mirror of
https://github.com/OMGeeky/google-apis-rs.git
synced 2026-01-20 02:05:57 +01:00
12361 lines
571 KiB
Rust
12361 lines
571 KiB
Rust
use std::collections::HashMap;
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use std::cell::RefCell;
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use std::default::Default;
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use std::collections::BTreeMap;
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use serde_json as json;
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use std::io;
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use std::fs;
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use std::mem;
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use std::thread::sleep;
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use crate::client;
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// ##############
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// UTILITIES ###
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// ############
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/// Identifies the an OAuth2 authorization scope.
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/// A scope is needed when requesting an
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/// [authorization token](https://developers.google.com/youtube/v3/guides/authentication).
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#[derive(PartialEq, Eq, Hash)]
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pub enum Scope {
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/// See, edit, configure, and delete your Google Cloud data and see the email address for your Google Account.
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CloudPlatform,
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}
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impl AsRef<str> for Scope {
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fn as_ref(&self) -> &str {
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match *self {
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Scope::CloudPlatform => "https://www.googleapis.com/auth/cloud-platform",
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}
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}
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}
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impl Default for Scope {
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fn default() -> Scope {
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Scope::CloudPlatform
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}
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}
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// ########
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// HUB ###
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// ######
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/// Central instance to access all GameServices related resource activities
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///
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/// # Examples
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///
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/// Instantiate a new hub
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///
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/// ```test_harness,no_run
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/// extern crate hyper;
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/// extern crate hyper_rustls;
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/// extern crate google_gameservices1 as gameservices1;
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/// use gameservices1::api::GameServerConfig;
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/// use gameservices1::{Result, Error};
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/// # async fn dox() {
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/// use std::default::Default;
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/// use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
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///
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/// // Get an ApplicationSecret instance by some means. It contains the `client_id` and
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/// // `client_secret`, among other things.
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/// let secret: oauth2::ApplicationSecret = Default::default();
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/// // Instantiate the authenticator. It will choose a suitable authentication flow for you,
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/// // unless you replace `None` with the desired Flow.
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/// // Provide your own `AuthenticatorDelegate` to adjust the way it operates and get feedback about
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/// // what's going on. You probably want to bring in your own `TokenStorage` to persist tokens and
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/// // retrieve them from storage.
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/// let auth = oauth2::InstalledFlowAuthenticator::builder(
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/// secret,
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/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
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/// ).build().await.unwrap();
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/// let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
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/// // As the method needs a request, you would usually fill it with the desired information
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/// // into the respective structure. Some of the parts shown here might not be applicable !
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/// // Values shown here are possibly random and not representative !
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/// let mut req = GameServerConfig::default();
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///
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/// // You can configure optional parameters by calling the respective setters at will, and
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/// // execute the final call using `doit()`.
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/// // Values shown here are possibly random and not representative !
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/// let result = hub.projects().locations_game_server_deployments_configs_create(req, "parent")
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/// .config_id("At")
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/// .doit().await;
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///
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/// match result {
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/// Err(e) => match e {
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/// // The Error enum provides details about what exactly happened.
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/// // You can also just use its `Debug`, `Display` or `Error` traits
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/// Error::HttpError(_)
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/// |Error::Io(_)
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/// |Error::MissingAPIKey
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/// |Error::MissingToken(_)
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/// |Error::Cancelled
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/// |Error::UploadSizeLimitExceeded(_, _)
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/// |Error::Failure(_)
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/// |Error::BadRequest(_)
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/// |Error::FieldClash(_)
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/// |Error::JsonDecodeError(_, _) => println!("{}", e),
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/// },
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/// Ok(res) => println!("Success: {:?}", res),
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/// }
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/// # }
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/// ```
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#[derive(Clone)]
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pub struct GameServices<> {
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pub client: hyper::Client<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>, hyper::body::Body>,
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pub auth: oauth2::authenticator::Authenticator<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>>,
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_user_agent: String,
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_base_url: String,
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_root_url: String,
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}
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impl<'a, > client::Hub for GameServices<> {}
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impl<'a, > GameServices<> {
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pub fn new(client: hyper::Client<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>, hyper::body::Body>, authenticator: oauth2::authenticator::Authenticator<hyper_rustls::HttpsConnector<hyper::client::connect::HttpConnector>>) -> GameServices<> {
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GameServices {
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client,
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auth: authenticator,
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_user_agent: "google-api-rust-client/3.1.0".to_string(),
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_base_url: "https://gameservices.googleapis.com/".to_string(),
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_root_url: "https://gameservices.googleapis.com/".to_string(),
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}
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}
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pub fn projects(&'a self) -> ProjectMethods<'a> {
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ProjectMethods { hub: &self }
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}
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/// Set the user-agent header field to use in all requests to the server.
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/// It defaults to `google-api-rust-client/3.1.0`.
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///
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/// Returns the previously set user-agent.
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pub fn user_agent(&mut self, agent_name: String) -> String {
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mem::replace(&mut self._user_agent, agent_name)
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}
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/// Set the base url to use in all requests to the server.
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/// It defaults to `https://gameservices.googleapis.com/`.
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///
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/// Returns the previously set base url.
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pub fn base_url(&mut self, new_base_url: String) -> String {
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mem::replace(&mut self._base_url, new_base_url)
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}
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/// Set the root url to use in all requests to the server.
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/// It defaults to `https://gameservices.googleapis.com/`.
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///
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/// Returns the previously set root url.
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pub fn root_url(&mut self, new_root_url: String) -> String {
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mem::replace(&mut self._root_url, new_root_url)
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}
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}
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// ############
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// SCHEMAS ###
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// ##########
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/// Specifies the audit configuration for a service. The configuration determines which permission types are logged, and what identities, if any, are exempted from logging. An AuditConfig must have one or more AuditLogConfigs. If there are AuditConfigs for both `allServices` and a specific service, the union of the two AuditConfigs is used for that service: the log_types specified in each AuditConfig are enabled, and the exempted_members in each AuditLogConfig are exempted. Example Policy with multiple AuditConfigs: { "audit_configs": [ { "service": "allServices", "audit_log_configs": [ { "log_type": "DATA_READ", "exempted_members": [ "user:jose@example.com" ] }, { "log_type": "DATA_WRITE" }, { "log_type": "ADMIN_READ" } ] }, { "service": "sampleservice.googleapis.com", "audit_log_configs": [ { "log_type": "DATA_READ" }, { "log_type": "DATA_WRITE", "exempted_members": [ "user:aliya@example.com" ] } ] } ] } For sampleservice, this policy enables DATA_READ, DATA_WRITE and ADMIN_READ logging. It also exempts jose@example.com from DATA_READ logging, and aliya@example.com from DATA_WRITE logging.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct AuditConfig {
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/// The configuration for logging of each type of permission.
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#[serde(rename="auditLogConfigs")]
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pub audit_log_configs: Option<Vec<AuditLogConfig>>,
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/// Specifies a service that will be enabled for audit logging. For example, `storage.googleapis.com`, `cloudsql.googleapis.com`. `allServices` is a special value that covers all services.
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pub service: Option<String>,
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}
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impl client::Part for AuditConfig {}
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/// Provides the configuration for logging a type of permissions. Example: { "audit_log_configs": [ { "log_type": "DATA_READ", "exempted_members": [ "user:jose@example.com" ] }, { "log_type": "DATA_WRITE" } ] } This enables 'DATA_READ' and 'DATA_WRITE' logging, while exempting jose@example.com from DATA_READ logging.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct AuditLogConfig {
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/// Specifies the identities that do not cause logging for this type of permission. Follows the same format of Binding.members.
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#[serde(rename="exemptedMembers")]
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pub exempted_members: Option<Vec<String>>,
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/// no description provided
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#[serde(rename="ignoreChildExemptions")]
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pub ignore_child_exemptions: Option<bool>,
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/// The log type that this config enables.
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#[serde(rename="logType")]
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pub log_type: Option<String>,
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}
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impl client::Part for AuditLogConfig {}
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/// Authorization-related information used by Cloud Audit Logging.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct AuthorizationLoggingOptions {
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/// The type of the permission that was checked.
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#[serde(rename="permissionType")]
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pub permission_type: Option<String>,
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}
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impl client::Part for AuthorizationLoggingOptions {}
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/// Associates `members`, or principals, with a `role`.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct Binding {
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/// no description provided
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#[serde(rename="bindingId")]
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pub binding_id: Option<String>,
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/// The condition that is associated with this binding. If the condition evaluates to `true`, then this binding applies to the current request. If the condition evaluates to `false`, then this binding does not apply to the current request. However, a different role binding might grant the same role to one or more of the principals in this binding. To learn which resources support conditions in their IAM policies, see the [IAM documentation](https://cloud.google.com/iam/help/conditions/resource-policies).
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pub condition: Option<Expr>,
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/// Specifies the principals requesting access for a Cloud Platform resource. `members` can have the following values: * `allUsers`: A special identifier that represents anyone who is on the internet; with or without a Google account. * `allAuthenticatedUsers`: A special identifier that represents anyone who is authenticated with a Google account or a service account. * `user:{emailid}`: An email address that represents a specific Google account. For example, `alice@example.com` . * `serviceAccount:{emailid}`: An email address that represents a service account. For example, `my-other-app@appspot.gserviceaccount.com`. * `group:{emailid}`: An email address that represents a Google group. For example, `admins@example.com`. * `deleted:user:{emailid}?uid={uniqueid}`: An email address (plus unique identifier) representing a user that has been recently deleted. For example, `alice@example.com?uid=123456789012345678901`. If the user is recovered, this value reverts to `user:{emailid}` and the recovered user retains the role in the binding. * `deleted:serviceAccount:{emailid}?uid={uniqueid}`: An email address (plus unique identifier) representing a service account that has been recently deleted. For example, `my-other-app@appspot.gserviceaccount.com?uid=123456789012345678901`. If the service account is undeleted, this value reverts to `serviceAccount:{emailid}` and the undeleted service account retains the role in the binding. * `deleted:group:{emailid}?uid={uniqueid}`: An email address (plus unique identifier) representing a Google group that has been recently deleted. For example, `admins@example.com?uid=123456789012345678901`. If the group is recovered, this value reverts to `group:{emailid}` and the recovered group retains the role in the binding. * `domain:{domain}`: The G Suite domain (primary) that represents all the users of that domain. For example, `google.com` or `example.com`.
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pub members: Option<Vec<String>>,
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/// Role that is assigned to the list of `members`, or principals. For example, `roles/viewer`, `roles/editor`, or `roles/owner`.
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pub role: Option<String>,
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}
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impl client::Part for Binding {}
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/// The request message for Operations.CancelOperation.
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///
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/// # Activities
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///
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/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
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/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
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///
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/// * [locations operations cancel projects](ProjectLocationOperationCancelCall) (request)
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct CancelOperationRequest { _never_set: Option<bool> }
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impl client::RequestValue for CancelOperationRequest {}
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/// Write a Cloud Audit log
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct CloudAuditOptions {
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/// Information used by the Cloud Audit Logging pipeline.
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#[serde(rename="authorizationLoggingOptions")]
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pub authorization_logging_options: Option<AuthorizationLoggingOptions>,
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/// The log_name to populate in the Cloud Audit Record.
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#[serde(rename="logName")]
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pub log_name: Option<String>,
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}
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impl client::Part for CloudAuditOptions {}
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/// A condition to be met.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct Condition {
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/// Trusted attributes supplied by the IAM system.
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pub iam: Option<String>,
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/// An operator to apply the subject with.
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pub op: Option<String>,
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/// Trusted attributes discharged by the service.
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pub svc: Option<String>,
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/// Trusted attributes supplied by any service that owns resources and uses the IAM system for access control.
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pub sys: Option<String>,
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/// The objects of the condition.
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pub values: Option<Vec<String>>,
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}
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impl client::Part for Condition {}
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/// Increment a streamz counter with the specified metric and field names. Metric names should start with a '/', generally be lowercase-only, and end in "_count". Field names should not contain an initial slash. The actual exported metric names will have "/iam/policy" prepended. Field names correspond to IAM request parameters and field values are their respective values. Supported field names: - "authority", which is "[token]" if IAMContext.token is present, otherwise the value of IAMContext.authority_selector if present, and otherwise a representation of IAMContext.principal; or - "iam_principal", a representation of IAMContext.principal even if a token or authority selector is present; or - "" (empty string), resulting in a counter with no fields. Examples: counter { metric: "/debug_access_count" field: "iam_principal" } ==> increment counter /iam/policy/debug_access_count {iam_principal=[value of IAMContext.principal]}
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct CounterOptions {
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/// Custom fields.
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#[serde(rename="customFields")]
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pub custom_fields: Option<Vec<CustomField>>,
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/// The field value to attribute.
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pub field: Option<String>,
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/// The metric to update.
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pub metric: Option<String>,
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}
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impl client::Part for CounterOptions {}
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/// Custom fields. These can be used to create a counter with arbitrary field/value pairs. See: go/rpcsp-custom-fields.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct CustomField {
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/// Name is the field name.
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pub name: Option<String>,
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/// Value is the field value. It is important that in contrast to the CounterOptions.field, the value here is a constant that is not derived from the IAMContext.
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pub value: Option<String>,
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}
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impl client::Part for CustomField {}
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/// Write a Data Access (Gin) log
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct DataAccessOptions {
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/// no description provided
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#[serde(rename="logMode")]
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pub log_mode: Option<String>,
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}
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impl client::Part for DataAccessOptions {}
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/// The game server cluster changes made by the game server deployment.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct DeployedClusterState {
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/// The name of the cluster.
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pub cluster: Option<String>,
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/// The details about the Agones fleets and autoscalers created in the game server cluster.
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#[serde(rename="fleetDetails")]
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pub fleet_details: Option<Vec<DeployedFleetDetails>>,
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}
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impl client::Part for DeployedClusterState {}
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/// Agones fleet specification and details.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct DeployedFleet {
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/// The name of the Agones fleet.
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pub fleet: Option<String>,
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/// The fleet spec retrieved from the Agones fleet.
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#[serde(rename="fleetSpec")]
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pub fleet_spec: Option<String>,
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/// The source spec that is used to create the Agones fleet. The GameServerConfig resource may no longer exist in the system.
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#[serde(rename="specSource")]
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pub spec_source: Option<SpecSource>,
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/// The current status of the Agones fleet. Includes count of game servers in various states.
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pub status: Option<DeployedFleetStatus>,
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}
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impl client::Part for DeployedFleet {}
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/// Details about the Agones autoscaler.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct DeployedFleetAutoscaler {
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/// The name of the Agones autoscaler.
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pub autoscaler: Option<String>,
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/// The autoscaler spec retrieved from Agones.
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#[serde(rename="fleetAutoscalerSpec")]
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pub fleet_autoscaler_spec: Option<String>,
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/// The source spec that is used to create the autoscaler. The GameServerConfig resource may no longer exist in the system.
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#[serde(rename="specSource")]
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pub spec_source: Option<SpecSource>,
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}
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impl client::Part for DeployedFleetAutoscaler {}
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/// Details of the deployed Agones fleet.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct DeployedFleetDetails {
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/// Information about the Agones autoscaler for that fleet.
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#[serde(rename="deployedAutoscaler")]
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pub deployed_autoscaler: Option<DeployedFleetAutoscaler>,
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/// Information about the Agones fleet.
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#[serde(rename="deployedFleet")]
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pub deployed_fleet: Option<DeployedFleet>,
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}
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impl client::Part for DeployedFleetDetails {}
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/// DeployedFleetStatus has details about the Agones fleets, such as how many are running, how many are allocated, and so on.
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///
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/// This type is not used in any activity, and only used as *part* of another schema.
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///
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#[derive(Default, Clone, Debug, Serialize, Deserialize)]
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pub struct DeployedFleetStatus {
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/// The number of GameServer replicas in the ALLOCATED state in this fleet.
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#[serde(rename="allocatedReplicas")]
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pub allocated_replicas: Option<String>,
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/// The number of GameServer replicas in the READY state in this fleet.
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#[serde(rename="readyReplicas")]
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pub ready_replicas: Option<String>,
|
|
/// The total number of current GameServer replicas in this fleet.
|
|
pub replicas: Option<String>,
|
|
/// The number of GameServer replicas in the RESERVED state in this fleet. Reserved instances won't be deleted on scale down, but won't cause an autoscaler to scale up.
|
|
#[serde(rename="reservedReplicas")]
|
|
pub reserved_replicas: Option<String>,
|
|
}
|
|
|
|
impl client::Part for DeployedFleetStatus {}
|
|
|
|
|
|
/// A generic empty message that you can re-use to avoid defining duplicated empty messages in your APIs. A typical example is to use it as the request or the response type of an API method. For instance: service Foo { rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); } The JSON representation for `Empty` is empty JSON object `{}`.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations operations cancel projects](ProjectLocationOperationCancelCall) (response)
|
|
/// * [locations operations delete projects](ProjectLocationOperationDeleteCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Empty { _never_set: Option<bool> }
|
|
|
|
impl client::ResponseResult for Empty {}
|
|
|
|
|
|
/// Represents a textual expression in the Common Expression Language (CEL) syntax. CEL is a C-like expression language. The syntax and semantics of CEL are documented at https://github.com/google/cel-spec. Example (Comparison): title: "Summary size limit" description: "Determines if a summary is less than 100 chars" expression: "document.summary.size() < 100" Example (Equality): title: "Requestor is owner" description: "Determines if requestor is the document owner" expression: "document.owner == request.auth.claims.email" Example (Logic): title: "Public documents" description: "Determine whether the document should be publicly visible" expression: "document.type != 'private' && document.type != 'internal'" Example (Data Manipulation): title: "Notification string" description: "Create a notification string with a timestamp." expression: "'New message received at ' + string(document.create_time)" The exact variables and functions that may be referenced within an expression are determined by the service that evaluates it. See the service documentation for additional information.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Expr {
|
|
/// Optional. Description of the expression. This is a longer text which describes the expression, e.g. when hovered over it in a UI.
|
|
pub description: Option<String>,
|
|
/// Textual representation of an expression in Common Expression Language syntax.
|
|
pub expression: Option<String>,
|
|
/// Optional. String indicating the location of the expression for error reporting, e.g. a file name and a position in the file.
|
|
pub location: Option<String>,
|
|
/// Optional. Title for the expression, i.e. a short string describing its purpose. This can be used e.g. in UIs which allow to enter the expression.
|
|
pub title: Option<String>,
|
|
}
|
|
|
|
impl client::Part for Expr {}
|
|
|
|
|
|
/// Request message for GameServerDeploymentsService.FetchDeploymentState.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments fetch deployment state projects](ProjectLocationGameServerDeploymentFetchDeploymentStateCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct FetchDeploymentStateRequest { _never_set: Option<bool> }
|
|
|
|
impl client::RequestValue for FetchDeploymentStateRequest {}
|
|
|
|
|
|
/// Response message for GameServerDeploymentsService.FetchDeploymentState.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments fetch deployment state projects](ProjectLocationGameServerDeploymentFetchDeploymentStateCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct FetchDeploymentStateResponse {
|
|
/// The state of the game server deployment in each game server cluster.
|
|
#[serde(rename="clusterState")]
|
|
pub cluster_state: Option<Vec<DeployedClusterState>>,
|
|
/// List of locations that could not be reached.
|
|
pub unavailable: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for FetchDeploymentStateResponse {}
|
|
|
|
|
|
/// Fleet configs for Agones.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct FleetConfig {
|
|
/// Agones fleet spec (see [example spec](https://agones.dev/site/docs/reference/fleet/)).
|
|
#[serde(rename="fleetSpec")]
|
|
pub fleet_spec: Option<String>,
|
|
/// The name of the FleetConfig.
|
|
pub name: Option<String>,
|
|
}
|
|
|
|
impl client::Part for FleetConfig {}
|
|
|
|
|
|
/// A game server cluster resource.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms game server clusters create projects](ProjectLocationRealmGameServerClusterCreateCall) (request)
|
|
/// * [locations realms game server clusters get projects](ProjectLocationRealmGameServerClusterGetCall) (response)
|
|
/// * [locations realms game server clusters patch projects](ProjectLocationRealmGameServerClusterPatchCall) (request)
|
|
/// * [locations realms game server clusters preview create projects](ProjectLocationRealmGameServerClusterPreviewCreateCall) (request)
|
|
/// * [locations realms game server clusters preview update projects](ProjectLocationRealmGameServerClusterPreviewUpdateCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameServerCluster {
|
|
/// Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
|
|
#[serde(rename="clusterState")]
|
|
pub cluster_state: Option<KubernetesClusterState>,
|
|
/// The game server cluster connection information. This information is used to manage game server clusters.
|
|
#[serde(rename="connectionInfo")]
|
|
pub connection_info: Option<GameServerClusterConnectionInfo>,
|
|
/// Output only. The creation time.
|
|
#[serde(rename="createTime")]
|
|
pub create_time: Option<String>,
|
|
/// Human readable description of the cluster.
|
|
pub description: Option<String>,
|
|
/// Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
|
|
pub etag: Option<String>,
|
|
/// The labels associated with this game server cluster. Each label is a key-value pair.
|
|
pub labels: Option<HashMap<String, String>>,
|
|
/// Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
|
|
pub name: Option<String>,
|
|
/// Output only. The last-modified time.
|
|
#[serde(rename="updateTime")]
|
|
pub update_time: Option<String>,
|
|
}
|
|
|
|
impl client::RequestValue for GameServerCluster {}
|
|
impl client::ResponseResult for GameServerCluster {}
|
|
|
|
|
|
/// The game server cluster connection information.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameServerClusterConnectionInfo {
|
|
/// Reference to the GKE cluster where the game servers are installed.
|
|
#[serde(rename="gkeClusterReference")]
|
|
pub gke_cluster_reference: Option<GkeClusterReference>,
|
|
/// Namespace designated on the game server cluster where the Agones game server instances will be created. Existence of the namespace will be validated during creation.
|
|
pub namespace: Option<String>,
|
|
}
|
|
|
|
impl client::Part for GameServerClusterConnectionInfo {}
|
|
|
|
|
|
/// A game server config resource.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments configs create projects](ProjectLocationGameServerDeploymentConfigCreateCall) (request)
|
|
/// * [locations game server deployments configs get projects](ProjectLocationGameServerDeploymentConfigGetCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameServerConfig {
|
|
/// Output only. The creation time.
|
|
#[serde(rename="createTime")]
|
|
pub create_time: Option<String>,
|
|
/// The description of the game server config.
|
|
pub description: Option<String>,
|
|
/// FleetConfig contains a list of Agones fleet specs. Only one FleetConfig is allowed.
|
|
#[serde(rename="fleetConfigs")]
|
|
pub fleet_configs: Option<Vec<FleetConfig>>,
|
|
/// The labels associated with this game server config. Each label is a key-value pair.
|
|
pub labels: Option<HashMap<String, String>>,
|
|
/// The resource name of the game server config, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
|
|
pub name: Option<String>,
|
|
/// The autoscaling settings.
|
|
#[serde(rename="scalingConfigs")]
|
|
pub scaling_configs: Option<Vec<ScalingConfig>>,
|
|
/// Output only. The last-modified time.
|
|
#[serde(rename="updateTime")]
|
|
pub update_time: Option<String>,
|
|
}
|
|
|
|
impl client::RequestValue for GameServerConfig {}
|
|
impl client::ResponseResult for GameServerConfig {}
|
|
|
|
|
|
/// A game server config override.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameServerConfigOverride {
|
|
/// The game server config for this override.
|
|
#[serde(rename="configVersion")]
|
|
pub config_version: Option<String>,
|
|
/// Selector for choosing applicable realms.
|
|
#[serde(rename="realmsSelector")]
|
|
pub realms_selector: Option<RealmSelector>,
|
|
}
|
|
|
|
impl client::Part for GameServerConfigOverride {}
|
|
|
|
|
|
/// A game server deployment resource.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments create projects](ProjectLocationGameServerDeploymentCreateCall) (request)
|
|
/// * [locations game server deployments get projects](ProjectLocationGameServerDeploymentGetCall) (response)
|
|
/// * [locations game server deployments patch projects](ProjectLocationGameServerDeploymentPatchCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameServerDeployment {
|
|
/// Output only. The creation time.
|
|
#[serde(rename="createTime")]
|
|
pub create_time: Option<String>,
|
|
/// Human readable description of the game server deployment.
|
|
pub description: Option<String>,
|
|
/// Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
|
|
pub etag: Option<String>,
|
|
/// The labels associated with this game server deployment. Each label is a key-value pair.
|
|
pub labels: Option<HashMap<String, String>>,
|
|
/// The resource name of the game server deployment, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment`.
|
|
pub name: Option<String>,
|
|
/// Output only. The last-modified time.
|
|
#[serde(rename="updateTime")]
|
|
pub update_time: Option<String>,
|
|
}
|
|
|
|
impl client::RequestValue for GameServerDeployment {}
|
|
impl client::ResponseResult for GameServerDeployment {}
|
|
|
|
|
|
/// The game server deployment rollout which represents the desired rollout state.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments get rollout projects](ProjectLocationGameServerDeploymentGetRolloutCall) (response)
|
|
/// * [locations game server deployments preview rollout projects](ProjectLocationGameServerDeploymentPreviewRolloutCall) (request)
|
|
/// * [locations game server deployments update rollout projects](ProjectLocationGameServerDeploymentUpdateRolloutCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GameServerDeploymentRollout {
|
|
/// Output only. The creation time.
|
|
#[serde(rename="createTime")]
|
|
pub create_time: Option<String>,
|
|
/// The default game server config is applied to all realms unless overridden in the rollout. For example, `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
|
|
#[serde(rename="defaultGameServerConfig")]
|
|
pub default_game_server_config: Option<String>,
|
|
/// ETag of the resource.
|
|
pub etag: Option<String>,
|
|
/// Contains the game server config rollout overrides. Overrides are processed in the order they are listed. Once a match is found for a realm, the rest of the list is not processed.
|
|
#[serde(rename="gameServerConfigOverrides")]
|
|
pub game_server_config_overrides: Option<Vec<GameServerConfigOverride>>,
|
|
/// The resource name of the game server deployment rollout, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
|
|
pub name: Option<String>,
|
|
/// Output only. The last-modified time.
|
|
#[serde(rename="updateTime")]
|
|
pub update_time: Option<String>,
|
|
}
|
|
|
|
impl client::RequestValue for GameServerDeploymentRollout {}
|
|
impl client::ResponseResult for GameServerDeploymentRollout {}
|
|
|
|
|
|
/// A reference to a GKE cluster.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct GkeClusterReference {
|
|
/// The full or partial name of a GKE cluster, using one of the following forms: * `projects/{project}/locations/{locationId}/clusters/{cluster}` * `locations/{locationId}/clusters/{cluster}` * `{cluster}` If project and location are not specified, the project and location of the GameServerCluster resource are used to generate the full name of the GKE cluster.
|
|
pub cluster: Option<String>,
|
|
}
|
|
|
|
impl client::Part for GkeClusterReference {}
|
|
|
|
|
|
/// The state of the Kubernetes cluster.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct KubernetesClusterState {
|
|
/// Output only. The version of Agones currently installed in the registered Kubernetes cluster.
|
|
#[serde(rename="agonesVersionInstalled")]
|
|
pub agones_version_installed: Option<String>,
|
|
/// Output only. The version of Agones that is targeted to be installed in the cluster.
|
|
#[serde(rename="agonesVersionTargeted")]
|
|
pub agones_version_targeted: Option<String>,
|
|
/// Output only. The state for the installed versions of Agones/Kubernetes.
|
|
#[serde(rename="installationState")]
|
|
pub installation_state: Option<String>,
|
|
/// Output only. The version of Kubernetes that is currently used in the registered Kubernetes cluster (as detected by the Cloud Game Servers service).
|
|
#[serde(rename="kubernetesVersionInstalled")]
|
|
pub kubernetes_version_installed: Option<String>,
|
|
/// Output only. The cloud provider type reported by the first node's `providerID` in the list of nodes on the Kubernetes endpoint. On Kubernetes platforms that support zero-node clusters (like GKE-on-GCP), the provider type will be empty.
|
|
pub provider: Option<String>,
|
|
/// Output only. The detailed error message for the installed versions of Agones/Kubernetes.
|
|
#[serde(rename="versionInstalledErrorMessage")]
|
|
pub version_installed_error_message: Option<String>,
|
|
}
|
|
|
|
impl client::Part for KubernetesClusterState {}
|
|
|
|
|
|
/// The label selector, used to group labels on the resources.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct LabelSelector {
|
|
/// Resource labels for this selector.
|
|
pub labels: Option<HashMap<String, String>>,
|
|
}
|
|
|
|
impl client::Part for LabelSelector {}
|
|
|
|
|
|
/// Response message for GameServerClustersService.ListGameServerClusters.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms game server clusters list projects](ProjectLocationRealmGameServerClusterListCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ListGameServerClustersResponse {
|
|
/// The list of game server clusters.
|
|
#[serde(rename="gameServerClusters")]
|
|
pub game_server_clusters: Option<Vec<GameServerCluster>>,
|
|
/// Token to retrieve the next page of results, or empty if there are no more results in the list.
|
|
#[serde(rename="nextPageToken")]
|
|
pub next_page_token: Option<String>,
|
|
/// List of locations that could not be reached.
|
|
pub unreachable: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for ListGameServerClustersResponse {}
|
|
|
|
|
|
/// Response message for GameServerConfigsService.ListGameServerConfigs.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments configs list projects](ProjectLocationGameServerDeploymentConfigListCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ListGameServerConfigsResponse {
|
|
/// The list of game server configs.
|
|
#[serde(rename="gameServerConfigs")]
|
|
pub game_server_configs: Option<Vec<GameServerConfig>>,
|
|
/// Token to retrieve the next page of results, or empty if there are no more results in the list.
|
|
#[serde(rename="nextPageToken")]
|
|
pub next_page_token: Option<String>,
|
|
/// List of locations that could not be reached.
|
|
pub unreachable: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for ListGameServerConfigsResponse {}
|
|
|
|
|
|
/// Response message for GameServerDeploymentsService.ListGameServerDeployments.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments list projects](ProjectLocationGameServerDeploymentListCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ListGameServerDeploymentsResponse {
|
|
/// The list of game server deployments.
|
|
#[serde(rename="gameServerDeployments")]
|
|
pub game_server_deployments: Option<Vec<GameServerDeployment>>,
|
|
/// Token to retrieve the next page of results, or empty if there are no more results in the list.
|
|
#[serde(rename="nextPageToken")]
|
|
pub next_page_token: Option<String>,
|
|
/// List of locations that could not be reached.
|
|
pub unreachable: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for ListGameServerDeploymentsResponse {}
|
|
|
|
|
|
/// The response message for Locations.ListLocations.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations list projects](ProjectLocationListCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ListLocationsResponse {
|
|
/// A list of locations that matches the specified filter in the request.
|
|
pub locations: Option<Vec<Location>>,
|
|
/// The standard List next-page token.
|
|
#[serde(rename="nextPageToken")]
|
|
pub next_page_token: Option<String>,
|
|
}
|
|
|
|
impl client::ResponseResult for ListLocationsResponse {}
|
|
|
|
|
|
/// The response message for Operations.ListOperations.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations operations list projects](ProjectLocationOperationListCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ListOperationsResponse {
|
|
/// The standard List next-page token.
|
|
#[serde(rename="nextPageToken")]
|
|
pub next_page_token: Option<String>,
|
|
/// A list of operations that matches the specified filter in the request.
|
|
pub operations: Option<Vec<Operation>>,
|
|
}
|
|
|
|
impl client::ResponseResult for ListOperationsResponse {}
|
|
|
|
|
|
/// Response message for RealmsService.ListRealms.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms list projects](ProjectLocationRealmListCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ListRealmsResponse {
|
|
/// Token to retrieve the next page of results, or empty if there are no more results in the list.
|
|
#[serde(rename="nextPageToken")]
|
|
pub next_page_token: Option<String>,
|
|
/// The list of realms.
|
|
pub realms: Option<Vec<Realm>>,
|
|
/// List of locations that could not be reached.
|
|
pub unreachable: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for ListRealmsResponse {}
|
|
|
|
|
|
/// A resource that represents Google Cloud Platform location.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations get projects](ProjectLocationGetCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Location {
|
|
/// The friendly name for this location, typically a nearby city name. For example, "Tokyo".
|
|
#[serde(rename="displayName")]
|
|
pub display_name: Option<String>,
|
|
/// Cross-service attributes for the location. For example {"cloud.googleapis.com/region": "us-east1"}
|
|
pub labels: Option<HashMap<String, String>>,
|
|
/// The canonical id for this location. For example: `"us-east1"`.
|
|
#[serde(rename="locationId")]
|
|
pub location_id: Option<String>,
|
|
/// Service-specific metadata. For example the available capacity at the given location.
|
|
pub metadata: Option<HashMap<String, String>>,
|
|
/// Resource name for the location, which may vary between implementations. For example: `"projects/example-project/locations/us-east1"`
|
|
pub name: Option<String>,
|
|
}
|
|
|
|
impl client::ResponseResult for Location {}
|
|
|
|
|
|
/// Specifies what kind of log the caller must write
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct LogConfig {
|
|
/// Cloud audit options.
|
|
#[serde(rename="cloudAudit")]
|
|
pub cloud_audit: Option<CloudAuditOptions>,
|
|
/// Counter options.
|
|
pub counter: Option<CounterOptions>,
|
|
/// Data access options.
|
|
#[serde(rename="dataAccess")]
|
|
pub data_access: Option<DataAccessOptions>,
|
|
}
|
|
|
|
impl client::Part for LogConfig {}
|
|
|
|
|
|
/// This resource represents a long-running operation that is the result of a network API call.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments configs create projects](ProjectLocationGameServerDeploymentConfigCreateCall) (response)
|
|
/// * [locations game server deployments configs delete projects](ProjectLocationGameServerDeploymentConfigDeleteCall) (response)
|
|
/// * [locations game server deployments create projects](ProjectLocationGameServerDeploymentCreateCall) (response)
|
|
/// * [locations game server deployments delete projects](ProjectLocationGameServerDeploymentDeleteCall) (response)
|
|
/// * [locations game server deployments patch projects](ProjectLocationGameServerDeploymentPatchCall) (response)
|
|
/// * [locations game server deployments update rollout projects](ProjectLocationGameServerDeploymentUpdateRolloutCall) (response)
|
|
/// * [locations operations get projects](ProjectLocationOperationGetCall) (response)
|
|
/// * [locations realms game server clusters create projects](ProjectLocationRealmGameServerClusterCreateCall) (response)
|
|
/// * [locations realms game server clusters delete projects](ProjectLocationRealmGameServerClusterDeleteCall) (response)
|
|
/// * [locations realms game server clusters patch projects](ProjectLocationRealmGameServerClusterPatchCall) (response)
|
|
/// * [locations realms create projects](ProjectLocationRealmCreateCall) (response)
|
|
/// * [locations realms delete projects](ProjectLocationRealmDeleteCall) (response)
|
|
/// * [locations realms patch projects](ProjectLocationRealmPatchCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Operation {
|
|
/// If the value is `false`, it means the operation is still in progress. If `true`, the operation is completed, and either `error` or `response` is available.
|
|
pub done: Option<bool>,
|
|
/// The error result of the operation in case of failure or cancellation.
|
|
pub error: Option<Status>,
|
|
/// Service-specific metadata associated with the operation. It typically contains progress information and common metadata such as create time. Some services might not provide such metadata. Any method that returns a long-running operation should document the metadata type, if any.
|
|
pub metadata: Option<HashMap<String, String>>,
|
|
/// The server-assigned name, which is only unique within the same service that originally returns it. If you use the default HTTP mapping, the `name` should be a resource name ending with `operations/{unique_id}`.
|
|
pub name: Option<String>,
|
|
/// The normal response of the operation in case of success. If the original method returns no data on success, such as `Delete`, the response is `google.protobuf.Empty`. If the original method is standard `Get`/`Create`/`Update`, the response should be the resource. For other methods, the response should have the type `XxxResponse`, where `Xxx` is the original method name. For example, if the original method name is `TakeSnapshot()`, the inferred response type is `TakeSnapshotResponse`.
|
|
pub response: Option<HashMap<String, String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for Operation {}
|
|
|
|
|
|
/// An Identity and Access Management (IAM) policy, which specifies access controls for Google Cloud resources. A `Policy` is a collection of `bindings`. A `binding` binds one or more `members`, or principals, to a single `role`. Principals can be user accounts, service accounts, Google groups, and domains (such as G Suite). A `role` is a named list of permissions; each `role` can be an IAM predefined role or a user-created custom role. For some types of Google Cloud resources, a `binding` can also specify a `condition`, which is a logical expression that allows access to a resource only if the expression evaluates to `true`. A condition can add constraints based on attributes of the request, the resource, or both. To learn which resources support conditions in their IAM policies, see the [IAM documentation](https://cloud.google.com/iam/help/conditions/resource-policies). **JSON example:** { "bindings": [ { "role": "roles/resourcemanager.organizationAdmin", "members": [ "user:mike@example.com", "group:admins@example.com", "domain:google.com", "serviceAccount:my-project-id@appspot.gserviceaccount.com" ] }, { "role": "roles/resourcemanager.organizationViewer", "members": [ "user:eve@example.com" ], "condition": { "title": "expirable access", "description": "Does not grant access after Sep 2020", "expression": "request.time < timestamp('2020-10-01T00:00:00.000Z')", } } ], "etag": "BwWWja0YfJA=", "version": 3 } **YAML example:** bindings: - members: - user:mike@example.com - group:admins@example.com - domain:google.com - serviceAccount:my-project-id@appspot.gserviceaccount.com role: roles/resourcemanager.organizationAdmin - members: - user:eve@example.com role: roles/resourcemanager.organizationViewer condition: title: expirable access description: Does not grant access after Sep 2020 expression: request.time < timestamp('2020-10-01T00:00:00.000Z') etag: BwWWja0YfJA= version: 3 For a description of IAM and its features, see the [IAM documentation](https://cloud.google.com/iam/docs/).
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments get iam policy projects](ProjectLocationGameServerDeploymentGetIamPolicyCall) (response)
|
|
/// * [locations game server deployments set iam policy projects](ProjectLocationGameServerDeploymentSetIamPolicyCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Policy {
|
|
/// Specifies cloud audit logging configuration for this policy.
|
|
#[serde(rename="auditConfigs")]
|
|
pub audit_configs: Option<Vec<AuditConfig>>,
|
|
/// Associates a list of `members`, or principals, with a `role`. Optionally, may specify a `condition` that determines how and when the `bindings` are applied. Each of the `bindings` must contain at least one principal. The `bindings` in a `Policy` can refer to up to 1,500 principals; up to 250 of these principals can be Google groups. Each occurrence of a principal counts towards these limits. For example, if the `bindings` grant 50 different roles to `user:alice@example.com`, and not to any other principal, then you can add another 1,450 principals to the `bindings` in the `Policy`.
|
|
pub bindings: Option<Vec<Binding>>,
|
|
/// `etag` is used for optimistic concurrency control as a way to help prevent simultaneous updates of a policy from overwriting each other. It is strongly suggested that systems make use of the `etag` in the read-modify-write cycle to perform policy updates in order to avoid race conditions: An `etag` is returned in the response to `getIamPolicy`, and systems are expected to put that etag in the request to `setIamPolicy` to ensure that their change will be applied to the same version of the policy. **Important:** If you use IAM Conditions, you must include the `etag` field whenever you call `setIamPolicy`. If you omit this field, then IAM allows you to overwrite a version `3` policy with a version `1` policy, and all of the conditions in the version `3` policy are lost.
|
|
pub etag: Option<String>,
|
|
/// If more than one rule is specified, the rules are applied in the following manner: - All matching LOG rules are always applied. - If any DENY/DENY_WITH_LOG rule matches, permission is denied. Logging will be applied if one or more matching rule requires logging. - Otherwise, if any ALLOW/ALLOW_WITH_LOG rule matches, permission is granted. Logging will be applied if one or more matching rule requires logging. - Otherwise, if no rule applies, permission is denied.
|
|
pub rules: Option<Vec<Rule>>,
|
|
/// Specifies the format of the policy. Valid values are `0`, `1`, and `3`. Requests that specify an invalid value are rejected. Any operation that affects conditional role bindings must specify version `3`. This requirement applies to the following operations: * Getting a policy that includes a conditional role binding * Adding a conditional role binding to a policy * Changing a conditional role binding in a policy * Removing any role binding, with or without a condition, from a policy that includes conditions **Important:** If you use IAM Conditions, you must include the `etag` field whenever you call `setIamPolicy`. If you omit this field, then IAM allows you to overwrite a version `3` policy with a version `1` policy, and all of the conditions in the version `3` policy are lost. If a policy does not include any conditions, operations on that policy may specify any valid version or leave the field unset. To learn which resources support conditions in their IAM policies, see the [IAM documentation](https://cloud.google.com/iam/help/conditions/resource-policies).
|
|
pub version: Option<i32>,
|
|
}
|
|
|
|
impl client::ResponseResult for Policy {}
|
|
|
|
|
|
/// Response message for GameServerClustersService.PreviewCreateGameServerCluster.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms game server clusters preview create projects](ProjectLocationRealmGameServerClusterPreviewCreateCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct PreviewCreateGameServerClusterResponse {
|
|
/// Output only. The state of the Kubernetes cluster in preview. This will be available if view is set to FULL in the relevant list/get/preview request.
|
|
#[serde(rename="clusterState")]
|
|
pub cluster_state: Option<KubernetesClusterState>,
|
|
/// The ETag of the game server cluster.
|
|
pub etag: Option<String>,
|
|
/// The target state.
|
|
#[serde(rename="targetState")]
|
|
pub target_state: Option<TargetState>,
|
|
}
|
|
|
|
impl client::ResponseResult for PreviewCreateGameServerClusterResponse {}
|
|
|
|
|
|
/// Response message for GameServerClustersService.PreviewDeleteGameServerCluster.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms game server clusters preview delete projects](ProjectLocationRealmGameServerClusterPreviewDeleteCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct PreviewDeleteGameServerClusterResponse {
|
|
/// The ETag of the game server cluster.
|
|
pub etag: Option<String>,
|
|
/// The target state.
|
|
#[serde(rename="targetState")]
|
|
pub target_state: Option<TargetState>,
|
|
}
|
|
|
|
impl client::ResponseResult for PreviewDeleteGameServerClusterResponse {}
|
|
|
|
|
|
/// Response message for PreviewGameServerDeploymentRollout. This has details about the Agones fleet and autoscaler to be actuated.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments preview rollout projects](ProjectLocationGameServerDeploymentPreviewRolloutCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct PreviewGameServerDeploymentRolloutResponse {
|
|
/// ETag of the game server deployment.
|
|
pub etag: Option<String>,
|
|
/// The target state.
|
|
#[serde(rename="targetState")]
|
|
pub target_state: Option<TargetState>,
|
|
/// Locations that could not be reached on this request.
|
|
pub unavailable: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for PreviewGameServerDeploymentRolloutResponse {}
|
|
|
|
|
|
/// Response message for RealmsService.PreviewRealmUpdate.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms preview update projects](ProjectLocationRealmPreviewUpdateCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct PreviewRealmUpdateResponse {
|
|
/// ETag of the realm.
|
|
pub etag: Option<String>,
|
|
/// The target state.
|
|
#[serde(rename="targetState")]
|
|
pub target_state: Option<TargetState>,
|
|
}
|
|
|
|
impl client::ResponseResult for PreviewRealmUpdateResponse {}
|
|
|
|
|
|
/// Response message for GameServerClustersService.PreviewUpdateGameServerCluster
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms game server clusters preview update projects](ProjectLocationRealmGameServerClusterPreviewUpdateCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct PreviewUpdateGameServerClusterResponse {
|
|
/// The ETag of the game server cluster.
|
|
pub etag: Option<String>,
|
|
/// The target state.
|
|
#[serde(rename="targetState")]
|
|
pub target_state: Option<TargetState>,
|
|
}
|
|
|
|
impl client::ResponseResult for PreviewUpdateGameServerClusterResponse {}
|
|
|
|
|
|
/// A realm resource.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations realms create projects](ProjectLocationRealmCreateCall) (request)
|
|
/// * [locations realms get projects](ProjectLocationRealmGetCall) (response)
|
|
/// * [locations realms patch projects](ProjectLocationRealmPatchCall) (request)
|
|
/// * [locations realms preview update projects](ProjectLocationRealmPreviewUpdateCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Realm {
|
|
/// Output only. The creation time.
|
|
#[serde(rename="createTime")]
|
|
pub create_time: Option<String>,
|
|
/// Human readable description of the realm.
|
|
pub description: Option<String>,
|
|
/// Used to perform consistent read-modify-write updates. If not set, a blind "overwrite" update happens.
|
|
pub etag: Option<String>,
|
|
/// The labels associated with this realm. Each label is a key-value pair.
|
|
pub labels: Option<HashMap<String, String>>,
|
|
/// The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
|
|
pub name: Option<String>,
|
|
/// Required. Time zone where all policies targeting this realm are evaluated. The value of this field must be from the [IANA time zone database](https://www.iana.org/time-zones).
|
|
#[serde(rename="timeZone")]
|
|
pub time_zone: Option<String>,
|
|
/// Output only. The last-modified time.
|
|
#[serde(rename="updateTime")]
|
|
pub update_time: Option<String>,
|
|
}
|
|
|
|
impl client::RequestValue for Realm {}
|
|
impl client::ResponseResult for Realm {}
|
|
|
|
|
|
/// The realm selector, used to match realm resources.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct RealmSelector {
|
|
/// List of realms to match.
|
|
pub realms: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::Part for RealmSelector {}
|
|
|
|
|
|
/// A rule to be applied in a Policy.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Rule {
|
|
/// Required
|
|
pub action: Option<String>,
|
|
/// Additional restrictions that must be met. All conditions must pass for the rule to match.
|
|
pub conditions: Option<Vec<Condition>>,
|
|
/// Human-readable description of the rule.
|
|
pub description: Option<String>,
|
|
/// If one or more 'in' clauses are specified, the rule matches if the PRINCIPAL/AUTHORITY_SELECTOR is in at least one of these entries.
|
|
#[serde(rename="in")]
|
|
pub in_: Option<Vec<String>>,
|
|
/// The config returned to callers of CheckPolicy for any entries that match the LOG action.
|
|
#[serde(rename="logConfig")]
|
|
pub log_config: Option<Vec<LogConfig>>,
|
|
/// If one or more 'not_in' clauses are specified, the rule matches if the PRINCIPAL/AUTHORITY_SELECTOR is in none of the entries. The format for in and not_in entries can be found at in the Local IAM documentation (see go/local-iam#features).
|
|
#[serde(rename="notIn")]
|
|
pub not_in: Option<Vec<String>>,
|
|
/// A permission is a string of form '..' (e.g., 'storage.buckets.list'). A value of '*' matches all permissions, and a verb part of '*' (e.g., 'storage.buckets.*') matches all verbs.
|
|
pub permissions: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::Part for Rule {}
|
|
|
|
|
|
/// Autoscaling config for an Agones fleet.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct ScalingConfig {
|
|
/// Required. Agones fleet autoscaler spec (see [example spec](https://agones.dev/site/docs/reference/fleetautoscaler/)).
|
|
#[serde(rename="fleetAutoscalerSpec")]
|
|
pub fleet_autoscaler_spec: Option<String>,
|
|
/// Required. The name of the scaling config.
|
|
pub name: Option<String>,
|
|
/// The schedules to which this scaling config applies.
|
|
pub schedules: Option<Vec<Schedule>>,
|
|
/// Labels used to identify the game server clusters to which this Agones scaling config applies. A game server cluster is subject to this Agones scaling config if its labels match any of the selector entries.
|
|
pub selectors: Option<Vec<LabelSelector>>,
|
|
}
|
|
|
|
impl client::Part for ScalingConfig {}
|
|
|
|
|
|
/// The schedule of a recurring or one time event. The event's time span is specified by start_time and end_time. If the scheduled event's timespan is larger than cron_spec added with cron_job_duration, the event is recurring. If only cron_spec and cron_job_duration are specified, the event starts at the local time specified by cron_spec, and is recurring. ``` start_time|-------[cron job]-------[cron job]-------[cron job]---|end_time cron job: cron spec start time + duration ```
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Schedule {
|
|
/// The duration for the cron job event. The duration of the event is effective after the cron job's start time.
|
|
#[serde(rename="cronJobDuration")]
|
|
pub cron_job_duration: Option<String>,
|
|
/// The cron definition of the scheduled event. See https://en.wikipedia.org/wiki/Cron. The cron spec specifies the local time as defined by the realm.
|
|
#[serde(rename="cronSpec")]
|
|
pub cron_spec: Option<String>,
|
|
/// The end time of the event.
|
|
#[serde(rename="endTime")]
|
|
pub end_time: Option<String>,
|
|
/// The start time of the event.
|
|
#[serde(rename="startTime")]
|
|
pub start_time: Option<String>,
|
|
}
|
|
|
|
impl client::Part for Schedule {}
|
|
|
|
|
|
/// Request message for `SetIamPolicy` method.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments set iam policy projects](ProjectLocationGameServerDeploymentSetIamPolicyCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct SetIamPolicyRequest {
|
|
/// REQUIRED: The complete policy to be applied to the `resource`. The size of the policy is limited to a few 10s of KB. An empty policy is a valid policy but certain Cloud Platform services (such as Projects) might reject them.
|
|
pub policy: Option<Policy>,
|
|
/// OPTIONAL: A FieldMask specifying which fields of the policy to modify. Only the fields in the mask will be modified. If no mask is provided, the following default mask is used: `paths: "bindings, etag"`
|
|
#[serde(rename="updateMask")]
|
|
pub update_mask: Option<String>,
|
|
}
|
|
|
|
impl client::RequestValue for SetIamPolicyRequest {}
|
|
|
|
|
|
/// Encapsulates Agones fleet spec and Agones autoscaler spec sources.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct SpecSource {
|
|
/// The game server config resource. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
|
|
#[serde(rename="gameServerConfigName")]
|
|
pub game_server_config_name: Option<String>,
|
|
/// The name of the Agones fleet config or Agones scaling config used to derive the Agones fleet or Agones autoscaler spec.
|
|
pub name: Option<String>,
|
|
}
|
|
|
|
impl client::Part for SpecSource {}
|
|
|
|
|
|
/// The `Status` type defines a logical error model that is suitable for different programming environments, including REST APIs and RPC APIs. It is used by [gRPC](https://github.com/grpc). Each `Status` message contains three pieces of data: error code, error message, and error details. You can find out more about this error model and how to work with it in the [API Design Guide](https://cloud.google.com/apis/design/errors).
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct Status {
|
|
/// The status code, which should be an enum value of google.rpc.Code.
|
|
pub code: Option<i32>,
|
|
/// A list of messages that carry the error details. There is a common set of message types for APIs to use.
|
|
pub details: Option<Vec<HashMap<String, String>>>,
|
|
/// A developer-facing error message, which should be in English. Any user-facing error message should be localized and sent in the google.rpc.Status.details field, or localized by the client.
|
|
pub message: Option<String>,
|
|
}
|
|
|
|
impl client::Part for Status {}
|
|
|
|
|
|
/// Details about the Agones resources.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TargetDetails {
|
|
/// Agones fleet details for game server clusters and game server deployments.
|
|
#[serde(rename="fleetDetails")]
|
|
pub fleet_details: Option<Vec<TargetFleetDetails>>,
|
|
/// The game server cluster name. Uses the form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
|
|
#[serde(rename="gameServerClusterName")]
|
|
pub game_server_cluster_name: Option<String>,
|
|
/// The game server deployment name. Uses the form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
#[serde(rename="gameServerDeploymentName")]
|
|
pub game_server_deployment_name: Option<String>,
|
|
}
|
|
|
|
impl client::Part for TargetDetails {}
|
|
|
|
|
|
/// Target Agones fleet specification.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TargetFleet {
|
|
/// The name of the Agones fleet.
|
|
pub name: Option<String>,
|
|
/// Encapsulates the source of the Agones fleet spec. The Agones fleet spec source.
|
|
#[serde(rename="specSource")]
|
|
pub spec_source: Option<SpecSource>,
|
|
}
|
|
|
|
impl client::Part for TargetFleet {}
|
|
|
|
|
|
/// Target Agones autoscaler policy reference.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TargetFleetAutoscaler {
|
|
/// The name of the Agones autoscaler.
|
|
pub name: Option<String>,
|
|
/// Encapsulates the source of the Agones fleet spec. Details about the Agones autoscaler spec.
|
|
#[serde(rename="specSource")]
|
|
pub spec_source: Option<SpecSource>,
|
|
}
|
|
|
|
impl client::Part for TargetFleetAutoscaler {}
|
|
|
|
|
|
/// Details of the target Agones fleet.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TargetFleetDetails {
|
|
/// Reference to target Agones fleet autoscaling policy.
|
|
pub autoscaler: Option<TargetFleetAutoscaler>,
|
|
/// Reference to target Agones fleet.
|
|
pub fleet: Option<TargetFleet>,
|
|
}
|
|
|
|
impl client::Part for TargetFleetDetails {}
|
|
|
|
|
|
/// Encapsulates the Target state.
|
|
///
|
|
/// This type is not used in any activity, and only used as *part* of another schema.
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TargetState {
|
|
/// Details about Agones fleets.
|
|
pub details: Option<Vec<TargetDetails>>,
|
|
}
|
|
|
|
impl client::Part for TargetState {}
|
|
|
|
|
|
/// Request message for `TestIamPermissions` method.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments test iam permissions projects](ProjectLocationGameServerDeploymentTestIamPermissionCall) (request)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TestIamPermissionsRequest {
|
|
/// The set of permissions to check for the `resource`. Permissions with wildcards (such as '*' or 'storage.*') are not allowed. For more information see [IAM Overview](https://cloud.google.com/iam/docs/overview#permissions).
|
|
pub permissions: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::RequestValue for TestIamPermissionsRequest {}
|
|
|
|
|
|
/// Response message for `TestIamPermissions` method.
|
|
///
|
|
/// # Activities
|
|
///
|
|
/// This type is used in activities, which are methods you may call on this type or where this type is involved in.
|
|
/// The list links the activity name, along with information about where it is used (one of *request* and *response*).
|
|
///
|
|
/// * [locations game server deployments test iam permissions projects](ProjectLocationGameServerDeploymentTestIamPermissionCall) (response)
|
|
///
|
|
#[derive(Default, Clone, Debug, Serialize, Deserialize)]
|
|
pub struct TestIamPermissionsResponse {
|
|
/// A subset of `TestPermissionsRequest.permissions` that the caller is allowed.
|
|
pub permissions: Option<Vec<String>>,
|
|
}
|
|
|
|
impl client::ResponseResult for TestIamPermissionsResponse {}
|
|
|
|
|
|
|
|
// ###################
|
|
// MethodBuilders ###
|
|
// #################
|
|
|
|
/// A builder providing access to all methods supported on *project* resources.
|
|
/// It is not used directly, but through the `GameServices` hub.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// extern crate hyper;
|
|
/// extern crate hyper_rustls;
|
|
/// extern crate google_gameservices1 as gameservices1;
|
|
///
|
|
/// # async fn dox() {
|
|
/// use std::default::Default;
|
|
/// use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// secret,
|
|
/// oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// ).build().await.unwrap();
|
|
/// let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // Usually you wouldn't bind this to a variable, but keep calling *CallBuilders*
|
|
/// // like `locations_game_server_deployments_configs_create(...)`, `locations_game_server_deployments_configs_delete(...)`, `locations_game_server_deployments_configs_get(...)`, `locations_game_server_deployments_configs_list(...)`, `locations_game_server_deployments_create(...)`, `locations_game_server_deployments_delete(...)`, `locations_game_server_deployments_fetch_deployment_state(...)`, `locations_game_server_deployments_get(...)`, `locations_game_server_deployments_get_iam_policy(...)`, `locations_game_server_deployments_get_rollout(...)`, `locations_game_server_deployments_list(...)`, `locations_game_server_deployments_patch(...)`, `locations_game_server_deployments_preview_rollout(...)`, `locations_game_server_deployments_set_iam_policy(...)`, `locations_game_server_deployments_test_iam_permissions(...)`, `locations_game_server_deployments_update_rollout(...)`, `locations_get(...)`, `locations_list(...)`, `locations_operations_cancel(...)`, `locations_operations_delete(...)`, `locations_operations_get(...)`, `locations_operations_list(...)`, `locations_realms_create(...)`, `locations_realms_delete(...)`, `locations_realms_game_server_clusters_create(...)`, `locations_realms_game_server_clusters_delete(...)`, `locations_realms_game_server_clusters_get(...)`, `locations_realms_game_server_clusters_list(...)`, `locations_realms_game_server_clusters_patch(...)`, `locations_realms_game_server_clusters_preview_create(...)`, `locations_realms_game_server_clusters_preview_delete(...)`, `locations_realms_game_server_clusters_preview_update(...)`, `locations_realms_get(...)`, `locations_realms_list(...)`, `locations_realms_patch(...)` and `locations_realms_preview_update(...)`
|
|
/// // to build up your call.
|
|
/// let rb = hub.projects();
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectMethods<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
}
|
|
|
|
impl<'a> client::MethodsBuilder for ProjectMethods<'a> {}
|
|
|
|
impl<'a> ProjectMethods<'a> {
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/`.
|
|
pub fn locations_game_server_deployments_configs_create(&self, request: GameServerConfig, parent: &str) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a> {
|
|
ProjectLocationGameServerDeploymentConfigCreateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_parent: parent.to_string(),
|
|
_config_id: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Deletes a single game server config. The deletion fails if the game server config is referenced in a game server deployment rollout.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server config to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
|
|
pub fn locations_game_server_deployments_configs_delete(&self, name: &str) -> ProjectLocationGameServerDeploymentConfigDeleteCall<'a> {
|
|
ProjectLocationGameServerDeploymentConfigDeleteCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets details of a single game server config.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server config to retrieve, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
|
|
pub fn locations_game_server_deployments_configs_get(&self, name: &str) -> ProjectLocationGameServerDeploymentConfigGetCall<'a> {
|
|
ProjectLocationGameServerDeploymentConfigGetCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Lists game server configs in a given project, location, and game server deployment.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/*`.
|
|
pub fn locations_game_server_deployments_configs_list(&self, parent: &str) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
ProjectLocationGameServerDeploymentConfigListCall {
|
|
hub: self.hub,
|
|
_parent: parent.to_string(),
|
|
_page_token: Default::default(),
|
|
_page_size: Default::default(),
|
|
_order_by: Default::default(),
|
|
_filter: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Creates a new game server deployment in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
pub fn locations_game_server_deployments_create(&self, request: GameServerDeployment, parent: &str) -> ProjectLocationGameServerDeploymentCreateCall<'a> {
|
|
ProjectLocationGameServerDeploymentCreateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_parent: parent.to_string(),
|
|
_deployment_id: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Deletes a single game server deployment.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server deployment to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
pub fn locations_game_server_deployments_delete(&self, name: &str) -> ProjectLocationGameServerDeploymentDeleteCall<'a> {
|
|
ProjectLocationGameServerDeploymentDeleteCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - Required. The name of the game server deployment, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
pub fn locations_game_server_deployments_fetch_deployment_state(&self, request: FetchDeploymentStateRequest, name: &str) -> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a> {
|
|
ProjectLocationGameServerDeploymentFetchDeploymentStateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets details of a single game server deployment.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server deployment to retrieve, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
pub fn locations_game_server_deployments_get(&self, name: &str) -> ProjectLocationGameServerDeploymentGetCall<'a> {
|
|
ProjectLocationGameServerDeploymentGetCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets the access control policy for a resource. Returns an empty policy if the resource exists and does not have a policy set.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `resource` - REQUIRED: The resource for which the policy is being requested. See the operation documentation for the appropriate value for this field.
|
|
pub fn locations_game_server_deployments_get_iam_policy(&self, resource: &str) -> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a> {
|
|
ProjectLocationGameServerDeploymentGetIamPolicyCall {
|
|
hub: self.hub,
|
|
_resource: resource.to_string(),
|
|
_options_requested_policy_version: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets details of a single game server deployment rollout.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server deployment rollout to retrieve, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`.
|
|
pub fn locations_game_server_deployments_get_rollout(&self, name: &str) -> ProjectLocationGameServerDeploymentGetRolloutCall<'a> {
|
|
ProjectLocationGameServerDeploymentGetRolloutCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Lists game server deployments in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
pub fn locations_game_server_deployments_list(&self, parent: &str) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
ProjectLocationGameServerDeploymentListCall {
|
|
hub: self.hub,
|
|
_parent: parent.to_string(),
|
|
_page_token: Default::default(),
|
|
_page_size: Default::default(),
|
|
_order_by: Default::default(),
|
|
_filter: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Patches a game server deployment.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - The resource name of the game server deployment, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment`.
|
|
pub fn locations_game_server_deployments_patch(&self, request: GameServerDeployment, name: &str) -> ProjectLocationGameServerDeploymentPatchCall<'a> {
|
|
ProjectLocationGameServerDeploymentPatchCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Previews the game server deployment rollout. This API does not mutate the rollout resource.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - The resource name of the game server deployment rollout, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
|
|
pub fn locations_game_server_deployments_preview_rollout(&self, request: GameServerDeploymentRollout, name: &str) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
ProjectLocationGameServerDeploymentPreviewRolloutCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_preview_time: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Sets the access control policy on the specified resource. Replaces any existing policy. Can return `NOT_FOUND`, `INVALID_ARGUMENT`, and `PERMISSION_DENIED` errors.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `resource` - REQUIRED: The resource for which the policy is being specified. See the operation documentation for the appropriate value for this field.
|
|
pub fn locations_game_server_deployments_set_iam_policy(&self, request: SetIamPolicyRequest, resource: &str) -> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a> {
|
|
ProjectLocationGameServerDeploymentSetIamPolicyCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_resource: resource.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Returns permissions that a caller has on the specified resource. If the resource does not exist, this will return an empty set of permissions, not a `NOT_FOUND` error. Note: This operation is designed to be used for building permission-aware UIs and command-line tools, not for authorization checking. This operation may "fail open" without warning.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `resource` - REQUIRED: The resource for which the policy detail is being requested. See the operation documentation for the appropriate value for this field.
|
|
pub fn locations_game_server_deployments_test_iam_permissions(&self, request: TestIamPermissionsRequest, resource: &str) -> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a> {
|
|
ProjectLocationGameServerDeploymentTestIamPermissionCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_resource: resource.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example, the following cases will not return an error: * The default_game_server_config is changed but all existing realms use the override. * A non-existing realm is explicitly called out in the game_server_config_overrides field.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - The resource name of the game server deployment rollout, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
|
|
pub fn locations_game_server_deployments_update_rollout(&self, request: GameServerDeploymentRollout, name: &str) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {
|
|
ProjectLocationGameServerDeploymentUpdateRolloutCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Starts asynchronous cancellation on a long-running operation. The server makes a best effort to cancel the operation, but success is not guaranteed. If the server doesn't support this method, it returns `google.rpc.Code.UNIMPLEMENTED`. Clients can use Operations.GetOperation or other methods to check whether the cancellation succeeded or whether the operation completed despite cancellation. On successful cancellation, the operation is not deleted; instead, it becomes an operation with an Operation.error value with a google.rpc.Status.code of 1, corresponding to `Code.CANCELLED`.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - The name of the operation resource to be cancelled.
|
|
pub fn locations_operations_cancel(&self, request: CancelOperationRequest, name: &str) -> ProjectLocationOperationCancelCall<'a> {
|
|
ProjectLocationOperationCancelCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Deletes a long-running operation. This method indicates that the client is no longer interested in the operation result. It does not cancel the operation. If the server doesn't support this method, it returns `google.rpc.Code.UNIMPLEMENTED`.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - The name of the operation resource to be deleted.
|
|
pub fn locations_operations_delete(&self, name: &str) -> ProjectLocationOperationDeleteCall<'a> {
|
|
ProjectLocationOperationDeleteCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets the latest state of a long-running operation. Clients can use this method to poll the operation result at intervals as recommended by the API service.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - The name of the operation resource.
|
|
pub fn locations_operations_get(&self, name: &str) -> ProjectLocationOperationGetCall<'a> {
|
|
ProjectLocationOperationGetCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Lists operations that match the specified filter in the request. If the server doesn't support this method, it returns `UNIMPLEMENTED`. NOTE: the `name` binding allows API services to override the binding to use different resource name schemes, such as `users/*/operations`. To override the binding, API services can add a binding such as `"/v1/{name=users/*}/operations"` to their service configuration. For backwards compatibility, the default name includes the operations collection id, however overriding users must ensure the name binding is the parent resource, without the operations collection id.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - The name of the operation's parent resource.
|
|
pub fn locations_operations_list(&self, name: &str) -> ProjectLocationOperationListCall<'a> {
|
|
ProjectLocationOperationListCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_page_token: Default::default(),
|
|
_page_size: Default::default(),
|
|
_filter: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Creates a new game server cluster in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
pub fn locations_realms_game_server_clusters_create(&self, request: GameServerCluster, parent: &str) -> ProjectLocationRealmGameServerClusterCreateCall<'a> {
|
|
ProjectLocationRealmGameServerClusterCreateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_parent: parent.to_string(),
|
|
_game_server_cluster_id: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Deletes a single game server cluster.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerClusters/{gameServerClusterId}`.
|
|
pub fn locations_realms_game_server_clusters_delete(&self, name: &str) -> ProjectLocationRealmGameServerClusterDeleteCall<'a> {
|
|
ProjectLocationRealmGameServerClusterDeleteCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets details of a single game server cluster.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
|
|
pub fn locations_realms_game_server_clusters_get(&self, name: &str) -> ProjectLocationRealmGameServerClusterGetCall<'a> {
|
|
ProjectLocationRealmGameServerClusterGetCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_view: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Lists game server clusters in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
pub fn locations_realms_game_server_clusters_list(&self, parent: &str) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
ProjectLocationRealmGameServerClusterListCall {
|
|
hub: self.hub,
|
|
_parent: parent.to_string(),
|
|
_view: Default::default(),
|
|
_page_token: Default::default(),
|
|
_page_size: Default::default(),
|
|
_order_by: Default::default(),
|
|
_filter: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Patches a single game server cluster.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
|
|
pub fn locations_realms_game_server_clusters_patch(&self, request: GameServerCluster, name: &str) -> ProjectLocationRealmGameServerClusterPatchCall<'a> {
|
|
ProjectLocationRealmGameServerClusterPatchCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Previews creation of a new game server cluster in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
pub fn locations_realms_game_server_clusters_preview_create(&self, request: GameServerCluster, parent: &str) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
ProjectLocationRealmGameServerClusterPreviewCreateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_parent: parent.to_string(),
|
|
_view: Default::default(),
|
|
_preview_time: Default::default(),
|
|
_game_server_cluster_id: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Previews deletion of a single game server cluster.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerClusters/{gameServerClusterId}`.
|
|
pub fn locations_realms_game_server_clusters_preview_delete(&self, name: &str) -> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a> {
|
|
ProjectLocationRealmGameServerClusterPreviewDeleteCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_preview_time: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Previews updating a GameServerCluster.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
|
|
pub fn locations_realms_game_server_clusters_preview_update(&self, request: GameServerCluster, name: &str) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
ProjectLocationRealmGameServerClusterPreviewUpdateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_preview_time: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Creates a new realm in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
pub fn locations_realms_create(&self, request: Realm, parent: &str) -> ProjectLocationRealmCreateCall<'a> {
|
|
ProjectLocationRealmCreateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_parent: parent.to_string(),
|
|
_realm_id: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Deletes a single realm.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the realm to delete, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
pub fn locations_realms_delete(&self, name: &str) -> ProjectLocationRealmDeleteCall<'a> {
|
|
ProjectLocationRealmDeleteCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets details of a single realm.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Required. The name of the realm to retrieve, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
pub fn locations_realms_get(&self, name: &str) -> ProjectLocationRealmGetCall<'a> {
|
|
ProjectLocationRealmGetCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Lists realms in a given project and location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `parent` - Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
pub fn locations_realms_list(&self, parent: &str) -> ProjectLocationRealmListCall<'a> {
|
|
ProjectLocationRealmListCall {
|
|
hub: self.hub,
|
|
_parent: parent.to_string(),
|
|
_page_token: Default::default(),
|
|
_page_size: Default::default(),
|
|
_order_by: Default::default(),
|
|
_filter: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Patches a single realm.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
|
|
pub fn locations_realms_patch(&self, request: Realm, name: &str) -> ProjectLocationRealmPatchCall<'a> {
|
|
ProjectLocationRealmPatchCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Previews patches to a single realm.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `request` - No description provided.
|
|
/// * `name` - The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
|
|
pub fn locations_realms_preview_update(&self, request: Realm, name: &str) -> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
ProjectLocationRealmPreviewUpdateCall {
|
|
hub: self.hub,
|
|
_request: request,
|
|
_name: name.to_string(),
|
|
_update_mask: Default::default(),
|
|
_preview_time: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Gets information about a location.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - Resource name for the location.
|
|
pub fn locations_get(&self, name: &str) -> ProjectLocationGetCall<'a> {
|
|
ProjectLocationGetCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
|
|
/// Create a builder to help you perform the following task:
|
|
///
|
|
/// Lists information about the supported locations for this service.
|
|
///
|
|
/// # Arguments
|
|
///
|
|
/// * `name` - The resource that owns the locations collection, if applicable.
|
|
pub fn locations_list(&self, name: &str) -> ProjectLocationListCall<'a> {
|
|
ProjectLocationListCall {
|
|
hub: self.hub,
|
|
_name: name.to_string(),
|
|
_page_token: Default::default(),
|
|
_page_size: Default::default(),
|
|
_include_unrevealed_locations: Default::default(),
|
|
_filter: Default::default(),
|
|
_delegate: Default::default(),
|
|
_additional_params: Default::default(),
|
|
_scopes: Default::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// ###################
|
|
// CallBuilders ###
|
|
// #################
|
|
|
|
/// Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.configs.create* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerConfig;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerConfig::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_configs_create(req, "parent")
|
|
/// .config_id("sed")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentConfigCreateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerConfig,
|
|
_parent: String,
|
|
_config_id: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentConfigCreateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentConfigCreateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.configs.create",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._config_id {
|
|
params.push(("configId", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "configId"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/configs";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerConfig) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The ID of the game server config resource to create.
|
|
///
|
|
/// Sets the *config id* query property to the given value.
|
|
pub fn config_id(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a> {
|
|
self._config_id = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentConfigCreateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Deletes a single game server config. The deletion fails if the game server config is referenced in a game server deployment rollout.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.configs.delete* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_configs_delete("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentConfigDeleteCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentConfigDeleteCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentConfigDeleteCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.configs.delete",
|
|
http_method: hyper::Method::DELETE });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::DELETE).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server config to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigDeleteCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentConfigDeleteCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentConfigDeleteCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentConfigDeleteCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets details of a single game server config.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.configs.get* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_configs_get("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentConfigGetCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentConfigGetCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentConfigGetCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GameServerConfig)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.configs.get",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server config to retrieve, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/{configId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigGetCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentConfigGetCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentConfigGetCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentConfigGetCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Lists game server configs in a given project, location, and game server deployment.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.configs.list* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_configs_list("parent")
|
|
/// .page_token("duo")
|
|
/// .page_size(-55)
|
|
/// .order_by("gubergren")
|
|
/// .filter("Lorem")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentConfigListCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_parent: String,
|
|
_page_token: Option<String>,
|
|
_page_size: Option<i32>,
|
|
_order_by: Option<String>,
|
|
_filter: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentConfigListCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, ListGameServerConfigsResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.configs.list",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(7 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._page_token {
|
|
params.push(("pageToken", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_size {
|
|
params.push(("pageSize", value.to_string()));
|
|
}
|
|
if let Some(value) = self._order_by {
|
|
params.push(("orderBy", value.to_string()));
|
|
}
|
|
if let Some(value) = self._filter {
|
|
params.push(("filter", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "pageToken", "pageSize", "orderBy", "filter"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/configs";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
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|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
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|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
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|
}
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|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
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|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
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|
|
|
|
|
|
|
loop {
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|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/configs/*`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. The next_page_token value returned from a previous list request, if any.
|
|
///
|
|
/// Sets the *page token* query property to the given value.
|
|
pub fn page_token(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
self._page_token = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The maximum number of items to return. If unspecified, the server picks an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerConfigs left to be queried.
|
|
///
|
|
/// Sets the *page size* query property to the given value.
|
|
pub fn page_size(mut self, new_value: i32) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
self._page_size = Some(new_value);
|
|
self
|
|
}
|
|
/// Optional. Specifies the ordering of results following [Cloud API syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
|
|
///
|
|
/// Sets the *order by* query property to the given value.
|
|
pub fn order_by(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
self._order_by = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The filter to apply to list results (see [Filtering](https://google.aip.dev/160)).
|
|
///
|
|
/// Sets the *filter* query property to the given value.
|
|
pub fn filter(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
self._filter = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentConfigListCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentConfigListCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentConfigListCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Creates a new game server deployment in a given project and location.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.create* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerDeployment;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerDeployment::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_create(req, "parent")
|
|
/// .deployment_id("eos")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentCreateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerDeployment,
|
|
_parent: String,
|
|
_deployment_id: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentCreateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentCreateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.create",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._deployment_id {
|
|
params.push(("deploymentId", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "deploymentId"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/gameServerDeployments";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerDeployment) -> ProjectLocationGameServerDeploymentCreateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentCreateCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The ID of the game server deployment resource to create.
|
|
///
|
|
/// Sets the *deployment id* query property to the given value.
|
|
pub fn deployment_id(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentCreateCall<'a> {
|
|
self._deployment_id = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentCreateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentCreateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentCreateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Deletes a single game server deployment.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.delete* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_delete("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentDeleteCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentDeleteCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentDeleteCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.delete",
|
|
http_method: hyper::Method::DELETE });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::DELETE).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server deployment to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentDeleteCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentDeleteCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentDeleteCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentDeleteCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.fetchDeploymentState* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::FetchDeploymentStateRequest;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = FetchDeploymentStateRequest::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_fetch_deployment_state(req, "name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: FetchDeploymentStateRequest,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, FetchDeploymentStateResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.fetchDeploymentState",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}:fetchDeploymentState";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: FetchDeploymentStateRequest) -> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The name of the game server deployment, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentFetchDeploymentStateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets details of a single game server deployment.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.get* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_get("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentGetCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentGetCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentGetCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GameServerDeployment)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.get",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server deployment to retrieve, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentGetCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentGetCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentGetCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentGetCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets the access control policy for a resource. Returns an empty policy if the resource exists and does not have a policy set.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.getIamPolicy* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_get_iam_policy("resource")
|
|
/// .options_requested_policy_version(-47)
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentGetIamPolicyCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_resource: String,
|
|
_options_requested_policy_version: Option<i32>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentGetIamPolicyCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Policy)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.getIamPolicy",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("resource", self._resource.to_string()));
|
|
if let Some(value) = self._options_requested_policy_version {
|
|
params.push(("options.requestedPolicyVersion", value.to_string()));
|
|
}
|
|
for &field in ["alt", "resource", "options.requestedPolicyVersion"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+resource}:getIamPolicy";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+resource}", "resource")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["resource"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// REQUIRED: The resource for which the policy is being requested. See the operation documentation for the appropriate value for this field.
|
|
///
|
|
/// Sets the *resource* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn resource(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a> {
|
|
self._resource = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. The maximum policy version that will be used to format the policy. Valid values are 0, 1, and 3. Requests specifying an invalid value will be rejected. Requests for policies with any conditional role bindings must specify version 3. Policies with no conditional role bindings may specify any valid value or leave the field unset. The policy in the response might use the policy version that you specified, or it might use a lower policy version. For example, if you specify version 3, but the policy has no conditional role bindings, the response uses version 1. To learn which resources support conditions in their IAM policies, see the [IAM documentation](https://cloud.google.com/iam/help/conditions/resource-policies).
|
|
///
|
|
/// Sets the *options.requested policy version* query property to the given value.
|
|
pub fn options_requested_policy_version(mut self, new_value: i32) -> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a> {
|
|
self._options_requested_policy_version = Some(new_value);
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentGetIamPolicyCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets details of a single game server deployment rollout.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.getRollout* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_get_rollout("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentGetRolloutCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentGetRolloutCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentGetRolloutCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GameServerDeploymentRollout)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.getRollout",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}/rollout";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server deployment rollout to retrieve, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentGetRolloutCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentGetRolloutCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentGetRolloutCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentGetRolloutCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Lists game server deployments in a given project and location.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.list* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_list("parent")
|
|
/// .page_token("sed")
|
|
/// .page_size(-37)
|
|
/// .order_by("gubergren")
|
|
/// .filter("rebum.")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentListCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_parent: String,
|
|
_page_token: Option<String>,
|
|
_page_size: Option<i32>,
|
|
_order_by: Option<String>,
|
|
_filter: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentListCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, ListGameServerDeploymentsResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.list",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(7 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._page_token {
|
|
params.push(("pageToken", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_size {
|
|
params.push(("pageSize", value.to_string()));
|
|
}
|
|
if let Some(value) = self._order_by {
|
|
params.push(("orderBy", value.to_string()));
|
|
}
|
|
if let Some(value) = self._filter {
|
|
params.push(("filter", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "pageToken", "pageSize", "orderBy", "filter"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/gameServerDeployments";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. The next_page_token value returned from a previous list request, if any.
|
|
///
|
|
/// Sets the *page token* query property to the given value.
|
|
pub fn page_token(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
self._page_token = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The maximum number of items to return. If unspecified, the server picks an appropriate default. The server may return fewer items than requested. A caller should only rely on the response's next_page_token to determine if there are more GameServerDeployments left to be queried.
|
|
///
|
|
/// Sets the *page size* query property to the given value.
|
|
pub fn page_size(mut self, new_value: i32) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
self._page_size = Some(new_value);
|
|
self
|
|
}
|
|
/// Optional. Specifies the ordering of results following [Cloud API syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
|
|
///
|
|
/// Sets the *order by* query property to the given value.
|
|
pub fn order_by(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
self._order_by = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The filter to apply to list results (see [Filtering](https://google.aip.dev/160)).
|
|
///
|
|
/// Sets the *filter* query property to the given value.
|
|
pub fn filter(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
self._filter = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentListCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentListCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentListCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Patches a game server deployment.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.patch* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerDeployment;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerDeployment::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_patch(req, "name")
|
|
/// .update_mask("ipsum")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentPatchCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerDeployment,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentPatchCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentPatchCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.patch",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerDeployment) -> ProjectLocationGameServerDeploymentPatchCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// The resource name of the game server deployment, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentPatchCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The update mask to apply to the resource. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentPatchCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentPatchCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentPatchCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentPatchCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Previews the game server deployment rollout. This API does not mutate the rollout resource.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.previewRollout* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerDeploymentRollout;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerDeploymentRollout::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_preview_rollout(req, "name")
|
|
/// .update_mask("est")
|
|
/// .preview_time("gubergren")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentPreviewRolloutCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerDeploymentRollout,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_preview_time: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, PreviewGameServerDeploymentRolloutResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.previewRollout",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(6 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
if let Some(value) = self._preview_time {
|
|
params.push(("previewTime", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask", "previewTime"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}/rollout:preview";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerDeploymentRollout) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// The resource name of the game server deployment rollout, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. The update mask to apply to the resource. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The target timestamp to compute the preview. Defaults to the immediately after the proposed rollout completes.
|
|
///
|
|
/// Sets the *preview time* query property to the given value.
|
|
pub fn preview_time(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
self._preview_time = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentPreviewRolloutCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Sets the access control policy on the specified resource. Replaces any existing policy. Can return `NOT_FOUND`, `INVALID_ARGUMENT`, and `PERMISSION_DENIED` errors.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.setIamPolicy* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::SetIamPolicyRequest;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = SetIamPolicyRequest::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_set_iam_policy(req, "resource")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentSetIamPolicyCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: SetIamPolicyRequest,
|
|
_resource: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentSetIamPolicyCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Policy)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.setIamPolicy",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("resource", self._resource.to_string()));
|
|
for &field in ["alt", "resource"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+resource}:setIamPolicy";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+resource}", "resource")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["resource"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: SetIamPolicyRequest) -> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// REQUIRED: The resource for which the policy is being specified. See the operation documentation for the appropriate value for this field.
|
|
///
|
|
/// Sets the *resource* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn resource(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a> {
|
|
self._resource = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentSetIamPolicyCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Returns permissions that a caller has on the specified resource. If the resource does not exist, this will return an empty set of permissions, not a `NOT_FOUND` error. Note: This operation is designed to be used for building permission-aware UIs and command-line tools, not for authorization checking. This operation may "fail open" without warning.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.testIamPermissions* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::TestIamPermissionsRequest;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = TestIamPermissionsRequest::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_test_iam_permissions(req, "resource")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentTestIamPermissionCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: TestIamPermissionsRequest,
|
|
_resource: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentTestIamPermissionCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, TestIamPermissionsResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.testIamPermissions",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("resource", self._resource.to_string()));
|
|
for &field in ["alt", "resource"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+resource}:testIamPermissions";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+resource}", "resource")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["resource"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: TestIamPermissionsRequest) -> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// REQUIRED: The resource for which the policy detail is being requested. See the operation documentation for the appropriate value for this field.
|
|
///
|
|
/// Sets the *resource* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn resource(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a> {
|
|
self._resource = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentTestIamPermissionCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example, the following cases will not return an error: * The default_game_server_config is changed but all existing realms use the override. * A non-existing realm is explicitly called out in the game_server_config_overrides field.
|
|
///
|
|
/// A builder for the *locations.gameServerDeployments.updateRollout* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerDeploymentRollout;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerDeploymentRollout::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_game_server_deployments_update_rollout(req, "name")
|
|
/// .update_mask("eos")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGameServerDeploymentUpdateRolloutCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerDeploymentRollout,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.gameServerDeployments.updateRollout",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}/rollout";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerDeploymentRollout) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// The resource name of the game server deployment rollout, in the following form: `projects/{project}/locations/{locationId}/gameServerDeployments/{deploymentId}/rollout`. For example, `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The update mask to apply to the resource. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGameServerDeploymentUpdateRolloutCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Starts asynchronous cancellation on a long-running operation. The server makes a best effort to cancel the operation, but success is not guaranteed. If the server doesn't support this method, it returns `google.rpc.Code.UNIMPLEMENTED`. Clients can use Operations.GetOperation or other methods to check whether the cancellation succeeded or whether the operation completed despite cancellation. On successful cancellation, the operation is not deleted; instead, it becomes an operation with an Operation.error value with a google.rpc.Status.code of 1, corresponding to `Code.CANCELLED`.
|
|
///
|
|
/// A builder for the *locations.operations.cancel* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::CancelOperationRequest;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = CancelOperationRequest::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_operations_cancel(req, "name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationOperationCancelCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: CancelOperationRequest,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationOperationCancelCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationOperationCancelCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Empty)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.operations.cancel",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}:cancel";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: CancelOperationRequest) -> ProjectLocationOperationCancelCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// The name of the operation resource to be cancelled.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationOperationCancelCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationOperationCancelCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationOperationCancelCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationOperationCancelCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Deletes a long-running operation. This method indicates that the client is no longer interested in the operation result. It does not cancel the operation. If the server doesn't support this method, it returns `google.rpc.Code.UNIMPLEMENTED`.
|
|
///
|
|
/// A builder for the *locations.operations.delete* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_operations_delete("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationOperationDeleteCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationOperationDeleteCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationOperationDeleteCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Empty)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.operations.delete",
|
|
http_method: hyper::Method::DELETE });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::DELETE).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// The name of the operation resource to be deleted.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationOperationDeleteCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationOperationDeleteCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationOperationDeleteCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationOperationDeleteCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets the latest state of a long-running operation. Clients can use this method to poll the operation result at intervals as recommended by the API service.
|
|
///
|
|
/// A builder for the *locations.operations.get* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_operations_get("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationOperationGetCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationOperationGetCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationOperationGetCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.operations.get",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// The name of the operation resource.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationOperationGetCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationOperationGetCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationOperationGetCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationOperationGetCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Lists operations that match the specified filter in the request. If the server doesn't support this method, it returns `UNIMPLEMENTED`. NOTE: the `name` binding allows API services to override the binding to use different resource name schemes, such as `users/*/operations`. To override the binding, API services can add a binding such as `"/v1/{name=users/*}/operations"` to their service configuration. For backwards compatibility, the default name includes the operations collection id, however overriding users must ensure the name binding is the parent resource, without the operations collection id.
|
|
///
|
|
/// A builder for the *locations.operations.list* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_operations_list("name")
|
|
/// .page_token("no")
|
|
/// .page_size(-15)
|
|
/// .filter("kasd")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationOperationListCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_page_token: Option<String>,
|
|
_page_size: Option<i32>,
|
|
_filter: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationOperationListCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationOperationListCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, ListOperationsResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.operations.list",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(6 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._page_token {
|
|
params.push(("pageToken", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_size {
|
|
params.push(("pageSize", value.to_string()));
|
|
}
|
|
if let Some(value) = self._filter {
|
|
params.push(("filter", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "pageToken", "pageSize", "filter"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}/operations";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// The name of the operation's parent resource.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationOperationListCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The standard list page token.
|
|
///
|
|
/// Sets the *page token* query property to the given value.
|
|
pub fn page_token(mut self, new_value: &str) -> ProjectLocationOperationListCall<'a> {
|
|
self._page_token = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The standard list page size.
|
|
///
|
|
/// Sets the *page size* query property to the given value.
|
|
pub fn page_size(mut self, new_value: i32) -> ProjectLocationOperationListCall<'a> {
|
|
self._page_size = Some(new_value);
|
|
self
|
|
}
|
|
/// The standard list filter.
|
|
///
|
|
/// Sets the *filter* query property to the given value.
|
|
pub fn filter(mut self, new_value: &str) -> ProjectLocationOperationListCall<'a> {
|
|
self._filter = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationOperationListCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationOperationListCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationOperationListCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Creates a new game server cluster in a given project and location.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.create* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerCluster;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerCluster::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_create(req, "parent")
|
|
/// .game_server_cluster_id("sed")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterCreateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerCluster,
|
|
_parent: String,
|
|
_game_server_cluster_id: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterCreateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterCreateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.create",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._game_server_cluster_id {
|
|
params.push(("gameServerClusterId", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "gameServerClusterId"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/gameServerClusters";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerCluster) -> ProjectLocationRealmGameServerClusterCreateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterCreateCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The ID of the game server cluster resource to create.
|
|
///
|
|
/// Sets the *game server cluster id* query property to the given value.
|
|
pub fn game_server_cluster_id(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterCreateCall<'a> {
|
|
self._game_server_cluster_id = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterCreateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterCreateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterCreateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Deletes a single game server cluster.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.delete* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_delete("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterDeleteCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterDeleteCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterDeleteCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.delete",
|
|
http_method: hyper::Method::DELETE });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::DELETE).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerClusters/{gameServerClusterId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterDeleteCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterDeleteCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterDeleteCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterDeleteCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets details of a single game server cluster.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.get* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_get("name")
|
|
/// .view("vero")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterGetCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_view: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterGetCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterGetCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, GameServerCluster)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.get",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._view {
|
|
params.push(("view", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "view"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server cluster to retrieve, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterGetCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is `GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED`, the same as `BASIC`, which does not return the `cluster_state` field.
|
|
///
|
|
/// Sets the *view* query property to the given value.
|
|
pub fn view(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterGetCall<'a> {
|
|
self._view = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterGetCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterGetCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterGetCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Lists game server clusters in a given project and location.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.list* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_list("parent")
|
|
/// .view("sed")
|
|
/// .page_token("duo")
|
|
/// .page_size(-34)
|
|
/// .order_by("et")
|
|
/// .filter("voluptua.")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterListCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_parent: String,
|
|
_view: Option<String>,
|
|
_page_token: Option<String>,
|
|
_page_size: Option<i32>,
|
|
_order_by: Option<String>,
|
|
_filter: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterListCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, ListGameServerClustersResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.list",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(8 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._view {
|
|
params.push(("view", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_token {
|
|
params.push(("pageToken", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_size {
|
|
params.push(("pageSize", value.to_string()));
|
|
}
|
|
if let Some(value) = self._order_by {
|
|
params.push(("orderBy", value.to_string()));
|
|
}
|
|
if let Some(value) = self._filter {
|
|
params.push(("filter", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "view", "pageToken", "pageSize", "orderBy", "filter"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/gameServerClusters";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. View for the returned GameServerCluster objects. When `FULL` is specified, the `cluster_state` field is also returned in the GameServerCluster object, which includes the state of the referenced Kubernetes cluster such as versions and provider info. The default/unset value is `GAME_SERVER_CLUSTER_VIEW_UNSPECIFIED`, the same as `BASIC`, which does not return the `cluster_state` field.
|
|
///
|
|
/// Sets the *view* query property to the given value.
|
|
pub fn view(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._view = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The next_page_token value returned from a previous list request, if any.
|
|
///
|
|
/// Sets the *page token* query property to the given value.
|
|
pub fn page_token(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._page_token = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The maximum number of items to return. If unspecified, the server picks an appropriate default. The server may return fewer items than requested. A caller should only rely on response's next_page_token to determine if there are more GameServerClusters left to be queried.
|
|
///
|
|
/// Sets the *page size* query property to the given value.
|
|
pub fn page_size(mut self, new_value: i32) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._page_size = Some(new_value);
|
|
self
|
|
}
|
|
/// Optional. Specifies the ordering of results following [Cloud API syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
|
|
///
|
|
/// Sets the *order by* query property to the given value.
|
|
pub fn order_by(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._order_by = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The filter to apply to list results (see [Filtering](https://google.aip.dev/160)).
|
|
///
|
|
/// Sets the *filter* query property to the given value.
|
|
pub fn filter(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._filter = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterListCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterListCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterListCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Patches a single game server cluster.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.patch* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerCluster;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerCluster::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_patch(req, "name")
|
|
/// .update_mask("consetetur")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterPatchCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerCluster,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterPatchCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterPatchCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.patch",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerCluster) -> ProjectLocationRealmGameServerClusterPatchCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPatchCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The update mask to apply to the resource. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPatchCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterPatchCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterPatchCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterPatchCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Previews creation of a new game server cluster in a given project and location.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.previewCreate* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerCluster;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerCluster::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_preview_create(req, "parent")
|
|
/// .view("dolor")
|
|
/// .preview_time("et")
|
|
/// .game_server_cluster_id("et")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterPreviewCreateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerCluster,
|
|
_parent: String,
|
|
_view: Option<String>,
|
|
_preview_time: Option<String>,
|
|
_game_server_cluster_id: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, PreviewCreateGameServerClusterResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.previewCreate",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(7 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._view {
|
|
params.push(("view", value.to_string()));
|
|
}
|
|
if let Some(value) = self._preview_time {
|
|
params.push(("previewTime", value.to_string()));
|
|
}
|
|
if let Some(value) = self._game_server_cluster_id {
|
|
params.push(("gameServerClusterId", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "view", "previewTime", "gameServerClusterId"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/gameServerClusters:previewCreate";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerCluster) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. This field is deprecated. Preview will always return KubernetesClusterState.
|
|
///
|
|
/// Sets the *view* query property to the given value.
|
|
pub fn view(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
self._view = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The target timestamp to compute the preview.
|
|
///
|
|
/// Sets the *preview time* query property to the given value.
|
|
pub fn preview_time(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
self._preview_time = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Required. The ID of the game server cluster resource to create.
|
|
///
|
|
/// Sets the *game server cluster id* query property to the given value.
|
|
pub fn game_server_cluster_id(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
self._game_server_cluster_id = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterPreviewCreateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Previews deletion of a single game server cluster.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.previewDelete* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_preview_delete("name")
|
|
/// .preview_time("Stet")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_preview_time: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, PreviewDeleteGameServerClusterResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.previewDelete",
|
|
http_method: hyper::Method::DELETE });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(4 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._preview_time {
|
|
params.push(("previewTime", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "previewTime"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}:previewDelete";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::DELETE).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the game server cluster to delete, in the following form: `projects/{project}/locations/{locationId}/gameServerClusters/{gameServerClusterId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. The target timestamp to compute the preview.
|
|
///
|
|
/// Sets the *preview time* query property to the given value.
|
|
pub fn preview_time(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a> {
|
|
self._preview_time = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterPreviewDeleteCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Previews updating a GameServerCluster.
|
|
///
|
|
/// A builder for the *locations.realms.gameServerClusters.previewUpdate* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::GameServerCluster;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = GameServerCluster::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_game_server_clusters_preview_update(req, "name")
|
|
/// .update_mask("duo")
|
|
/// .preview_time("vero")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: GameServerCluster,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_preview_time: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, PreviewUpdateGameServerClusterResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.gameServerClusters.previewUpdate",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(6 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
if let Some(value) = self._preview_time {
|
|
params.push(("previewTime", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask", "previewTime"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}:previewUpdate";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: GameServerCluster) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The resource name of the game server cluster, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}/gameServerClusters/{gameServerClusterId}`. For example, `projects/my-project/locations/global/realms/zanzibar/gameServerClusters/my-gke-cluster`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. Mask of fields to update. At least one path must be supplied in this field. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The target timestamp to compute the preview.
|
|
///
|
|
/// Sets the *preview time* query property to the given value.
|
|
pub fn preview_time(mut self, new_value: &str) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
self._preview_time = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGameServerClusterPreviewUpdateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Creates a new realm in a given project and location.
|
|
///
|
|
/// A builder for the *locations.realms.create* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::Realm;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = Realm::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_create(req, "parent")
|
|
/// .realm_id("invidunt")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmCreateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: Realm,
|
|
_parent: String,
|
|
_realm_id: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmCreateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmCreateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.create",
|
|
http_method: hyper::Method::POST });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._realm_id {
|
|
params.push(("realmId", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "realmId"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/realms";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::POST).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: Realm) -> ProjectLocationRealmCreateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationRealmCreateCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The ID of the realm resource to create.
|
|
///
|
|
/// Sets the *realm id* query property to the given value.
|
|
pub fn realm_id(mut self, new_value: &str) -> ProjectLocationRealmCreateCall<'a> {
|
|
self._realm_id = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmCreateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmCreateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmCreateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Deletes a single realm.
|
|
///
|
|
/// A builder for the *locations.realms.delete* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_delete("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmDeleteCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmDeleteCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmDeleteCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.delete",
|
|
http_method: hyper::Method::DELETE });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::DELETE).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the realm to delete, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmDeleteCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmDeleteCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmDeleteCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmDeleteCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets details of a single realm.
|
|
///
|
|
/// A builder for the *locations.realms.get* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_get("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmGetCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmGetCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmGetCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Realm)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.get",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The name of the realm to retrieve, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmGetCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmGetCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmGetCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmGetCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Lists realms in a given project and location.
|
|
///
|
|
/// A builder for the *locations.realms.list* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_list("parent")
|
|
/// .page_token("Lorem")
|
|
/// .page_size(-29)
|
|
/// .order_by("no")
|
|
/// .filter("ipsum")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmListCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_parent: String,
|
|
_page_token: Option<String>,
|
|
_page_size: Option<i32>,
|
|
_order_by: Option<String>,
|
|
_filter: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmListCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmListCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, ListRealmsResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.list",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(7 + self._additional_params.len());
|
|
params.push(("parent", self._parent.to_string()));
|
|
if let Some(value) = self._page_token {
|
|
params.push(("pageToken", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_size {
|
|
params.push(("pageSize", value.to_string()));
|
|
}
|
|
if let Some(value) = self._order_by {
|
|
params.push(("orderBy", value.to_string()));
|
|
}
|
|
if let Some(value) = self._filter {
|
|
params.push(("filter", value.to_string()));
|
|
}
|
|
for &field in ["alt", "parent", "pageToken", "pageSize", "orderBy", "filter"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+parent}/realms";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+parent}", "parent")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["parent"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Required. The parent resource name, in the following form: `projects/{project}/locations/{locationId}`.
|
|
///
|
|
/// Sets the *parent* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn parent(mut self, new_value: &str) -> ProjectLocationRealmListCall<'a> {
|
|
self._parent = new_value.to_string();
|
|
self
|
|
}
|
|
/// Optional. The next_page_token value returned from a previous list request, if any.
|
|
///
|
|
/// Sets the *page token* query property to the given value.
|
|
pub fn page_token(mut self, new_value: &str) -> ProjectLocationRealmListCall<'a> {
|
|
self._page_token = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The maximum number of items to return. If unspecified, the server picks an appropriate default. The server may return fewer items than requested. A caller should only rely on the response's next_page_token to determine if there are more realms left to be queried.
|
|
///
|
|
/// Sets the *page size* query property to the given value.
|
|
pub fn page_size(mut self, new_value: i32) -> ProjectLocationRealmListCall<'a> {
|
|
self._page_size = Some(new_value);
|
|
self
|
|
}
|
|
/// Optional. Specifies the ordering of results following [Cloud API syntax](https://cloud.google.com/apis/design/design_patterns#sorting_order).
|
|
///
|
|
/// Sets the *order by* query property to the given value.
|
|
pub fn order_by(mut self, new_value: &str) -> ProjectLocationRealmListCall<'a> {
|
|
self._order_by = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The filter to apply to list results (see [Filtering](https://google.aip.dev/160)).
|
|
///
|
|
/// Sets the *filter* query property to the given value.
|
|
pub fn filter(mut self, new_value: &str) -> ProjectLocationRealmListCall<'a> {
|
|
self._filter = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmListCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmListCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmListCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Patches a single realm.
|
|
///
|
|
/// A builder for the *locations.realms.patch* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::Realm;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = Realm::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_patch(req, "name")
|
|
/// .update_mask("takimata")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmPatchCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: Realm,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmPatchCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmPatchCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Operation)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.patch",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(5 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: Realm) -> ProjectLocationRealmPatchCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmPatchCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The update mask to apply to the resource. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationRealmPatchCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmPatchCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmPatchCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmPatchCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Previews patches to a single realm.
|
|
///
|
|
/// A builder for the *locations.realms.previewUpdate* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// use gameservices1::api::Realm;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // As the method needs a request, you would usually fill it with the desired information
|
|
/// // into the respective structure. Some of the parts shown here might not be applicable !
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let mut req = Realm::default();
|
|
///
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_realms_preview_update(req, "name")
|
|
/// .update_mask("voluptua.")
|
|
/// .preview_time("et")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationRealmPreviewUpdateCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_request: Realm,
|
|
_name: String,
|
|
_update_mask: Option<String>,
|
|
_preview_time: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationRealmPreviewUpdateCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, PreviewRealmUpdateResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.realms.previewUpdate",
|
|
http_method: hyper::Method::PATCH });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(6 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._update_mask {
|
|
params.push(("updateMask", value.to_string()));
|
|
}
|
|
if let Some(value) = self._preview_time {
|
|
params.push(("previewTime", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "updateMask", "previewTime"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}:previewUpdate";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
let mut json_mime_type: mime::Mime = "application/json".parse().unwrap();
|
|
let mut request_value_reader =
|
|
{
|
|
let mut value = json::value::to_value(&self._request).expect("serde to work");
|
|
client::remove_json_null_values(&mut value);
|
|
let mut dst = io::Cursor::new(Vec::with_capacity(128));
|
|
json::to_writer(&mut dst, &value).unwrap();
|
|
dst
|
|
};
|
|
let request_size = request_value_reader.seek(io::SeekFrom::End(0)).unwrap();
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
request_value_reader.seek(io::SeekFrom::Start(0)).unwrap();
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::PATCH).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.header(CONTENT_TYPE, format!("{}", json_mime_type.to_string()))
|
|
.header(CONTENT_LENGTH, request_size as u64)
|
|
.body(hyper::body::Body::from(request_value_reader.get_ref().clone()));
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
///
|
|
/// Sets the *request* property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn request(mut self, new_value: Realm) -> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
self._request = new_value;
|
|
self
|
|
}
|
|
/// The resource name of the realm, in the following form: `projects/{project}/locations/{locationId}/realms/{realmId}`. For example, `projects/my-project/locations/global/realms/my-realm`.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// Required. The update mask to apply to the resource. For more information, see the [`FieldMask` definition](https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask).
|
|
///
|
|
/// Sets the *update mask* query property to the given value.
|
|
pub fn update_mask(mut self, new_value: &str) -> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
self._update_mask = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// Optional. The target timestamp to compute the preview.
|
|
///
|
|
/// Sets the *preview time* query property to the given value.
|
|
pub fn preview_time(mut self, new_value: &str) -> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
self._preview_time = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationRealmPreviewUpdateCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationRealmPreviewUpdateCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationRealmPreviewUpdateCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Gets information about a location.
|
|
///
|
|
/// A builder for the *locations.get* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_get("name")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationGetCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationGetCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationGetCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, Location)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.get",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(3 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
for &field in ["alt", "name"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// Resource name for the location.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationGetCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationGetCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationGetCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationGetCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|
|
/// Lists information about the supported locations for this service.
|
|
///
|
|
/// A builder for the *locations.list* method supported by a *project* resource.
|
|
/// It is not used directly, but through a `ProjectMethods` instance.
|
|
///
|
|
/// # Example
|
|
///
|
|
/// Instantiate a resource method builder
|
|
///
|
|
/// ```test_harness,no_run
|
|
/// # extern crate hyper;
|
|
/// # extern crate hyper_rustls;
|
|
/// # extern crate google_gameservices1 as gameservices1;
|
|
/// # async fn dox() {
|
|
/// # use std::default::Default;
|
|
/// # use gameservices1::{GameServices, oauth2, hyper, hyper_rustls};
|
|
///
|
|
/// # let secret: oauth2::ApplicationSecret = Default::default();
|
|
/// # let auth = oauth2::InstalledFlowAuthenticator::builder(
|
|
/// # secret,
|
|
/// # oauth2::InstalledFlowReturnMethod::HTTPRedirect,
|
|
/// # ).build().await.unwrap();
|
|
/// # let mut hub = GameServices::new(hyper::Client::builder().build(hyper_rustls::HttpsConnector::with_native_roots().https_or_http().enable_http1().enable_http2().build()), auth);
|
|
/// // You can configure optional parameters by calling the respective setters at will, and
|
|
/// // execute the final call using `doit()`.
|
|
/// // Values shown here are possibly random and not representative !
|
|
/// let result = hub.projects().locations_list("name")
|
|
/// .page_token("amet.")
|
|
/// .page_size(-30)
|
|
/// .include_unrevealed_locations(true)
|
|
/// .filter("et")
|
|
/// .doit().await;
|
|
/// # }
|
|
/// ```
|
|
pub struct ProjectLocationListCall<'a>
|
|
where {
|
|
|
|
hub: &'a GameServices<>,
|
|
_name: String,
|
|
_page_token: Option<String>,
|
|
_page_size: Option<i32>,
|
|
_include_unrevealed_locations: Option<bool>,
|
|
_filter: Option<String>,
|
|
_delegate: Option<&'a mut dyn client::Delegate>,
|
|
_additional_params: HashMap<String, String>,
|
|
_scopes: BTreeMap<String, ()>
|
|
}
|
|
|
|
impl<'a> client::CallBuilder for ProjectLocationListCall<'a> {}
|
|
|
|
impl<'a> ProjectLocationListCall<'a> {
|
|
|
|
|
|
/// Perform the operation you have build so far.
|
|
pub async fn doit(mut self) -> client::Result<(hyper::Response<hyper::body::Body>, ListLocationsResponse)> {
|
|
use url::percent_encoding::{percent_encode, DEFAULT_ENCODE_SET};
|
|
use std::io::{Read, Seek};
|
|
use hyper::header::{CONTENT_TYPE, CONTENT_LENGTH, AUTHORIZATION, USER_AGENT, LOCATION};
|
|
use client::ToParts;
|
|
let mut dd = client::DefaultDelegate;
|
|
let mut dlg: &mut dyn client::Delegate = match self._delegate {
|
|
Some(d) => d,
|
|
None => &mut dd
|
|
};
|
|
dlg.begin(client::MethodInfo { id: "gameservices.projects.locations.list",
|
|
http_method: hyper::Method::GET });
|
|
let mut params: Vec<(&str, String)> = Vec::with_capacity(7 + self._additional_params.len());
|
|
params.push(("name", self._name.to_string()));
|
|
if let Some(value) = self._page_token {
|
|
params.push(("pageToken", value.to_string()));
|
|
}
|
|
if let Some(value) = self._page_size {
|
|
params.push(("pageSize", value.to_string()));
|
|
}
|
|
if let Some(value) = self._include_unrevealed_locations {
|
|
params.push(("includeUnrevealedLocations", value.to_string()));
|
|
}
|
|
if let Some(value) = self._filter {
|
|
params.push(("filter", value.to_string()));
|
|
}
|
|
for &field in ["alt", "name", "pageToken", "pageSize", "includeUnrevealedLocations", "filter"].iter() {
|
|
if self._additional_params.contains_key(field) {
|
|
dlg.finished(false);
|
|
return Err(client::Error::FieldClash(field));
|
|
}
|
|
}
|
|
for (name, value) in self._additional_params.iter() {
|
|
params.push((&name, value.clone()));
|
|
}
|
|
|
|
params.push(("alt", "json".to_string()));
|
|
|
|
let mut url = self.hub._base_url.clone() + "v1/{+name}/locations";
|
|
if self._scopes.len() == 0 {
|
|
self._scopes.insert(Scope::CloudPlatform.as_ref().to_string(), ());
|
|
}
|
|
|
|
for &(find_this, param_name) in [("{+name}", "name")].iter() {
|
|
let mut replace_with = String::new();
|
|
for &(name, ref value) in params.iter() {
|
|
if name == param_name {
|
|
replace_with = value.to_string();
|
|
break;
|
|
}
|
|
}
|
|
if find_this.as_bytes()[1] == '+' as u8 {
|
|
replace_with = percent_encode(replace_with.as_bytes(), DEFAULT_ENCODE_SET).to_string();
|
|
}
|
|
url = url.replace(find_this, &replace_with);
|
|
}
|
|
{
|
|
let mut indices_for_removal: Vec<usize> = Vec::with_capacity(1);
|
|
for param_name in ["name"].iter() {
|
|
if let Some(index) = params.iter().position(|t| &t.0 == param_name) {
|
|
indices_for_removal.push(index);
|
|
}
|
|
}
|
|
for &index in indices_for_removal.iter() {
|
|
params.remove(index);
|
|
}
|
|
}
|
|
|
|
let url = url::Url::parse_with_params(&url, params).unwrap();
|
|
|
|
|
|
|
|
loop {
|
|
let token = match self.hub.auth.token(&self._scopes.keys().collect::<Vec<_>>()[..]).await {
|
|
Ok(token) => token.clone(),
|
|
Err(err) => {
|
|
match dlg.token(&err) {
|
|
Some(token) => token,
|
|
None => {
|
|
dlg.finished(false);
|
|
return Err(client::Error::MissingToken(err))
|
|
}
|
|
}
|
|
}
|
|
};
|
|
let mut req_result = {
|
|
let client = &self.hub.client;
|
|
dlg.pre_request();
|
|
let mut req_builder = hyper::Request::builder().method(hyper::Method::GET).uri(url.clone().into_string())
|
|
.header(USER_AGENT, self.hub._user_agent.clone()) .header(AUTHORIZATION, format!("Bearer {}", token.as_str()));
|
|
|
|
|
|
let request = req_builder
|
|
.body(hyper::body::Body::empty());
|
|
|
|
client.request(request.unwrap()).await
|
|
|
|
};
|
|
|
|
match req_result {
|
|
Err(err) => {
|
|
if let client::Retry::After(d) = dlg.http_error(&err) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
dlg.finished(false);
|
|
return Err(client::Error::HttpError(err))
|
|
}
|
|
Ok(mut res) => {
|
|
if !res.status().is_success() {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
let (parts, _) = res.into_parts();
|
|
let body = hyper::Body::from(res_body_string.clone());
|
|
let restored_response = hyper::Response::from_parts(parts, body);
|
|
|
|
let server_response = json::from_str::<serde_json::Value>(&res_body_string).ok();
|
|
|
|
if let client::Retry::After(d) = dlg.http_failure(&restored_response, server_response.clone()) {
|
|
sleep(d);
|
|
continue;
|
|
}
|
|
|
|
dlg.finished(false);
|
|
|
|
return match server_response {
|
|
Some(error_value) => Err(client::Error::BadRequest(error_value)),
|
|
None => Err(client::Error::Failure(restored_response)),
|
|
}
|
|
}
|
|
let result_value = {
|
|
let res_body_string = client::get_body_as_string(res.body_mut()).await;
|
|
|
|
match json::from_str(&res_body_string) {
|
|
Ok(decoded) => (res, decoded),
|
|
Err(err) => {
|
|
dlg.response_json_decode_error(&res_body_string, &err);
|
|
return Err(client::Error::JsonDecodeError(res_body_string, err));
|
|
}
|
|
}
|
|
};
|
|
|
|
dlg.finished(true);
|
|
return Ok(result_value)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// The resource that owns the locations collection, if applicable.
|
|
///
|
|
/// Sets the *name* path property to the given value.
|
|
///
|
|
/// Even though the property as already been set when instantiating this call,
|
|
/// we provide this method for API completeness.
|
|
pub fn name(mut self, new_value: &str) -> ProjectLocationListCall<'a> {
|
|
self._name = new_value.to_string();
|
|
self
|
|
}
|
|
/// A page token received from the `next_page_token` field in the response. Send that page token to receive the subsequent page.
|
|
///
|
|
/// Sets the *page token* query property to the given value.
|
|
pub fn page_token(mut self, new_value: &str) -> ProjectLocationListCall<'a> {
|
|
self._page_token = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The maximum number of results to return. If not set, the service selects a default.
|
|
///
|
|
/// Sets the *page size* query property to the given value.
|
|
pub fn page_size(mut self, new_value: i32) -> ProjectLocationListCall<'a> {
|
|
self._page_size = Some(new_value);
|
|
self
|
|
}
|
|
/// If true, the returned list will include locations which are not yet revealed.
|
|
///
|
|
/// Sets the *include unrevealed locations* query property to the given value.
|
|
pub fn include_unrevealed_locations(mut self, new_value: bool) -> ProjectLocationListCall<'a> {
|
|
self._include_unrevealed_locations = Some(new_value);
|
|
self
|
|
}
|
|
/// A filter to narrow down results to a preferred subset. The filtering language accepts strings like "displayName=tokyo", and is documented in more detail in [AIP-160](https://google.aip.dev/160).
|
|
///
|
|
/// Sets the *filter* query property to the given value.
|
|
pub fn filter(mut self, new_value: &str) -> ProjectLocationListCall<'a> {
|
|
self._filter = Some(new_value.to_string());
|
|
self
|
|
}
|
|
/// The delegate implementation is consulted whenever there is an intermediate result, or if something goes wrong
|
|
/// while executing the actual API request.
|
|
///
|
|
/// It should be used to handle progress information, and to implement a certain level of resilience.
|
|
///
|
|
/// Sets the *delegate* property to the given value.
|
|
pub fn delegate(mut self, new_value: &'a mut dyn client::Delegate) -> ProjectLocationListCall<'a> {
|
|
self._delegate = Some(new_value);
|
|
self
|
|
}
|
|
|
|
/// Set any additional parameter of the query string used in the request.
|
|
/// It should be used to set parameters which are not yet available through their own
|
|
/// setters.
|
|
///
|
|
/// Please note that this method must not be used to set any of the known parameters
|
|
/// which have their own setter method. If done anyway, the request will fail.
|
|
///
|
|
/// # Additional Parameters
|
|
///
|
|
/// * *$.xgafv* (query-string) - V1 error format.
|
|
/// * *access_token* (query-string) - OAuth access token.
|
|
/// * *alt* (query-string) - Data format for response.
|
|
/// * *callback* (query-string) - JSONP
|
|
/// * *fields* (query-string) - Selector specifying which fields to include in a partial response.
|
|
/// * *key* (query-string) - API key. Your API key identifies your project and provides you with API access, quota, and reports. Required unless you provide an OAuth 2.0 token.
|
|
/// * *oauth_token* (query-string) - OAuth 2.0 token for the current user.
|
|
/// * *prettyPrint* (query-boolean) - Returns response with indentations and line breaks.
|
|
/// * *quotaUser* (query-string) - Available to use for quota purposes for server-side applications. Can be any arbitrary string assigned to a user, but should not exceed 40 characters.
|
|
/// * *uploadType* (query-string) - Legacy upload protocol for media (e.g. "media", "multipart").
|
|
/// * *upload_protocol* (query-string) - Upload protocol for media (e.g. "raw", "multipart").
|
|
pub fn param<T>(mut self, name: T, value: T) -> ProjectLocationListCall<'a>
|
|
where T: AsRef<str> {
|
|
self._additional_params.insert(name.as_ref().to_string(), value.as_ref().to_string());
|
|
self
|
|
}
|
|
|
|
/// Identifies the authorization scope for the method you are building.
|
|
///
|
|
/// Use this method to actively specify which scope should be used, instead the default `Scope` variant
|
|
/// `Scope::CloudPlatform`.
|
|
///
|
|
/// The `scope` will be added to a set of scopes. This is important as one can maintain access
|
|
/// tokens for more than one scope.
|
|
/// If `None` is specified, then all scopes will be removed and no default scope will be used either.
|
|
/// In that case, you have to specify your API-key using the `key` parameter (see the `param()`
|
|
/// function for details).
|
|
///
|
|
/// Usually there is more than one suitable scope to authorize an operation, some of which may
|
|
/// encompass more rights than others. For example, for listing resources, a *read-only* scope will be
|
|
/// sufficient, a read-write scope will do as well.
|
|
pub fn add_scope<T, S>(mut self, scope: T) -> ProjectLocationListCall<'a>
|
|
where T: Into<Option<S>>,
|
|
S: AsRef<str> {
|
|
match scope.into() {
|
|
Some(scope) => self._scopes.insert(scope.as_ref().to_string(), ()),
|
|
None => None,
|
|
};
|
|
self
|
|
}
|
|
}
|
|
|
|
|