiate the authenticator. It will choose a suitable authentication flow for you,
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//! // unless you replace `None` with the desired Flow.
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//! // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about
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//! // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
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//! // retrieve them from storage.
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//! let auth = Authenticator::new(&secret, DefaultAuthenticatorDelegate,
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//! hyper::Client::new(),
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//! <MemoryStorage as Default>::default(), None);
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//! let mut hub = Container::new(hyper::Client::new(), auth);
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//! // As the method needs a request, you would usually fill it with the desired information
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//! // into the respective structure. Some of the parts shown here might not be applicable !
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//! // Values shown here are possibly random and not representative !
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//! let mut req = CreateNodePoolRequest::default();
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//!
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//! // You can configure optional parameters by calling the respective setters at will, and
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//! // execute the final call using `doit()`.
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//! // Values shown here are possibly random and not representative !
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//! let result = hub.projects().zones_clusters_node_pools_create(req, "projectId", "zone", "clusterId")
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//! .doit();
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//!
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//! match result {
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//! Err(e) => match e {
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//! // The Error enum provides details about what exactly happened.
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//! // You can also just use its `Debug`, `Display` or `Error` traits
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//! Error::HttpError(_)
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//! |Error::MissingAPIKey
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//! |Error::MissingToken(_)
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//! |Error::Cancelled
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//! |Error::UploadSizeLimitExceeded(_, _)
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//! |Error::Failure(_)
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//! |Error::BadRequest(_)
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//! |Error::FieldClash(_)
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//! |Error::JsonDecodeError(_, _) => println!("{}", e),
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//! },
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//! Ok(res) => println!("Success: {:?}", res),
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//! }
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//! # }
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//! ```
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//! ## Handling Errors
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//!
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//! All errors produced by the system are provided either as [Result](enum.Result.html) enumeration as return value of
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//! the doit() methods, or handed as possibly intermediate results to either the
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//! [Hub Delegate](trait.Delegate.html), or the [Authenticator Delegate](https://docs.rs/yup-oauth2/*/yup_oauth2/trait.AuthenticatorDelegate.html).
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//!
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//! When delegates handle errors or intermediate values, they may have a chance to instruct the system to retry. This
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//! makes the system potentially resilient to all kinds of errors.
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//!
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//! ## Uploads and Downloads
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//! If a method supports downloads, the response body, which is part of the [Result](enum.Result.html), should be
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//! read by you to obtain the media.
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//! If such a method also supports a [Response Result](trait.ResponseResult.html), it will return that by default.
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//! You can see it as meta-data for the actual media. To trigger a media download, you will have to set up the builder by making
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//! this call: `.param("alt", "media")`.
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//!
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//! Methods supporting uploads can do so using up to 2 different protocols:
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//! *simple* and *resumable*. The distinctiveness of each is represented by customized
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//! `doit(...)` methods, which are then named `upload(...)` and `upload_resumable(...)` respectively.
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//!
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//! ## Customization and Callbacks
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//!
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//! You may alter the way an `doit()` method is called by providing a [delegate](trait.Delegate.html) to the
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//! [Method Builder](trait.CallBuilder.html) before making the final `doit()` call.
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//! Respective methods will be called to provide progress information, as well as determine whether the system should
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//! retry on failure.
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//!
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//! The [delegate trait](trait.Delegate.html) is default-implemented, allowing you to customize it with minimal effort.
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//!
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//! ## Optional Parts in Server-Requests
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//!
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//! All structures provided by this library are made to be [enocodable](trait.RequestValue.html) and
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//! [decodable](trait.ResponseResult.html) via *json*. Optionals are used to indicate that partial requests are responses
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//! are valid.
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//! Most optionals are are considered [Parts](trait.Part.html) which are identifiable by name, which will be sent to
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//! the server to indicate either the set parts of the request or the desired parts in the response.
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//!
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//! ## Builder Arguments
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//!
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//! Using [method builders](trait.CallBuilder.html), you are able to prepare an action call by repeatedly calling it's methods.
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//! These will always take a single argument, for which the following statements are true.
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//!
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//! * [PODs][wiki-pod] are handed by copy
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//! * strings are passed as `&str`
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//! * [request values](trait.RequestValue.html) are moved
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//!
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//! Arguments will always be copied or cloned into the builder, to make them independent of their original life times.
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//!
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//! [wiki-pod]: http://en.wikipedia.org/wiki/Plain_old_data_structure
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//! [builder-pattern]: http://en.wikipedia.org/wiki/Builder_pattern
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//! [google-go-api]: https://github.com/google/google-api-go-client
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//!
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//!
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// Unused attributes happen thanks to defined, but unused structures
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// We don't warn about this, as depending on the API, some data structures or facilities are never used.
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// Instead of pre-determining this, we just disable the lint. It's manually tuned to not have any
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// unused imports in fully featured APIs. Same with unused_mut ... .
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#![cfg_attr(feature = "nightly", feature(proc_macro))]
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#![allow(unused_imports, unused_mut, dead_code)]
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#[cfg(feature = "nightly")]
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include!("lib.rs.in");
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#[cfg(feature = "with-serde-codegen")]
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include!(concat!(env!("OUT_DIR"), "/lib.rs")); |